## FANDOM

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{{#vardefine:Name|Rubico}}{{#vardefine:ValueGet|GetValue}}

Scope out the enemy with this long-range revolver style rifle.

The Rubico is a revolver-styled Tenno Sniper Rifle released in 18. It currently boasts the highest critical multiplier of all available sniper rifles at the expense of status chance.

Manufacturing Requirements

20,000
x32px
3,800
x32px
1,300

900
x32px
2
Time: 12 hrs
Rush: 20px 35
Market Price: 20px 225 22px Blueprints Price:20,000

## Characteristics

This weapon deals primarily damage.

• High damage – effective against shields.
• Tied with the and for the second highest critical chance of all sniper rifles, behind .
• Tied with /, , , and Rubico Prime for the second highest critical multiplier of all primary weapons behind semi-auto , and tied with Rubico Prime for the highest critical multiplier of all sniper rifles.
• Tied with Vectis Prime for the second fastest fire rate of all sniper rifles, behind .
• Good ammo economy.
• Innate 1 meter Punch Through.
• Zooming in increases critical multiplier by +35% at 3.5x zoom or +50% at 6x zoom.
• Has the smallest shot combo requirement of all sniper rifles.

• Tied with for the lowest base damage of all sniper rifles.
• Low  and damage – less effective against armor and health.
• Linear damage falloff from 100% to 50% from 400m to 600m target distance (distances are affected by projectile flight speed).
• Tied with Snipetron for the lowest status chance of all sniper rifles.
• Relatively small magazine size.
• Fairly low reload speed.
• Draws from the rare sniper ammo pool.
• Inaccurate beyond short range when fired from the hip.
• Very short shot combo decay timer.

Comparisons:

## Notes

• The Rubico has the highest critical multiplier of any sniper rifle, with a base multiplier of 3x.
• On the other hand, it has a dismal status chance of 12%, being the lowest for all the sniper rifles. This is compared to the 20-30% of the other sniper rifles, a considerable difference.
• The crit damage bonus from zooming is treated in the damage calculation like a respective mod. Therefore, it is additive with mods like {{#vardefine:Name|Vital Sense}}{{M}} "{{#var:Name}}" not found, {{#vardefine:Name|Hammer Shot}}{{M}} "{{#var:Name}}" not found, and {{#vardefine:Name|Bladed Rounds}}{{M}} "{{#var:Name}}" not found.
• It closely resembles the Grineer in terms of damage type distribution and other stats; the main difference being the Rubico has higher critical stats, while having lower status, base damage, and magazine.
• The Rubico requires only a single shot to activate its Shot Combo Counter, giving it an immediate 1.5x total damage multiplier on the first shot, and a 2.0x total damage multiplier after its third shot, giving it the ability to quickly ramp up its damage with a single magazine. On the other hand, it has a short combo decay counter that lasts only 2 seconds, thus reloading at 2.4 seconds will always lower its shot combo counter if there are no reload mods present
• The combo multiplier starts at 1.5x on the first shot and requires triple the amount of shots to reach each consecutive tier.

$\mathrm{Multiplier} = 1.5 + 0.5 \lfloor \log_3(\mathrm{Combo\ hits}) \rfloor$

## Trivia

• Rubico is a clay made from crushed basalt that is used to build tennis courts, with its green color being similar to the default color of this weapon.
• The Rubico appears to share an aesthetic with the thrown bombs and bladed whip, both of which are also included in the Huntress Bundle.

## Bugs

• It seems as though there is a chance for a bullet to not hit its mark, even when scoped in.

## Patch History

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