(Sayfa oluşturdu, içeriği: '<infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data sou...')
 
 
1. satır: 1. satır:
  +
<onlyinclude>__notoc__{{#vardefine:Name|{{#if: {{{name|}}}|{{{name|}}}|{{PAGENAME}}}}}}{{#ifeq:{{NAMESPACE}}|Conclave|{{#vardefine:ValueGet|GetConclaveValue}}|{{#vardefine:ValueGet|GetValue}}}}
<infobox>
 
  +
<div style="font-size=11"><infobox>
<title source="title1">
 
  +
<title>
<default>{{PAGENAME}}</default>
 
  +
<default><span style="font-weight:bold;">{{#var:Name}}</span></default>
</title>
 
  +
</title>
<image source="image1">
 
<caption source="caption1"/>
+
<data source = "image">
  +
<format><div style="min-height:120px;vertical-align:middle;">[[File:{{#setmainimage:{{{image|Panel.png}}}}}|220x220px|center|middle]][[Category:InfoboxOverride]]</div></format>
</image>
 
  +
<default><div style="min-height:120px;vertical-align:middle;">[[File:{{#setmainimage:{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Image}}|{{{{#var:ValueGet}}|{{#var:Name}}|Image}}||Panel.png}}}}||220x220px|center|middle]]</div></default>
<data source="row1">
 
<label>Label</label>
+
</data>
  +
<header>Statistics</header>
</data>
 
<data source="row2">
+
<data source = "mastery level">
  +
<label>[[File:MasterySigilClear.png|x18px|link=Mastery Rank]] [[Mastery Rank|Mastery]]</label>
<label>Label</label>
 
  +
<format>{{{mastery level|}}}[[Category:InfoboxOverride]]</format>
</data>
 
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Mastery}}</default>
</infobox>
 
  +
</data>
<noinclude>
 
  +
<data source = "slot">
Example usage:<pre>
 
  +
<format>{{{slot|}}}[[Category:InfoboxOverride]]</format>
{{WeaponInfoboxAutomatic
 
  +
<label>[[File:TopWeapon.png|x18px|link=Weapons]] [[Weapons|Slot]]</label>
|title1=Example
 
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Type}}</default>
|image1=Example
 
  +
</data>
|caption1=Example
 
  +
<data source = "type">
|row1=Example
 
  +
<format>{{{type|}}}[[Category:InfoboxOverride]]</format>
|row2=Example
 
  +
<label>[[File:MiniMapMod.png|x18px|link=Mods#Mod_List]] [[Mods#Mod_List|Type]]</label>
}}
 
