Abilities are special skills that all Warframes, Archwings, and Necramechs possess, which are used to provide tactical advantages in battle by either affecting enemies directly or bolstering teammates in some manner. Every Warframe has a set of four unique Abilities that directly influence their gameplay and their role within a team. For example, Frost's Abilities are based around slowing down enemies and blocking damage, making him more suited to a defensive role.
Nova, with her damage-oriented Ability set, is a good choice for offensive playstyles.
Most Abilities require Energy, which is spent every time an Ability is used. Warframes have only a limited Energy capacity, so Ability use must be carefully managed to prevent running out of Energy at critical moments. Energy costs vary between Abilities; in general the more advanced/powerful the Ability, the greater its Energy cost.
Controls[]
- Main article: Key Bindings
Platform | 1st Ability | 2nd Ability | 3rd Ability | 4th Ability |
---|---|---|---|---|
PC | 1 | 2 | 3 | 4 |
PSN | R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
XBX | RB + ![]() |
RB + ![]() |
RB + ![]() |
RB + ![]() |
Switch | R Button + B | R Button + Y | R Button + A | R Button + X |
Types[]
Warframe Abilities are currently officially classified into four different types, according to their function: damage, buff & debuff, mobility, and perception. Certain Warframe Abilities can have two different classifications. For example, an Ability can be both a Buff/Debuff and a Damage type. Currently, the below the classification of powers is used to determine which Abilities are affected by certain enemies, such as Corpus Combas.
Damage[]
The most common Ability type, Damage Abilities primarily deal direct damage to enemies. They also typically have a secondary effect, such as applying a Status.
Last updated: Update 27.1 (2020-02-04)
Buff & Debuff[]
These Abilities are used to modify a unit's innate stats. Buff-type Abilities enhance a Warframe or their allies, while Debuff Abilities weaken or cripple enemies. Some Abilities can even perform both at the same time.
Last updated: Update 27.1 (2020-02-04)
Mobility[]
Mobility Abilities enhance a Warframe's ability to travel between two points or allow them to reach normally inaccessible places.
Warframe | Abilities |
---|---|
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Last updated: Update 27.1 (2020-02-04)
Perception[]
Perception Abilities are used to confuse or distract enemies, making them engage false targets or prevent them from seeing the player entirely.
Last updated: Update 27.1 (2020-02-04)
List of Abilities[]
- Main article: Category:Warframe Abilities
Injectable[]
- Main article: Helminth#Ability Replacement
Some abilities can be injected into other Warframes, replacing one of their abilities via the Helminth. These include:
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![]() ENERGY: 25 KEY hotkey |
Empower Increase the strength of your next ability use.
|
Strength:N/A |
Duration:N/A | |||
Range:N/A | |||
Misc:+ 20 / 30 / 40 / 50 % (strength bonus) ∞ (bonus duration) |
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![]() ENERGY: 50 KEY hotkey |
Infested Mobility Increase your parkour velocity.
|
Strength:35 / 45 / 50 / 60 % (sprint speed bonus) 15 / 20 / 25 / 30 % (parkour velocity bonus) |
Duration:5 / 6 / 7 / 8 s | |||
Range:N/A |
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![]() ENERGY: 50 KEY hotkey |
Master's Summons Heal your companion and call it to your side.
|
Strength:N/A |
Duration:N/A | |||
Range:N/A | |||
Misc:25 / 50 / 75 / 100 % (health and shield restore) ∞ (teleport range) |
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![]() ENERGY: 50 KEY hotkey |
Rebuild Shields Instantly restore your shields.
|
Strength:N/A |
Duration:N/A | |||
Range:N/A | |||
Misc:25 / 50 / 75 / 100 % (shields restored) 12 s (cooldown) |
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![]() ENERGY: 25 KEY hotkey |
Perspicacity Your next hack will be automatic.
|
Strength:N/A |
Duration:N/A | |||
Range:N/A | |||
Misc:25 / 50 / 75 / 100 % (hack chance) ∞ (chance duration) |
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![]() ENERGY: 50 KEY hotkey |
Energized Munitions Imbue your weapons with ammo efficiency.
|
Strength:N/A |
Duration:3 / 3.5 / 4 / 5 s | |||
Range:N/A | |||
Misc:75 % (ammo efficiency) |
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![]() ENERGY: 50 KEY hotkey |
Marked For Death Stuns an enemy; a portion of the next damage you deal to it will be dealt to all enemies around it.
