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{{WeaponInfoboxAutomatic
 
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
 
|name =
 
 
<!--
 
---!!!!!---INSTRUCTIONS---!!!!!---
 
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
 
 
If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows.
 
-->
 
<!--Statistics-->
 
|image =
 
|mastery level =
 
|slot =
 
|type =
 
|trigger =
 
 
<!--Utility-->
 
|ammo type =
 
|flight speed =
 
|range =
 
|noise level =
 
|fire rate =
 
|spool =
 
|accuracy =
 
|magazine =
 
|max ammo =
 
|reload =
 
|zoom =
 
|combo reset =
 
|combo min =
 
|finisher damage =
 
|channel damage =
 
|disposition =
 
 
<!--Normal Attacks-->
 
|normal impact =
 
|normal puncture =
 
|normal slash =
 
|normal element =
 
|normal damage =
 
|normal pellet count =
 
|normal burst count =
 
|normal critical chance =
 
|normal critical damage =
 
|normal status chance =
 
|normal punchthrough =
 
|normal radius =
 
|normal duration =
 
|normal falloff =
 
|normal ammo cost =
 
 
<!--Charge Attacks-->
 
|charge impact =
 
|charge puncture =
 
|charge slash =
 
|charge element =
 
|charge damage =
 
|charge time =
 
|charge pellet count =
 
|charge burst count =
 
|charge critical chance =
 
|charge critical damage =
 
|charge status chance =
 
|charge punchthrough =
 
|charge radius =
 
|charge duration =
 
|charge falloff =
 
|charge ammo cost =
 
 
<!--Area Attacks-->
 
|area impact =
 
|area puncture =
 
|area slash =
 
|area element =
 
|area damage =
 
|area pellet count =
 
|area critical chance =
 
|area critical damage =
 
|area status chance =
 
|area radius =
 
|area duration =
 
|area falloff =
 
|area ammo cost =
 
 
<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
 
|secondaryarea impact =
 
|secondaryarea puncture =
 
|secondaryarea slash =
 
|secondaryarea element =
 
|secondaryarea damage =
 
|secondaryarea pellet count =
 
|secondaryarea critical chance =
 
|secondaryarea critical damage =
 
|secondaryarea status chance =
 
|secondaryarea radius =
 
|secondaryarea duration =
 
|secondaryarea falloff =
 
 
<!--Secondary Attacks-->
 
|secondary impact =
 
|secondary puncture =
 
|secondary slash =
 
|secondary element =
 
|secondary damage =
 
|secondary pellet count =
 
|secondary burst count =
 
|secondary critical chance =
 
|secondary critical damage =
 
|secondary status chance =
 
|secondary punchthrough =
 
|secondary radius =
 
|secondary duration =
 
|secondary falloff =
 
|secondary charge time =
 
|secondary fire rate =
 
|secondary trigger =
 
|secondary ammo cost =
 
 
<!--Throw Attacks (for Glaives)-->
 
|throw impact =
 
|throw puncture =
 
|throw slash =
 
|throw element =
 
|throw damage =
 
|throw critical chance =
 
|throw critical damage =
 
|throw status chance =
 
|throw punchthrough =
 
|throw falloff =
 
|throw charge time =
 
 
<!--Charged Throw Attacks (for Glaives)-->
 
|charged throw impact =
 
|charged throw puncture =
 
|charged throw slash =
 
|charged throw element =
 
|charged throw damage =
 
|charged throw critical chance =
 
|charged throw critical damage =
 
|charged throw status chance =
 
|charged throw punchthrough =
 
|charged throw falloff =
 
|charged throw charge time =
 
 
<!--Other Melee Attacks-->
 
|slam attack =
 
|slam radius =
 
|slide attack =
 
|slide attack =
 
 
<!--Miscellaneous-->
 
|syndicate effect =
 
|augments =
 
|polarities =
 
|stance polarity =
 
|users =
 
|introduced =
 
}}
 
{{Codex|Scope out the enemy with this long-range revolver style rifle.}}
 
The '''Rubico''' is a revolver-styled [[Tenno]] Sniper Rifle released in {{ver|18}}. It currently boasts the highest [[critical multiplier]] of all available sniper rifles at the expense of [[status chance]].
 
 
{{BuildAutomatic|type=Weapon}}
 
 
==Characteristics==
 
This weapon deals primarily {{Icon|Proc|Impact|Text}} damage.
 