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Class}}</default>
</pre>
 
  +
</data>
</noinclude>
 
  +
<data source = "trigger">
  +
<format>{{{trigger|}}}[[Category:InfoboxOverride]]</format>
  +
<label>[[Trigger Type]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Trigger}}</default>
  +
</data>
  +
<group collapse="open">
  +
<header>Utility</header>
  +
<data source = "ammo type">
  +
<format>{{{ammo type|}}}[[Category:InfoboxOverride]]</format>
  +
<label>[[Ammo#Ammo Packs|Ammo Type]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|AmmoType}}</default>
  +
</data>
  +
<data source = "flight speed">
  +
<format>{{{flight speed|}}} m/s[[Category:InfoboxOverride]]</format>
  +
<label>[[Projectile flight speed]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|ProjectileSpeed}}</default>
  +
</data>
  +
<data source = "range">
  +
<format>{{{range|}}} m[[Category:InfoboxOverride]]</format>
  +
<label>Range Limit</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Range}}</default>
  +
</data>
  +
<data source = "noise level">
  +
<format>{{{noise level|}}}[[Category:InfoboxOverride]]</format>
  +
<label>[[Noise Level]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|NoiseLevel}}</default>
  +
</data>
  +
<data source = "fire rate">
  +
<format>{{{fire rate|}}} rounds/sec[[Category:InfoboxOverride]]</format>
  +
<label>{{#if:{{#invoke:Weapons|isMelee|{{#var:Name}}}}|[[Attack Speed]]|[[Fire Rate]]}}</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|FireRate}}</default>
  +
</data>
  +
<data source = "spool">
  +
<format>{{{spool|}}} rounds[[Category:InfoboxOverride]]</format>
  +
<label>[[Fire Rate#Auto-Spool Weapons|Spool Up Rate]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Spool}}</default>
  +
</data>
  +
<data source = "accuracy">
  +
<format>{{{accuracy|}}}[[Category:InfoboxOverride]]</format>
  +
<label>[[Accuracy]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Accuracy}}</default>
  +
</data>
  +
<data source = "magazine">
  +
<format>{{{magazine|}}} rounds[[Category:InfoboxOverride]]</format>
  +
<label>[[Ammo#Magazine Capacity|Magazine Size]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Magazine}}</default>
  +
</data>
  +
<data source = "max ammo">
  +
<format>{{{max ammo|}}} rounds[[Category:InfoboxOverride]]</format>
  +
<label>[[Ammo#Ammo Maximum|Max Ammo]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|MaxAmmo}}</default>
  +
</data>
  +
<data source = "reload">
  +
<format>{{{reload|}}} s[[Category:InfoboxOverride]]</format>
  +
<label>[[Reload Speed|Reload Time]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Reload}}</default>
  +
</data>
  +
<data source = "zoom">
  +
<format>{{{zoom|}}}[[Category:InfoboxOverride]]</format>
  +
<label>[[Zoom]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Zoom}}</default>
  +
</data>
  +
<data source = "combo reset">
  +
<format>{{{combo reset|}}} s[[Category:InfoboxOverride]]</format>
  +
<label>[[Sniper Rifle|Combo Decay]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|SniperComboReset}}</default>
  +
</data>
  +
<data source = "combo min">
  +
<format>{{{combo min|}}} s[[Category:InfoboxOverride]]</format>
  +
<label>[[Sniper Rifle|Min. Combo]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|SniperComboMin}}</default>
  +
</data>
  +
<data source = "finisher damage">
  +
<format>{{{finisher damage|}}}[[Category:InfoboxOverride]]</format>
  +
<label>[[Finisher#Ground Finisher|Finisher Damage]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|FinisherDamage}}</default>
  +
</data>
  +
<data source = "channel damage">
  +
<format>{{{channel damage|}}}[[Category:InfoboxOverride]]</format>
  +
<label>[[Melee#Channeling|Channeling Dmg]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|ChannelMult}}</default>
  +
</data>
  +
<data source = "block resist">
  +
<format>{{{block resist|}}}[[Category:InfoboxOverride]]</format>
  +
<label>[[Melee#Blocking|Block Resist.]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|BlockResist}}</default>
  +
</data>
  +
<data source = "disposition">
  +
<format>{{#iferror: {{#expr: {{{disposition}}}<3 }} | {{{disposition|}}} | {{#ifexpr: {{{disposition}}} >= 1 and {{{disposition}}} <= 5 | {{Icon|Dis|{{{disposition}}}}} }} }}[[Category:InfoboxOverride]]</format>
  +
<label>[[Riven Mods#Disposition|Disposition]]</label>
  +
<default>{{#ifeq:{{NAMESPACE}}|Conclave||{{{{#var:ValueGet}}|{{#var:Name}}|Disposition}}}}</default>
  +
</data>
  +
</group>
  +
<group collapse="open">
  +
<header>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Normal|AttackName}}|{{{{#var:ValueGet}}|{{#var:Name}}|Normal|AttackName}}|Normal Attacks}}</header>
  +
<group layout="horizontal">
  +
<data source = "normal impact">
  +
<format>{{Icon|Proc|Impact|white}} {{{normal impact|}}}[[Category:InfoboxOverride]]</format>
  +
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Normal|Impact}}|{{Icon|Proc|Impact|white}} {{{{#var:ValueGet}}|{{#var:Name}}|Normal|Impact}}|}}</default>
  +
</data>
  +
<data source = "normal puncture">
  +
<format>{{Icon|Proc|Puncture|white}} {{{normal puncture|}}}[[Category:InfoboxOverride]]</format>
  +
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Normal|Puncture}}|{{Icon|Proc|Puncture|white}} {{{{#var:ValueGet}}|{{#var:Name}}|Normal|Puncture}}|}}</default>
  +
</data>
  +
<data source = "normal slash">
  +
<format>{{Icon|Proc|Slash|white}} {{{normal slash|}}}[[Category:InfoboxOverride]]</format>
  +
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Normal|Slash}}|{{Icon|Proc|Slash|white}} {{{{#var:ValueGet}}|{{#var:Name}}|Normal|Slash}}|}}</default>
  +
</data>
  +
<data source = "normal element">
  +
<format>{{Icon|Proc|{{{normal element type|unknown}}}|white}} {{{normal element|}}}[[Category:InfoboxOverride]]</format>
  +
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Normal|Element}}|{{{{#var:ValueGet}}|{{#var:Name}}|Normal|ElementType}} {{{{#var:ValueGet}}|{{#var:Name}}|Normal|Element}}|}}</default>
  +
</data>
  +
</group>
  +
<data source = "normal damage">
  +
<format>{{{normal damage|}}}[[Category:InfoboxOverride]]</format>
  +
<label>[[Damage|Total Damage]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Normal|DamagePlus}}</default>
  +
</data>
  +
<data>
  +
<label>[[Multishot|{{{{#var:ValueGet}}|{{#var:Name}}|Normal|PelletName}}s]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Normal|PelletPlus}}</default>
  +
</data>
  +
<data source = "normal pellet count">
  +
<label>[[Multishot|{{{normal pellet name|Pellets}}}]]</label>
  +
<format>{{{normal pellet count|}}}[[Category:InfoboxOverride]]</format>
  +
</data>
  +
<data source = "normal burst count">
  +
<format>{{{normal burst count|}}} rounds[[Category:InfoboxOverride]]</format>
  +
<label>Burst Count</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Normal|BurstCount}}</default>
  +
</data>
