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Sonicor
Tập tin:CrpAirPistolArray.png
Thông tin chung
Chỗ lắp Secondary
Kiểu bắn Semi-Auto
Chỉ số
Tốc độ đạn ~30 m/s
Độ ồn Alarming
Tốc độ bắn 1.25  đạn/giây
Chính xác 100.0
Băng đạn 15 đạn
Đạn dự trữ 150 đạn
thời gian thay đạn 3.0giây
Chỉ số cơ bản
Impact wImpact 50.0
Tỉ lệ hiệu ứng 0.0%
Areal Attacks
Impact wImpact 150.0
Status Chance 25.0%
Khác
Ra mắt tại Update 17.5
Blasts targets with a massive wave of sonic energy. Results reported to be: 'Very Satisfying'.

The Sonicor is a Corpus wrist-mounted pistol utilizing sonic blasts to knock around enemies, making it adept at crowd control.

Khu chế tác: Yêu cầu
Credits64
20,000
AlloyPlate64
6,500
Oxium64
600
Plastids64
2,600
ArgonCrystal64
2
Thời gian: 12 hrs
Rush: Platinum64 35
Giá MarketIcon Market: Platinum64200 Giá Blueprint2 Blueprint: Credits6420,000


Characteristics[]

This weapon deals pure Impact b.svg Impact damage.

Advantages

  • High Impact b.svg Impact damage – effective against shields.
  • Ammo-efficient.
  • Large 5 meter area of effect damage on impact and after its 15 meters of travel distance.
    • Area of effect can hit enemies through solid objects due to innate punch-through.
  • Reflects when in contact with surface.
  • Explosions have a high status chance of about 25%. The UI's values refer to direct impact with the projectile.
  • Guaranteed knockback against enemies; most are ragdolled and launched.
  • Has a Vazarin Pol polarity slot.
  • Affected by Ivara's Navigator

Disadvantages

  • Projectile has travel time.
  • The projectile's maximum range is limited to 15 m, without using Lethal Momentum.
  • Slow rate of fire.
  • Slow reload speed.
  • Direct impacts from the projectile itself cannot proc.
  • No Slash b.svg Slash or Puncture b Puncture damage – less effective against health and armor.
    • Impact b.svg Impact deals 25% less damage to flesh, further limiting its effectiveness against health unless modded accordingly.

Notes[]

  • The Sonicor fires a projectile that explodes upon proximity with an enemy, dealing damage and violently knocking back any enemies within a 5 meter radius. The projectile will also explode once it has reached its maximum range of 15 meters.
    • The enemy detection area for the proximity detonation is a 3-meter-radius circle perpendicular to the path of flight.
    • The projectile will bounce if it hits a solid environmental surface or object.
    • Projectile has a limited flight time, and thus range can be extended with Lethal Momentum, by making the projectile fly further in the time frame before automatic detonation.
    • Likewise, Zephyr's augment mod Jet Stream can double the flight time.
  • Despite its listed status chance of 0%, the Sonicor has a high chance of dealing Impact b.svg Impact proc on hit.
    • The area of effect can also inflict other status types, however has a low chance.
  • While listed as alarming, the Sonicor's explosion is completely silent. The main projectile, however, has inconsistent noise levels upon directly hitting an object or enemy. Therefore, for stealth play, it is advisable to shoot beside the enemy, letting the explosion do the damage, instead of directly shooting at them.
    • If an enemy is killed while in the line of sight of another enemy, they will not be alerted given that the explosion deals the killing blow.
  • Projectiles can pass through Arctic Eximus Snow Globes.
  • Enemies retain their previous alertness level while ragdolled by Sonicor shots, and will thereafter be alerted after standing up.
    • If followed up with another killing shot from the weapon while ragdolled, the kill is considered stealthy, granting a Stealth Kill Affinity Bonus.
  • AoE explosion deals more damage than listed in the UI; damage listed refers to the actual projectile if it impacts an enemy. The explosion deals 150 impact damage that decreases the further away the user is from the target.

Tips[]

  • Pummel works perfectly on the Sonicor due to it dealing pure Impact b.svg Impact damage.
  • Due to Impact b.svg Impact damage dealing 25% less to the flesh of Corpus and Grineer enemies, elemental damage that has a bonus against their health is highly recommended, such as Toxin b Toxin for the Corpus and Viral b Viral or Heat b Heat for the Grineer.
  • Modding the Sonicor with Blast b Blast damage can cause enemies to fly wildly around the map and even outside the map boundaries, effectively killing them in maps with outdoor areas.
  • The projectile will explode at 15 meters; this can be used to damage enemies behind cover by aiming above the cover.
  • The projectile creates a launching explosion when it bounces off terrain, not just when it hits an enemy or reaches its maximum range. At close range, a shot angled down at the floor can launch the target into the air and then bounce up to detonate next to them mid-flight, effectively hitting them twice.
  • Ivara's navigator ability can be used to give Sonicor's projectile unlimited range. This will however cause the projectile to only explode upon contact with an enemy and will bounce vertically when bounced off the floor.

Trivia[]

  • The Sonicor is the second weapon in Warframe to have a listed status chance of 0%, with the Stug being the first.
    • Regardless, both weapons can inflict status effects.
  • The Sonicor is the first weapon ingame to have only a single physical damage type, i.e. not an elemental or combined element, as its base damage.
  • The Sonicor is the first wrist-mounted secondary that is not a continuous fire weapon such as the Gammacor or the Atomos.

Media[]

Sonicor Skins

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