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On this page is a list of all Settings in WARFRAME.

Customize Key Bindings Customizes the Key Bindings.
Customize Controller Customizes the key bindings of a controller, if any.
Controller Icon Set Customizes the icon set of the controller.
  • Autodetect
  • Xbox One
  • Playstation 4
Invert Y Axis Inverts the default camera control, makes the camera point downwards when the mouse or controller is pushed forward.
Invert X Axis Inverts the default camera control, makes the camera point left when the mouse or controller is pushed right, and vice versa.
Look Sensitivity Adjusts the sensitivity of the camera control without aiming.
Aim Sensitivity Adjusts the sensitivity of the camera control while aiming with any weapon without a sniper scope.
Aim Sensitivity (Scoped) Adjusts the sensitivity of the camera control while aiming with a sniper scope.
Look Sensitivity (Controller) Adjusts the sensitivity of the camera control without aiming using a controller.
Aim Sensitivity (Controller) Adjusts the sensitivity of the camera control while aiming with any weapon without a sniper scope with a Controller.
Aim Sensitivity (Controller Scoped) Adjusts the sensitivity of the camera control while aiming with a sniper scope with a Controller.
Enable Controller Southpaw Swaps the function of thumbsticks specifically for left-handed users.
Enable Controller Aim Assist Enable Controller Aim Assist.
Enable Vibration Enables the vibration function of a controller.
Use Razer Chroma Enables light effects in compatible Razer Chroma devices.
  • Requires at least Razer Synapse v2.20 and a Razer Chroma device.
Use Abilities on Selection Instantly uses selected ability.
Invert Tap/Hold Abilities Inverts tapping and holding the Ability Cast button for abilities that require it.
Align Attacks to Camera Automatically redirects melee attack to the direction of camera.
Melee Auto Targeting Automatically redirects melee attack to any applicable target, overrides Align Attacks to Camera.
Camera Tracks Melee Target Automatically redirects camera to a melee target.
Toggle Sprint Activates toggle function to sprint.
Toggle Aim Weapon Activates toggle function to aim.
Toggle Melee Block Activates toggle function to melee block.
Toggle Melee Channel Activates toggle function to melee channel.
Context Action Includes Reload Activates reloading if the context key had nothing to interact with.
Use Mouse Thumb Button as Back Use Mouse Thumb Button as Back.
Auto Swap On Empty Activates the automatic swap to another weapon when the current one is empty.
Melee with Fire Weapon Input Allows you to continue melee attacks with 'Fire Weapon' (default: Mouse button 1 ) once in melee mode.
Melee Combos Displays melee combos.
Archwing
Experimental Flight Enables 6-Degrees of Freedom in Archwing missions.
Invert Y Axis Inverts the default camera control in Archwing missions, makes the camera point downwards when the mouse or controller is pushed forward.
Invert X Axis Inverts the default camera control in Archwing missions, makes the camera point left when the mouse or controller is pushed right, and vice versa.
Look Sensitivity Adjusts the sensitivity of the camera control without aiming in Archwing missions.
Aim Sensitivity Adjusts the sensitivity of the camera control while aiming with any weapon without sniper scopes in Archwing missions.
Aim Sensitivity (Scoped) Adjusts the sensitivity of the camera control while aiming with sniper scopes in Archwing missions.
Look Sensitivity (Controller) Adjusts the sensitivity of the camera control without aiming using a controller in Archwing missions.
Aim Sensitivity (Controller) Adjusts the sensitivity of the camera control while aiming with any weapon without sniper scopes with a Controller in Archwing missions.
Aim Sensitivity (Controller Scoped) Adjusts the sensitivity of the camera control while aiming with sniper scopes with a Controller in Archwing missions.
Trigger Press Sensitivity Adjusts the pressure required to fire/aim.
Trigger Release Sensitivity Adjusts the pressure required to release fire/aim.
Lunaro
Customize Key Bindings Customizes the Key Bindings of Lunaro gameplay.
Decoration Placement
Customize Key Bindings Customizes the Key Bindings for decoration placement.
Camera Movement Speed (Orbiter) Adjusts the sensitivity of the camera control in the orbiter.
Camera Movement Speed (Dojo) Adjusts the sensitivity of the camera control in the dojo.
Push/Pull Speed Adjusts the speed of the push/pull movement for decoration placement.
Frame Fighter
Customize Key Bindings Customizes the Key Bindings of Frame Fighter gameplay.

