Abilities are special skills that all Warframes, Archwings, and Necramechs possess, which are used to provide tactical advantages in battle by either affecting enemies directly or bolstering teammates in some manner. Every Warframe has a set of four unique Abilities that directly influence their gameplay and their role within a team. For example, Frost's Abilities are based around slowing down enemies and blocking damage, making him more suited to a defensive role. Nova, with her damage-oriented Ability set, is a good choice for offensive playstyles.
Most Abilities require Energy, which is spent every time an Ability is used. Warframes have only a limited Energy capacity, so Ability use must be carefully managed to prevent running out of Energy at critical moments. Energy costs vary between Abilities; in general the more advanced/powerful the Ability, the greater its Energy cost.
Controls[]
- Main article: Key Bindings
Platform | 1st Ability | 2nd Ability | 3rd Ability | 4th Ability |
---|---|---|---|---|
PC | 1 | 2 | 3 | 4 |
PSN | R1 + | R1 + | R1 + | R1 + |
XBX | RB + | RB + | RB + | RB + |
Switch | R Button + B | R Button + Y | R Button + A | R Button + X |
Types[]
Warframe Abilities are internally classified into four different types loosely according to their theme: damage, buff & debuff, mobility, and perception. Some Warframe Abilities fall into more than one classification, while Reunite is the only ability with no classification. The abilities below are classified by what a corresponding Corpus Comba / Scrambus will disable.
Damage[]
The most common Ability type. Damage Abilities deal direct damage to enemies, however some abilities like Quiver have nothing damage related but are classified as such anyways. They are disabled by the Sap Comba.
Last updated: Update 32.3 (2023-02-15)
Buff & Debuff[]
These Abilities modify a unit's innate stats. Buff-type Abilities enhance a Warframe or their allies, while Debuff Abilities weaken or cripple enemies. Some Abilities perform both. They are disabled by the Nul Comba.
Last updated: Update 31.5 (2022-04-27)
Mobility[]
Mobility Abilities alter a Warframe's ability to travel between two points. Some abilities like Speed make the Warframe faster, while others like Undertow make it slower. Some abilities like Rhino Stomp have nothing mobility related but are classified as such anyways. They are disabled by the Slo Comba.
Last updated: Update 31.5 (2022-04-27)
Perception[]
Perception Abilities are used to confuse, distract or disappear from enemy sight, fooling some to engage false targets or prevent them from seeing the player entirely. They are disabled by the Fog Comba.
Last updated: Update 31.5 (2022-04-27)
Diminishing Returns On Bosses[]
Some Bosses have a mechanic where they are immune to certain effects from abilities or apply a "diminishing return" effect on repeated uses of a single ability, reducing their duration by 25% on subsequent casts. This mostly pertains to abilities that have crowd control effects since bosses have high resistance to them.[1][2]
Examples of diminishing returns or CC resistance:
- Equinox's Rest & Rage will slow boss-type enemies instead of putting them to sleep.
- Ivara's Sleep Arrow has diminishing returns against boss-type enemies.
- Nyx's Mind Control and Chaos have diminishing returns against boss-type enemies.
- Valkyr's Warcry has diminishing returns against boss-type enemies.
- Vauban's Bastille will slow boss-type enemies instead of lifting and placing them in stasis.
Examples of CC immunity:
- Zephyr's Tornado will not ragdoll boss-type enemies.
- Zephyr's Tail Wind will not knockdown or ragdoll boss-type enemies.
- Valkyr's Paralysis will not stun boss-type enemies.
- Volt's Shock and Discharge will not electrocute boss-type enemies.
- Hydroid's Tidal Surge will not ragdoll boss-type enemies.
- Hydroid's Undertow will not pull in boss-type enemies.
- Hydroid's Tentacle Swarm will not grab boss-type enemies unless they've died.
- Limbo's Banish will not ragdoll or move boss-type enemies into the Rift Plane.
- Loki's Switch Teleport will not relocate boss-type enemies.
- Loki's Radial Disarm will not disarm, stun, or dismember boss-type enemies.
- Loki's Irradiating Disarm will not confuse boss-type enemies.
- Mag's Pull will not move boss-type enemies.
- Mag's Crush will not lift or ragdoll boss-type enemies.
- Mag's Fracturing Crush will not stop boss-type enemies.
- Banshee's Sonic Boom, Silence, and Sound Quake will not push, stun, or stagger boss-type enemies.
- Ember's Fire Blast will not knockdown boss-type enemies.