  +
<data source = "normal critical chance">
  +
<format>{{{normal critical chance|}}}%[[Category:InfoboxOverride]]</format>
  +
<label>[[Critical chance|Crit Chance]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Normal|CritChance}}</default>
  +
</data>
  +
<data source = "normal critical damage">
  +
<format>{{{normal critical damage|}}}x[[Category:InfoboxOverride]]</format>
  +
<label>[[Critical multiplier|Crit Multiplier]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Normal|CritMultiplier}}</default>
  +
</data>
  +
<data source = "normal headshot multiplier">
  +
<format>{{{normal headshot multiplier|}}}x[[Category:InfoboxOverride]]</format>
  +
<label><span title="Headshot Multiplier">HS Multiplier</span></label>
  +
<!--Only get Headshot Multiplier for Conclave-->
  +
<default>{{#ifeq:{{NAMESPACE}}|Conclave|{{{{#var:ValueGet}}|{{#var:Name}}|Normal|HeadshotMultiplier}}}}</default>
  +
</data>
  +
<data source = "normal status chance">
  +
<format>{{{normal status chance|}}}%[[Category:InfoboxOverride]]</format>
  +
<label>[[Status Chance]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Normal|StatusChance}}</default>
  +
</data>
  +
<data source = "normal punchthrough">
  +
<format>{{{normal punchthrough|}}} m[[Category:InfoboxOverride]]</format>
  +
<label>[[Punch Through]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Normal|PunchThrough}}</default>
  +
</data>
  +
<data source = "normal radius">
  +
<format>{{{normal radius|}}} m[[Category:InfoboxOverride]]</format>
  +
<label>Radius</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Normal|Radius}}</default>
  +
</data>
  +
<data source = "normal duration">
  +
<format>{{{normal duration|}}} s[[Category:InfoboxOverride]]</format>
  +
<label>Duration</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Normal|Duration}}</default>
  +
</data>
  +
<data source = "normal falloff">
  +
<format>{{{normal falloff|}}}[[Category:InfoboxOverride]]</format>
  +
<label>Damage Falloff</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Normal|Falloff}}</default>
  +
</data>
  +
<data source = "normal ammo cost">
  +
<format>{{{normal ammo cost|}}} rounds[[Category:InfoboxOverride]]</format>
  +
<label>Ammo Cost</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Normal|AmmoCost}}</default>
  +
</data>
  +
</group>
  +
<group collapse="open">
  +
<header>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Charge|AttackName}}|{{{{#var:ValueGet}}|{{#var:Name}}|Charge|AttackName}}|Charge Attacks}}</header>
  +
<group layout="horizontal">
  +
<data source = "charge impact">
  +
<format>{{Icon|Proc|Impact|white}} {{{charge impact|}}}[[Category:InfoboxOverride]]</format>
  +
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Charge|Impact}}|{{Icon|Proc|Impact|white}} {{{{#var:ValueGet}}|{{#var:Name}}|Charge|Impact}}|}}</default>
  +
</data>
  +
<data source = "charge puncture">
  +
<format>{{Icon|Proc|Puncture|white}} {{{charge puncture|}}}[[Category:InfoboxOverride]]</format>
  +
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Charge|Puncture}}|{{Icon|Proc|Puncture|white}} {{{{#var:ValueGet}}|{{#var:Name}}|Charge|Puncture}}|}}</default>
  +
</data>
  +
<data source = "charge slash">
  +
<format>{{Icon|Proc|Slash|white}} {{{charge slash|}}}[[Category:InfoboxOverride]]</format>
  +
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Charge|Slash}}|{{Icon|Proc|Slash|white}} {{{{#var:ValueGet}}|{{#var:Name}}|Charge|Slash}}|}}</default>
  +
</data>
  +
<data source = "charge cold">
  +
<format>{{Icon|Proc|Cold}} {{{charge cold|}}}[[Category:InfoboxOverride]]</format>
  +
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Charge|Cold}}|{{Icon|Proc|Cold}} {{{{#var:ValueGet}}|{{#var:Name}}|Charge|Cold}}|}}</default>
  +
</data>
  +
<data source = "charge electricity">
  +
<format>{{Icon|Proc|Electricity}} {{{charge electricity|}}}[[Category:InfoboxOverride]]</format>
  +
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Charge|Electricity}}|{{Icon|Proc|Electricity}} {{{{#var:ValueGet}}|{{#var:Name}}|Charge|Electricity}}|}}</default>
  +
</data>
  +
<data source = "charge heat">
  +
<format>{{Icon|Proc|Heat}} {{{charge heat|}}}[[Category:InfoboxOverride]]</format>
  +
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Charge|Heat}}|{{Icon|Proc|Heat}} {{{{#var:ValueGet}}|{{#var:Name}}|Charge|Heat}}|}}</default>
  +
</data>
  +
<data source = "charge toxin">
  +
<format>{{Icon|Proc|Toxin}} {{{charge toxin|}}}[[Category:InfoboxOverride]]</format>
  +
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Charge|Toxin}}|{{Icon|Proc|Toxin}} {{{{#var:ValueGet}}|{{#var:Name}}|Charge|Toxin}}|}}</default>
  +
</data>
  +
<data source = "charge blast">
  +
<format>{{Icon|Proc|Blast}} {{{charge blast|}}}[[Category:InfoboxOverride]]</format>
  +
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Charge|Blast}}|{{Icon|Proc|Blast}} {{{{#var:ValueGet}}|{{#var:Name}}|Charge|Blast}}|}}</default>
  +
</data>
  +
<data source = "charge corrosive">
  +
<format>{{Icon|Proc|Corrosive}} {{{charge corrosive|}}}[[Category:InfoboxOverride]]</format>
  +
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Charge|Corrosive}}|{{Icon|Proc|Corrosive}} {{{{#var:ValueGet}}|{{#var:Name}}|Charge|Corrosive}}|}}</default>
  +
</data>
  +
<data source = "charge gas">
  +
<format>{{Icon|Proc|Gas}} {{{charge gas|}}}[[Category:InfoboxOverride]]</format>
  +
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Charge|Gas}}|{{Icon|Proc|Gas}} {{{{#var:ValueGet}}|{{#var:Name}}|Charge|Gas}}|}}</default>
  +
</data>
  +
<data source = "charge magnetic">
  +
<format>{{Icon|Proc|Magnetic}} {{{charge magnetic|}}}[[Category:InfoboxOverride]]</format>
  +
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Charge|Magnetic}}|{{Icon|Proc|Magnetic}} {{{{#var:ValueGet}}|{{#var:Name}}|Charge|Magnetic}}|}}</default>
  +
</data>
  +
<data source = "charge radiation">
  +
<format>{{Icon|Proc|Radiation}} {{{charge radiation|}}}[[Category:InfoboxOverride]]</format>
  +
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Charge|Radiation}}|{{Icon|Proc|Radiation}} {{{{#var:ValueGet}}|{{#var:Name}}|Charge|Radiation}}|}}</default>
  +
</data>
  +
<data source = "charge viral">
  +
<format>{{Icon|Proc|Viral}} {{{charge viral|}}}[[Category:InfoboxOverride]]</format>
  +
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Charge|Viral}}|{{Icon|Proc|Viral}} {{{{#var:ValueGet}}|{{#var:Name}}|Charge|Viral}}|}}</default>
  +
</data>
  +
</group>
  +
<data source = "charge damage">
  +
<format>{{{charge damage|}}}[[Category:InfoboxOverride]]</format>
  +
<label>[[Damage|Total Damage]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Charge|DamagePlus}}</default>
  +
</data>
  +
<data source = "charge time">
  +
<format>{{{charge time|}}} s[[Category:InfoboxOverride]]</format>
  +
