WARFRAME Wiki PT-BR
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<onlyinclude>__notoc__{{#vardefine:Name|{{#if: {{{name|}}}|{{{name|}}}|{{PAGENAME}}}}}}
+
<onlyinclude>__notoc__{{#vardefine:Name|{{#if: {{{name|}}}|{{{name|}}}|{{PAGENAME}}}}}}{{#ifeq:{{NAMESPACE}}|Conclave|{{#vardefine:ValueGet|GetConclaveValue}}|{{#vardefine:ValueGet|GetValue}}}}
 
<div style="font-size=11"><infobox>
 
<div style="font-size=11"><infobox>
 
<title>
 
<title>
Linha 6: Linha 6:
 
<data source = "image">
 
<data source = "image">
 
<format><div style="min-height:120px;vertical-align:middle;">[[File:{{#setmainimage:{{{image|Panel.png}}}}}|220x220px|center|middle]][[Category:InfoboxOverride]]</div></format>
 
<format><div style="min-height:120px;vertical-align:middle;">[[File:{{#setmainimage:{{{image|Panel.png}}}}}|220x220px|center|middle]][[Category:InfoboxOverride]]</div></format>
<default><div style="min-height:120px;vertical-align:middle;">[[File:{{#setmainimage:{{#if:{{GetValue|{{#var:Name}}|Image}}|{{GetValue|{{#var:Name}}|Image}}||Panel.png}}}}||220x220px|center|middle]]</div></default>
+
<default><div style="min-height:120px;vertical-align:middle;">[[File:{{#setmainimage:{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Image}}|{{{{#var:ValueGet}}|{{#var:Name}}|Image}}||Panel.png}}}}||220x220px|center|middle]]</div></default>
 
</data>
 
</data>
 
<header>Estátisticas</header>
 
<header>Estátisticas</header>
 
<data source = "mastery level">
 
<data source = "mastery level">
<label>[[File:MasterySigilClear.png|x18px|link=Mastery Rank]] [[Nível de Maestria|Maestria]]</label>
+
<label>[[File:MasterySigilClear.png|x18px|link=Nível de Maestria]] [[Nível de Maestria|Maestria]]</label>
 
<format>{{{mastery level|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{{mastery level|}}}[[Category:InfoboxOverride]]</format>
<default>{{GetValue|{{#var:Name}}|Mastery}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Mastery}}</default>
 
</data>
 
</data>
 
<data source = "slot">
 
<data source = "slot">
<format>{{{slot|}}}[[Category:InfoboxOverride]]</format>
+
<format>{{{slot|}}}</format>
 
<label>[[File:TopWeapon.png|link=Armas]] [[Armas|Slot]]</label>
 
<label>[[File:TopWeapon.png|link=Armas]] [[Armas|Slot]]</label>
<default>{{GetValue|{{#var:Name}}|Type}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Type}}</default>
 
</data>
 
</data>
 
<data source = "type">
 
<data source = "type">
 
<format>{{{type|}}}</format>
 
<format>{{{type|}}}</format>
 
<label>[[File:MiniMapMod.png|x18px|link=Mods]] [[Mods|Tipo]]</label>
 
<label>[[File:MiniMapMod.png|x18px|link=Mods]] [[Mods|Tipo]]</label>
<default>{{GetValue|{{#var:Name}}|Class}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Class}}</default>
 
</data>
 
</data>
 
<data source = "trigger">
 
<data source = "trigger">
 
<format>{{{trigger|}}}</format>
 
<format>{{{trigger|}}}</format>
 
<label>Tipo de Gatilho</label>
 
<label>Tipo de Gatilho</label>
<default>{{GetValue|{{#var:Name}}|Trigger}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|trigger}}</default>
 
</data>
 
</data>
 
<group collapse="open">
 
<group collapse="open">
Linha 34: Linha 34:
 
<format>{{{ammo type|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{{ammo type|}}}[[Category:InfoboxOverride]]</format>
 
<label>[[Munição|Tipo de Munição]]</label>
 
<label>[[Munição|Tipo de Munição]]</label>
<default>{{GetValue|{{#var:Name}}|AmmoType}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|AmmoType}}</default>
 
</data>
 
</data>
 
<data source = "flight speed">
 
<data source = "flight speed">
 
<format>{{{flight speed|}}} m/s[[Category:InfoboxOverride]]</format>
 
<format>{{{flight speed|}}} m/s[[Category:InfoboxOverride]]</format>
 
<label>[[Velocidade do Prójetil]]</label>
 
<label>[[Velocidade do Prójetil]]</label>
<default>{{GetValue|{{#var:Name}}|ProjectileSpeed}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|ProjectileSpeed}}</default>
 
</data>
 
</data>
 
<data source = "range">
 
<data source = "range">
 
<format>{{{range|}}} m[[Category:InfoboxOverride]]</format>
 
<format>{{{range|}}} m[[Category:InfoboxOverride]]</format>
 
<label>Limite de alcance</label>
 
<label>Limite de alcance</label>
<default>{{GetValue|{{#var:Name}}|Range}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Range}}</default>
 
</data>
 
</data>
 
<data source = "noise level">
 
<data source = "noise level">
Linha 52: Linha 52:
 
</data>
 
</data>
 
<data source = "fire rate">
 
<data source = "fire rate">
<format>{{{fire rate|}}} tiros/sec[[Category:InfoboxOverride]]</format>
+
<format>{{{fire rate|}}} rounds/sec[[Category:InfoboxOverride]]</format>
 
<label>{{#if:{{#invoke:Weapons|isMelee|{{#var:Name}}}}|[[Velocidade de Ataque]]|[[Taxa de Tiro]]}}</label>
 
<label>{{#if:{{#invoke:Weapons|isMelee|{{#var:Name}}}}|[[Velocidade de Ataque]]|[[Taxa de Tiro]]}}</label>
<default>{{GetValue|{{#var:Name}}|FireRate}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|FireRate}}</default>
 
</data>
 
</data>
 
<data source = "spool">
 
<data source = "spool">
 
<format>{{{spool|}}} tiros[[Category:InfoboxOverride]]</format>
 
<format>{{{spool|}}} tiros[[Category:InfoboxOverride]]</format>
 
<label>[[Fire Rate#Auto-Spool Weapons|Spool Up Rate]]</label>
 
<label>[[Fire Rate#Auto-Spool Weapons|Spool Up Rate]]</label>
<default>{{GetValue|{{#var:Name}}|Spool}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Spool}}</default>
 
</data>
 
</data>
 
<data source = "accuracy">
 
<data source = "accuracy">
 
<format>{{{accuracy|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{{accuracy|}}}[[Category:InfoboxOverride]]</format>
 
<label>[[Precisão]]</label>
 
<label>[[Precisão]]</label>
<default>{{GetValue|{{#var:Name}}|Accuracy}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Accuracy}}</default>
 
</data>
 
</data>
 
<data source = "magazine">
 
<data source = "magazine">
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<format>{{{max ammo|}}} tiros[[Category:InfoboxOverride]]</format>
 
<format>{{{max ammo|}}} tiros[[Category:InfoboxOverride]]</format>
 
<label>[[Munição#Munição Máxima|Munição Máxima]]</label>
 
<label>[[Munição#Munição Máxima|Munição Máxima]]</label>
<default>{{GetValue|{{#var:Name}}|MaxAmmo}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|MaxAmmo}}</default>
 
</data>
 
</data>
 
<data source = "reload">
 
<data source = "reload">
 
<format>{{{reload|}}} s[[Category:InfoboxOverride]]</format>
 
<format>{{{reload|}}} s[[Category:InfoboxOverride]]</format>
 
<label>[[Recarga|Tempo de Recarga]]</label>
 
<label>[[Recarga|Tempo de Recarga]]</label>
<default>{{GetValue|{{#var:Name}}|Reload}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Reload}}</default>
 
</data>
 
</data>
 
<data source = "zoom">
 
<data source = "zoom">
 
<format>{{{zoom|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{{zoom|}}}[[Category:InfoboxOverride]]</format>
 
<label>[[Zoom]]</label>
 
<label>[[Zoom]]</label>
<default>{{GetValue|{{#var:Name}}|Zoom}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Zoom}}</default>
 
</data>
 
</data>
 
<data source = "combo reset">
 
<data source = "combo reset">
 
<format>{{{combo reset|}}} s[[Category:InfoboxOverride]]</format>
 
<format>{{{combo reset|}}} s[[Category:InfoboxOverride]]</format>
 
<label>[[Sniper Rifle|Combo Reset]]</label>
 
<label>[[Sniper Rifle|Combo Reset]]</label>
<default>{{GetValue|{{#var:Name}}|SniperComboReset}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|SniperComboReset}}</default>
 
</data>
 
</data>
 
<data source = "combo min">
 
<data source = "combo min">
 
<format>{{{combo min|}}} s[[Category:InfoboxOverride]]</format>
 
<format>{{{combo min|}}} s[[Category:InfoboxOverride]]</format>
 
<label>[[Sniper Rifle|Min. Combo]]</label>
 
<label>[[Sniper Rifle|Min. Combo]]</label>
<default>{{GetValue|{{#var:Name}}|SniperComboMin}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|SniperComboMin}}</default>
 
</data>
 
</data>
 
<data source = "finisher damage">
 
<data source = "finisher damage">
 
<format>{{{finisher damage|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{{finisher damage|}}}[[Category:InfoboxOverride]]</format>
 
<label>[[Dano_2.0#Dano de finalização|Dano finalizador]]</label>
 
<label>[[Dano_2.0#Dano de finalização|Dano finalizador]]</label>
<default>{{GetValue|{{#var:Name}}|FinisherDamage}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|FinisherDamage}}</default>
 
</data>
 
</data>
 
<data source = "channel damage">
 
<data source = "channel damage">
 
<format>{{{channel damage|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{{channel damage|}}}[[Category:InfoboxOverride]]</format>
 
<label>[[Dano_2.0#Canalização|Dano de Canalização]]</label>
 
<label>[[Dano_2.0#Canalização|Dano de Canalização]]</label>
<default>{{GetValue|{{#var:Name}}|ChannelMult}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|ChannelMult}}</default>
 
</data>
 
</data>
 
<data source = "block resist">
 
<data source = "block resist">
 
<format>{{{block resist|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{{block resist|}}}[[Category:InfoboxOverride]]</format>
 
<label>[[Dano_2.0#Bloqueio de Dano|Bloqueio de Dano]]</label>
 
<label>[[Dano_2.0#Bloqueio de Dano|Bloqueio de Dano]]</label>
<default>{{GetValue|{{#var:Name}}|BlockResist}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|BlockResist}}</default>
 