Allow Invites From Changes the filter for receiving an invite:
  • All - Allow invites from everyone
  • Friends - Filter invites only from friends
  • Nobody - Block any invites
Receive Gifts From Changes the filter for receiving gifts:
  • All - Allow gifts from everyone
  • Friends - Filter gifts only from friends
  • Nobody - Block any gifts
Receive Friend Requests From Changes the filter for receiving friend requests:
  • All - Allow friend requests from everyone
  • Friends of Friends - Allow friend requests from friends of friends (also include clanmates)
  • Nobody - Block any friend requests
Show Friend Request Notifications Shows notification when receiving a friend request.
Region Changes which server for the client to connect to:
  • North America - East
  • North America - West
  • South America
  • Europe
  • Asia
  • Oceania
Matchmaking Ping Limit Changes the ping limit for the matchmaking process:
  • 100
  • 125
  • 150
  • 175
  • 200
  • 225
  • 250
  • 275
  • 300
  • 325
  • 350
  • 375
  • 400
  • No Limit
PC Type Changes how the client interacts with matchmaking (Desktop clients will be favored over laptops with regards to hosting):
  • Autodetect
  • Desktop
  • Laptop
Legacy Color Palettes Uses the color palette.
Enable UPnP Activates Universal Plug & Play (UPnP) protocol.
Enable NAT-PMP Activates NAT Port Mapping Protocol (NAP-PMP).
Network Ports [UDP] Change the ports used by the game
  • 4950&4955
  • 4960&4965
  • 4970&4975
  • 4980&4985
  • 4990&4995
Gore Enabled Activates gore animation, including disembodiment.
Analyze Network Analyzes for any UPnP and NAT-PMP.
Link Steam Account Links Warframe account to Steam account (Steam users only).
Unlink Steam Account Unlinks Warframe account from Steam account (Steam users only).

Region Chat Enables connection to the Region Chat.
Recruiting Chat Enables connection to the Recruiting Chat.
Trade Chat Enables connection to the Trading Chat.
Profanity Filter Enables censoring for Profanity.
Chat Message Timestamps Adds a timestamp to chat messages.
Inline Private Messages Displays private messages in other chat tabs.
Active Tab Notifications Only Displays notification to only the tab you are currently in.
IPv6 Experimental mode that may help with connection problems in some cases (requires IPv6 support)
Emojis As Text Keeps emojis in text form.
  • ":Clem:" stays as ":Clem:" rather than turning into the Clem Icon in chat
:) -> :smile: Conversion Converts "Internet Emojis" into "Warframe Emojis"
Emoji Color Changes the colors of Emojis in chat
Chat Text Size Increases the size of the chat font with 3 settings
  • Small
  • Medium
  • Large
Chat Scale Scales the size of the Chatbox.
Manage Ignore List Displays the players you currently have ignored.

UI Customization Opens the customization menu for the UI theme, background and sounds.

Themes:

  • Equinox
  • High Contrast
  • Legacy
  • Vitruvian
  • Baruuk
  • Fortuna
  • Grineer
  • Lotus
  • Nidus
  • Orokin
  • Stalker
  • Tenno

Backgrounds:

  • Equinox
  • Legacy
  • Vitruvian
  • Baruuk
  • Fortuna
  • Grineer
  • Stalker

Sounds:

  • Legacy
  • Vitruvian

Note: Non-bold themes and backgrounds need to be purchased for 50 platinum

Item Labels Shows the item name in your inventory.
Menu Scale Scales the menu using 3 options
  • Full
  • Legacy
  • Custom
Custom Scale Only Applies when Menu Scale is set to Custom

Changes the scale of the menu

Mouse Cursor Scale Scales the size of the Warframe cursor.
UI Cursor Sensitivity Adjusts the sensitivity of the cursor in the UI.
Mark your Pet Activates innate waypointing to your Pet.
Show FPS Shows an FPS and Frame Time meter to the lower left of the screen. Also shows RAM usage.
Subtitles Activates subtitles.
UI In Screenshots If enabled, UI and HUD will be included when taking screenshots.

See also Show HUD option below.

HUD
Show HUD Whether the HUD is shown during missions.

This option goes not affect menus or Captura (which never shows a HUD). See also UI In Screenshots option above.