<label>[[Fire Rate#Charged Weapons|Charge Time]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Charge|ChargeTime}}</default>
  +
</data>
  +
<data>
  +
<label>[[Multishot|{{{{#var:ValueGet}}|{{#var:Name}}|Charge|PelletName}}s]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Charge|PelletPlus}}</default>
  +
</data>
  +
<data source = "charge pellet count">
  +
<label>[[Multishot|{{{charge pellet name|Pellets}}}]]</label>
  +
<format>{{{charge pellet count|}}}[[Category:InfoboxOverride]]</format>
  +
</data>
  +
<data source = "charge burst count">
  +
<format>{{{charge burst count|}}} rounds[[Category:InfoboxOverride]]</format>
  +
<label>Burst Count</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Charge|BurstCount}}</default>
  +
</data>
  +
<data source = "charge critical chance">
  +
<format>{{{charge critical chance|}}}%[[Category:InfoboxOverride]]</format>
  +
<label>[[Critical chance|Crit Chance]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Charge|CritChance}}</default>
  +
</data>
  +
<data source = "charge critical damage">
  +
<format>{{{charge critical damage|}}}x[[Category:InfoboxOverride]]</format>
  +
<label>[[Critical multiplier|Crit Multiplier]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Charge|CritMultiplier}}</default>
  +
</data>
  +
<data source = "charge headshot multiplier">
  +
<format>{{{charge headshot multiplier|}}}x[[Category:InfoboxOverride]]</format>
  +
<label><span title="Headshot Multiplier">HS Multiplier</span></label>
  +
<!--Only get Headshot Multiplier for Conclave-->
  +
<default>{{#ifeq:{{NAMESPACE}}|Conclave|{{{{#var:ValueGet}}|{{#var:Name}}|Charge|HeadshotMultiplier}}}}</default>
  +
</data>
  +
<data source = "charge status damage">
  +
<format>{{{charge status damage|}}}%[[Category:InfoboxOverride]]</format>
  +
<label>[[Status Chance]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Charge|StatusChance}}</default>
  +
</data>
  +
<data source = "charge punchthrough">
  +
<format>{{{charge punchthrough|}}} m[[Category:InfoboxOverride]]</format>
  +
<label>[[Punch Through]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Charge|PunchThrough}}</default>
  +
</data>
  +
<data source = "charge radius">
  +
<format>{{{charge radius|}}} m[[Category:InfoboxOverride]]</format>
  +
<label>Radius</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Charge|Radius}}</default>
  +
</data>
  +
<data source = "charge duration">
  +
<format>{{{charge duration|}}} s[[Category:InfoboxOverride]]</format>
  +
<label>Duration</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Charge|Duration}}</default>
  +
</data>
  +
<data source = "charge falloff">
  +
<format>{{{charge falloff|}}}[[Category:InfoboxOverride]]</format>
  +
<label>Damage Falloff</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Charge|Falloff}}</default>
  +
</data>
  +
<data source = "charge fire rate">
  +
<format>{{{charge fire rate|}}} rounds/sec[[Category:InfoboxOverride]]</format>
  +
<label>[[Fire Rate]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Charge|FireRate}}</default>
  +
</data>
  +
<data source = "charge ammo cost">
  +
<format>{{{charge ammo cost|}}} rounds[[Category:InfoboxOverride]]</format>
  +
<label>Ammo Cost</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Charge|AmmoCost}}</default>
  +
</data>
  +
</group>
  +
<group collapse="open">
  +
<header>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Area|AttackName}}|{{{{#var:ValueGet}}|{{#var:Name}}|Area|AttackName}}|Area Attacks}}</header>
  +
<group layout="horizontal">
  +
<data source = "area impact">
  +
<format>{{Icon|Proc|Impact|white}} {{{area impact|}}}[[Category:InfoboxOverride]]</format>
  +
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Area|Impact}}|{{Icon|Proc|Impact|white}} {{{{#var:ValueGet}}|{{#var:Name}}|Area|Impact}}|}}</default>
  +
</data>
  +
<data source = "area puncture">
  +
<format>{{Icon|Proc|Puncture|white}} {{{area puncture|}}}[[Category:InfoboxOverride]]</format>
  +
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Area|Puncture}}|{{Icon|Proc|Puncture|white}} {{{{#var:ValueGet}}|{{#var:Name}}|Area|Puncture}}|}}</default>
  +
</data>
  +
<data source = "area slash">
  +
<format>{{Icon|Proc|Slash|white}} {{{area slash|}}}[[Category:InfoboxOverride]]</format>
  +
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Area|Slash}}|{{Icon|Proc|Slash|white}} {{{{#var:ValueGet}}|{{#var:Name}}|Area|Slash}}|}}</default>
  +
</data>
  +
<data source = "area element">
  +
<format>{{Icon|Proc|{{{area element type|unknown}}}|white}} {{{area element|}}}[[Category:InfoboxOverride]]</format>
  +
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Area|Element}}|{{{{#var:ValueGet}}|{{#var:Name}}|Area|ElementType}} {{{{#var:ValueGet}}|{{#var:Name}}|Area|Element}}|}}</default>
  +
</data>
  +
</group>
  +
<data source = "area damage">
  +
<format>{{{area damage|}}}[[Category:InfoboxOverride]]</format>
  +
<label>[[Damage|Total Damage]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Area|DamagePlus}}</default>
  +
</data>
  +
<data>
  +
<label>[[Multishot|{{{{#var:ValueGet}}|{{#var:Name}}|Area|PelletName}}s]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Area|PelletPlus}}</default>
  +
</data>
  +
<data source = "area pellet count">
  +
<label>[[Multishot|{{{area pellet name|Pellets}}}]]</label>
  +
<format>{{{area pellet count|}}}[[Category:InfoboxOverride]]</format>
  +
</data>
  +
<data source = "area critical chance">
  +
<format>{{{area critical chance|}}}%[[Category:InfoboxOverride]]</format>
  +
<label>[[Critical chance|Crit Chance]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Area|CritChance}}</default>
  +
</data>
  +
<data source = "area critical damage">
  +
<format>{{{area critical damage|}}}x[[Category:InfoboxOverride]]</format>
  +
<label>[[Critical multiplier|Crit Multiplier]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Area|CritMultiplier}}</default>
  +
</data>
  +
<data source = "area status chance">
  +
<format>{{{area status chance|}}}%[[Category:InfoboxOverride]]</format>
  +
<label>[[Status Chance]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Area|StatusChance}}</default>
  +
</data>
  +
<data source = "area radius">
  +
<format>{{{area radius|}}} m[[Category:InfoboxOverride]]</format>
  +
<label>Radius</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Area|Radius}}</default>
  +
</data>
  +
<data source = "area duration">
  +
<format>{{{area duration|}}} s[[Category:InfoboxOverride]]</format>
  +
<label>Duration</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Area|Duration}}</default>
  +
</data>
  +
<data source = "area charge time">
  +
<format>{{{area charge time|}}} s[[Category:InfoboxOverride]]</format>
  +
<label>[[Fire Rate#Charged Weapons|Charge Time]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Area|ChargeTime}}</default>
  +
</data>
  +
<data source = "area falloff">
  +