</data>
 
</data>
 
<data source = "disposition">
 
<data source = "disposition">
<format>{{{disposition|}}}[[Category:InfoboxOverride]]</format>
+
<format>{{#iferror: {{#expr: {{{disposition}}}<3 }} | {{{disposition|}}} | {{#ifexpr: {{{disposition}}} >= 1 and {{{disposition}}} <= 5 | {{Icon|Dis|{{{disposition}}}}} }} }}[[Category:InfoboxOverride]]</format>
<label>[[Riven Mods#Disposição|Disposição]]</label>
+
<label>[[Mod_Riven#Disposi.C3.A7.C3.A3o|Disposição]]</label>
<default>{{GetValue|{{#var:Name}}|Disposition}}</default>
+
<default>{{#ifeq:{{NAMESPACE}}|Conclave||{{{{#var:ValueGet}}|{{#var:Name}}|Disposition}}}}</default>
 
</data>
 
</data>
 
</group>
 
</group>
 
<group collapse="open">
 
<group collapse="open">
<header>{{#if:{{GetValue|{{#var:Name}}|Normal|AttackName}}|{{GetValue|{{#var:Name}}|Normal|AttackName}}|Ataques Normais}}</header>
+
<header>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Normal|AttackName}}|{{{{#var:ValueGet}}|{{#var:Name}}|Normal|AttackName}}|Ataques Normais}}</header>
 
<group layout="horizontal">
 
<group layout="horizontal">
 
<data source = "normal impact">
 
<data source = "normal impact">
 
<format>{{Icon|Proc|Impact|white}} {{{normal impact|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{Icon|Proc|Impact|white}} {{{normal impact|}}}[[Category:InfoboxOverride]]</format>
<default>{{#if:{{GetValue|{{#var:Name}}|Normal|Impact}}|{{Icon|Proc|Impact|white}} {{GetValue|{{#var:Name}}|Normal|Impact}}|}}</default>
+
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Normal|Impact}}|{{Icon|Proc|Impact|white}} {{{{#var:ValueGet}}|{{#var:Name}}|Normal|Impact}}|}}</default>
 
</data>
 
</data>
 
<data source = "normal puncture">
 
<data source = "normal puncture">
 
<format>{{Icon|Proc|Puncture|white}} {{{normal puncture|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{Icon|Proc|Puncture|white}} {{{normal puncture|}}}[[Category:InfoboxOverride]]</format>
<default>{{#if:{{GetValue|{{#var:Name}}|Normal|Puncture}}|{{Icon|Proc|Puncture|white}} {{GetValue|{{#var:Name}}|Normal|Puncture}}|}}</default>
+
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Normal|Puncture}}|{{Icon|Proc|Puncture|white}} {{{{#var:ValueGet}}|{{#var:Name}}|Normal|Puncture}}|}}</default>
 
</data>
 
</data>
 
<data source = "normal slash">
 
<data source = "normal slash">
 
<format>{{Icon|Proc|Slash|white}} {{{normal slash|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{Icon|Proc|Slash|white}} {{{normal slash|}}}[[Category:InfoboxOverride]]</format>
<default>{{#if:{{GetValue|{{#var:Name}}|Normal|Slash}}|{{Icon|Proc|Slash|white}} {{GetValue|{{#var:Name}}|Normal|Slash}}|}}</default>
+
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Normal|Slash}}|{{Icon|Proc|Slash|white}} {{{{#var:ValueGet}}|{{#var:Name}}|Normal|Slash}}|}}</default>
 
</data>
 
</data>
 
<data source = "normal element">
 
<data source = "normal element">
 
<format>{{Icon|Proc|{{{normal element type|unknown}}}|white}} {{{normal element|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{Icon|Proc|{{{normal element type|unknown}}}|white}} {{{normal element|}}}[[Category:InfoboxOverride]]</format>
<default>{{#if:{{GetValue|{{#var:Name}}|Normal|Element}}|{{GetValue|{{#var:Name}}|Normal|ElementType}} {{GetValue|{{#var:Name}}|Normal|Element}}|}}</default>
+
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Normal|Element}}|{{{{#var:ValueGet}}|{{#var:Name}}|Normal|ElementType}} {{{{#var:ValueGet}}|{{#var:Name}}|Normal|Element}}|}}</default>
 
</data>
 
</data>
 
</group>
 
</group>
Linha 140: Linha 140:
 
<format>{{{normal damage|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{{normal damage|}}}[[Category:InfoboxOverride]]</format>
 
<label>[[Dano 2.0|Dano Total]]</label>
 
<label>[[Dano 2.0|Dano Total]]</label>
<default>{{GetValue|{{#var:Name}}|Normal|DamagePlus}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Normal|DamagePlus}}</default>
 
</data>
 
</data>
 
<data>
 
<data>
<label>[[Multishot|{{GetValue|{{#var:Name}}|Normal|PelletName}}s]]</label>
+
<label>[[Tiro múltiplo|{{{{#var:ValueGet}}|{{#var:Name}}|Normal|PelletName}}s]]</label>
<default>{{GetValue|{{#var:Name}}|Normal|PelletPlus}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Normal|PelletPlus}}</default>
 
</data>
 
</data>
 
<data source = "normal pellet count">
 
<data source = "normal pellet count">
<label>[[Multishot|{{{normal pellet name|Pellets}}}]]</label>
+
<label>[[Tiro múltiplo|{{{normal pellet name|Pellets}}}]]</label>
 
<format>{{{normal pellet count|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{{normal pellet count|}}}[[Category:InfoboxOverride]]</format>
 
</data>
 
</data>
 
<data source = "normal burst count">
 
<data source = "normal burst count">
<format>{{{normal burst count|}}} tiros[[Category:InfoboxOverride]]</format>
+
<format>{{{normal burst count|}}} rounds[[Category:InfoboxOverride]]</format>
<label>Burst Count</label>
+
<label>Tiros por Rajada</label>
<default>{{GetValue|{{#var:Name}}|Normal|BurstCount}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Normal|BurstCount}}</default>
 
</data>
 
</data>
 
<data source = "normal critical chance">
 
<data source = "normal critical chance">
 
<format>{{{normal critical chance|}}}%[[Category:InfoboxOverride]]</format>
 
<format>{{{normal critical chance|}}}%[[Category:InfoboxOverride]]</format>
<label>[[Critical Hit#Critical Hit Chance|Chance Crítica]]</label>
+
<label>[[Acerto Crítico|Chance Crítica]]</label>
<default>{{GetValue|{{#var:Name}}|Normal|CritChance}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Normal|CritChance}}</default>
 
</data>
 
</data>
 
<data source = "normal critical damage">
 
<data source = "normal critical damage">
 
<format>{{{normal critical damage|}}}x[[Category:InfoboxOverride]]</format>
 
<format>{{{normal critical damage|}}}x[[Category:InfoboxOverride]]</format>
<label>[[Acerto Crítico#Mult. Crítico|Mult. Crítico]]</label>
+
<label>[[Acerto Crítico|Multiplicador Crítico]]</label>
<default>{{GetValue|{{#var:Name}}|Normal|CritMultiplier}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Normal|CritMultiplier}}</default>
  +
</data>
  +
<data source = "normal headshot multiplier">
  +
<format>{{{normal headshot multiplier|}}}x[[Category:InfoboxOverride]]</format>
  +
<label><span title="Headshot Multiplier">Multiplicador de Tiro na Cabeça</span></label>
  +
<!--Only get Headshot Multiplier for Conclave-->
  +
<default>{{#ifeq:{{NAMESPACE}}|Conclave|{{{{#var:ValueGet}}|{{#var:Name}}|Normal|HeadshotMultiplier}}}}</default>
 
</data>
 
</data>
 
<data source = "normal status chance">
 
<data source = "normal status chance">
 
<format>{{{normal status chance|}}}%[[Category:InfoboxOverride]]</format>
 
<format>{{{normal status chance|}}}%[[Category:InfoboxOverride]]</format>
 
<label>[[Status]]</label>
 
<label>[[Status]]</label>
<default>{{GetValue|{{#var:Name}}|Normal|StatusChance}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Normal|StatusChance}}</default>
 
</data>
 
</data>
 
<data source = "normal punchthrough">
 
<data source = "normal punchthrough">
 
<format>{{{normal punchthrough|}}} m[[Category:InfoboxOverride]]</format>
 
<format>{{{normal punchthrough|}}} m[[Category:InfoboxOverride]]</format>
 
<label>[[Perfuração]]</label>
 
<label>[[Perfuração]]</label>
<default>{{GetValue|{{#var:Name}}|Normal|PunchThrough}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Normal|PunchThrough}}</default>
 
</data>
 
</data>
 
<data source = "normal radius">
 
<data source = "normal radius">
 
<format>{{{normal radius|}}} m[[Category:InfoboxOverride]]</format>
 
<format>{{{normal radius|}}} m[[Category:InfoboxOverride]]</format>
 
<label>Raio</label>
 
<label>Raio</label>
<default>{{GetValue|{{#var:Name}}|Normal|Radius}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Normal|Radius}}</default>
 
</data>
 
</data>
 
<data source = "normal duration">
 
<data source = "normal duration">
 
<format>{{{normal duration|}}} s[[Category:InfoboxOverride]]</format>
 
<format>{{{normal duration|}}} s[[Category:InfoboxOverride]]</format>
<label>Duration</label>
+
<label>Duração</label>
<default>{{GetValue|{{#var:Name}}|Normal|Duration}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Normal|Duration}}</default>
 
</data>
 
</data>
 
<data source = "normal falloff">
 
<data source = "normal falloff">
 
<format>{{{normal falloff|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{{normal falloff|}}}[[Category:InfoboxOverride]]</format>
 
<label>Enfraquecimento</label>
 
<label>Enfraquecimento</label>
<default>{{GetValue|{{#var:Name}}|Normal|Falloff}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Normal|Falloff}}</default>
 
</data>
 
</data>
 
<data source = "normal ammo cost">
 
<data source = "normal ammo cost">
 
<format>{{{normal ammo cost|}}} tiros[[Category:InfoboxOverride]]</format>
 
<format>{{{normal ammo cost|}}} tiros[[Category:InfoboxOverride]]</format>
 
<label>Custo de Munição</label>
 
<label>Custo de Munição</label>
<default>{{GetValue|{{#var:Name}}|Normal|AmmoCost}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Normal|AmmoCost}}</default>
 
