Based on one of the world's oldest weapon designs, this Tenno-crafted weapon can be used both in stealth and in open combat. The Paris uses a chargeable magnetic field to launch arrows capable of impaling enemies to walls.
The Paris was released on the 18th of March, 2013.
Use Speed Trigger to increase responsiveness when you get used to charged shots with bows. It is more effective than Fast Hands in terms of increasing DPS.
Enemies killed by Bows will be rag-dolled with the corpse acting as a projectile doing the same damage as the weapon. This can be used to kill multiple enemies with one shot.
As with all Bows, the fully charged shots have innate Punch Through and therefore can penetrate multiple enemies in line, walls, doors and slim objects like a Shield Lancer's shield.
Enemies will notice missed arrows but hit arrows are silent.
Can't be drawn while using a zipline, wall running, or sliding down a wall.
If your Paris is drawn, and you initiate a wall run, you can still fire while on the wall, but not draw the string back. (possible bug?)
Arrows have a large amount of momentum, allowing players to pin enemies to walls. However, a dead body will not lose its momentum if it hits a closed door, so the body will fly through it as soon as the door opens.
As of Update 7.8, Headshots will not be counted at the end of missions, when using the Paris.
After charging an arrow and firing it while zooming, the next arrow you fire will not be drawn from the quiver, and instead the Paris and your hand will jerk very slightly. The next shot will show the reloading animation correctly.
Paris is most likely named for Paris of Troy in Homer's Iliad, who was a skilled archer and the one to have killed Achilles by firing an arrow into his heel.
The Paris is the only bow that does not have a tension spring, as the arrow is held in place and launched by magnetic induction rather than physical force.