<format>{{{area falloff|}}}[[Category:InfoboxOverride]]</format>
  +
<label>Damage Falloff</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Area|Falloff}}</default>
  +
</data>
  +
<data source = "area fire rate">
  +
<format>{{{area fire rate|}}} rounds/sec[[Category:InfoboxOverride]]</format>
  +
<label>[[Fire Rate]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Area|FireRate}}</default>
  +
</data>
  +
<data source = "area ammo cost">
  +
<format>{{{area ammo cost|}}} rounds[[Category:InfoboxOverride]]</format>
  +
<label>Ammo Cost</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Area|AmmoCost}}</default>
  +
</data>
  +
</group>
  +
<group collapse="open">
  +
<header>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|AttackName}}|{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|AttackName}}|Secondary Area Attacks}}</header>
  +
<group layout="horizontal">
  +
<data source = "secondaryarea impact">
  +
<format>{{Icon|Proc|Impact|white}} {{{secondaryarea impact|}}}[[Category:InfoboxOverride]]</format>
  +
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|Impact}}|{{Icon|Proc|Impact|white}} {{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|Impact}}|}}</default>
  +
</data>
  +
<data source = "secondaryarea puncture">
  +
<format>{{Icon|Proc|Puncture|white}} {{{secondaryarea puncture|}}}[[Category:InfoboxOverride]]</format>
  +
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|Puncture}}|{{Icon|Proc|Puncture|white}} {{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|Puncture}}|}}</default>
  +
</data>
  +
<data source = "secondaryarea slash">
  +
<format>{{Icon|Proc|Slash|white}} {{{secondaryarea slash|}}}[[Category:InfoboxOverride]]</format>
  +
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|Slash}}|{{Icon|Proc|Slash|white}} {{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|Slash}}|}}</default>
  +
</data>
  +
<data source = "secondaryarea element">
  +
<format>{{Icon|Proc|{{{secondaryarea element type|unknown}}}|white}} {{{secondaryarea element|}}}[[Category:InfoboxOverride]]</format>
  +
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|Element}}|{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|ElementType}} {{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|Element}}|}}</default>
  +
</data>
  +
</group>
  +
<data source = "secondaryarea damage">
  +
<format>{{{secondaryarea damage|}}}[[Category:InfoboxOverride]]</format>
  +
<label>[[Damage|Total Damage]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|DamagePlus}}</default>
  +
</data>
  +
<data>
  +
<label>[[Multishot|{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|PelletName}}s]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|PelletPlus}}</default>
  +
</data>
  +
<data source = "secondaryarea pellet count">
  +
<label>[[Multishot|{{{secondaryarea pellet name|Pellets}}}]]</label>
  +
<format>{{{secondaryarea pellet count|}}}[[Category:InfoboxOverride]]</format>
  +
</data>
  +
<data source = "secondaryarea critical chance">
  +
<format>{{{secondaryarea critical chance|}}}%[[Category:InfoboxOverride]]</format>
  +
<label>[[Critical chance|Crit Chance]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|CritChance}}</default>
  +
</data>
  +
<data source = "secondaryarea critical damage">
  +
<format>{{{secondaryarea critical damage|}}}x[[Category:InfoboxOverride]]</format>
  +
<label>[[Critical multiplier|Crit Multiplier]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|CritMultiplier}}</default>
  +
</data>
  +
<data source = "secondaryarea status chance">
  +
<format>{{{secondaryarea status chance|}}}%[[Category:InfoboxOverride]]</format>
  +
<label>[[Status Chance]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|StatusChance}}</default>
  +
</data>
  +
<data source = "secondaryarea radius">
  +
<format>{{{secondaryarea radius|}}} m[[Category:InfoboxOverride]]</format>
  +
<label>Radius</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|Radius}}</default>
  +
</data>
  +
<data source = "secondaryarea duration">
  +
<format>{{{secondaryarea duration|}}} s[[Category:InfoboxOverride]]</format>
  +
<label>Duration</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|Duration}}</default>
  +
</data>
  +
<data source = "secondaryarea charge time">
  +
<format>{{{secondaryarea charge time|}}} s[[Category:InfoboxOverride]]</format>
  +
<label>[[Fire Rate#Charged Weapons|Charge Time]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|ChargeTime}}</default>
  +
</data>
  +
<data source = "secondaryarea falloff">
  +
<format>{{{secondaryarea falloff|}}}[[Category:InfoboxOverride]]</format>
  +
<label>Damage Falloff</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|Falloff}}</default>
  +
</data>
  +
</group>
  +
<group collapse="open">
  +
<header>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|AttackName}}|{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|AttackName}}|Secondary Attacks}}</header>
  +
<group layout="horizontal">
  +
<data source = "secondary impact">
  +
<format>{{Icon|Proc|Impact|white}} {{{secondary impact|}}}[[Category:InfoboxOverride]]</format>
  +
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Impact}}|{{Icon|Proc|Impact|white}} {{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Impact}}|}}</default>
  +
</data>
  +
<data source = "secondary puncture">
  +
<format>{{Icon|Proc|Puncture|white}} {{{secondary puncture|}}}[[Category:InfoboxOverride]]</format>
  +
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Puncture}}|{{Icon|Proc|Puncture|white}} {{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Puncture}}|}}</default>
  +
</data>
  +
<data source = "secondary slash">
  +
<format>{{Icon|Proc|Slash|white}} {{{secondary slash|}}}[[Category:InfoboxOverride]]</format>
  +
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Slash}}|{{Icon|Proc|Slash|white}} {{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Slash}}|}}</default>
  +
</data>
  +
<data source = "secondary element">
  +
<format>{{Icon|Proc|{{{secondary element type|unknown}}}|white}} {{{secondary element|}}}[[Category:InfoboxOverride]]</format>
  +
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Element}}|{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|ElementType}} {{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Element}}|}}</default>
  +
</data>
  +
</group>
  +
<data source = "secondary damage">
  +
<format>{{{secondary damage|}}}[[Category:InfoboxOverride]]</format>
  +
<label>[[Damage|Total Damage]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|DamagePlus}}</default>
  +
</data>
  +
<data>
  +
<label>[[Multishot|{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|PelletName}}s]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|PelletPlus}}</default>
  +
</data>
  +
<data source = "secondary pellet count">
  +
<label>[[Multishot|{{{secondary pellet name|Pellets}}}]]</label>