</data>
 
</data>
 
</group>
 
</group>
 
<group collapse="open">
 
<group collapse="open">
<header>{{#if:{{GetValue|{{#var:Name}}|Charge|AttackName}}|{{GetValue|{{#var:Name}}|Charge|AttackName}}|Ataques Carregados}}</header>
+
<header>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Charge|AttackName}}|{{{{#var:ValueGet}}|{{#var:Name}}|Charge|AttackName}}|Ataques Carregados}}</header>
 
<group layout="horizontal">
 
<group layout="horizontal">
 
<data source = "charge impact">
 
<data source = "charge impact">
 
<format>{{Icon|Proc|Impact|white}} {{{charge impact|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{Icon|Proc|Impact|white}} {{{charge impact|}}}[[Category:InfoboxOverride]]</format>
<default>{{#if:{{GetValue|{{#var:Name}}|Charge|Impact}}|{{Icon|Proc|Impact|white}} {{GetValue|{{#var:Name}}|Charge|Impact}}|}}</default>
+
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Charge|Impact}}|{{Icon|Proc|Impact|white}} {{{{#var:ValueGet}}|{{#var:Name}}|Charge|Impact}}|}}</default>
 
</data>
 
</data>
 
<data source = "charge puncture">
 
<data source = "charge puncture">
 
<format>{{Icon|Proc|Puncture|white}} {{{charge puncture|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{Icon|Proc|Puncture|white}} {{{charge puncture|}}}[[Category:InfoboxOverride]]</format>
<default>{{#if:{{GetValue|{{#var:Name}}|Charge|Puncture}}|{{Icon|Proc|Puncture|white}} {{GetValue|{{#var:Name}}|Charge|Puncture}}|}}</default>
+
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Charge|Puncture}}|{{Icon|Proc|Puncture|white}} {{{{#var:ValueGet}}|{{#var:Name}}|Charge|Puncture}}|}}</default>
 
</data>
 
</data>
 
<data source = "charge slash">
 
<data source = "charge slash">
 
<format>{{Icon|Proc|Slash|white}} {{{charge slash|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{Icon|Proc|Slash|white}} {{{charge slash|}}}[[Category:InfoboxOverride]]</format>
<default>{{#if:{{GetValue|{{#var:Name}}|Charge|Slash}}|{{Icon|Proc|Slash|white}} {{GetValue|{{#var:Name}}|Charge|Slash}}|}}</default>
+
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Charge|Slash}}|{{Icon|Proc|Slash|white}} {{{{#var:ValueGet}}|{{#var:Name}}|Charge|Slash}}|}}</default>
 
</data>
 
</data>
 
<data source = "charge element">
 
<data source = "charge element">
 
<format>{{Icon|Proc|{{{charge element type|unknown}}}|white}} {{{charge element|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{Icon|Proc|{{{charge element type|unknown}}}|white}} {{{charge element|}}}[[Category:InfoboxOverride]]</format>
<default>{{#if:{{GetValue|{{#var:Name}}|Charge|Element}}|{{GetValue|{{#var:Name}}|Charge|ElementType}} {{GetValue|{{#var:Name}}|Charge|Element}}|}}</default>
+
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Charge|Element}}|{{{{#var:ValueGet}}|{{#var:Name}}|Charge|ElementType}} {{{{#var:ValueGet}}|{{#var:Name}}|Charge|Element}}|}}</default>
 
</data>
 
</data>
 
</group>
 
</group>
Linha 219: Linha 225:
 
<format>{{{charge damage|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{{charge damage|}}}[[Category:InfoboxOverride]]</format>
 
<label>[[Dano 2.0|Dano Total]]</label>
 
<label>[[Dano 2.0|Dano Total]]</label>
<default>{{GetValue|{{#var:Name}}|Charge|DamagePlus}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Charge|DamagePlus}}</default>
 
</data>
 
</data>
 
<data source = "charge time">
 
<data source = "charge time">
 
<format>{{{charge time|}}} s[[Category:InfoboxOverride]]</format>
 
<format>{{{charge time|}}} s[[Category:InfoboxOverride]]</format>
 
<label>[[Taxa de Tiro#Armas Carregadas|Tempo de Carregamento]]</label>
 
<label>[[Taxa de Tiro#Armas Carregadas|Tempo de Carregamento]]</label>
<default>{{GetValue|{{#var:Name}}|Charge|ChargeTime}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Charge|ChargeTime}}</default>
 
</data>
 
</data>
 
<data>
 
<data>
<label>[[Multishot|{{GetValue|{{#var:Name}}|Charge|PelletName}}s]]</label>
+
<label>[[Tiro múltiplo|{{{{#var:ValueGet}}|{{#var:Name}}|Charge|PelletName}}s]]</label>
<default>{{GetValue|{{#var:Name}}|Charge|PelletPlus}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Charge|PelletPlus}}</default>
 
</data>
 
</data>
 
<data source = "charge pellet count">
 
<data source = "charge pellet count">
<label>[[Multishot|{{{charge pellet name|Pellets}}}]]</label>
+
<label>[[Tiro múltiplo|{{{charge pellet name|Pellets}}}]]</label>
 
<format>{{{charge pellet count|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{{charge pellet count|}}}[[Category:InfoboxOverride]]</format>
 
</data>
 
</data>
 
<data source = "charge burst count">
 
<data source = "charge burst count">
 
<format>{{{charge burst count|}}} tiros[[Category:InfoboxOverride]]</format>
 
<format>{{{charge burst count|}}} tiros[[Category:InfoboxOverride]]</format>
<label>Burst Count</label>
+
<label>Tiros por Rajada</label>
<default>{{GetValue|{{#var:Name}}|Charge|BurstCount}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Charge|BurstCount}}</default>
 
</data>
 
</data>
 
<data source = "charge critical chance">
 
<data source = "charge critical chance">
 
<format>{{{charge critical chance|}}}%[[Category:InfoboxOverride]]</format>
 
<format>{{{charge critical chance|}}}%[[Category:InfoboxOverride]]</format>
 
<label>[[Chance Crítica#Chance Crítica|Chance Crítica]]</label>
 
<label>[[Chance Crítica#Chance Crítica|Chance Crítica]]</label>
<default>{{GetValue|{{#var:Name}}|Charge|CritChance}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Charge|CritChance}}</default>
 
</data>
 
</data>
 
<data source = "charge critical damage">
 
<data source = "charge critical damage">
 
<format>{{{charge critical damage|}}}x[[Category:InfoboxOverride]]</format>
 
<format>{{{charge critical damage|}}}x[[Category:InfoboxOverride]]</format>
<label>[[Acerto Crítico#Mult. Crítico|Mult. Crítico]]</label>
+
<label>[[Acerto Crítico|Multiplicador Crítico]]</label>
<default>{{GetValue|{{#var:Name}}|Charge|CritMultiplier}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Charge|CritMultiplier}}</default>
  +
</data>
  +
<data source = "charge headshot multiplier">
  +
<format>{{{charge headshot multiplier|}}}x[[Category:InfoboxOverride]]</format>
  +
<label><span title="Headshot Multiplier">Multiplicador de Tiro na Cabeça</span></label>
  +
<!--Only get Headshot Multiplier for Conclave-->
  +
<default>{{#ifeq:{{NAMESPACE}}|Conclave|{{{{#var:ValueGet}}|{{#var:Name}}|Charge|HeadshotMultiplier}}}}</default>
 
</data>
 
</data>
 
<data source = "charge status damage">
 
<data source = "charge status damage">
 
<format>{{{charge status damage|}}}%[[Category:InfoboxOverride]]</format>
 
<format>{{{charge status damage|}}}%[[Category:InfoboxOverride]]</format>
<label>[[Status]]</label>
+
<label>[[Status ]]</label>
<default>{{GetValue|{{#var:Name}}|Charge|StatusChance}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Charge|StatusChance}}</default>
 
</data>
 
</data>
 
<data source = "charge punchthrough">
 
<data source = "charge punchthrough">
 
<format>{{{charge punchthrough|}}} m[[Category:InfoboxOverride]]</format>
 
<format>{{{charge punchthrough|}}} m[[Category:InfoboxOverride]]</format>
 
<label>[[Perfuração]]</label>
 
<label>[[Perfuração]]</label>
<default>{{GetValue|{{#var:Name}}|Charge|PunchThrough}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Charge|PunchThrough}}</default>
 
</data>
 
</data>
 
<data source = "charge radius">
 
<data source = "charge radius">
 
<format>{{{charge radius|}}} m[[Category:InfoboxOverride]]</format>
 
<format>{{{charge radius|}}} m[[Category:InfoboxOverride]]</format>
 
<label>Raio</label>
 
<label>Raio</label>
<default>{{GetValue|{{#var:Name}}|Charge|Radius}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Charge|Radius}}</default>
 
</data>
 
</data>
 
<data source = "charge duration">
 
<data source = "charge duration">
 
<format>{{{charge duration|}}} s[[Category:InfoboxOverride]]</format>
 
<format>{{{charge duration|}}} s[[Category:InfoboxOverride]]</format>
<label>Duration</label>
+
<label>Duração</label>
<default>{{GetValue|{{#var:Name}}|Charge|Duration}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Charge|Duration}}</default>
 
</data>
 
</data>
 
<data source = "charge falloff">
 
<data source = "charge falloff">
 
<format>{{{charge falloff|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{{charge falloff|}}}[[Category:InfoboxOverride]]</format>
<label>Damage Falloff</label>
+
<label>Enfraquecimento</label>
<default>{{GetValue|{{#var:Name}}|Charge|Falloff}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Charge|Falloff}}</default>
  +
</data>
  +
<data source = "charge fire rate">
  +
<format>{{{charge fire rate|}}} rounds/sec[[Category:InfoboxOverride]]</format>
  +
<label>[[Taxa de Tiro]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Charge|FireRate}}</default>
 
</data>
 
</data>
 
<data source = "charge ammo cost">
 
<data source = "charge ammo cost">
<format>{{{charge ammo cost|}}} tiros[[Category:InfoboxOverride]]</format>
+
<format>{{{charge ammo cost|}}} rounds[[Category:InfoboxOverride]]</format>
 
<label>Custo de Munição</label>
 
<label>Custo de Munição</label>
<default>{{GetValue|{{#var:Name}}|Charge|AmmoCost}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Charge|AmmoCost}}</default>
 