|
Strength:35 / 45 / 60 / 75 % (damage) |
Duration:N/A | |||
Range:7 / 8 / 9 / 10 m (explosion range) 15 / 20 / 25 / 30 m (cast range) | |||
Misc:1 (max targets) ∞ (mark duration) |
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![]() ENERGY: 50 KEY hotkey |
Expedite Suffering Hit enemies in a cone, affected enemies will have their Bleed and Toxin status removed and their remaining damage dealt in a burst.
|
Strength:1 x (damage multiplier) |
Duration:N/A | |||
Range:6 / 8 / 10 / 12 m | |||
Misc:45° (cone angle) 100 % (stagger on hit) |
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![]() ENERGY: 50 KEY hotkey |
Parasitic Armor Sacrifice Shields to reinforce Armor for a period of time
|
Strength:25 / 50 / 75 / 100 % (Shields to Armor conversion) |
Duration:10 s / 15 s / 20 s / 25 s | |||
Range:N/A |
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![]() ENERGY: 50 KEY hotkey |
Hideous Resistance Grant yourself immunity to Status effects.
|
Strength:4 / 6 / 8/ 10 Charges |
Duration:N/A | |||
Range:N/A |
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![]() ENERGY: 50 KEY hotkey |
Voracious Metastasis Consume Energy to heal yourself and grant matching Energy to each ally.
|
Strength:200 / 300 / 400 / 500 (health restored) |
Duration:16 / 14 / 12 / 10 s | |||
Range:N/A | |||
Efficiency:50 (energy restored, equal to cost) |
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![]() ENERGY: 50 KEY hotkey |
Sickening Pulse Emit a pulse that adds stacks to Status Effects already afflicting enemies, except Bleed, Heat or Toxin effects which are duplicated with fresh timers.
|
Strength:N/A |
Duration:2 s (expansion duration) | |||
Range:5 m / 6 m / 7 m / 8 m (pulse initial radius) | |||
Misc:? / ? / 6 / 20 m/s (expansion distance per sec) 10 status stacks / 1 status stack ( ![]() ![]() ![]() |
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![]() ENERGY: 50 KEY hotkey |
Golden Instinct Send out a short-lived Void Spark that is drawn toward the nearest Medallion, Ayatan Sculpture, rare crate, unscanned Kuria or unscanned Fragment.
|
Strength:N/A |
Duration:N/A | |||
Range:200m |
Strength Mods | Duration Mods | Range Mods |
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Warframe | Subsumable Abilities | Applicable Augments | General Gameplay Role | Notes | Secretions For Subsuming | Secretions For Injecting | Experience Gained per Injection |
---|---|---|---|---|---|---|---|
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Armor Strip | — | ![]() ![]() ![]() |
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848 |
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Crowd Control Farming |
Petrified enemies do not drop Rubble. | ![]() ![]() ![]() |
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784 |
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Damage Debuff | — | ![]() ![]() ![]() |
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776 |
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Crowd Control | — | ![]() ![]() ![]() |
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808 |
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N/A | Crowd Control Damage Debuff |
— | ![]() ![]() ![]() |
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? |
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Support | Elemental Ward versions of the ability are determined by the chosen Warframe Primary Emission Color. | ![]() ![]() ![]() |
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776 |
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Crowd Control Armor Strip Healing |
Armor reduction per cast is capped at 75%, achievable with Ability Strength of 100% at max ability rank.
Healing Flame heals for 25 health for each enemy hit. Heal amount is affected by Ability Strength. |
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760 |
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Crowd Control Damage Debuff |
Rest or Rage versions of the ability are determined by the chosen Warframe Primary Emission Color. | ![]() ![]() ![]() |
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824 |
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Crowd Control | — | ![]() ![]() ![]() |
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808 |
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Crowd Control | — | ![]() ![]() ![]() |
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816 |
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Crowd Control Energy Restore |
— | ![]() ![]() ![]() |
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832 |
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N/A | Healing | — | ![]() ![]() ![]() |
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784 |
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Crowd Control Nuking Damage Buff |
Deals damage as if at 50% battery; 225/300/375/450 ![]() 450/600/750/900 ![]() |
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800 |
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Damage Buff Healing |
Does not have a swallowed enemy requirement, as other Warframes cannot cast ![]() Self heal and provides Nourish Strike buff only. Self heal formula omits swallowed enemy level and scales only with Ability Strength. |
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792 |
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N/A | Damage CC |
N/A | ![]() ![]() ![]() |
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? |
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Crowd Control Shield Restore |
Other Warframes cannot benefit from the Tribunal augment, due to their inability to cast ![]() ![]() |
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816 |
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Armor Strip Shield Restore |
Costs 50 Energy instead of 150 Shields.