- Excalibur's Radial Blind and Radial Javelin will not stagger boss-type enemies.
- Frost's Freeze and Avalanche will not freeze boss-type enemies.
- Frost's Snow Globe will not freeze or push boss-type enemies.
- Rhino's Rhino Charge will not ragdoll boss-type enemies.
- Rhino's Rhino Stomp will not put boss-type enemies in stasis.
- Mesa's Shooting Gallery will not jam or stun boss-type enemies.
- Mesa's Muzzle Flash will not blind boss-type enemies.
- Oberon's Smite will not ragdoll boss-type enemies.
- Oberon's Reckoning will not lift boss-type enemies.
- Nekros' Terrify will not fear boss-type enemies, but will continue to apply an armor reduction debuff.
- Nezha's Divine Spears will not pin or ragdoll boss-type enemies.
- Fatal Attraction will not attract boss-type enemies.
- Lifted proc does not affect boss-type enemies.
Outliers:
- Saryn's Spores will be able to properly spread and receive spores from nearby boss-type enemies.
- Nekros' Shadows of the Dead will not summon boss-type enemies.
- Ivara's Prowl will not steal from boss-type enemies.
List of Abilities[]
- Main article: Category:Warframe Abilities
Injectable[]
- Main article: Helminth#Ability Replacement
Some abilities can be injected into other Warframes, replacing one of their abilities via the Helminth. These include:
See Helminth#Injecting and Replacing Abilities on replacing one of a Warframe's abilities with these.
N/A 25 |
Empower Increase the strength of your next ability use. Introduced in Update 29.0 (2020-08-25) |
Strength:N/A | |
Duration:N/A | |||
Range:N/A | |||
Misc:
+ 20 / 30 / 40 / 50 % (strength bonus) | |||
Subsumable to Helminth |
N/A 50 |
Infested Mobility Increase your parkour velocity. Introduced in Update 29.0 (2020-08-25) |
Strength:35 / 45 / 50 / 60 % (sprint speed bonus) 15 / 20 / 25 / 30 % (parkour velocity bonus) | |
Duration:5 / 6 / 7 / 8 s | |||
Range:N/A | |||
Subsumable to Helminth |
N/A 50 |
Master's Summons Heal your companion and call it to your side. Introduced in Update 29.0 (2020-08-25) |
Strength:N/A | |
Duration:N/A | |||
Range:N/A | |||
Misc:
25 / 50 / 75 / 100 % (health and shield restore) | |||
Subsumable to Helminth |
N/A 50 |
Rebuild Shields Instantly restore your shields. Introduced in Update 29.0 (2020-08-25) |
Strength:N/A | |
Duration:N/A | |||
Range:N/A | |||
Misc:
25 / 50 / 75 / 100 % (shields restored) | |||
Subsumable to Helminth |
N/A 25 |
Perspicacity Your next hack will be automatic. Introduced in Update 29.0 (2020-08-25) |
Strength:N/A | |
Duration:N/A | |||
Range:N/A | |||
Misc:
100% (hack chance) | |||
Subsumable to Helminth |
N/A 50 |
Energized Munitions Imbue your weapons with ammo efficiency. Introduced in Update 29.0 (2020-08-25) |
Strength:N/A | |
Duration:3 / 3.5 / 4 / 5 s | |||
Range:N/A | |||
Misc: 75 % (ammo efficiency) | |||
Subsumable to Helminth |
N/A 50 |
Marked For Death Stun an enemy; a portion of the next damage you deal to it will be dealt to all enemies around it. Introduced in Update 29.0 (2020-08-25) |
Strength:35 / 45 / 60 / 75 % (damage) | |
Duration:N/A | |||
Range:7 / 8 / 9 / 10 m (explosion range) 15 / 20 / 25 / 30 m (cast range) | |||
Misc:
1 (max targets) | |||
Subsumable to Helminth |
N/A 50 |
Expedite Suffering Hit enemies in a cone, affected enemies will have their Bleed and Toxin status removed and their remaining damage dealt in a burst. Introduced in Update 29.0 (2020-08-25) |
Strength:1 x (damage multiplier) | |
Duration:N/A | |||
Range:6 / 8 / 10 / 12 m | |||
Misc:
45° (cone angle) | |||
Subsumable to Helminth |
N/A 50 |