</data>
 
</data>
 
</group>
 
</group>
 
<group collapse="open">
 
<group collapse="open">
<header>{{#if:{{GetValue|{{#var:Name}}|Area|AttackName}}|{{GetValue|{{#var:Name}}|Area|AttackName}}|Dano em Área}}</header>
+
<header>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Area|AttackName}}|{{{{#var:ValueGet}}|{{#var:Name}}|Area|AttackName}}|Dano em Área}}</header>
 
<group layout="horizontal">
 
<group layout="horizontal">
 
<data source = "area impact">
 
<data source = "area impact">
 
<format>{{Icon|Proc|Impact|white}} {{{area impact|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{Icon|Proc|Impact|white}} {{{area impact|}}}[[Category:InfoboxOverride]]</format>
<default>{{#if:{{GetValue|{{#var:Name}}|Area|Impact}}|{{Icon|Proc|Impact|white}} {{GetValue|{{#var:Name}}|Area|Impact}}|}}</default>
+
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Area|Impact}}|{{Icon|Proc|Impact|white}} {{{{#var:ValueGet}}|{{#var:Name}}|Area|Impact}}|}}</default>
 
</data>
 
</data>
 
<data source = "area puncture">
 
<data source = "area puncture">
 
<format>{{Icon|Proc|Puncture|white}} {{{area puncture|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{Icon|Proc|Puncture|white}} {{{area puncture|}}}[[Category:InfoboxOverride]]</format>
<default>{{#if:{{GetValue|{{#var:Name}}|Area|Puncture}}|{{Icon|Proc|Puncture|white}} {{GetValue|{{#var:Name}}|Area|Puncture}}|}}</default>
+
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Area|Puncture}}|{{Icon|Proc|Puncture|white}} {{{{#var:ValueGet}}|{{#var:Name}}|Area|Puncture}}|}}</default>
 
</data>
 
</data>
 
<data source = "area slash">
 
<data source = "area slash">
 
<format>{{Icon|Proc|Slash|white}} {{{area slash|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{Icon|Proc|Slash|white}} {{{area slash|}}}[[Category:InfoboxOverride]]</format>
<default>{{#if:{{GetValue|{{#var:Name}}|Area|Slash}}|{{Icon|Proc|Slash|white}} {{GetValue|{{#var:Name}}|Area|Slash}}|}}</default>
+
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Area|Slash}}|{{Icon|Proc|Slash|white}} {{{{#var:ValueGet}}|{{#var:Name}}|Area|Slash}}|}}</default>
 
</data>
 
</data>
 
<data source = "area element">
 
<data source = "area element">
 
<format>{{Icon|Proc|{{{area element type|unknown}}}|white}} {{{area element|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{Icon|Proc|{{{area element type|unknown}}}|white}} {{{area element|}}}[[Category:InfoboxOverride]]</format>
<default>{{#if:{{GetValue|{{#var:Name}}|Area|Element}}|{{GetValue|{{#var:Name}}|Area|ElementType}} {{GetValue|{{#var:Name}}|Area|Element}}|}}</default>
+
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Area|Element}}|{{{{#var:ValueGet}}|{{#var:Name}}|Area|ElementType}} {{{{#var:ValueGet}}|{{#var:Name}}|Area|Element}}|}}</default>
 
</data>
 
</data>
 
</group>
 
</group>
Linha 303: Linha 320:
 
<format>{{{area damage|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{{area damage|}}}[[Category:InfoboxOverride]]</format>
 
<label>[[Dano 2.0|Dano Total]]</label>
 
<label>[[Dano 2.0|Dano Total]]</label>
<default>{{GetValue|{{#var:Name}}|Area|DamagePlus}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Area|DamagePlus}}</default>
 
</data>
 
</data>
 
<data>
 
<data>
<label>[[Multishot|{{GetValue|{{#var:Name}}|Area|PelletName}}s]]</label>
+
<label>[[Tiro múltiplo|{{{{#var:ValueGet}}|{{#var:Name}}|Area|PelletName}}s]]</label>
<default>{{GetValue|{{#var:Name}}|Area|PelletPlus}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Area|PelletPlus}}</default>
 
</data>
 
</data>
 
<data source = "area pellet count">
 
<data source = "area pellet count">
<label>[[Multishot|{{{area pellet name|Pellets}}}]]</label>
+
<label>[[Tiro múltiplo|{{{area pellet name|Pellets}}}]]</label>
 
<format>{{{area pellet count|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{{area pellet count|}}}[[Category:InfoboxOverride]]</format>
 
</data>
 
</data>
 
<data source = "area critical chance">
 
<data source = "area critical chance">
 
<format>{{{area critical chance|}}}%[[Category:InfoboxOverride]]</format>
 
<format>{{{area critical chance|}}}%[[Category:InfoboxOverride]]</format>
<label>[[Critical Hit#Critical Hit Chance|Chance Crítica]]</label>
+
<label>[[Chance Crítica#Chance de Acerto Crítico|Chance Crítica]]</label>
<default>{{GetValue|{{#var:Name}}|Area|CritChance}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Area|CritChance}}</default>
 
</data>
 
</data>
 
<data source = "area critical damage">
 
<data source = "area critical damage">
 
<format>{{{area critical damage|}}}x[[Category:InfoboxOverride]]</format>
 
<format>{{{area critical damage|}}}x[[Category:InfoboxOverride]]</format>
<label>[[Critical Hit#Critical Damage Multiplier|Mult. Crítico]]</label>
+
<label>[[Acerto Crítico|Multiplicador Crítico]]</label>
<default>{{GetValue|{{#var:Name}}|Area|CritMultiplier}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Area|CritMultiplier}}</default>
 
</data>
 
</data>
 
<data source = "area status chance">
 
<data source = "area status chance">
 
<format>{{{area status chance|}}}%[[Category:InfoboxOverride]]</format>
 
<format>{{{area status chance|}}}%[[Category:InfoboxOverride]]</format>
 
<label>[[Status]]</label>
 
<label>[[Status]]</label>
<default>{{GetValue|{{#var:Name}}|Area|StatusChance}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Area|StatusChance}}</default>
 
</data>
 
</data>
 
<data source = "area radius">
 
<data source = "area radius">
 
<format>{{{area radius|}}} m[[Category:InfoboxOverride]]</format>
 
<format>{{{area radius|}}} m[[Category:InfoboxOverride]]</format>
 
<label>Raio</label>
 
<label>Raio</label>
<default>{{GetValue|{{#var:Name}}|Area|Radius}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Area|Radius}}</default>
 
</data>
 
</data>
 
<data source = "area duration">
 
<data source = "area duration">
Linha 340: Linha 357:
 
<data source = "area charge time">
 
<data source = "area charge time">
 
<format>{{{area charge time|}}} s[[Category:InfoboxOverride]]</format>
 
<format>{{{area charge time|}}} s[[Category:InfoboxOverride]]</format>
<label>[[Fire Rate#Charged Weapons|Tempo de Carregamento]]</label>
+
<label>[[Taxa de Tiro#Armas Carregadas|Tempo de Carregamento]]</label>
<default>{{GetValue|{{#var:Name}}|Area|ChargeTime}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Area|ChargeTime}}</default>
 
</data>
 
</data>
 
<data source = "area falloff">
 
<data source = "area falloff">
 
<format>{{{area falloff|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{{area falloff|}}}[[Category:InfoboxOverride]]</format>
 
<label>Enfraquecimento</label>
 
<label>Enfraquecimento</label>
<default>{{GetValue|{{#var:Name}}|Area|Falloff}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Area|Falloff}}</default>
  +
</data>
  +
<data source = "area fire rate">
  +
<format>{{{area fire rate|}}} rounds/sec[[Category:InfoboxOverride]]</format>
  +
<label>[[Taxa de Tiro]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Area|FireRate}}</default>
 
</data>
 
</data>
 
<data source = "area ammo cost">
 
<data source = "area ammo cost">
 
<format>{{{area ammo cost|}}} tiros[[Category:InfoboxOverride]]</format>
 
<format>{{{area ammo cost|}}} tiros[[Category:InfoboxOverride]]</format>
 
<label>Custo de Munição</label>
 
<label>Custo de Munição</label>
<default>{{GetValue|{{#var:Name}}|Area|AmmoCost}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Area|AmmoCost}}</default>
 
</data>
 
</data>
 
</group>
 
</group>
 
<group collapse="open">
 
<group collapse="open">
<header>{{#if:{{GetValue|{{#var:Name}}|SecondaryArea|AttackName}}|{{GetValue|{{#var:Name}}|SecondaryArea|AttackName}}|Secondary Area Attacks}}</header>
+
<header>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|AttackName}}|{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|AttackName}}|Ataques Secundários de Área}}</header>
 
<group layout="horizontal">
 
<group layout="horizontal">
 
<data source = "secondaryarea impact">
 
<data source = "secondaryarea impact">
 
<format>{{Icon|Proc|Impact|white}} {{{secondaryarea impact|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{Icon|Proc|Impact|white}} {{{secondaryarea impact|}}}[[Category:InfoboxOverride]]</format>
<default>{{#if:{{GetValue|{{#var:Name}}|SecondaryArea|Impact}}|{{Icon|Proc|Impact|white}} {{GetValue|{{#var:Name}}|SecondaryArea|Impact}}|}}</default>
+
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|Impact}}|{{Icon|Proc|Impact|white}} {{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|Impact}}|}}</default>
 
</data>
 
</data>
 
<data source = "secondaryarea puncture">
 
<data source = "secondaryarea puncture">
 
<format>{{Icon|Proc|Puncture|white}} {{{secondaryarea puncture|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{Icon|Proc|Puncture|white}} {{{secondaryarea puncture|}}}[[Category:InfoboxOverride]]</format>
<default>{{#if:{{GetValue|{{#var:Name}}|SecondaryArea|Puncture}}|{{Icon|Proc|Puncture|white}} {{GetValue|{{#var:Name}}|SecondaryArea|Puncture}}|}}</default>
+
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|Puncture}}|{{Icon|Proc|Puncture|white}} {{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|Puncture}}|}}</default>
 
</data>
 
</data>
 
<data source = "secondaryarea slash">
 
<data source = "secondaryarea slash">
 
<format>{{Icon|Proc|Slash|white}} {{{secondaryarea slash|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{Icon|Proc|Slash|white}} {{{secondaryarea slash|}}}[[Category:InfoboxOverride]]</format>
<default>{{#if:{{GetValue|{{#var:Name}}|SecondaryArea|Slash}}|{{Icon|Proc|Slash|white}} {{GetValue|{{#var:Name}}|SecondaryArea|Slash}}|}}</default>
+
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|Slash}}|{{Icon|Proc|Slash|white}} {{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|Slash}}|}}</default>
 