Does not generate shields for Other Warframes cannot benefit from the Blazing Pillage augment, due to their inability to cast |
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816 |
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Crowd Control Armor Strip |
— | ![]() ![]() ![]() |
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816 |
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Crowd Control | — | ![]() ![]() ![]() |
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808 |
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Stealth | Tap-cast for Cloak, hold-cast for Noise. Sleep and Dashwire arrows not available.
Tap/hold cast inversion in Settings menu still applies. |
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800 |
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N/A | Crowd Control | — | ![]() ![]() ![]() |
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776 |
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N/A | Damage Buff Crowd Control |
Costs 0 energy with a 5 second cooldown.
Base ability does not include hold-cast to imbue the next ability cast with |
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832 |
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Crowd Control | Base ability includes hold-cast to cancel the ability, releasing all affected targets from the Rift. | ![]() ![]() ![]() |
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816 |
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Crowd Control | — | ![]() ![]() ![]() |
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760 |
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Crowd Control | — | ![]() ![]() ![]() |
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840 |
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Damage Buff Crowd Control |
— | ![]() ![]() ![]() |
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808 |
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Damage Buff Damage Reduction |
Limited to 1 damage buffing ability per Warframe.
Base damage bonus reduced to ?%/?%/?%/150% and damage reduction capped at 75%. |
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800 |
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Armor Strip Crowd Control |
— | ![]() ![]() ![]() |
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784 |
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Status Cleanse Movement Speed |
— | ![]() ![]() ![]() |
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808 |
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Crowd Control | Base radius reduced to 5.33/6/6.67/8m. | ![]() ![]() ![]() |
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968 |
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Damage Reduction | — | ![]() ![]() ![]() |
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784 |
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Crowd Control Support |
— | ![]() ![]() ![]() |
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752 |
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Crowd Control Damage Buff |
— | ![]() ![]() ![]() |
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856 |
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Damage Crowd Control |
— | ![]() ![]() ![]() |
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816 |
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Healing Energy Restore |
Base duration reduced to 5/7.5/10/12.5 seconds. | ![]() ![]() ![]() |
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832 |
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Healing Shield Restore Invulnerability |
— | ![]() ![]() ![]() |
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808 |
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Damage Buff | Limited to 1 damage buffing ability per Warframe.
Base damage bonus reduced to 2%/9%/15%/30%. |
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1008 |
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Crowd Control Healing |
— | ![]() ![]() ![]() |
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760 |
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— | Crowd Control Healing |
— | ![]() ![]() ![]() |
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832 |
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Crowd Control Status Cleanse |
Spellbound Harvest augment grants 50 shields if used on ![]() |
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784 |
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Healing Crowd Control |
Base ability includes heal over time over large radius. Percentage of damage dealt to the target converts into area healing. | ![]() ![]() ![]() |
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856 |
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Attack Speed Buff Crowd Control |
Base attack speed bonus reduced to ?%/?%/?%/30%. | ![]() ![]() ![]() |
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792 |
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Crowd Control | — | ![]() ![]() ![]() |
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784 |
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Crowd Control Damage Buff |
— | ![]() ![]() ![]() |
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816 |
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Damage Crowd Control |
Other Warframes cannot benefit from the Critical Surge augment, due to their inability to cast ![]() |
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800 |
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N/A | Invulnerability Armor Bonus Status Cleanse |
Armor bonus capped at 750. | ![]() ![]() ![]() |
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968 |
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N/A | Damage Buff | Limited to 1 damage buffing ability per Warframe. | ![]() ![]() ![]() |
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784 |
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Crowd Control Damage |
— | ![]() ![]() ![]() |
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800 |
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Crowd Control Damage Buff |
Base ability includes tap-cast for wind vacuum, hold-cast for wind explosion. | ![]() ![]() ![]() |
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752 |
Ability Mods[]
Warframes Abilities can be affected by five types of modification: Ability Duration, Ability Efficiency, Ability Range, Ability Strength, and Casting Speed. With the proper combination of mods and gear Abilities can obtain a maximized value (see Power Mods and Abilities).
Ability Duration[]
- Main article: Ability Duration
These mods affect how long a Warframe Ability lasts.