Parasitic Armor Sacrifice Shields to reinforce Armor for a period of time. Introduced in Update 30.5 (2021-07-06) |
Strength:25 / 50 / 75 / 100 % (Shields to Armor conversion) | |
Duration:10 s / 15 s / 20 s / 25 s | |||
Range:N/A | |||
Subsumable to Helminth |
N/A 50 |
Hideous Resistance Grant yourself immunity to Status effects. Introduced in Update 30.5 (2021-07-06) |
Strength:4 / 6 / 8 / 10 Charges | |
Duration:N/A | |||
Range:N/A | |||
Subsumable to Helminth |
N/A 50 |
Voracious Metastasis Consume Energy to heal yourself and grant matching Energy to each ally. Introduced in Update 30.5 (2021-07-06) |
Strength:200 / 300 / 400 / 500 (health restored) | |
Duration:16 / 14 / 12 / 10 s | |||
Range:N/A | |||
Efficiency:
50 (energy restored, equal to cost) | |||
Subsumable to Helminth |
N/A 50 |
Sickening Pulse Emit a pulse that adds stacks to Status Effects already afflicting enemies, except Bleed, Heat, and Toxin effects which are duplicated with fresh timers. Introduced in Update 30.5 (2021-07-06) |
Strength:N/A | |
Duration:2 s (expansion duration) | |||
Range:5 m / 6 m / 7 m / 8 m (pulse initial radius) | |||
Misc:
8 / 12 / 16 / 20 m/s (expansion distance per sec) | |||
Subsumable to Helminth |
N/A 50 |
Golden Instinct Send out a short-lived Void Spark that is drawn toward the nearest Medallion, Ayatan Sculpture, rare crate, unscanned Kuria or unscanned Fragment. Introduced in Update 30.5 (2021-07-06) |
Strength:N/A | |
Duration:N/A | |||
Range:200m | |||
Subsumable to Helminth |
Strength Mods | Duration Mods | Range Mods |
---|---|---|
Warframe | Subsumable Abilities | Applicable Augments | General Gameplay Role | Notes | Secretions For Subsuming | Secretions For Injecting | Experience Gained per Injection |
---|---|---|---|---|---|---|---|
Ash | Shuriken | Seeking Shuriken | Armor Strip | — | Calx 50% Pheromones 77% Bile 80% |
Oxides 51% Biotics 38% Synthetics 17% |
848 |
Atlas | Petrify | Ore Gaze | Crowd Control Farming |
Petrified enemies do not drop Rubble. | Oxides 75% Synthetics 57% Bile 80% |
Calx 19% Biotics 19% Pheromones 60% |
784 |
Banshee | Silence | Savage Silence | Damage Debuff Disable Enemy Abilities Stealth |
— | Biotics 80% Pheromones 54% Bile 80% |
Oxides 52% Calx 22% Synthetics 23% |
776 |
Baruuk | Lull | Endless Lullaby | Crowd Control Stealth |
— | Oxides 51% Synthetics 79% Pheromones 80% |
Calx 33% Biotics 58% Bile 10% |
808 |
Caliban | Sentient Wrath | — | Crowd Control Damage Debuff |
— | Calx 71% Synthetics 71% Pheromones 72% |
Oxides 47% Biotics 14% Bile 37% |
784 |
Citrine | Fractured Blast | — | Crowd Control Healing Energy Restore |
ALTERED: Diminished Strength Damage reduced to 125 / 150 / 200 / 250, Health Orb drop chance reduced to 25%, and Energy Orb drop chance reduced to 10%. |
Oxides 75% Synthetics 57% Bile 80% |
Calx 19% Biotics 19% Pheromones 60% |
|
Chroma | Elemental Ward | Everlasting Ward | Support | Elemental Ward versions of the ability are determined by the chosen Warframe Primary Emission Color. | Calx 80% Synthetics 48% Pheromones 80% |
Oxides 32% Biotics 34% Bile 31% |
776 |
Dagath | Wyrd Scythes | — | Crowd Control Damage |
ALTERED: Diminished Slow. Slow is reduced to 15% / 18% / 22% / 26%. |
Calx 72.5% Synthetics 55% Pheromones 65% |
Calx 77% Biotics 19% Pheromones 60% |
? |
Dante | Dark Verse | — | Damage | — | Calx 82.5% Synthetics 55% Pheromones 65% |
Calx 19% Biotics 19% Pheromones 60% |
? |
Ember | Fire Blast | Healing Flame Purifying Flames |
Crowd Control Armor Strip Healing |
Effects are equivalent to 50% of Ember's Immolation gauge; armor reduction per cast is capped at 75% and Healing Flame heals for 37 health for each enemy hit. | Calx 80% Biotics 49% Bile 80% |