</data>
 
</data>
 
<data source = "secondaryarea element">
 
<data source = "secondaryarea element">
 
<format>{{Icon|Proc|{{{secondaryarea element type|unknown}}}|white}} {{{secondaryarea element|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{Icon|Proc|{{{secondaryarea element type|unknown}}}|white}} {{{secondaryarea element|}}}[[Category:InfoboxOverride]]</format>
<default>{{#if:{{GetValue|{{#var:Name}}|SecondaryArea|Element}}|{{GetValue|{{#var:Name}}|SecondaryArea|ElementType}} {{GetValue|{{#var:Name}}|SecondaryArea|Element}}|}}</default>
+
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|Element}}|{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|ElementType}} {{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|Element}}|}}</default>
 
</data>
 
</data>
 
</group>
 
</group>
Linha 377: Linha 399:
 
<format>{{{secondaryarea damage|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{{secondaryarea damage|}}}[[Category:InfoboxOverride]]</format>
 
<label>[[Dano 2.0|Dano Total]]</label>
 
<label>[[Dano 2.0|Dano Total]]</label>
<default>{{GetValue|{{#var:Name}}|SecondaryArea|DamagePlus}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|DamagePlus}}</default>
 
</data>
 
</data>
 
<data>
 
<data>
<label>[[Multishot|{{GetValue|{{#var:Name}}|SecondaryArea|PelletName}}s]]</label>
+
<label>[[Tiro múltiplo|{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|PelletName}}s]]</label>
<default>{{GetValue|{{#var:Name}}|SecondaryArea|PelletPlus}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|PelletPlus}}</default>
 
</data>
 
</data>
 
<data source = "secondaryarea pellet count">
 
<data source = "secondaryarea pellet count">
<label>[[Multishot|{{{secondaryarea pellet name|Pellets}}}]]</label>
+
<label>[[Tiro múltiplo|{{{secondaryarea pellet name|Pellets}}}]]</label>
 
<format>{{{secondaryarea pellet count|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{{secondaryarea pellet count|}}}[[Category:InfoboxOverride]]</format>
 
</data>
 
</data>
 
<data source = "secondaryarea critical chance">
 
<data source = "secondaryarea critical chance">
 
<format>{{{secondaryarea critical chance|}}}%[[Category:InfoboxOverride]]</format>
 
<format>{{{secondaryarea critical chance|}}}%[[Category:InfoboxOverride]]</format>
<label>[[Critical Hit#Critical Hit Chance|Crit Chance]]</label>
+
<label>[[Chance Crítica#Chance de Acerto Crítico|Chance Crítica]]</label>
<default>{{GetValue|{{#var:Name}}|SecondaryArea|CritChance}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|CritChance}}</default>
 
</data>
 
</data>
 
<data source = "secondaryarea critical damage">
 
<data source = "secondaryarea critical damage">
 
<format>{{{secondaryarea critical damage|}}}x[[Category:InfoboxOverride]]</format>
 
<format>{{{secondaryarea critical damage|}}}x[[Category:InfoboxOverride]]</format>
<label>[[Critical Hit#Critical Damage Multiplier|Mult. Crítico]]</label>
+
<label>[[Acerto Crítico|Multiplicador Crítico]]</label>
<default>{{GetValue|{{#var:Name}}|SecondaryArea|CritMultiplier}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|CritMultiplier}}</default>
 
</data>
 
</data>
 
<data source = "secondaryarea status chance">
 
<data source = "secondaryarea status chance">
 
<format>{{{secondaryarea status chance|}}}%[[Category:InfoboxOverride]]</format>
 
<format>{{{secondaryarea status chance|}}}%[[Category:InfoboxOverride]]</format>
 
<label>[[Status]]</label>
 
<label>[[Status]]</label>
<default>{{GetValue|{{#var:Name}}|SecondaryArea|StatusChance}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|StatusChance}}</default>
 
</data>
 
</data>
 
<data source = "secondaryarea radius">
 
<data source = "secondaryarea radius">
 
<format>{{{secondaryarea radius|}}} m[[Category:InfoboxOverride]]</format>
 
<format>{{{secondaryarea radius|}}} m[[Category:InfoboxOverride]]</format>
 
<label>Raio</label>
 
<label>Raio</label>
<default>{{GetValue|{{#var:Name}}|SecondaryArea|Radius}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|Radius}}</default>
 
</data>
 
</data>
 
<data source = "secondaryarea duration">
 
<data source = "secondaryarea duration">
 
<format>{{{secondaryarea duration|}}} s[[Category:InfoboxOverride]]</format>
 
<format>{{{secondaryarea duration|}}} s[[Category:InfoboxOverride]]</format>
<label>Duration</label>
+
<label>Duração</label>
<default>{{GetValue|{{#var:Name}}|SecondaryArea|Duration}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|Duration}}</default>
 
</data>
 
</data>
 
<data source = "secondaryarea charge time">
 
<data source = "secondaryarea charge time">
 
<format>{{{secondaryarea charge time|}}} s[[Category:InfoboxOverride]]</format>
 
<format>{{{secondaryarea charge time|}}} s[[Category:InfoboxOverride]]</format>
<label>[[Fire Rate#Charged Weapons|Tempo de Carregamento]]</label>
+
<label>[[Taxa de Tiro#Armas Carregadas|Tempo de Carregamento]]</label>
<default>{{GetValue|{{#var:Name}}|SecondaryArea|ChargeTime}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|ChargeTime}}</default>
 
</data>
 
</data>
 
<data source = "secondaryarea falloff">
 
<data source = "secondaryarea falloff">
 
<format>{{{secondaryarea falloff|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{{secondaryarea falloff|}}}[[Category:InfoboxOverride]]</format>
 
<label>Enfraquecimento</label>
 
<label>Enfraquecimento</label>
<default>{{GetValue|{{#var:Name}}|SecondaryArea|Falloff}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|Falloff}}</default>
 
</data>
 
</data>
 
</group>
 
</group>
 
<group collapse="open">
 
<group collapse="open">
<header>{{#if:{{GetValue|{{#var:Name}}|Secondary|AttackName}}|{{GetValue|{{#var:Name}}|Secondary|AttackName}}|Ataques Secundários}}</header>
+
<header>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|AttackName}}|{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|AttackName}}|Ataques Secundários}}</header>
 
<group layout="horizontal">
 
<group layout="horizontal">
 
<data source = "secondary impact">
 
<data source = "secondary impact">
 
<format>{{Icon|Proc|Impact|white}} {{{secondary impact|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{Icon|Proc|Impact|white}} {{{secondary impact|}}}[[Category:InfoboxOverride]]</format>
<default>{{#if:{{GetValue|{{#var:Name}}|Secondary|Impact}}|{{Icon|Proc|Impact|white}} {{GetValue|{{#var:Name}}|Secondary|Impact}}|}}</default>
+
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Impact}}|{{Icon|Proc|Impact|white}} {{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Impact}}|}}</default>
 
</data>
 
</data>
 
<data source = "secondary puncture">
 
<data source = "secondary puncture">
 
<format>{{Icon|Proc|Puncture|white}} {{{secondary puncture|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{Icon|Proc|Puncture|white}} {{{secondary puncture|}}}[[Category:InfoboxOverride]]</format>
<default>{{#if:{{GetValue|{{#var:Name}}|Secondary|Puncture}}|{{Icon|Proc|Puncture|white}} {{GetValue|{{#var:Name}}|Secondary|Puncture}}|}}</default>
+
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Puncture}}|{{Icon|Proc|Puncture|white}} {{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Puncture}}|}}</default>
 
</data>
 
</data>
 
<data source = "secondary slash">
 
<data source = "secondary slash">
 
<format>{{Icon|Proc|Slash|white}} {{{secondary slash|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{Icon|Proc|Slash|white}} {{{secondary slash|}}}[[Category:InfoboxOverride]]</format>
<default>{{#if:{{GetValue|{{#var:Name}}|Secondary|Slash}}|{{Icon|Proc|Slash|white}} {{GetValue|{{#var:Name}}|Secondary|Slash}}|}}</default>
+
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Slash}}|{{Icon|Proc|Slash|white}} {{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Slash}}|}}</default>
 
</data>
 
</data>
 
<data source = "secondary element">
 
<data source = "secondary element">
 
<format>{{Icon|Proc|{{{secondary element type|unknown}}}|white}} {{{secondary element|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{Icon|Proc|{{{secondary element type|unknown}}}|white}} {{{secondary element|}}}[[Category:InfoboxOverride]]</format>
<default>{{#if:{{GetValue|{{#var:Name}}|Secondary|Element}}|{{GetValue|{{#var:Name}}|Secondary|ElementType}} {{GetValue|{{#var:Name}}|Secondary|Element}}|}}</default>
+
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Element}}|{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|ElementType}} {{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Element}}|}}</default>
 
</data>
 
</data>
 
</group>
 
</group>
Linha 446: Linha 468:
 
<format>{{{secondary damage|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{{secondary damage|}}}[[Category:InfoboxOverride]]</format>
 
<label>[[Damage 2.0|Dano Total]]</label>
 
<label>[[Damage 2.0|Dano Total]]</label>
<default>{{GetValue|{{#var:Name}}|Secondary|DamagePlus}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|DamagePlus}}</default>
 
</data>
 
</data>
 
<data>
 
<data>
<label>[[Multishot|{{GetValue|{{#var:Name}}|Secondary|PelletName}}s]]</label>
+
<label>[[Tiro múltiplo|{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|PelletName}}s]]</label>
<default>{{GetValue|{{#var:Name}}|Secondary|PelletPlus}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|PelletPlus}}</default>
 
</data>
 
</data>
 
<data source = "secondary pellet count">
 
<data source = "secondary pellet count">
<label>[[Multishot|{{{secondary pellet name|Pellets}}}]]</label>
+
<label>[[Tiro múltiplo|{{{secondary pellet name|Pellets}}}]]</label>
 
<format>{{{secondary pellet count|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{{secondary pellet count|}}}[[Category:InfoboxOverride]]</format>
 
</data>
 
</data>
 
<data source = "secondary burst count">
 
<data source = "secondary burst count">
 
<format>{{{secondary burst count|}}} tiros[[Category:InfoboxOverride]]</format>
 
<format>{{{secondary burst count|}}} tiros[[Category:InfoboxOverride]]</format>
<label>Burst Count</label>
+
<label>Tiros por Rajada</label>
<default>{{GetValue|{{#var:Name}}|Secondary|BurstCount}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|BurstCount}}</default>
 