Mods that affect Ability Duration positively:
Maximized at +221% with a negative effect of -66% Ability Range. Note that Continuity and
Primed Continuity are mutually exclusive; the maximized value assumes the use of Primed Continuity.
Ability Efficiency[]
- Main article: Ability Efficiency
These mods affect how much a Warframe Ability costs to cast. Ability Efficiency has a hard cap of 75%. For example, an Ability which costs 100 Energy cannot be reduced below 25 Energy.
Mods that affect Ability Efficiency positively:
Maximized at +105% (or +135% with an active Pax Bolt buff) with a negative effect of -60% Ability Duration. The 75% hard cap mentioned above means it is more efficient to combine a fully-leveled Fleeting Expertise with Boreal's Hatred in the same build, unless also utilizing a mod that decreases Ability Efficiency, such as Blind Rage, or minimizing the drain of channeled Abilities with as few mods as possible.
Ability Range[]
These mods affect the radius and targeting range of Warframe Abilities.
Mods that affect Ability Range positively:
Maximized at +180% with a negative effect of -60% Ability Strength.
Ability Strength[]
These mods and Arcanes affect the damage and the potency of Warframe Abilities (such as Banshee's Sonar and Energy restored by Trinity's
Energy Vampire).
Mods & Arcanes that affect Ability Strength positively:
In the arsenal, Power Strength is maximized at +285% (equipping all Umbral mods) with a negative effect of -55% Ability Efficiency and -27.5% Ability Duration.
In-game, without any additional Warframe ability buffs or effects, Power Strength is maximized at +465% (equipping all Umbral mods, Energy Conversion,
Pax Bolt, and if all players in a squad equip
Growing Power). With the Helminth Invigorations, Power Strength is maximized at +665% (equipping all of the above mods/Arcanes).
Using Empower can raise this cap by 50%, but only for the next ability cast, and Empower cannot stack with itself nor benefit from mods aside from Ability Efficiency. The same way,
Power Drain can provide an additional 50% bonus for the next ability cast after performing a Mercy kill.
The total power strength can then be doubled by a corruption buff from opening Void Relics, which multiplies your total strength by 2. Bringing it up to +1630%.
The theoretical max Power Strength for any Warframe (except Volt,
Excalibur and
Frost because of their Arcane Helmets, and
Ember,
Nidus, and
Protea because of their passives) will be +10,862.0% taking into account +80% Power Strength from
Equinox's
Peaceful Provocation and 5.8x Power Strength multiplier from
Nidus'
Parasitic Link with an Invigoration and a corruption buff on both the warframe and Nidus.
- To achieve this,
Equinox must first cast
Pacify & Provoke then
Nidus' cast
Parasitic Link on any Warframe.
Volt's theoretical max Power Strength will be +10,978.0% if under the above effects with Arcane Volt Storm Helmet equipped.
Frost's (with Arcane Frost Squall Helmet equipped),
Excalibur's (with Arcane Excalibur Pendragon Helmet equipped) and
Nidus' theoretical max Power Strength will be +11,036.0% if under the above effects.
Protea's theoretical max Power Strength will be +12,022.0% if under the above effects with her passive active while
Ember has no limit other than the number of enemies she can apply a
Heat status effect to.
Last updated: Hotfix 31.0.10 (2022-01-20)
Casting Speed[]
These mods affect the casting speed of Warframe Abilities (such as Nekros'
Shadows Of The Dead or
Mag's
Crush).
The calculation for casting time is (Base Time) ÷ (1 + Speed Bonus).
Mods that affect Ability Casting Speed positively:
Maximized at +65% (or +115% for Decoy) casting speed to cast the ability at 60.61% (or 46.51% for Decoy) of its base cast time.
Ability Ranking[]
Since Update 15.0 (2014-10-24), Warframe Abilities unlock and rank up with affinity. Maximum Rank for Abilities is Rank 3.