  +
<format>{{{secondary pellet count|}}}[[Category:InfoboxOverride]]</format>
  +
</data>
  +
<data source = "secondary burst count">
  +
<format>{{{secondary burst count|}}} rounds[[Category:InfoboxOverride]]</format>
  +
<label>Burst Count</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|BurstCount}}</default>
  +
</data>
  +
<data source = "secondary critical chance">
  +
<format>{{{secondary critical chance|}}}%[[Category:InfoboxOverride]]</format>
  +
<label>[[Critical chance|Crit Chance]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|CritChance}}</default>
  +
</data>
  +
<data source = "secondary critical damage">
  +
<format>{{{secondary critical damage|}}}x[[Category:InfoboxOverride]]</format>
  +
<label>[[Critical multiplier|Crit Multiplier]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|CritMultiplier}}</default>
  +
</data>
  +
<data source = "secondary headshot multiplier">
  +
<format>{{{secondary headshot multiplier|}}}x[[Category:InfoboxOverride]]</format>
  +
<label><span title="Headshot Multiplier">HS Multiplier</span></label>
  +
<!--Only get Headshot Multiplier for Conclave-->
  +
<default>{{#ifeq:{{NAMESPACE}}|Conclave|{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|HeadshotMultiplier}}}}</default>
  +
</data>
  +
<data source = "secondary status chance">
  +
<format>{{{secondary status chance|}}}%[[Category:InfoboxOverride]]</format>
  +
<label>[[Status Chance]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|StatusChance}}</default>
  +
</data>
  +
<data source = "secondary punchthrough">
  +
<format>{{{secondary punchthrough|}}} m[[Category:InfoboxOverride]]</format>
  +
<label>[[Punch Through]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|PunchThrough}}</default>
  +
</data>
  +
<data source = "secondary accuracy">
  +
<format>{{{secondary accuracy|}}}[[Category:InfoboxOverride]]</format>
  +
<label>[[Accuracy]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Accuracy}}</default>
  +
</data>
  +
<data source = "secondary radius">
  +
<format>{{{secondary radius|}}} m[[Category:InfoboxOverride]]</format>
  +
<label>Radius</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Radius}}</default>
  +
</data>
  +
<data source = "secondary duration">
  +
<format>{{{secondary duration|}}} s[[Category:InfoboxOverride]]</format>
  +
<label>Duration</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Duration}}</default>
  +
</data>
  +
<data source = "secondary falloff">
  +
<format>{{{secondary falloff|}}}[[Category:InfoboxOverride]]</format>
  +
<label>Damage Falloff</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Falloff}}</default>
  +
</data>
  +
<data source = "secondary charge time">
  +
<format>{{{secondary charge time|}}} s[[Category:InfoboxOverride]]</format>
  +
<label>[[Fire Rate#Charged Weapons|Charge Time]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|ChargeTime}}</default>
  +
</data>
  +
<data source = "secondary fire rate">
  +
<format>{{{secondary fire rate|}}} rounds/sec[[Category:InfoboxOverride]]</format>
  +
<label>[[Fire Rate]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|FireRate}}</default>
  +
</data>
  +
<data source = "secondary trigger">
  +
<format>{{{secondary trigger|}}}[[Category:InfoboxOverride]]</format>
  +
<label>Trigger Type</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Trigger}}</default>
  +
</data>
  +
<data source = "secondary ammo cost">
  +
<format>{{{secondary ammo cost|}}} rounds[[Category:InfoboxOverride]]</format>
  +
<label>Ammo Cost</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|AmmoCost}}</default>
  +
</data>
  +
<data source = "secondary reload">
  +
<format>{{{secondary reload|}}}[[Category:InfoboxOverride]]</format>
  +
<label>[[Reload Speed|Reload Time]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Reload}}</default>
  +
</data>
  +
<data source = "secondary noise level">
  +
<format>{{{secondary noise level|}}} rounds[[Category:InfoboxOverride]]</format>
  +
<label>[[Noise Level]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|NoiseLevel}}</default>
  +
</data>
  +
</group>
  +
<group collapse="open">
  +
<header>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Throw|AttackName}}|{{{{#var:ValueGet}}|{{#var:Name}}|Throw|AttackName}}|Throw Attacks}}</header>
  +
<group layout="horizontal">
  +
<data source = "throw impact">
  +
<format>{{Icon|Proc|Impact|white}} {{{throw impact|}}}[[Category:InfoboxOverride]]</format>
  +
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Throw|Impact}}|{{Icon|Proc|Impact|white}} {{{{#var:ValueGet}}|{{#var:Name}}|Throw|Impact}}|}}</default>
  +
</data>
  +
<data source = "throw puncture">
  +
<format>{{Icon|Proc|Puncture|white}} {{{throw puncture|}}}[[Category:InfoboxOverride]]</format>
  +
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Throw|Puncture}}|{{Icon|Proc|Puncture|white}} {{{{#var:ValueGet}}|{{#var:Name}}|Throw|Puncture}}|}}</default>
  +
</data>
  +
<data source = "throw slash">
  +
<format>{{Icon|Proc|Slash|white}} {{{throw slash|}}}[[Category:InfoboxOverride]]</format>
  +
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Throw|Slash}}|{{Icon|Proc|Slash|white}} {{{{#var:ValueGet}}|{{#var:Name}}|Throw|Slash}}|}}</default>
  +
</data>
  +
<data source = "throw element">
  +
<format>{{Icon|Proc|{{{throw element type|unknown}}}|white}} {{{throw element|}}}[[Category:InfoboxOverride]]</format>
  +
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Throw|Element}}|{{{{#var:ValueGet}}|{{#var:Name}}|Throw|ElementType}} {{{{#var:ValueGet}}|{{#var:Name}}|Throw|Element}}|}}</default>
  +
</data>
  +
</group>
  +
<data source = "throw damage">
  +
<format>{{{throw damage|}}}[[Category:InfoboxOverride]]</format>
  +
<label>[[Damage|Total Damage]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Throw|DamagePlus}}</default>
  +
</data>
  +
<data source = "throw critical chance">
  +
<format>{{{throw critical chance|}}}%[[Category:InfoboxOverride]]</format>
  +
<label>[[Critical chance|Crit Chance]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Throw|CritChance}}</default>
  +
</data>
  +
<data source = "throw critical damage">
  +
<format>{{{throw critical damage|}}}x[[Category:InfoboxOverride]]</format>
  +
<label>[[Critical multiplier|Crit Multiplier]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Throw|CritMultiplier}}</default>
  +
</data>
  +
<data source = "throw status chance">
  +
<format>{{{throw status chance|}}}%[[Category:InfoboxOverride]]</format>
  +
<label>[[Status Chance]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Throw|StatusChance}}</default>
  +
</data>
  +
<data source = "throw punchthrough">
  +
<format>{{{throw punchthrough|}}} m[[Category:InfoboxOverride]]</format>
  +
<label>[[Punch Through]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Throw|PunchThrough}}</default>
  +
</data>