</data>
 
</data>
 
<data source = "secondary critical chance">
 
<data source = "secondary critical chance">
 
<format>{{{secondary critical chance|}}}%[[Category:InfoboxOverride]]</format>
 
<format>{{{secondary critical chance|}}}%[[Category:InfoboxOverride]]</format>
<label>[[Critical Hit#Critical Hit Chance|Chance Crítica]]</label>
+
<label>[[Chance Crítica#Chance Crítica|Chance Crítica]]</label>
<default>{{GetValue|{{#var:Name}}|Secondary|CritChance}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|CritChance}}</default>
 
</data>
 
</data>
 
<data source = "secondary critical damage">
 
<data source = "secondary critical damage">
 
<format>{{{secondary critical damage|}}}x[[Category:InfoboxOverride]]</format>
 
<format>{{{secondary critical damage|}}}x[[Category:InfoboxOverride]]</format>
<label>[[Critical Hit#Critical Damage Multiplier|Mult. Crítico]]</label>
+
<label>[[Acerto Crítico|Multiplicador Crítico]]</label>
<default>{{GetValue|{{#var:Name}}|Secondary|CritMultiplier}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|CritMultiplier}}</default>
  +
</data>
  +
<data source = "secondary headshot multiplier">
  +
<format>{{{secondary headshot multiplier|}}}x[[Category:InfoboxOverride]]</format>
  +
<label><span title="Headshot Multiplier">Multiplicador de Tiro na Cabeça</span></label>
  +
<!--Only get Headshot Multiplier for Conclave-->
  +
<default>{{#ifeq:{{NAMESPACE}}|Conclave|{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|HeadshotMultiplier}}}}</default>
 
</data>
 
</data>
 
<data source = "secondary status chance">
 
<data source = "secondary status chance">
 
<format>{{{secondary status chance|}}}%[[Category:InfoboxOverride]]</format>
 
<format>{{{secondary status chance|}}}%[[Category:InfoboxOverride]]</format>
 
<label>[[Status]]</label>
 
<label>[[Status]]</label>
<default>{{GetValue|{{#var:Name}}|Secondary|StatusChance}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|StatusChance}}</default>
 
</data>
 
</data>
 
<data source = "secondary punchthrough">
 
<data source = "secondary punchthrough">
 
<format>{{{secondary punchthrough|}}} m[[Category:InfoboxOverride]]</format>
 
<format>{{{secondary punchthrough|}}} m[[Category:InfoboxOverride]]</format>
 
<label>[[Perfuração]]</label>
 
<label>[[Perfuração]]</label>
<default>{{GetValue|{{#var:Name}}|Secondary|PunchThrough}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|PunchThrough}}</default>
  +
</data>
  +
<data source = "secondary accuracy">
  +
<format>{{{secondary accuracy|}}}[[Category:InfoboxOverride]]</format>
  +
<label>[[Precisão]]</label>
  +
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Accuracy}}</default>
 
</data>
 
</data>
 
<data source = "secondary radius">
 
<data source = "secondary radius">
 
<format>{{{secondary radius|}}} m[[Category:InfoboxOverride]]</format>
 
<format>{{{secondary radius|}}} m[[Category:InfoboxOverride]]</format>
 
<label>Raio</label>
 
<label>Raio</label>
<default>{{GetValue|{{#var:Name}}|Secondary|Radius}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Radius}}</default>
 
</data>
 
</data>
 
<data source = "secondary duration">
 
<data source = "secondary duration">
 
<format>{{{secondary duration|}}} s[[Category:InfoboxOverride]]</format>
 
<format>{{{secondary duration|}}} s[[Category:InfoboxOverride]]</format>
 
<label>Duração</label>
 
<label>Duração</label>
<default>{{GetValue|{{#var:Name}}|Secondary|Duration}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Duration}}</default>
 
</data>
 
</data>
 
<data source = "secondary falloff">
 
<data source = "secondary falloff">
 
<format>{{{secondary falloff|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{{secondary falloff|}}}[[Category:InfoboxOverride]]</format>
 
<label>Enfraquecimento</label>
 
<label>Enfraquecimento</label>
<default>{{GetValue|{{#var:Name}}|Secondary|Falloff}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Falloff}}</default>
 
</data>
 
</data>
 
<data source = "secondary charge time">
 
<data source = "secondary charge time">
 
<format>{{{secondary charge time|}}} s[[Category:InfoboxOverride]]</format>
 
<format>{{{secondary charge time|}}} s[[Category:InfoboxOverride]]</format>
<label>[[Fire Rate#Charged Weapons|Tempo de Carregamento]]</label>
+
<label>[[Taxa de Tiro#Armas Carregadas|Tempo de Carregamento]]</label>
<default>{{GetValue|{{#var:Name}}|Secondary|ChargeTime}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|ChargeTime}}</default>
 
</data>
 
</data>
 
<data source = "secondary fire rate">
 
<data source = "secondary fire rate">
<format>{{{secondary fire rate|}}} tiros/sec[[Category:InfoboxOverride]]</format>
+
<format>{{{secondary fire rate|}}} rounds/sec[[Category:InfoboxOverride]]</format>
 
<label>[[Taxa de Tiro]]</label>
 
<label>[[Taxa de Tiro]]</label>
<default>{{GetValue|{{#var:Name}}|Secondary|FireRate}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|FireRate}}</default>
 
</data>
 
</data>
 
<data source = "secondary trigger">
 
<data source = "secondary trigger">
 
<format>{{{secondary trigger|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{{secondary trigger|}}}[[Category:InfoboxOverride]]</format>
 
<label>Tipo de Gatilho</label>
 
<label>Tipo de Gatilho</label>
<default>{{GetValue|{{#var:Name}}|Secondary|Trigger}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Trigger}}</default>
 
</data>
 
</data>
 
<data source = "secondary ammo cost">
 
<data source = "secondary ammo cost">
 
<format>{{{secondary ammo cost|}}} tiros[[Category:InfoboxOverride]]</format>
 
<format>{{{secondary ammo cost|}}} tiros[[Category:InfoboxOverride]]</format>
<label>Custo de Munição</label>
+
<label>Custo de Muniçã</label>
<default>{{GetValue|{{#var:Name}}|Secondary|AmmoCost}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|AmmoCost}}</default>
 
</data>
 
</data>
 
<data source = "secondary reload">
 
<data source = "secondary reload">
 
<format>{{{secondary reload|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{{secondary reload|}}}[[Category:InfoboxOverride]]</format>
<label>[[Reload|Tempo de Recarga]]</label>
+
<label>[[Recarga|Tempo de Recarga]]</label>
<default>{{GetValue|{{#var:Name}}|Secondary|Reload}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Reload}}</default>
 
</data>
 
</data>
 
<data source = "secondary noise level">
 
<data source = "secondary noise level">
 
<format>{{{secondary noise level|}}} tiros[[Category:InfoboxOverride]]</format>
 
<format>{{{secondary noise level|}}} tiros[[Category:InfoboxOverride]]</format>
 
<label>[[Noise Level]]</label>
 
<label>[[Noise Level]]</label>
<default>{{GetValue|{{#var:Name}}|Secondary|NoiseLevel}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|NoiseLevel}}</default>
 
</data>
 
</data>
 
</group>
 
</group>
 
<group collapse="open">
 
<group collapse="open">
<header>{{#if:{{GetValue|{{#var:Name}}|Throw|AttackName}}|{{GetValue|{{#var:Name}}|Throw|AttackName}}|Throw Attacks}}</header>
+
<header>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Throw|AttackName}}|{{{{#var:ValueGet}}|{{#var:Name}}|Throw|AttackName}}|Ataques de Arremesso}}</header>
 
<group layout="horizontal">
 
<group layout="horizontal">
 
<data source = "throw impact">
 
<data source = "throw impact">
 
<format>{{Icon|Proc|Impact|white}} {{{throw impact|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{Icon|Proc|Impact|white}} {{{throw impact|}}}[[Category:InfoboxOverride]]</format>
<default>{{#if:{{GetValue|{{#var:Name}}|Throw|Impact}}|{{Icon|Proc|Impact|white}} {{GetValue|{{#var:Name}}|Throw|Impact}}|}}</default>
+
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Throw|Impact}}|{{Icon|Proc|Impact|white}} {{{{#var:ValueGet}}|{{#var:Name}}|Throw|Impact}}|}}</default>
 
</data>
 
</data>
 
<data source = "throw puncture">
 
<data source = "throw puncture">
 
<format>{{Icon|Proc|Puncture|white}} {{{throw puncture|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{Icon|Proc|Puncture|white}} {{{throw puncture|}}}[[Category:InfoboxOverride]]</format>
<default>{{#if:{{GetValue|{{#var:Name}}|Throw|Puncture}}|{{Icon|Proc|Puncture|white}} {{GetValue|{{#var:Name}}|Throw|Puncture}}|}}</default>
+
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Throw|Puncture}}|{{Icon|Proc|Puncture|white}} {{{{#var:ValueGet}}|{{#var:Name}}|Throw|Puncture}}|}}</default>
 
</data>
 
</data>
 
<data source = "throw slash">
 
<data source = "throw slash">
 
<format>{{Icon|Proc|Slash|white}} {{{throw slash|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{Icon|Proc|Slash|white}} {{{throw slash|}}}[[Category:InfoboxOverride]]</format>
<default>{{#if:{{GetValue|{{#var:Name}}|Throw|Slash}}|{{Icon|Proc|Slash|white}} {{GetValue|{{#var:Name}}|Throw|Slash}}|}}</default>
+
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Throw|Slash}}|{{Icon|Proc|Slash|white}} {{{{#var:ValueGet}}|{{#var:Name}}|Throw|Slash}}|}}</default>
 
</data>
 
</data>
 
<data source = "throw element">
 
<data source = "throw element">
 
<format>{{Icon|Proc|{{{throw element type|unknown}}}|white}} {{{throw element|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{Icon|Proc|{{{throw element type|unknown}}}|white}} {{{throw element|}}}[[Category:InfoboxOverride]]</format>
<default>{{#if:{{GetValue|{{#var:Name}}|Throw|Element}}|{{GetValue|{{#var:Name}}|Throw|ElementType}} {{GetValue|{{#var:Name}}|Throw|Element}}|}}</default>
+
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|Throw|Element}}|{{{{#var:ValueGet}}|{{#var:Name}}|Throw|ElementType}} {{{{#var:ValueGet}}|{{#var:Name}}|Throw|Element}}|}}</default>
 
</data>
 
</data>
 
</group>
 
</group>
Linha 550: Linha 583:
 