 
'''Advantages:'''
 
*High {{Icon|Proc|Impact|Text}} damage &ndash; effective against [[shield]]s.
 
*Tied with the {{Weapon|Snipetron}} and {{Weapon|Vectis Prime}} for the second highest [[critical chance]] of all sniper rifles, behind {{Weapon|Rubico Prime}}.
 
*Tied with {{Weapon|Soma}}/{{Weapon|Soma Prime}}, {{Weapon|Attica}}, {{Weapon|Baza}}, and Rubico Prime for the second highest [[critical multiplier]] of all primary weapons behind semi-auto {{Weapon|Tiberon Prime}}, and tied with Rubico Prime for the highest [[critical multiplier]] of all sniper rifles.
 
*Tied with Vectis Prime for the second fastest [[fire rate]] of all sniper rifles, behind {{Weapon|Rubico Prime}}.
 
*Good ammo economy.
 
*Innate 1 meter [[Punch Through]].
 
*Zooming in increases [[critical multiplier]] by '''+35%''' at '''3.5x''' zoom or '''+50%''' at '''6x''' zoom.
 
*Has the smallest shot combo requirement of all sniper rifles.
 
 
'''Disadvantages:'''
 
*Tied with {{Weapon|Snipetron}} for the lowest base damage of all sniper rifles.
 
**Low {{Icon|Proc|Puncture|Text}} and {{Icon|Proc|Slash|Text}} damage &ndash; less effective against [[armor]] and [[health]].
 
*Linear damage falloff from 100% to 50% from 400m to 600m target distance (distances are affected by [[projectile flight speed]]).
 
*Tied with Snipetron for the lowest [[status chance]] of all sniper rifles.
 
*Relatively small magazine size.
 
*Fairly low [[reload speed]].
 
*Draws from the rare sniper ammo pool.
 
*Inaccurate beyond short range when fired from the hip.
 
*Very short shot combo decay timer.
 
 
{{WeaponComparison|Rubico Prime}}
 
{{WeaponBuildSection}}
 
 
==Notes==
 
*The Rubico has the highest [[critical multiplier]] of any sniper rifle, with a base multiplier of 3x.
 
**On the other hand, it has a dismal [[status chance]] of 12%, being the lowest for all the sniper rifles. This is compared to the 20-30% of the other sniper rifles, a considerable difference.
 
**The crit damage bonus from zooming is treated in the damage calculation like a respective mod. Therefore, it is additive with mods like {{M|Vital Sense}}, {{M|Hammer Shot}}, and {{M|Bladed Rounds}}.
 
*It closely resembles the Grineer {{Weapon|Vulkar}} in terms of damage type distribution and other stats; the main difference being the Rubico has higher critical stats, while having lower status, base damage, and magazine.
 
*The Rubico requires only a single shot to activate its [[Sniper Rifle|Shot Combo Counter]], giving it an '''immediate''' 1.5x total damage multiplier on the first shot, and a 2.0x total damage multiplier after its third shot, giving it the ability to quickly ramp up its damage with a single magazine. On the other hand, it has a short combo decay counter that lasts only 2 seconds, thus reloading at 2.4 seconds will always lower its shot combo counter if there are no reload mods present
 
*The combo multiplier starts at 1.5x on the first shot and requires triple the amount of shots to reach each consecutive tier.
 
 
<math>\mathrm{Multiplier} = 1.5 + 0.5 \lfloor \log_3(\mathrm{Combo\ hits}) \rfloor</math>
 
 
==Trivia ==
 
*[[wikipedia:Clay_court#Green_clay|Rubico]] is a clay made from crushed basalt that is used to build tennis courts, with its green color being similar to the default color of this weapon.
 
*The Rubico appears to share an aesthetic with the {{Weapon|Talons}} thrown bombs and {{Weapon|Lacera}} bladed whip, both of which are also included in the [[Huntress Bundle]].
 
 
==Bugs==
 
*It seems as though there is a chance for a bullet to not hit its mark, even when scoped in.
 
 
==Media==
 
 
 
 
 
 
 
==Patch History==
 
__NOTOC__
 
[[de:Rubico]]
 
[[es:Rubico]]
 

13:21, Eylül 7, 2020 itibarı ile sayfanın şu anki hâli

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