Damage Numbers Toggle the display of floating damage numbers.
Affinity Numbers Toggle the display of floating affinity numbers.
Adjust HUD Margins Allows changing the horizontal and vertical margins of the HUD, i.e. whether the HUD elements are positioned far away from the screen edges.
Show Player List Displays the squad member list without having to press Z.
Show Ability Dots Displays four dots below the aiming reticle representing each of the Warframe abilities.
Show Ability Banner on Cast Briefly displays a banner with the name of the warframe ability being cast.
Show Teammate Names Displays the name of your squad members over their characters.
Show Enemy Names Displays the name of your enemies over their characters.
Show Health over Enemies Displays the health of enemies over their characters.
Lock Map Rotation When enabled, the Minimap and Overlay Map will never rotate, e.g. "North" direction will always be at the top of the screen. When disabled, both maps will always align with the current direction of the camera.
Prefer Overlay Map When enabled, the HUD will by default display the Overlay Map instead of the Minimap.

Regardless of this setting, the player can always switch between both maps using the Show Level Map key (default: M ).

Landscape Overlay Map Fade In outside areas like Plains of Eidolon or Orb Vallis, this setting adjusts the transparency of terrain and landmark names in the Overlay Map. At 0, the map overlay only includes enemies, waypoints, players etc. At 100, the map overlay is totally opaque.

The advanced map which is opened by holding the Show Level Map key (default: M ) is always opaque.

HUD Motion When enabled, the HUD can move slightly in response to the Warframe's motion (e.g. bullet jumping or melee attacks).
HUD Scale Adjusts the scale of the HUD elements.
Use Sniper Scopes Activates the Sniper Rifle-specific scope UI.

Display Mode Changes display mode:
  • Windowed
  • Borderless Fullscreen
  • Fullscreen
Video Resolution Changes the screen resolution to use in fullscreen (in windowed mode, this changes the FOV).
Refresh Rate Changes refresh rate of the screen.
Aspect Ratio Adjust the width-height ratio of the client's size in different dimensions.
  • Auto
  • 4:3
  • 16:9
  • 16:10
  • 21:9
  • 32:9
Vertical Sync Limits the maximum FPS allowed to prevent screen tearing (where a frame shows information of two or more frames in a single screen draw).
  • Auto
  • On
  • Off "Available Max Framerate"
Max Framerate Set limits for maximum number of frames per seconds.
  • No Limit
  • 30 Hz
  • 40 Hz
  • 50 Hz
  • 60 Hz
  • 72 Hz
  • 120 Hz
  • 144 Hz
  • 200 Hz
Brightness Adjusts how bright the screen is.
Contrast Adjusts the clarity of dark and bright places.
Field of View Adjusts how big the viewing of a screen is.
Enable Screen Shake Add screen shaking effects.
Effects Intensity Adjusts how much SFX particles appear during gameplay.
Graphics Quality
Preset Determines overall graphics quality. This will change Custom settings with last used profile Low or High.
  • Low
  • Medium
  • High
  • Custom
Runtime Tessellation Improves performance by reducing strain on CPU while creating objects.
Local Reflections Adds reflections of agents to the game where applicable.
Blur Reflections Adds blur reflections of the objects.
Volumetric Lighting Improve ray lighting and weather effects.
High Dynamic Range Reproduce a greater dynamic range of luminosity to interpret a wider range of light conditions in a scene.
Adaptive Exposure Dynamically adjust the brightness of the scene to simulate a human eye adjusting to various levels of brightness in the real world.
Glare Enables the use of glare in areas that have excessive brightness.
Film Grain Enables film grain
Ambient Occlusion Enables the use of ambient occlusion to simulate a more realistic global illumination.
High Shader Quality Greatly improves shader quality.
Dynamic resolution Allow to lower screen resolution dynamically to preserve fps.
  • Disabled
  • User
  • Auto
Resolution scale User defined dynamic resolution scale. From 50 to 100.
Geometry Detail Adjusts the numbers of polygons rendered in objects.
  • Low
  • Medium
  • High
Particle System Quality Adjusts the quality of particle effects.
  • Low
  • Medium
  • High
GPU Particles Determines the quality of GPU Particles.
  • Disabled
  • Low
  • Medium
  • High
  • Ludicrous
Shadow Quality Adjusts the sharpness of all agents' shadows.
  • Low
  • Medium
  • High
Texture Memory Adjusts the memory used to store textures.
  • Low
  • Medium
  • High
Anisotropic Filtering Enables anisotropic filtering.
  • Off
  • 4
  • 8
  • 16
Trilinear Filtering Allows smoother transitions between textures.
  • Default
  • On
  • Off
Anti-Aliasing Smoothen the edges of every objects.
  • Disabled
  • FXAA (Low)
  • SMAA (Medium)
  • TAA 8X (High) "Available TAA Sharpen"
TAA Sharpen Adjusts the quality of TAA Sharpen effects.
Depth of field Simulates the depth of field of a scene by focusing the camera to the reticle to clearly render the target while blurring the surrounding objects and environment.
Motion Blur Simulates the motion blur of an eye tracking a fast moving object, agents or environment.
Bloom Produces fringes (or feathers) of light extending from the borders of bright areas to simulate an extremely bright light overwhelming the camera capturing the scene.
Bloom Intensity Adjusts the brightness of light that is produced from bloom.
Color Correction Enables color correction to alter the overall color of the light; typically the light color is measured on a scale known as color temperature to simulate the temperature of a scene (e.g.: Grineer Settlement being hot, Corpus Outpost being cold). (PC) If dark areas are too dark and Adaptive Exposure is enabled, disable Color Correction for better results.
Dynamic Lighting Renders graphics scenes with a larger contrast range to preserve the details that may be lost due to limited contrast ratio.
Character Shadows Adds body shadows to all characters depending on the source of illumination.