Oxides 18% Synthetics 18% Pheromones 59% |
760 |
Equinox | Rest & Rage | Calm & Frenzy | Crowd Control Damage Debuff Stealth |
Rest or Rage versions of the ability are determined by the chosen Warframe Primary Emission Color. | Oxides 80% Biotics 62% Bile 64% |
Calx 16% Synthetics 15% Pheromones 72% |
824 |
Excalibur | Radial Blind | Radiant Finish | Crowd Control | — | Biotics 80% Pheromones 52% Bile 80% |
Oxides 50% Calx 27% Synthetics 24% |
808 |
Frost | Ice Wave | Ice Wave Impedance | Crowd Control | — | Calx 68% Synthetics 70% Pheromones 70% |
Oxides 11% Biotics 61% Bile 30% |
816 |
Gara | Spectrorage | Spectrosiphon | Crowd Control Energy Restore |
— | Calx 77% Biotics 55% Bile 80% |
Oxides 28% Synthetics 27% Pheromones 49% |
832 |
Garuda | Blood Altar | — | Healing | — | Calx 71% Synthetics 71% Pheromones 72% |
Oxides 47% Biotics 14% Bile 37% |
784 |
Gauss | Thermal Sunder | Thermal Transfer | Crowd Control Nuking Damage Buff |
ALTERED: Scaling from Heat Status on enemies capped to 10x Ability Damage. Damage is equivalent to 50% of Gauss's battery; 225 / 300 / 375 / 450 Cold damage and 450 / 600 / 750 / 900 Heat damage. |
Oxides 46% Pheromones 80% Bile 80% |
Calx 50% Biotics 15% Synthetics 35% |
800 |
Grendel | Nourish | Hearty Nourishment | Crowd Control Damage Buff Energy Restore |
ALTERED: Self-Heal Removed and Effect Reduced No self healing, armor applies only 1 Viral stack, energy multiplier is reduced to ? / ? / ? / 1.6x, and Viral weapon bonus damage is reduced to +?% / +?% / +?% / +45%. Does not have a swallowed enemy requirement, as other Warframes cannot cast Feast. |
Oxides 53% Biotics 80% Synthetics 80% |
Calx 33% Pheromones 16% Bile 50% |
792 |
Gyre | Coil Horizon | — | Damage Crowd Control |
— | Calx 67% Biotics 73% Pheromones 71% |
Oxides 17% Synthetics 71% Bile 12% |
800 |
Harrow | Condemn | Tribunal | Crowd Control Shield Restore |
Other Warframes cannot benefit from the Tribunal augment, due to their inability to cast Penance and Thurible. | Oxides 80% Calx 56% Pheromones 80% |
Biotics 20% Synthetics 62% Bile 20% |
816 |
Hildryn | Pillage | Blazing Pillage | Defense Strip Shield Restore Status Cleanse |
Costs 50 Energy instead of consuming Shields. Does not generate shields for Inaros and Nidus. Other Warframes cannot benefit from the Blazing Pillage augment, due to their inability to cast Haven. |
Calx 54% Biotics 74% Pheromones 80% |
Oxides 52% Synthetics 26% Bile 24% |
816 |
Hydroid | Tempest Barrage | Viral Tempest | Crowd Control Armor Strip |
— | Oxides 79% Calx 80% Synthetics 51% |
Biotics 36% Pheromones 34% Bile 32% |
816 |
Inaros | Desiccation | Desiccation's Curse | Crowd Control | — | Calx 73% Biotics 80% Bile 53% |
Oxides 17% Synthetics 14% Pheromones 70% |
808 |
Ivara | Quiver | Empowered Quiver Power of Three |
Stealth | Tap-cast for Cloak, hold-cast for Noise. Sleep and Dashwire arrows not available. Tap/hold cast inversion in Settings menu still applies. |
Calx 67% Biotics 73% Pheromones 71% |
Oxides 17% Synthetics 71% Bile 12% |
800 |
Khora | Ensnare | — | Crowd Control | — | Oxides 67% Calx 70% Synthetics 68% |
Biotics 61% Pheromones 18% Bile 18% |
776 |
Kullervo | Wrathful Advance | — | Damage Buff Movement |
ALTERED: Diminished Range and Melee Critical Chance Range reduced to 10 / 11 / 11.5 / 12.5 meters and melee critical chance reduced to 25% / 50% / 75% / 100%. |
Calx 82.5% Synthetics 55% Pheromones 65% |
Calx 19% Biotics 19% Pheromones 60% |
|
Lavos | Vial Rush | — | Damage Buff Crowd Control |
Costs 0 energy with a 5 second cooldown.
