Thông tin chung
Chỗ lắp Primary
Loại vũ khí Sniper Rifle
Kiểu bắn Charge
Chỉ số
Độ ồn Alarming
Tốc độ bắn 1.00  đạn/giây
Chính xác 100.0
Băng đạn 10 đạn
Đạn dự trữ 72 đạn
Chỉ số cơ bản
Elemental Type Electricity b Electricity
Chém mạnh
Elemental Type Electricity b Electricity
Tốc độ tụ 1.5 giây
Bạo kích 25.0%
Độ ngắm 3x zoom
+20% Critical chance
7x zoom
+30% Critical chance
12x zoom
+50% Critical Chance
Polarities None
Ra mắt tại Update 8.0
The Lanka fires a high velocity projectile through magnetic induction.

The Lanka is a Corpus sniper rifle unlockable through Energy Lab Research in the Dojo. While identical in appearance to the 'retired' Snipetron, the Lanka functions very differently, using a charged-shot mechanic that deals increased damage by holding down the weapon attack button for 1.5 seconds.

This weapon can be sold for 7,500‍ Credits64.

Khu chế tác: Yêu cầu
Thời gian: 24 hrs
Rush: Platinum64 35
Giá MarketIcon Market: N/A Giá Blueprint2 Blueprint: Credits6415.000
Energy Lab Research Requirements
Time: 72 hrs
Prereq: Dera
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100


This weapon deals primarily Electricity b Electricity damage.


  • Specializes in Electricity b Electricity damage, making it effective against Robotic and Machinery-enemies.
  • Very high full charge damage (525), scales well with elemental mods.
  • Innate 5m Punch Through distance.
  • High critical chance.
  • High Status Chance.
  • The largest magazine capacity among sniper rifles.
  • Pinpoint accuracy.
  • Zooming in increases critical chance additively by plus 20%, 30%, and 50% respectively.
    • Zooming in and having a maxed Point Strike equipped allows the Lanka to red-crit.
  • Longest shot combo reset time of all sniper rifles.


  • Impossible to create a pure elemental build consisting of other elements due to its innate Electricity b Electricity damage, which makes this weapon less flexible in damage choice.
  • Damage cannot be increased with Slash b.svg Slash, Impact b.svg Impact or Puncture b Puncture mods.
  • Projectile travel time can make hitting targets at range challenging, especially those capable of sudden erratic movements (such as various types of Infested, or small targets like Ospreys)
  • Draws from the sniper ammo pool, which is among the rarest of all ammo drops.
  • Deals only 28.6% of full/charged damage when fired prematurely.
  • Extremely inaccurate hip fire/ non-aim shooting, further amplified by Heavy Caliber mod.
  • Low stability while aimed causes the crosshair to wander more than other snipers, making accurate shots difficult.


  • As with other weapons that deal Elemental Damage instead of physical damage, the Lanka's innate Electricity b Electricity damage is added last in regards to elemental combinations. In order to create elemental combinations that require Electricity b Electricity damage, you will have to position elemental mods as if there were an Electricity b Electricity damage mod to the right of the bottom right mod slot.
  • Charged shots can be fired at 33% charge, sacrificing damage in exchange for fire rate.
  • The Lanka has the longest shot combo reset time of all sniper rifles at 10 seconds, allowing it to maintain its shot combos longer.
  • The Lanka's shots can be controlled by Ivara's Navigator.


  • Increasing the fire rate will reduce charge time. A combination of Speed Trigger, Shred, and Vile Acceleration can reduce it down to 0.53 seconds. Vile Acceleration gives the greatest decrease per mod capacity.
  • Adding a rank 2 Wildfire gives two extra rounds per magazine, a rank 4 Magazine Warp gives three. Combine both for a total of 15 rounds in the magazine.
  • It performs optimally at the edge of an open air map.
  • All 'charge weapons' (guns) are now capable of holding their charge during a sprint, and as long as the user starts the charge, they are able to finish charging while they are still sprinting. This is a useful trait for the mobility of the user.
    • Using elevators and opening coop doors also does not cancel the charge, however hacking consoles and opening lockers will. 
    • Sliding when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by rolling
    • Wall running will not cancel the charge, edge grabbing will. 
    • Using a skill will cancel the charge.
  • The low total ammo and ammo drop chance for sniper rifles can be alleviated in a few ways:
    • Using a fully-ranked Sniper Ammo Mutation will make all ammo pickups give between 1 and 15 sniper rounds, depending on pickup type.
    • Using the Sniper Scavenger aura will make sniper ammo pickups give 25 rounds at max rank, instead of the usual 10 rounds.
    • Alternatively, Team Ammo Restores can be used as needed.
  • Heavy Caliber can be used on the Lanka with little noticeable effect on its long-range accuracy, as its slow rate of fire ensures that its shots will always land on its crosshair. Heavy Caliber will affect the spread of additional bullets created by Split Chamber however.
    • It should be noted that the additional bullet may reset the Combo Counter even if the initial one hit.
  • As of Update 11.3, the Lanka possess a very high innate punch-through, making Metal Auger unnecessary while Shred becomes less effective.
  • Terminal Velocity can be used to increase shot flight speed. At max rank, it will increase the Lanka's fully-charged shot velocity to 320 m/s.


  • Lanka is the name of an island fortress in Hindu mythology. This fortress is said to surpass even modern-day structures.
  • The Lanka is either a railgun or a coilgun. Two different real life weapon types that work by 'firing' projectiles using magnetism.
    • In real life, projectiles fired by either gun would be accelerated to incredibly high speeds, so the slow projectile speed of the Lanka's shots may be to balance out the Lanka's high damage and accuracy.
  • The Lanka is used by Sniper Crewmen, The Sergeant, Nullifier Crewmen (as well as their corrupted counterparts), and Perrin Sequence operatives.
  • When aiming, a number of Corpus "words" can be seen in the reticle:
    • The Corpus text near the bottom of the scope overlay spells out 'MARS', which might allude to which planet this weapon was manufactured on (which is supported by The Sergeant, who is the boss of Mars and is armed with a Lanka).
    • The text immediately below the 'Distance to Target' indicator spells out 'DUD'.
    • The text below the Zoom Level indicator reads "ROYOT KON RO".
    • The text appearing and disappearing above the reticle, as well as that along the far righthand side of the scope spells out gibberish as "DFKJDHFKDSJ FJDKFHDS", and "DKFH KDYF ALKDSNFDK".


  • The Lanka's projectile will shoot off in a random direction when the barrel is "in" a nearby enemy, due to the length of the weapon's barrel.
  • The option to select a skin under "Appearance" is not visible if the Shock Camo Lanka skin is not currently owned.
  • Currently the Lanka and other energy-based weapons such as the Dera cannot increase the damage of Antimatter Drop.


  • Lanka in the hands of The Sergeant.
  • Lanka really needs a re-skin.
  • New Lanka reload animation (Click to watch GIF image)
  • Lanka with the Shock Camo Skin.
  • Lanka Colour Customization
  • A Lanka with Color Customization options shown. -TheStag


Lanka Skins

Patch History

See also

WeaponsDamageCompare AllCosmetics