Master Volume Adjusts the master volume of the game.
Music Volume Adjusts the volume of background music.
Speech Volume Adjusts the volume of speech of NPCs outside of missions such as those in Relays or any other player hub.
Transmissions Volume Adjusts the volume of in-game transmissions such as those from the Lotus.
Sound Effects Volume Adjusts the volume of sound effects including the pinging noises made by Resource Caches or rare Storage Containers.
Ordis Volume Adjusts the volume of Ordis.
Ally Mandachord Volume Adjusts the volume from ally's Dosya:OctaviaIcon272.png Octavia's abilities.
Enable Player Hit Marker Sound Enables hit marker sounds from players.
Enable Hint Transmissions Enables tutorial transmissions from the Lotus and Nora Night.
Reverb Enables dynamic reverberation of SFX depending on the size of the room the player are in.
Mute When Running In Background Disables sound when the game is in background.
Radio Chatter in Orbiter Disables sounds and dialogue from the Orbiter's Radio Scanner.
Operator Voice Disables voice from the Operator.
Mute Chat Notifications Disables sound when receiving private messages.
Enable Voice Enables in-game voice chat.
Auto Gain Control (Outbound) Boosts the sound of the ambient voice when there are no present sound to output (i.e.: SFX, Speech, Transmissions) and vice versa.
Voice Receive Volume Adjusts the volume of in-game voice chat.
Test Microphone Allows microphone testing.
Select Audio Output Device Selects the Main Audio Output Device (if applicable).
Select Mic Input Device Selects the microphone to be used for in-game voice chat (if applicable).
Select Voice Output Device Selects the Voice Output Device (if applicable).


Last updated: {{#vardefine:Update|Hotfix 24.5.3 }} {{#var:Update}}

Patch History[]

Update 24.6
Creator Mode Setting Addition

We have added a new Option called "Creator Mode"! This exists to help players and Content Creators with a simple principle: no distractions, no spoilers. When this is toggled on:

  • Fortuna Citizens won't reveal their secret.
  • The Lotus will no longer be as purple.
  • Operator transmissions will be voice only.
  • Email on login screen will be all ********** like the password
  • On-orbiter transmissions and in-mission bumpers for Invasions / Alerts will not appear.
Changes
  • Changed High graphics setting to set Anisotropic Filtering to 16x instead of 8x. Added a faster 2x Anisotropic Filtering setting and removed the 16x option to save people from themselves.
  • Updated Enable Hint Transmissions in the Audio Options menu. This setting will stop a lot of the more common and repetitive Transmissions from playing.

Update 24.5.4

  • Common Nora Night Transmissions can now be disabled with 'enable hint transmissions' in the Audio Options menu.

Update 24.5.3

  • Increased volume of Chat notification sounds.