Base ability does not include hold-cast to imbue the next ability cast with Cold damage. |
Calx 77% Biotics 55% Bile 80% |
Oxides 28% Synthetics 27% Pheromones 49% |
832 |
Limbo | Banish | Rift Haven | Crowd Control Support |
Base ability includes hold-cast to cancel the ability, releasing all affected targets from the Rift.
Non-Limbo Warframes remain unable to step into the Rift Plane themselves without another player's Banish, Cataclysm or portals from Limbo's passive. |
Oxides 48% Synthetics 80% Pheromones 80% |
Calx 30% Biotics 62% Bile 10% |
816 |
Loki | Decoy | Damage Decoy Deceptive Bond Savior Decoy |
Crowd Control | — | Oxides 53% Pheromones 80% Bile 80% |
Calx 59% Biotics 18% Synthetics 18% |
760 |
Mag | Pull | Greedy Pull | Crowd Control | ALTERED: Diminished Range Range reduced to 7.5 / 10 / 11 / 12.5 meters. |
Oxides 72% Calx 71% Synthetics 68% |
Biotics 21% Pheromones 23% Bile 61% |
840 |
Mesa | Shooting Gallery | Muzzle Flash | Damage Buff Crowd Control |
— | Oxides 80% Calx 80% Biotics 48% |
Synthetics 35% Pheromones 51% Bile 15% |
808 |
Mirage | Eclipse | Total Eclipse | Damage Buff Damage Reduction |
ALTERED: Diminished Effectiveness Damage bonus reduced to 2% / 9% / 15% / 30% and damage reduction cap reduced to 75%. Limited to 1 damage buffing ability per Warframe. |
Oxides 67% Calx 72% Bile 68% |
Biotics 50% Synthetics 34% Pheromones 16% |
800 |
Nekros | Terrify | Creeping Terrify | Armor Strip Crowd Control |
— | Oxides 80% Biotics 80% Pheromones 52% |
Calx 15% Synthetics 12% Bile 71% |
784 |
Nezha | Fire Walker | Pyroclastic Flow | Crowd Control Movement Speed Status Cleanse |
— | Oxides 68% Calx 68% Synthetics 68% |
Biotics 34% Pheromones 34% Bile 33% |
808 |
Nidus | Larva | Larva Burst | Crowd Control | ALTERED: Diminished Range Radius reduced to 5.33 / 6 / 6.67 / 8 meters. |
Biotics 80% Pheromones 80% Bile 80% |
Oxides 80% Calx 31% Synthetics 10% |
968 |
Nova | Null Star | Neutron Star | Damage Reduction | — | Oxides 80% Biotics 69% Synthetics 63% |
Calx 22% Pheromones 18% Bile 58% |
784 |
Nyx | Mind Control | Mind Freak | Crowd Control Support |
— | Oxides 80% Biotics 80% Bile 49% |
Calx 32% Synthetics 32% Pheromones 30% |
752 |
Oberon | Smite | Smite Infusion | Crowd Control Damage Buff |
— | Calx 80% Pheromones 49% Bile 80% |
Oxides 14% Biotics 80% Synthetics 13% |
856 |
Octavia | Resonator | Conductor | Damage Crowd Control |
— | Calx 80% Biotics 60% Bile 73% |
Oxides 34% Synthetics 36% Pheromones 32% |
816 |
Protea | Dispensary | Repair Dispensary | Healing Energy Restore |
ALTERED: Diminished Duration Duration reduced to 5 / 7.5 / 10 / 12.5 seconds. |
Calx 58% Biotics 80% Synthetics 74% |
Oxides 21% Pheromones 23% Bile 60% |
832 |
Qorvex | Chyrinka Pillar | — | Damage Crowd Control |
— | Calx 82.5% Synthetics 55% Pheromones 65% |
Calx 19% Biotics 19% Pheromones 60% |
? |
Revenant | Reave | Blinding Reave | Healing Shield Restore Invulnerability |
— | Oxides 80% Calx 80% Bile 55% |
Biotics 35% Synthetics 32% Pheromones 34% |
808 |
Rhino | Roar | Piercing Roar | Damage Buff | ALTERED: Diminished Damage Increase Damage bonus reduced to 2% / 9% / 15% / 30%. Limited to 1 damage buffing ability per Warframe. |
Oxides 80% Biotics 80% Pheromones 80% |
Calx 37% Synthetics 12% Bile 77% |
1008 |
Saryn | Molt | Regenerative Molt | Crowd Control Healing Movement Speed |
— | Biotics 80% Pheromones 80% Bile 52% |