Warframe / Archwing / Necramech Rank | Ability and Rank | ||||
---|---|---|---|---|---|
First Ability | Second Ability | Third Ability | Fourth Ability | ||
Unranked | Unranked | Locked | Locked | Locked | |
3 | Unranked | Unranked | Locked | Locked | |
5 | Unranked | Unranked | Unranked | Locked | |
7 | Rank 1 | Unranked | Unranked | Locked | |
10 | Rank 1 | Unranked | Unranked | Unranked | |
12 | Rank 1 | Rank 1 | Unranked | Unranked | |
14 | Rank 2 | Rank 1 | Unranked | Unranked | |
16 | Rank 2 | Rank 1 | Rank 1 | Unranked | |
18 | Rank 3 | Rank 1 | Rank 1 | Unranked | |
20 | Rank 3 | Rank 1 | Rank 1 | Rank 1 | |
22 | Rank 3 | Rank 2 | Rank 1 | Rank 1 | |
24 | Rank 3 | Rank 2 | Rank 2 | Rank 1 | |
25 | Rank 3 | Rank 2 | Rank 2 | Rank 2 | |
27 | Rank 3 | Rank 3 | Rank 2 | Rank 2 | |
28 | Rank 3 | Rank 3 | Rank 3 | Rank 2 | |
30 | Rank 3 | Rank 3 | Rank 3 | Rank 3 |
Notes[]
- The majority of Warframe abilities with duration or changes to the user/enemies will be canceled if the player falls into a pit (e.g.
Shadows Of The Dead,
Invisibility, and
Iron Skin).
Patch History[]
Update 25.6 (2019-08-08)
- Added numerous Warframe Ability Augment stats to the Ability Screen. We debuted this with Wukong’s rework, and you will now be able to directly see the Stat changes associated with Augments on the Abilities!
Hotfix 25.5.2 (2019-08-02)
- Fixed the Warframe Ability screen breaking if a given Warframe didn't have any Ability hints.
- Fixed the width of the Passive button textbox on the Warframe selection screen being too small for some languages, resulting in text wrapping awkwardly.
Hotfix 25.5.1 (2019-08-02)
- Fixed missing Warframe Ability Tips section when playing Warframe in Korean and Russian.
Update 24.6 (2019-04-04)
- Warframe “In Air” Ability Changes
Right now, there are certain powers that just cannot be cast in the air. Some of those powers are easy to address, and we simply remove the restriction. A full breakdown can be found here in the Developer Workshop: https://forums.warframe.com/topic/1079249-dev-workshop-cannot-cast-in-the-air-friend-or-foe/
- Removed "cast on ground" requirements for the following Warframe abilities:
- Trinity Well of Life
- Trinity Energy Vampire
- Trinity Link
- Frost Avalanche
- Atlas Tectonics
- Mag Crush
- Chroma Effigy
- Loki Radial Disarm
- Additionally, the following abilities require ground to activate, but can now be cast in the air and will do a melee-esque slam to the ground:
- Rhino Stomp
- Banshee Sound Quake
- Oberon Hallowed Ground
- Khora Strangledome
- Nidus Virulence
- Harrow Condemn
Update 22.20 (2018-05-17)
- Updated several ability stat descriptors to make them clearer:
- Standardized format across all Warframe ability descriptions.
- E.g. Range (Meters) # to Range #
- E.g. “Health over Time #” to “Health / Sec #”
- Added units of measurement to the abilities where appropriate - M (meters), S (seconds), % (percentage), X (multiplier), etc.
- Converted decimals to whole numbers (e.g. Equinox’s Rest & Rage Wakeup Health Threshold has been changed from 0.5 to 50% for max rank).
- Changed “Range” to “Radius” for several Warframe abilities.
- Standardized format across all Warframe ability descriptions.
Update 17.5 (2015-10-01)
- Warframe Changes
Toggled Abilities and Energy Drain: The following adjustments have been made to Abilities that can toggle on or off with the intention of making each Ability more rewarding to use in a wider range of scenarios. We will continue to monitor the balance of all Toggled Abilities after launch.
- Duration Mods now have an effect on toggled Abilities.
- For example: Mods that added 100% duration will make a 10 Energy drain become a 5 Energy drain.
- Drain-Per-Second and other adjustments has been made on the following Toggled Abilities:
- Chroma’s Spectral Scream now drains 3 Energy.
- Chroma’s Elemental Ward’s Electric elemental discharge effect is now affected by range Mods instead of strength Mods.
- Chroma’s Elemental Ward Poison holster and reload speed are now affected by duration Mods instead of strength Mods.
- Ember’s World on Fire now drains 3 Energy and has had its maximum duration removed.
- Equinox’s Rest & Rage has had its base range doubled.
- Hydroid can now recast Tempest Barrage and Tentacle Swarm with no cooldown.
- Nyx’s Chaos no longer has a cooldown, and enemies affected by Chaos cannot be stunned by additional casts.
- The minimum energy cost of an Ability cannot go below 25% of the base cost.