  +
<data source = "throw falloff">
  +
<format>{{{throw falloff|}}}[[Category:InfoboxOverride]]</format>
  +
<label>Damage Falloff</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Throw|Falloff}}</default>
  +
</data>
  +
<data source = "throw charge time">
  +
<format>{{{throw charge time|}}} s[[Category:InfoboxOverride]]</format>
  +
<label>[[Fire Rate#Charged Weapons|Charge Time]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Throw|ChargeTime}}</default>
  +
</data>
  +
</group>
  +
<group collapse="open">
  +
<header>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|AttackName}}|{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|AttackName}}|Charged Throw Attacks}}</header>
  +
<group layout="horizontal">
  +
<data source = "charged throw impact">
  +
<format>{{Icon|Proc|Impact|white}} {{{charged throw impact|}}}[[Category:InfoboxOverride]]</format>
  +
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|Impact}}|{{Icon|Proc|Impact|white}} {{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|Impact}}|}}</default>
  +
</data>
  +
<data source = "charged throw puncture">
  +
<format>{{Icon|Proc|Puncture|white}} {{{charged throw puncture|}}}[[Category:InfoboxOverride]]</format>
  +
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|Puncture}}|{{Icon|Proc|Puncture|white}} {{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|Puncture}}|}}</default>
  +
</data>
  +
<data source = "charged throw slash">
  +
<format>{{Icon|Proc|Slash|white}} {{{charged throw slash|}}}[[Category:InfoboxOverride]]</format>
  +
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|Slash}}|{{Icon|Proc|Slash|white}} {{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|Slash}}|}}</default>
  +
</data>
  +
<data source = "charged throw element">
  +
<format>{{Icon|Proc|{{{charged throw element type|unknown}}}|white}} {{{charged throw element|}}}[[Category:InfoboxOverride]]</format>
  +
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|Element}}|{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|ElementType}} {{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|Element}}|}}</default>
  +
</data>
  +
</group>
  +
<data source = "charged throw damage">
  +
<format>{{{charged throw damage|}}}[[Category:InfoboxOverride]]</format>
  +
<label>[[Damage|Total Damage]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|DamagePlus}}</default>
  +
</data>
  +
<data source = "charged throw critical chance">
  +
<format>{{{charged throw critical chance|}}}%[[Category:InfoboxOverride]]</format>
  +
<label>[[Critical chance|Crit Chance]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|CritChance}}</default>
  +
</data>
  +
<data source = "charged throw critical damage">
  +
<format>{{{charged throw critical damage|}}}x[[Category:InfoboxOverride]]</format>
  +
<label>[[Critical multiplier|Crit Multiplier]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|CritMultiplier}}</default>
  +
</data>
  +
<data source = "charged throw status chance">
  +
<format>{{{charged throw status chance|}}}%[[Category:InfoboxOverride]]</format>
  +
<label>[[Status Chance]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|StatusChance}}</default>
  +
</data>
  +
<data source = "charged throw punchthrough">
  +
<format>{{{charged throw punchthrough|}}} m[[Category:InfoboxOverride]]</format>
  +
<label>[[Punch Through]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|PunchThrough}}</default>
  +
</data>
  +
<data source = "charged throw falloff">
  +
<format>{{{charged throw falloff|}}}[[Category:InfoboxOverride]]</format>
  +
<label>Damage Falloff</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|Falloff}}</default>
  +
</data>
  +
<data source = "charged throw charge time">
  +
<format>{{{charged throw charge time|}}} s[[Category:InfoboxOverride]]</format>
  +
<label>[[Fire Rate#Charged Weapons|Charge Time]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|ChargeTime}}</default>
  +
</data>
  +
</group>
  +
<group collapse="open">
  +
<header>Other Attacks</header>
  +
<data source = "slam attack">
  +
<format>{{{slam attack|}}}[[Category:InfoboxOverride]]</format>
  +
<label>[[Melee#Slam Attack|Slam Attack]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|JumpAttack}}</default>
  +
</data>
  +
<data source = "slam radius">
  +
<format>{{{slam radius|}}}[[Category:InfoboxOverride]]</format>
  +
<label>Slam Radius</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|JumpRadius}}</default>
  +
</data>
  +
<data source = "slide attack">
  +
<format>{{{slide attack|}}}[[Category:InfoboxOverride]]</format>
  +
<label>[[Melee#Slide Attack|Slide Attack]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|SlideAttack}}</default>
  +
</data>
  +
<data source = "wall attack">
  +
<format>{{{wall attack|}}}[[Category:InfoboxOverride]]</format>
  +
<label>[[Melee#Wall Attack|Wall Attack]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|WallAttack}}</default>
  +
</data>
  +
</group>
  +
<group collapse="open">
  +
<header>Miscellaneous</header>
  +
<data source = "syndicate effect">
  +
<format>{{{syndicate effect|}}}[[Category:InfoboxOverride]]</format>
  +
<label>[[Syndicate Radial Effects|Syndicate Effect]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|SyndicateEffect}}</default>
  +
</data>
  +
<data source = "augments">
  +
<format>{{{augments|}}}[[Category:InfoboxOverride]]</format>
  +
<label>[[Weapon Augments|Augments]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Augment}}</default>
  +
</data>
  +
<data source = "polarities">
  +
<format>{{{polarities|}}}[[Category:InfoboxOverride]]</format>
  +
<label>[[Polarity|Polarities]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Polarities}}</default>
  +
</data>
  +
<data source = "stance polarity">
  +
<format>{{{stance polarity|}}}[[Category:InfoboxOverride]]</format>
  +
<label>[[Stance]] [[Polarity]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|StancePolarity}}</default>
  +
</data>
  +
<data>
  +
<label>[[Stance|Stances]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Stances}}</default>
  +
</data>
  +
<data source = "users">
  +
<format>{{{users|}}}[[Category:InfoboxOverride]]</format>
  +
<label>Weapon Users</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Users}}</default>
  +
</data>
  +
<data source = "introduced">
  +
<format>{{{introduced|}}}[[Category:InfoboxOverride]]</format>
  +
<label>Introduced</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Introduced}}</default>
  +
</data>
  +
<data>
  +
<label>Variants</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Family}}</default>
  +
</data>
  +
</group>
  +
</infobox></div>{{#if: {{{noCategories|}}}|[[Category:InfoboxOverride]]|{{#invoke:Weapons|buildAutoboxCategories|{{#var:Name}}}}}}{{#ifeq: {{NAMESPACE}}|Conclave|[[Category:PvP]]|}}
  +
</onlyinclude>
  +
{{clr}}
  +
{{Documentation}}