<format>{{{throw damage|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{{throw damage|}}}[[Category:InfoboxOverride]]</format>
 
<label>[[Dano 2.0|Dano Total]]</label>
 
<label>[[Dano 2.0|Dano Total]]</label>
<default>{{GetValue|{{#var:Name}}|Throw|DamagePlus}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Throw|DamagePlus}}</default>
 
</data>
 
</data>
 
<data source = "throw critical chance">
 
<data source = "throw critical chance">
 
<format>{{{throw critical chance|}}}%[[Category:InfoboxOverride]]</format>
 
<format>{{{throw critical chance|}}}%[[Category:InfoboxOverride]]</format>
<label>[[Critical Hit#Critical Hit Chance|Crit Chance]]</label>
+
<label>[[Chance Crítica#Chance de Acerto Crítico|Chance Crítica]]</label>
<default>{{GetValue|{{#var:Name}}|Throw|CritChance}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Throw|CritChance}}</default>
 
</data>
 
</data>
 
<data source = "throw critical damage">
 
<data source = "throw critical damage">
 
<format>{{{throw critical damage|}}}x[[Category:InfoboxOverride]]</format>
 
<format>{{{throw critical damage|}}}x[[Category:InfoboxOverride]]</format>
<label>[[Critical Hit#Critical Damage Multiplier|Crit Multiplier]]</label>
+
<label>[[Acerto Crítico|Multiplicador Crítico]]</label>
<default>{{GetValue|{{#var:Name}}|Throw|CritMultiplier}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Throw|CritMultiplier}}</default>
 
</data>
 
</data>
 
<data source = "throw status chance">
 
<data source = "throw status chance">
 
<format>{{{throw status chance|}}}%[[Category:InfoboxOverride]]</format>
 
<format>{{{throw status chance|}}}%[[Category:InfoboxOverride]]</format>
<label>[[Status Chance]]</label>
+
<label>[[Status]]</label>
<default>{{GetValue|{{#var:Name}}|Throw|StatusChance}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Throw|StatusChance}}</default>
 
</data>
 
</data>
 
<data source = "throw punchthrough">
 
<data source = "throw punchthrough">
 
<format>{{{throw punchthrough|}}} m[[Category:InfoboxOverride]]</format>
 
<format>{{{throw punchthrough|}}} m[[Category:InfoboxOverride]]</format>
 
<label>[[Perfuração]]</label>
 
<label>[[Perfuração]]</label>
<default>{{GetValue|{{#var:Name}}|Throw|PunchThrough}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Throw|PunchThrough}}</default>
 
</data>
 
</data>
 
<data source = "throw falloff">
 
<data source = "throw falloff">
 
<format>{{{throw falloff|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{{throw falloff|}}}[[Category:InfoboxOverride]]</format>
<label>Damage Falloff</label>
+
<label>Enfraquecimento</label>
<default>{{GetValue|{{#var:Name}}|Throw|Falloff}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Throw|Falloff}}</default>
 
</data>
 
</data>
 
<data source = "throw charge time">
 
<data source = "throw charge time">
 
<format>{{{throw charge time|}}} s[[Category:InfoboxOverride]]</format>
 
<format>{{{throw charge time|}}} s[[Category:InfoboxOverride]]</format>
<label>[[Fire Rate#Charged Weapons|Charge Time]]</label>
+
<label>[[Taxa de Tiro#Armas Carregadas|Tempo de Carregamento]]</label>
<default>{{GetValue|{{#var:Name}}|Throw|ChargeTime}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Throw|ChargeTime}}</default>
 
</data>
 
</data>
 
</group>
 
</group>
 
<group collapse="open">
 
<group collapse="open">
<header>{{#if:{{GetValue|{{#var:Name}}|ChargedThrow|AttackName}}|{{GetValue|{{#var:Name}}|ChargedThrow|AttackName}}|Charged Throw Attacks}}</header>
+
<header>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|AttackName}}|{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|AttackName}}|Ataques de Arremesso Carregado}}</header>
 
<group layout="horizontal">
 
<group layout="horizontal">
 
<data source = "charged throw impact">
 
<data source = "charged throw impact">
 
<format>{{Icon|Proc|Impact|white}} {{{charged throw impact|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{Icon|Proc|Impact|white}} {{{charged throw impact|}}}[[Category:InfoboxOverride]]</format>
<default>{{#if:{{GetValue|{{#var:Name}}|ChargedThrow|Impact}}|{{Icon|Proc|Impact|white}} {{GetValue|{{#var:Name}}|ChargedThrow|Impact}}|}}</default>
+
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|Impact}}|{{Icon|Proc|Impact|white}} {{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|Impact}}|}}</default>
 
</data>
 
</data>
 
<data source = "charged throw puncture">
 
<data source = "charged throw puncture">
 
<format>{{Icon|Proc|Puncture|white}} {{{charged throw puncture|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{Icon|Proc|Puncture|white}} {{{charged throw puncture|}}}[[Category:InfoboxOverride]]</format>
<default>{{#if:{{GetValue|{{#var:Name}}|ChargedThrow|Puncture}}|{{Icon|Proc|Puncture|white}} {{GetValue|{{#var:Name}}|ChargedThrow|Puncture}}|}}</default>
+
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|Puncture}}|{{Icon|Proc|Puncture|white}} {{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|Puncture}}|}}</default>
 
</data>
 
</data>
 
<data source = "charged throw slash">
 
<data source = "charged throw slash">
 
<format>{{Icon|Proc|Slash|white}} {{{charged throw slash|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{Icon|Proc|Slash|white}} {{{charged throw slash|}}}[[Category:InfoboxOverride]]</format>
<default>{{#if:{{GetValue|{{#var:Name}}|ChargedThrow|Slash}}|{{Icon|Proc|Slash|white}} {{GetValue|{{#var:Name}}|ChargedThrow|Slash}}|}}</default>
+
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|Slash}}|{{Icon|Proc|Slash|white}} {{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|Slash}}|}}</default>
 
</data>
 
</data>
 
<data source = "charged throw element">
 
<data source = "charged throw element">
 
<format>{{Icon|Proc|{{{charged throw element type|unknown}}}|white}} {{{charged throw element|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{Icon|Proc|{{{charged throw element type|unknown}}}|white}} {{{charged throw element|}}}[[Category:InfoboxOverride]]</format>
<default>{{#if:{{GetValue|{{#var:Name}}|ChargedThrow|Element}}|{{GetValue|{{#var:Name}}|ChargedThrow|ElementType}} {{GetValue|{{#var:Name}}|ChargedThrow|Element}}|}}</default>
+
<default>{{#if:{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|Element}}|{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|ElementType}} {{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|Element}}|}}</default>
 
</data>
 
</data>
 
</group>
 
</group>
Linha 606: Linha 639:
 
<format>{{{charged throw damage|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{{charged throw damage|}}}[[Category:InfoboxOverride]]</format>
 
<label>[[Dano 2.0|Dano Total]]</label>
 
<label>[[Dano 2.0|Dano Total]]</label>
<default>{{GetValue|{{#var:Name}}|ChargedThrow|DamagePlus}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|DamagePlus}}</default>
 
</data>
 
</data>
 
<data source = "charged throw critical chance">
 
<data source = "charged throw critical chance">
 
<format>{{{charged throw critical chance|}}}%[[Category:InfoboxOverride]]</format>
 
<format>{{{charged throw critical chance|}}}%[[Category:InfoboxOverride]]</format>
<label>[[Critical Hit#Critical Hit Chance|Crit Chance]]</label>
+
<label>[[Chance Crítica#Chance de Acerto Crítico|Chance Crítica]]</label>
<default>{{GetValue|{{#var:Name}}|ChargedThrow|CritChance}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|CritChance}}</default>
 
</data>
 
</data>
 
<data source = "charged throw critical damage">
 
<data source = "charged throw critical damage">
 
<format>{{{charged throw critical damage|}}}x[[Category:InfoboxOverride]]</format>
 
<format>{{{charged throw critical damage|}}}x[[Category:InfoboxOverride]]</format>
<label>[[Critical Hit#Critical Damage Multiplier|Crit Multiplier]]</label>
+
<label>[[Acerto Crítico|Multiplicador Crítico]]</label>
<default>{{GetValue|{{#var:Name}}|ChargedThrow|CritMultiplier}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|CritMultiplier}}</default>
 
</data>
 
</data>
 
<data source = "charged throw status chance">
 
<data source = "charged throw status chance">
 
<format>{{{charged throw status chance|}}}%[[Category:InfoboxOverride]]</format>
 
<format>{{{charged throw status chance|}}}%[[Category:InfoboxOverride]]</format>
<label>[[Status Chance]]</label>
+
<label>[[Status]]</label>
<default>{{GetValue|{{#var:Name}}|ChargedThrow|StatusChance}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|StatusChance}}</default>
 
</data>
 
</data>
 
<data source = "charged throw punchthrough">
 
<data source = "charged throw punchthrough">
 
<format>{{{charged throw punchthrough|}}} m[[Category:InfoboxOverride]]</format>
 
<format>{{{charged throw punchthrough|}}} m[[Category:InfoboxOverride]]</format>
 
<label>[[Perfuração]]</label>
 
<label>[[Perfuração]]</label>
<default>{{GetValue|{{#var:Name}}|ChargedThrow|PunchThrough}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|PunchThrough}}</default>
 
</data>
 
</data>
 
<data source = "charged throw falloff">
 
<data source = "charged throw falloff">
 
<format>{{{charged throw falloff|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{{charged throw falloff|}}}[[Category:InfoboxOverride]]</format>
 
<label>Damage Falloff</label>
 
<label>Damage Falloff</label>
<default>{{GetValue|{{#var:Name}}|ChargedThrow|Falloff}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|Falloff}}</default>
 
</data>
 
</data>
 
<data source = "charged throw charge time">
 
<data source = "charged throw charge time">
 
<format>{{{charged throw charge time|}}} s[[Category:InfoboxOverride]]</format>
 
<format>{{{charged throw charge time|}}} s[[Category:InfoboxOverride]]</format>
 
<label>[[Fire Rate#Charged Weapons|Charge Time]]</label>
 
<label>[[Fire Rate#Charged Weapons|Charge Time]]</label>
<default>{{GetValue|{{#var:Name}}|ChargedThrow|ChargeTime}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|ChargeTime}}</default>
 
</data>
 
</data>
 
</group>
 
</group>
Linha 644: Linha 677:
 