Update 24.4.2

Melee Phase 1: 'Flow' Changes
  • Manual blocking/parry has been added when players wield only a Melee weapon in a mission (i.e NO Secondary or Primary equipped). This is possible because in this specific state, the keybindings are free to allow this manual blocking. We do not plan on adding it to any other state yet. The default keybind for this is RMB/Right Mouse Button (LT for controller), as it was in the past.
Controller Changes & Fixes
  • Melee Channeling can no longer be rebound on Controller due to it completely breaking Melee 2.99997 changes. We apologize for the discomfort this may cause for those who have built their controllers comfortably around a different binding. You can't make an omelette without cracking some eggs!

Update 24.4

  • HUD Damage Numbers and Affinity Numbers can now be separately toggled in the Interface Settings!
  • Trigger Press Sensitivity: Adjusts the pressure required to fire/aim
  • Trigger Release Sensitivity: Adjusts the pressure required to release fire/aim

Update 24.3

  • Removed the Radio Chatter toggle trigger in the Orbiter and moved into the Settings > Audio.

Update 24.0

  • Added the option to toggle a 'Grain' filter to all gameplay.

22.20

  • Starchat music will now be affected by the Music slider and not the SFX slider
  • Added a ‘Show Ability Banner on Cast’ toggle to the Interface Options menu! This is off by default on PC. Console players already have these banners appear automatically, but they will have the option to turn them off once this change goes live on Xbox One and PS4! https://gfycat.com/gifs/detail/coarseflowerybarb

Update: Specters of the Rail

  • Added a new experimental graphics quality option for Temporal Anti-Aliasing. This can be enabled in the options menu.
  • Added the “Invert Tap/Hold Abilities” option in your settings. You may now choose to either tap to cycle and hold to fire, or invert to hold to cycle and tap to fire.

18.6

  • There is now a ‘Active Tab Notification Only’ setting in Chat Options. With this setting turned on, you will only see in-game chat notifications from channels that you’re currently active in.

17.5

  • A new ‘Show Health Over Enemies’ option has been added to the Options Menu, under HUD.

14

  • Added in a graphics option to disable Anisotropic Filtering. This should help with increase performance by approximately 10% on Intel HD Graphics units.

Update 11.1

  • Melee Auto-Targeting System:
    • Allow more customization based on player preference.
    • Add Settings for Auto-lock (Melee Assist), attack toward character facing or camera (Align Attacks To Camera)
    • Auto-turning the camera to face the target (Camera Tracks Melee Target)
    • Do smooth turns when attacking away from a melee target.
  • Microphone sampling rate changed to 48KHz (from 8KHz) for dramatically improved VOIP (in-game chat).

Update 11.0

  • Additional features to in-game voice communications. Microphone and output device can now be selected. Improvements to range on weak microphones has also been added.
  • Added Auto-target locking for gamepad melee. Melee Assist Option is a toggle.

10.5

  • Oft-requested “separate DOF/Motion Blur” options is now live. These are separate options now.

10

  • You can now control the Lotus’s dialog volume!

8.1

  • Toggle Sprint now an option in UI Settings
  • Aim Assist for controllers is now a toggle option.

7.11

  • Users can now specify a ping range to filter out undesirable sessions.

7.5

  • Added Region chat filter toggle in Options Menu.

7.1

  • Gamepad: Jump moved back to A (need Wallrun Toggle controls for this to work) / Crouch moved back to R3 (may move back to B later) / Parry moved to LB so you can hold it while keeping full move & look controls / Use moved to X & reload moved to B (until I can move it on X, shared with Use)

6.5

  • Enabled manual configuration of network ports in options menu to allow multiple players on the same LAN.
  • Resolution should now save properly when switching from fullscreen to windowed mode.

6.4

  • FOV slider added to display options.
  • Options menu tabs now have a roll over effect when highlighted.

6

  • Dynamic Lighting added to Display Options for those with older hardware.
  • Firewall/NAT detection added to Options to diagnose connectivity/contact issues.

5.4

  • Settings screen now detects APEX support and disables the option if not supported.

5.3

  • Settings improvements for mouse sensitivity, brightness, contrast and UPnP.

5

  • The Lotus’ voice now conforms to volume control
  • Many menus & screens polished

Last updated: {{#vardefine:Update|Hotfix 24.5.4 }} {{#var:Update}}

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