“It's taking longer than I calculated.”
This page is actively being worked on and may not be completely correct. Please assist in making this page accurate. See WARFRAME Wiki:Research on ways to perform research on this game. Click here to add more info.
Range increase per damage absorbed?
4 25 +4/s |
Absorb Nyx absorbs all incoming damage and channels that collected energy into an explosive radial discharge. Nyx's Weapon damage is buffed based on incoming absorbed damage when the Ability ends. Introduced in Update 6.0 (2013-01-29) |
Strength:160 / 170 / 180 / 200 (passive Magnetic damage gain) 800 / 900 / 1000 / 1500 (minimum Magnetic damage) 0.025% (damage converted to weapon damage bonus) | |
Duration:8 s (Weapon Damage bonus) | |||
Range:5 / ? / ? / 15 m |
Info
- Nyx enters a meditative state, becoming invulnerable and immune to all Status Effects while creating a bubble that absorbs incoming damage. The bubble accumulates 160 / 170 / 180 / 200 Magnetic damage every second with a minimum damage potential of 800 / 900 / 1000 / 1500 Magnetic damage; if the total amount of absorbed damage is greater than the damage threshold when Nyx leaves her meditative state, the psychic energy is released to inflict all absorbed damage and a Knockdown to every enemy in a 5 / ? / ? / 15 meter explosion that expands up to a maximum of 50 meters based on damage absorbed. Upon releasing the wave, 0.025% of the absorbed damage is converted into an additive weapon damage bonus for 8 seconds.
- Damage invulnerability does not extend to any Overguard obtained.
- Absorbed damage is not converted to Magnetic damage, and retains the original damage composition.
- After not receiving damage for a short amount of time, the damage counter resets. This will not reset Absorb's total accumulated damage, however.
- Explosion damage bypasses obstacles in the environment and diminishes with distance.
- Weapon damage bonus is capped at 400% (64,000 damage absorbed).
- While active, Nyx's evasion passive is disabled and her Threat Level is raised.
- The invulnerability is extended to Sentinels or MOA companions, but not to Beast Companions.
- Absorb costs 25 energy to activate, then drains 7 / 6 / 5 / 4 energy per second. An additional 8 energy is drained for every 1000 damage that's absorbed. Absorb will end if Nyx runs out of energy, or if deactivated by pressing the ability key again (default 4 ).
- Nyx cannot replenish energy using Energy Vampire, Rally Point, Rift Plane's innate energy regeneration, Squad Energy Restores, Energy Siphon, , Energy Nexus, Dreamer's Bond, Wellspring, Rage, and/or Hunter Adrenaline while Absorb is active.
- Absorb's energy drain is not converted into shields by Augur Mods.
- Energy can be replenished by Energy Orbs, Orokin Void Death Orb's energy restores, Equilibrium, Spellbound Harvest, Arcane Energize, and Emergence Dissipate's Energy Motes while the ability is active.
- Casting Absorb in the air will cause Nyx to stay suspended until the skill is deactivated.
- Absorb will stop any movement achieved and negate all momentum prior to casting the skill when used in the air.
- This does reset the directional melee, however, and it may be used again to regain some momentum. Used in this manner, Nyx is able to "fly" across tiles so long as she has energy to cast Absorb.
- Shields are allowed to recharge freely while in the absorb state, whether Nyx is being attacked or not.
- If cast while falling off a ledge, Nyx will return from her original location and release Absorb immediately.
- Arcanes that require the player to receive damage to trigger (such as Arcane Agility) can trigger while under effects of Absorb.
Augment
- Main article: Assimilate
Assimilate is a Warframe Augment Mod for Nyx that allows her to move, roll and attack while channeling Absorb and prevents friendly fire from being absorbed, at the cost of shrinking Absorb's effective radius by 50%.
- Main article: Singularity
Singularity is a PvE and Conclave Warframe Augment Mod for Nyx's Absorb that creates a ring every three seconds to drag in enemies close enough to Singularity's radius.
SingularityTips & Tricks
- Allies can contribute to the damage absorbed, dramatically increasing damage output.
- It is not advisable to use this skill with the sentinel Shade. Shade will cloak Nyx during the Absorb period most of the time, whether the enemy is crowded around Nyx or not. As such, no damage will be absorbed as the enemy cannot see Nyx. During solo, the skill works fine still, as there are no teammates to draw enemy attention away.
- Using this ability while on an Ice Trap in the void will greatly reduce energy drained.
- Some user functions are still available even after Absorb is cast (thought it's not clear if this is intended functionality):
- Weapon detonation can still be triggered (ex: Penta).
- If knocked down or downed while casting, Nyx will be able to move and attack during the duration of the ability.
- Allies that stand inside the absorb bubble are shielded from incoming ranged damage to some degree.
- This can be a useful way to assist resurrecting an ally in a party of 3 or more.
- During this ability, Nyx will be in mid-air suspension, instantly stopping her fall speed. This can be an advantage in correcting improper fall timing or while performing coordinated Maneuvers.
- If Absorb ends in mid-air, it can often perform headshots on nearby enemies.
- For easy energy management one can use Equilibrium in combination with Synth Deconstruct and Synth Fiber.
Maximization
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
Input table not loaded. Javascript Not loaded
Result table not loaded. Javascript Not loaded