Oxides 14% Calx 46% Synthetics 35% |
760 |
Sevagoth | Gloom | — | Crowd Control Healing |
— | Calx 77% Biotics 55% Bile 80% |
Oxides 28% Synthetics 27% Pheromones 49% |
832 |
Styanax | Tharros Strike | — | Crowd Control Defense Strip Healing |
— | Biotics 80% Pheromones 52% Bile 80% |
Oxides 50% Calx 27% Synthetics 24% |
? |
Titania | Spellbind | Spellbound Harvest | Crowd Control Status Cleanse |
Spellbound Harvest augment grants 50 shields if used on HildrynConfirmation needed | Oxides 63% Calx 80% Bile 66% |
Biotics 16% Synthetics 12% Pheromones 70% |
784 |
Trinity | Well of Life | Pool of Life | Healing Crowd Control |
Base ability includes heal over time over large radius. Percentage of damage dealt to the target converts into area healing. | Oxides 50% Synthetics 80% Bile 80% |
Calx 38% Biotics 17% Pheromones 52% |
856 |
Valkyr | Warcry | Eternal War | Attack Speed Buff Crowd Control |
ALTERED: Diminished Speed Increase Attack Speed bonus reduced to 9% / 12% / 15% / 30%. |
Oxides 72% Biotics 68% Pheromones 68% |
Calx 30% Synthetics 59% Bile 10% |
792 |
Vauban | Tesla Nervos | Tesla Bank | Crowd Control | — | Oxides 48% Calx 80% Biotics 80% |
Synthetics 52% Pheromones 23% Bile 23% |
784 |
Volt | Shock | Shock Trooper | Crowd Control Damage Buff |
— | Oxides 80% Biotics 48% Pheromones 80% |
Calx 31% Synthetics 10% Bile 61% |
816 |
Voruna | Lycath's Hunt | — | Healing Energy Restore |
ALTERED: Passive Removed Health and Energy Orb drop chance reduced to 50% and cannot activate the Heavy Attack Efficiency passive. |
Oxides 72% Biotics 68% Pheromones 68% |
Calx 30% Synthetics 59% Bile 10% |
|
Wisp | Breach Surge | Critical Surge | Damage Crowd Control |
Other Warframes cannot benefit from the Critical Surge augment, due to their inability to cast Reservoirs. | Oxides 45% Synthetics 80% Bile 80% |
Calx 23% Biotics 26% Pheromones 51% |
800 |
Wukong | Defy | — | Invulnerability Armor Bonus Status Cleanse |
ALTERED: Diminished Max Armor Armor bonus cap reduced to 750. |
Synthetics 80% Pheromones 80% Bile 80% |
Oxides 30% Calx 62% Biotics 29% |
968 |
Xaku | Xata's Whisper | — | Damage Buff | Limited to 1 damage buffing ability per Warframe. | Oxides 53% Calx 80% Bile 80% |
Biotics 19% Synthetics 22% Pheromones 57% |
784 |
Yareli | Aquablades | Surging Blades | Crowd Control Damage |
— | Calx 60% Pheromones 60% Bile 60% |
Biotics 36% Pheromones 34% Bile 32% |
800 |
Zephyr | Airburst | Airburst Rounds | Crowd Control Damage Buff |
Base ability includes tap-cast for wind vacuum, hold-cast for wind explosion. | Oxides 80% Biotics 80% Bile 47% |
Calx 33% Synthetics 14% Pheromones 47% |
752 |
Raw Data[]
- Main article: Module:Ability/data
For a community-contributed list of player abilities in WARFRAME, see Module:Ability/data.
Ability Mods[]
Warframes Abilities can be affected by five types of modification: Ability Duration, Ability Efficiency, Ability Range, Ability Strength, and Casting Speed. With the proper combination of mods and gear Abilities can obtain a maximized value (see Power Mods and Abilities).
Ability Duration[]
- Main article: Ability Duration
These mods affect how long a Warframe Ability lasts.
Mods that affect Ability Duration positively:
Maximized at +221% with a negative effect of -66% Ability Range. Note that Continuity and Primed Continuity are mutually exclusive; the maximized value assumes the use of Primed Continuity.
