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Range increase per damage absorbed?


AbsorbModx256 Absorb130xWhite
4
EnergyOrb25
+4/s
Absorb

Nyx absorbs all incoming damage and channels that collected energy into an explosive radial discharge. Nyx's Weapon damage is buffed based on incoming absorbed damage when the Ability ends.


Introduced in Update 6.0 (2013-01-29)

AbilityStrengthBuff Strength:160 / 170 / 180 / 200 (passive DmgMagneticSmall64 Magnetic damage gain)
800 / 900 / 1000 / 1500 (minimum DmgMagneticSmall64 Magnetic damage)
0.025% (damage converted to weapon damage bonus)
AbilityDurationBuff Duration:8 s (Weapon Damage bonus)
AbilityRangeBuff Range:5 / ? / ? / 15 m

Info

  • Nyx enters a meditative state, becoming invulnerable and immune to all Status Effects while creating a bubble that absorbs incoming damage. The bubble accumulates AbilityStrengthBuff160 / 170 / 180 / 200 DmgMagneticSmall64 Magnetic damage every second with a minimum damage potential of AbilityStrengthBuff800 / 900 / 1000 / 1500 DmgMagneticSmall64 Magnetic damage; if the total amount of absorbed damage is greater than the damage threshold when Nyx leaves her meditative state, the psychic energy is released to inflict all absorbed damage and a Knockdown b Knockdown to every enemy in a AbilityRangeBuff5 / ? / ? / 15 meter explosion that expands up to a maximum of 50 meters based on damage absorbed. Upon releasing the wave, AbilityStrengthBuff0.025% of the absorbed damage is converted into an additive weapon damage bonus for AbilityDurationBuff8 seconds.
    • Damage invulnerability does not extend to any Overguard obtained.
    • Absorbed damage is not converted to DmgMagneticSmall64 Magnetic damage, and retains the original damage composition.
      • After not receiving damage for a short amount of time, the damage counter resets. This will not reset Absorb's total accumulated damage, however.
    • Explosion damage bypasses obstacles in the environment and diminishes with distance.
    • Weapon damage bonus is capped at 400% (64,000 damage absorbed).
    • While active, Nyx's evasion passive is disabled and her Threat Level is raised.
    • The invulnerability is extended to Sentinels or MOA companions, but not to Beast Companions.
  • Absorb costs EnergyOrb25 energy to activate, then drains EnergyOrbAbilityDurationBuff7 / 6 / 5 / 4 energy per second. An additional EnergyOrb8 energy is drained for every 1000 damage that's absorbed. Absorb will end if Nyx runs out of energy, or if deactivated by pressing the ability key again (default 4 ).
  • Casting Absorb in the air will cause Nyx to stay suspended until the skill is deactivated.
    • Absorb will stop any movement achieved and negate all momentum prior to casting the skill when used in the air.
    • This does reset the directional melee, however, and it may be used again to regain some momentum. Used in this manner, Nyx is able to "fly" across tiles so long as she has energy to cast Absorb.
  • Shields are allowed to recharge freely while in the absorb state, whether Nyx is being attacked or not.
  • If cast while falling off a ledge, Nyx will return from her original location and release Absorb immediately.
  • Arcanes that require the player to receive damage to trigger (such as ArcaneAgility Arcane Agility) can trigger while under effects of Absorb.

Augment

AssimilateMod
Main article: Assimilate

Assimilate is a Warframe Augment Mod for NyxIcon272 Nyx that allows her to move, roll and attack while channeling Absorb130xWhite Absorb and prevents friendly fire from being absorbed, at the cost of shrinking Absorb's effective radius by 50%.

Assimilate


SingularityMod
Main article: Singularity

Singularity is a PvE and Conclave Warframe Augment Mod for NyxIcon272 Nyx's Absorb130xWhite Absorb that creates a ring every three seconds to drag in enemies close enough to Singularity's radius.

Singularity

Tips & Tricks

  • Allies can contribute to the damage absorbed, dramatically increasing damage output.
  • It is not advisable to use this skill with the sentinel Shade. Shade will cloak Nyx during the Absorb period most of the time, whether the enemy is crowded around Nyx or not. As such, no damage will be absorbed as the enemy cannot see Nyx. During solo, the skill works fine still, as there are no teammates to draw enemy attention away.
  • Using this ability while on an Ice Trap in the void will greatly reduce energy drained.
  • Some user functions are still available even after Absorb is cast (thought it's not clear if this is intended functionality):
    • Weapon detonation can still be triggered (ex: Penta Penta).
    • If knocked down or downed while casting, Nyx will be able to move and attack during the duration of the ability.
  • Allies that stand inside the absorb bubble are shielded from incoming ranged damage to some degree.
    • This can be a useful way to assist resurrecting an ally in a party of 3 or more.
  • During this ability, Nyx will be in mid-air suspension, instantly stopping her fall speed. This can be an advantage in correcting improper fall timing or while performing coordinated Maneuvers.
    • If Absorb ends in mid-air, it can often perform headshots on nearby enemies.
  • For easy energy management one can use Mod TT 20px Equilibrium in combination with Mod TT 20px Synth Deconstruct and Mod TT 20px Synth Fiber.

Maximization

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See also[]

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