<format>{{{slam attack|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{{slam attack|}}}[[Category:InfoboxOverride]]</format>
 
<label>[[Dano_2.0#Ataque de Salto|Ataque de Salto]]</label>
 
<label>[[Dano_2.0#Ataque de Salto|Ataque de Salto]]</label>
<default>{{GetValue|{{#var:Name}}|JumpAttack}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|JumpAttack}}</default>
 
</data>
 
</data>
 
<data source = "slam radius">
 
<data source = "slam radius">
 
<format>{{{slam radius|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{{slam radius|}}}[[Category:InfoboxOverride]]</format>
<label>Raio Ataque de Salto</label>
+
<label>Raio do Ataque de Salto</label>
<default>{{GetValue|{{#var:Name}}|JumpRadius}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|JumpRadius}}</default>
 
</data>
 
</data>
 
<data source = "slide attack">
 
<data source = "slide attack">
 
<format>{{{slide attack|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{{slide attack|}}}[[Category:InfoboxOverride]]</format>
 
<label>[[Dano_2.0#Ataque Giratório|Ataque Giratório]]</label>
 
<label>[[Dano_2.0#Ataque Giratório|Ataque Giratório]]</label>
<default>{{GetValue|{{#var:Name}}|SlideAttack}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|SlideAttack}}</default>
 
</data>
 
</data>
<data source = "slide attack">
+
<data source = "wall attack">
<format>{{{slide attack|}}}[[Category:InfoboxOverride]]</format>
+
<format>{{{wall attack|}}}[[Category:InfoboxOverride]]</format>
 
<label>[[Dano_2.0#Ataque de Parede|Ataque de Parede]]</label>
 
<label>[[Dano_2.0#Ataque de Parede|Ataque de Parede]]</label>
<default>{{GetValue|{{#var:Name}}|WallAttack}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|WallAttack}}</default>
 
</data>
 
</data>
 
</group>
 
</group>
Linha 665: Linha 698:
 
<header>Diversos</header>
 
<header>Diversos</header>
 
<data source = "syndicate effect">
 
<data source = "syndicate effect">
<format>{{{syndicate effect|}}}</format>
+
<format>{{{syndicate effect|}}}[[Category:InfoboxOverride]]</format>
 
<label>[[Efeito Radial de Sindicato|Efeito de Sindicato]]</label>
 
<label>[[Efeito Radial de Sindicato|Efeito de Sindicato]]</label>
<default>{{GetValue|{{#var:Name}}|SyndicateEffect}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|SyndicateEffect}}</default>
 
</data>
 
</data>
 
<data source = "augments">
 
<data source = "augments">
 
<format>{{{augments|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{{augments|}}}[[Category:InfoboxOverride]]</format>
<label>[[Modicações de Armas|Modificações]]</label>
+
<label>[[:Categoria:Mods de Armas|Mods]]</label>
<default>{{GetValue|{{#var:Name}}|Augment}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Augment}}</default>
 
</data>
 
</data>
 
<data source = "polarities">
 
<data source = "polarities">
 
<format>{{{polarities|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{{polarities|}}}[[Category:InfoboxOverride]]</format>
 
<label>[[Polaridade|Polaridade]]</label>
 
<label>[[Polaridade|Polaridade]]</label>
<default>{{GetValue|{{#var:Name}}|Polarities}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Polarities}}</default>
 
</data>
 
</data>
 
<data source = "stance polarity">
 
<data source = "stance polarity">
 
<format>{{{stance polarity|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{{stance polarity|}}}[[Category:InfoboxOverride]]</format>
<label>[[Polaridades|Polaridade]] de [[Postura]]</label>
+
<label>[[Polaridade|Polaridade]] de [[Postura]]</label>
<default>{{GetValue|{{#var:Name}}|StancePolarity}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|StancePolarity}}</default>
 
</data>
 
</data>
 
<data>
 
<data>
 
<label>[[Postura|Posturas]]</label>
 
<label>[[Postura|Posturas]]</label>
<default>{{GetValue|{{#var:Name}}|Stances}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Stances}}</default>
 
</data>
 
</data>
 
<data source = "users">
 
<data source = "users">
Linha 696: Linha 729:
 
<format>{{{introduced|}}}[[Category:InfoboxOverride]]</format>
 
<format>{{{introduced|}}}[[Category:InfoboxOverride]]</format>
 
<label>Introduzida</label>
 
<label>Introduzida</label>
<default>{{GetValue|{{#var:Name}}|Introduced}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Introduced}}</default>
 
</data>
 
</data>
 
<data>
 
<data>
 
<label>Variantes</label>
 
<label>Variantes</label>
<default>{{GetValue|{{#var:Name}}|Family}}</default>
+
<default>{{{{#var:ValueGet}}|{{#var:Name}}|Family}}</default>
 
</data>
 
</data>
 
</group>
 
</group>
</infobox></div>{{#if: {{{noCategories|}}}|[[Category:InfoboxOverride]]|{{#invoke:Weapons|buildAutoboxCategories|{{#var:Name}}}}}}
+
</infobox></div>{{#if: {{{noCategories|}}}|[[Category:InfoboxOverride]]|{{#invoke:Weapons|buildAutoboxCategories|{{#var:Name}}}}}}{{#ifeq: {{NAMESPACE}}|Conclave|[[Category:PvP]]|}}
 
</onlyinclude>
 
</onlyinclude>
 
Módulo desenvolvido por [[User:Falterfire]], em tradução por [[User:Dioniso7]]
 
 
A utilização do template é simplees basta adicionar <nowiki>{{WeaponInfoboxAutomatic}</nowiki> na página que o template irá buscar o nome da arma e trazer os valores, caso não traga os valores corretos, deverá ser colocado o nome da arma em name =, ou em último caso poderá ser setado os dados de cada campo conforme os dados da arma.
 
 
Syntax is just <nowiki>{{WeaponInfoboxAutomatic|name=NAME}}</nowiki>. Data is pulled from [[Módulo:Weapons/data]] and formatted using [[Módulo:Weapons]]
 
 
 
 
{{clr}}
 
{{clr}}
  +
{{Documentação}}
 
It is now possible to manually override values. Below is a version of the template with empty values you can copy & paste into any page if needed to explain how to use manual override.
 
 
{{PersonalizadoFlexivel|parâmetros}}
 
<pre>
 
{{WeaponInfoboxAutomatic
 
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
 
|name =
 
 
<!--
 
---!!!!!---INSTRUCTIONS---!!!!!---
 
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
 
 
If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows.
 
-->
 
<!--Estátisticas-->
 
|image =
 
|mastery level =
 
|slot =
 
|type =
 
|trigger =
 
 
<!--Utilidade-->
 
|ammo type =
 
|flight speed =
 
|range =
 
|noise level =
 
|fire rate =
 
|spool =
 
|accuracy =
 
|magazine =
 
|max ammo =
 
|reload =
 
|zoom =
 
|combo reset =
 
|combo min =
 
|finisher damage =
 
|channel damage =
 
|block resist =
 
|disposition =
 
 
<!--Ataques Normais-->
 
|normal impact =
 
|normal puncture =
 
|normal slash =
 
|normal element =
 
|normal damage =
 
|normal pellet count =
 
|normal burst count =
 
|normal critical chance =
 
|normal critical damage =
 
|normal status chance =
 
|normal punchthrough =
 
|normal radius =
 
|normal duration =
 
|normal falloff =
 
|normal ammo cost =
 
 
<!--Ataques Carregados-->
 
|charge impact =
 
|charge puncture =
 
|charge slash =
 
|charge element =
 
|charge damage =
 
|charge time =
 
|charge pellet count =
 
|charge burst count =
 
|charge critical chance =
 
|charge critical damage =
 
|charge status chance =
 
|charge punchthrough =
 
|charge radius =
 
|charge duration =
 
|charge falloff =
 
|charge ammo cost =
 
 
<!--Area Attacks-->
 
|area impact =
 
|area puncture =
 
|area slash =
 
|area element =
 
|area damage =
 
|area pellet count =
 
|area critical chance =
 
|area critical damage =
 
|area status chance =
 
|area radius =
 
|area duration =
 
|area falloff =
 
|area ammo cost =
 
 
<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
 
|secondaryarea impact =
 
|secondaryarea puncture =
 
|secondaryarea slash =
 
|secondaryarea element =
 
|secondaryarea damage =
 
|secondaryarea pellet count =
 
|secondaryarea critical chance =
 
|secondaryarea critical damage =
 
|secondaryarea status chance =
 
|secondaryarea radius =
 
|secondaryarea duration =
 
|secondaryarea falloff =
 
 
<!--Secondary Attacks-->
 
|secondary impact =
 
|secondary puncture =
 
|secondary slash =
 
|secondary element =
 
|secondary damage =
 
|secondary pellet count =
 
|secondary burst count =
 
|secondary critical chance =
 
|secondary critical damage =
 
|secondary status chance =
 
|secondary punchthrough =
 
|secondary radius =
 
|secondary duration =
 
|secondary falloff =
 
|secondary charge time =
 
|secondary fire rate =
 
|secondary trigger =
 
|secondary ammo cost =
 
|secondary reload =
 
|secondary noise level =
 
 
<!--Throw Attacks (for Glaives)-->
 
|throw impact =
 
|throw puncture =
 
|throw slash =
 
|throw element =
 
|throw damage =
 
|throw critical chance =
 
|throw critical damage =
 
|throw status chance =
 
|throw punchthrough =
 
|throw falloff =
 
|throw charge time =
 
 
<!--Charged Throw Attacks (for Glaives)-->
 
|charged throw impact =
 
|charged throw puncture =
 
|charged throw slash =
 
|charged throw element =
 
|charged throw damage =
 
|charged throw critical chance =
 
|charged throw critical damage =
 
|charged throw status chance =
 
|charged throw punchthrough =
 
|charged throw falloff =
 
|charged throw charge time =
 
 
<!--Other Melee Attacks-->
 
|slam attack =
 
|slam radius =
 
|slide attack =
 
|slide attack =
 
 
<!--Diversos-->
 
|syndicate effect =
 
|augments =
 
|polarities =
 
|stance polarity =
 
|users =
 
|introduced =
 
}}
 
</pre>
 
{{PersonalizadoFlexivel|Fim}}
 

Edição atual tal como às 02h42min de 9 de dezembro de 2018

Documentação de predefinição (para a predefinição acima, as vezes escondido ou invisível)

Predefinição:WeaponInfoboxAutomatic/doc


Visite Predefinição:WeaponInfoboxAutomatic/doc para editar este texto! (Como isto funciona?)