Ability Efficiency[]
- Main article: Ability Efficiency
These mods affect how much a Warframe Ability costs to cast. Ability Efficiency has a hard cap of 75%. For example, an Ability which costs 100 Energy cannot be reduced below 25 Energy.
Mods that affect Ability Efficiency positively:
Maximized at +105% (or +135% with an active Pax Bolt buff) with a negative effect of -60% Ability Duration. The 75% hard cap mentioned above means it is more efficient to combine a fully-leveled Fleeting Expertise with Boreal's Hatred in the same build, unless also utilizing a mod that decreases Ability Efficiency, such as Blind Rage, or minimizing the drain of channeled Abilities with as few mods as possible.
Ability Range[]
These mods affect the radius and targeting range of Warframe Abilities.
Mods that affect Ability Range positively:
Maximized at +180% with a negative effect of -60% Ability Strength.
Ability Strength[]
These mods and Arcanes affect the damage and the potency of Warframe Abilities (such as Banshee's Sonar and Energy restored by Trinity's Energy Vampire).
Mods & Arcanes that affect Ability Strength[]
Maximization[]
In the arsenal, Ability Strength is maximized at +285% (equipping all Umbral mods) with a negative effect of -55% Ability Efficiency and -27.5% Ability Duration.
In-game, without any additional Warframe ability buffs or effects, Ability Strength is maximized at +465% (equipping all Umbral mods, Energy Conversion, Pax Bolt, and if all players in a squad equip Growing Power). With the Helminth Invigorations, Ability Strength is maximized at +665% (equipping all of the above mods/Arcanes).
Using Empower can raise this cap by 50%, but only for the next ability cast, and Empower cannot stack with itself nor benefit from mods aside from Ability Efficiency. The same way, Power Drain can provide an additional 50% bonus for the next ability cast after performing a Mercy kill.
The total Ability Strength can then be doubled by a corruption buff from opening Void Relics, bringing it up to +1630%.
The theoretical max Ability Strength for any Warframe (except Volt, Excalibur and Frost because of their Arcane Helmets, and Ember, Nidus, and Protea because of their passives) will be +10,862.0% taking into account +80% Ability Strength from Equinox's Peaceful Provocation and 5.8x Ability Strength multiplier from Nidus' Parasitic Link with an Invigoration and a corruption buff on both the warframe and Nidus.
- To achieve this, Equinox must first cast Pacify & Provoke then Nidus' cast Parasitic Link on any Warframe.
- Volt's theoretical max Ability Strength will be +10,978.0% if under the above effects with Arcane Volt Storm Helmet equipped.
- Frost's (with Arcane Frost Squall Helmet equipped), Excalibur's (with Arcane Excalibur Pendragon Helmet equipped) and Nidus' theoretical max Ability Strength will be +11,036.0% if under the above effects.
- Protea's theoretical max Ability Strength will be +12,022.0% if under the above effects with her passive active while Ember has no limit other than the number of enemies she can apply a Heat status effect to.
Last updated: Hotfix 31.0.10 (2022-01-20)
Casting Speed[]
These sources affect the casting animation speed of Warframe Abilities (such as Nekros' Shadows of the Dead or Mag's Crush).
The calculation for casting time is (Base Animation Time) ÷ (1 + Speed Bonus).
Sources that Ability Casting Speed positively:
Ability Ranking[]
Since Update 15.0 (2014-10-24), Warframe Abilities unlock and rank up with affinity. Maximum Rank for Abilities is Rank 3.
Warframe / Archwing / Necramech Rank | Ability and Rank | ||||
---|---|---|---|---|---|
First Ability | Second Ability | Third Ability | Fourth Ability | ||
Unranked | Unranked | Locked | Locked | Locked | |
3 | Unranked | Unranked | Locked | Locked | |
5 | Unranked | Unranked | Unranked | Locked | |
7 | Rank 1 | Unranked | Unranked | Locked | |
10 | Rank 1 | Unranked | Unranked | Unranked | |
12 | Rank 1 | Rank 1 | Unranked | Unranked | |
14 | Rank 2 | Rank 1 | Unranked | Unranked | |
16 | Rank 2 | Rank 1 | Rank 1 | Unranked | |
18 | Rank 3 | Rank 1 | Rank 1 | Unranked | |
20 | Rank 3 | Rank 1 | Rank 1 | Rank 1 | |
22 | Rank 3 | Rank 2 | Rank 1 | Rank 1 | |
24 | Rank 3 | Rank 2 | Rank 2 | Rank 1 | |
25 | Rank 3 | Rank 2 | Rank 2 | Rank 2 | |
27 | Rank 3 | Rank 3 | Rank 2 | Rank 2 | |
28 | Rank 3 | Rank 3 | Rank 3 | Rank 2 | |
30 | Rank 3 | Rank 3 | Rank 3 | Rank 3 |
Ability Disrupting Enemies[]
Ability Immune Enemies[]
Full Immunity[]
Partial Immunity[]
Notes[]
- The majority of Warframe abilities with duration or changes to the user/enemies will be canceled if the player falls into a pit (e.g. Shadows of the Dead, Invisibility, and Iron Skin).