17.38, 5 Mayıs 2019 itibarı ile sayfanın şu anki hâli

{{#vardefine:Name|WeaponInfoboxAutomatic}}{{#vardefine:ValueGet|GetValue}}

Template documentation (for the above template, sometimes hidden or invisible)

Okay! So, uh... Hi! Blame User:Falterfire for anything that goes wrong.

Syntax is just {{WeaponInfoboxAutomatic|name=NAME}}. Data is pulled from Module:Weapons/data and formatted using Module:Weapons


It is now possible to manually override values. Below is a version of the template with empty values you can copy & paste into any page if needed to explain how to use manual override.

View Long Template List
{{WeaponInfoboxAutomatic
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
|name = 

<!--
---!!!!!---INSTRUCTIONS---!!!!!---
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.

If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows.
-->
<!--Statistics-->
|image =
|mastery level =
|slot =
|type =
|trigger =

<!--Utility-->
|ammo type =
|flight speed =
|range =
|noise level =
|fire rate =
|spool =
|accuracy =
|magazine =
|max ammo =
|reload =
|zoom =
|combo reset =
|combo min =
|finisher damage =
|channel damage =
|block resist = 
|disposition =

<!--Normal Attacks-->
|normal impact =
|normal puncture =
|normal slash =
|normal element =
|normal damage =
|normal pellet count =
|normal burst count =
|normal critical chance =
|normal critical damage =
|normal status chance =
|normal punchthrough =
|normal radius =
|normal duration =
|normal falloff =
|normal ammo cost =

<!--Charge Attacks-->
|charge impact =
|charge puncture =
|charge slash =
|charge element =
|charge damage =
|charge time =
|charge pellet count =
|charge burst count =
|charge critical chance =
|charge critical damage =
|charge status chance =
|charge punchthrough =
|charge radius =
|charge duration =
|charge falloff =
|charge ammo cost =

<!--Area Attacks-->
|area impact =
|area puncture =
|area slash =
|area element =
|area damage =
|area pellet count =
|area critical chance =
|area critical damage =
|area status chance =
|area radius =
|area duration =
|area falloff =
|area ammo cost = 

<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
|secondaryarea impact =
|secondaryarea puncture =
|secondaryarea slash =
|secondaryarea element =
|secondaryarea damage =
|secondaryarea pellet count =
|secondaryarea critical chance =
|secondaryarea critical damage =
|secondaryarea status chance =
|secondaryarea radius =
|secondaryarea duration =
|secondaryarea falloff =

<!--Secondary Attacks-->
|secondary impact =
|secondary puncture =
|secondary slash =
|secondary element =
|secondary damage =
|secondary pellet count =
|secondary burst count =
|secondary critical chance =
|secondary critical damage =
|secondary status chance =
|secondary punchthrough =
|secondary radius =
|secondary duration =
|secondary falloff =
|secondary charge time =
|secondary fire rate =
|secondary trigger =
|secondary ammo cost =
|secondary reload =
|secondary noise level = 

<!--Throw Attacks (for Glaives)-->
|throw impact =
|throw puncture =
|throw slash =
|throw element =
|throw damage =
|throw critical chance =
|throw critical damage =
|throw status chance =
|throw punchthrough =
|throw falloff =
|throw charge time =

<!--Charged Throw Attacks (for Glaives)-->
|charged throw impact =
|charged throw puncture =
|charged throw slash =
|charged throw element =
|charged throw damage =
|charged throw critical chance =
|charged throw critical damage =
|charged throw status chance =
|charged throw punchthrough =
|charged throw falloff =
|charged throw charge time =

<!--Other Melee Attacks-->
|slam attack =
|slam radius =
|slide attack =
|wall attack =

<!--Miscellaneous-->
|syndicate effect =
|augments =
|polarities =
|stance polarity =
|users =
|introduced =
}}

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