Patch History[]
Update 25.6 (2019-08-08)
- Added numerous Warframe Ability Augment stats to the Ability Screen. We debuted this with Wukong’s rework, and you will now be able to directly see the Stat changes associated with Augments on the Abilities!
Hotfix 25.5.2 (2019-08-02)
- Fixed the Warframe Ability screen breaking if a given Warframe didn't have any Ability hints.
- Fixed the width of the Passive button textbox on the Warframe selection screen being too small for some languages, resulting in text wrapping awkwardly.
Hotfix 25.5.1 (2019-08-02)
- Fixed missing Warframe Ability Tips section when playing Warframe in Korean and Russian.
Update 24.6 (2019-04-04)
- Warframe “In Air” Ability Changes
Right now, there are certain powers that just cannot be cast in the air. Some of those powers are easy to address, and we simply remove the restriction. A full breakdown can be found here in the Developer Workshop: https://forums.warframe.com/topic/1079249-dev-workshop-cannot-cast-in-the-air-friend-or-foe/
- Removed "cast on ground" requirements for the following Warframe abilities:
- Trinity Well of Life
- Trinity Energy Vampire
- Trinity Link
- Frost Avalanche
- Atlas Tectonics
- Mag Crush
- Chroma Effigy
- Loki Radial Disarm
- Additionally, the following abilities require ground to activate, but can now be cast in the air and will do a melee-esque slam to the ground:
- Rhino Stomp
- Banshee Sound Quake
- Oberon Hallowed Ground
- Khora Strangledome
- Nidus Virulence
- Harrow Condemn
Update 22.20 (2018-05-17)
- Updated several ability stat descriptors to make them clearer:
- Standardized format across all Warframe ability descriptions.
- E.g. Range (Meters) # to Range #
- E.g. “Health over Time #” to “Health / Sec #”
- Added units of measurement to the abilities where appropriate - M (meters), S (seconds), % (percentage), X (multiplier), etc.
- Converted decimals to whole numbers (e.g. Equinox’s Rest & Rage Wakeup Health Threshold has been changed from 0.5 to 50% for max rank).
- Changed “Range” to “Radius” for several Warframe abilities.
- Standardized format across all Warframe ability descriptions.
Update 17.5 (2015-10-01)
- Warframe Changes
Toggled Abilities and Energy Drain: The following adjustments have been made to Abilities that can toggle on or off with the intention of making each Ability more rewarding to use in a wider range of scenarios. We will continue to monitor the balance of all Toggled Abilities after launch.
- Duration Mods now have an effect on toggled Abilities.
- For example: Mods that added 100% duration will make a 10 Energy drain become a 5 Energy drain.
- Drain-Per-Second and other adjustments has been made on the following Toggled Abilities:
- Chroma’s Spectral Scream now drains 3 Energy.
- Chroma’s Elemental Ward’s Electric elemental discharge effect is now affected by range Mods instead of strength Mods.
- Chroma’s Elemental Ward Poison holster and reload speed are now affected by duration Mods instead of strength Mods.
- Ember’s World on Fire now drains 3 Energy and has had its maximum duration removed.
- Equinox’s Rest & Rage has had its base range doubled.
- Hydroid can now recast Tempest Barrage and Tentacle Swarm with no cooldown.
- Nyx’s Chaos no longer has a cooldown, and enemies affected by Chaos cannot be stunned by additional casts.
- The minimum energy cost of an Ability cannot go below 25% of the base cost.
- ↑ (2016, February 4). Immunity Vs Resistance. Warframe Forums. Accessed 2023-02-06. Archived from the original on 2023-02-06.
- ↑ Update 18.5 (2016-03-04) patch notes