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Para ganhar pontos de Mastery, o jogador deve subir de nível do seu equipamento. Ou seja, suas  armas /, sentinelas e armas de sentinelas o jogador recebe  100 pontos de por nível Mastery e nivelando-se um warframe o jogador recebe  200 pontos de Mastery a cada nível. Completar os desafios/missões não dá Pontos de  Mastery e, sim  dá experiência do seus equipamentos. Como mencionado anteriormente, para evitar a exploração, determinadas armas têm um nível mínimo que deve-se atingir antes de desbloquear as novas armas e warframes para a compra. Quando uma arma, warframe, ou sentinela atinge a classificação máxima (rank 30), vender e recomprar o mesmo equipá-lo e evolui-lo não dará mais pontos Mastery quando aumentar o nivel novamente.
 
Para ganhar pontos de Mastery, o jogador deve subir de nível do seu equipamento. Ou seja, suas  armas /, sentinelas e armas de sentinelas o jogador recebe  100 pontos de por nível Mastery e nivelando-se um warframe o jogador recebe  200 pontos de Mastery a cada nível. Completar os desafios/missões não dá Pontos de  Mastery e, sim  dá experiência do seus equipamentos. Como mencionado anteriormente, para evitar a exploração, determinadas armas têm um nível mínimo que deve-se atingir antes de desbloquear as novas armas e warframes para a compra. Quando uma arma, warframe, ou sentinela atinge a classificação máxima (rank 30), vender e recomprar o mesmo equipá-lo e evolui-lo não dará mais pontos Mastery quando aumentar o nivel novamente.
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==Tests==
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In order to be promoted to the next master level, a player must pass a short trial by combat. There are multiple tests available chosen at random, the complete listing of which is currently incomplete.  
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'''Please help to improve this wiki by adding a test here as encountered. '''
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The player will enter the trial equipped with whatever equipment is currently active in the arsenal.  The player cannot be in a party when testing meaning he or she must complete the trial alone. If the test is failed, the player will not be allowed to try again for 24 hours. Mastery points are still gained for later levels, even while maxed out for current level and having failed the test; these points simply go towards the next immediate mastery rank. 
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[NOTE] Do Not take tests with sentinals equipped as they can fail you for the weapon specific tests if they have attacking precepts (e.g. Sidearm Test)
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===Standard Test===
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In the Standard Test, six enemy units must be dispatched within one minute. The environment is the same as the tutorial environment, marked by a bright white and flat landscape. The enemies currently consist of Grineer light and medium units.  It is recommended to stay inside or close to the starting circle as not to lose track of possible enemy spawns and risk failure. Turning bloom off in graphics options may make seeing the enemy a little easier.
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===Survival Test===
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When assigned the Survival Test, players must survive an unlimited onslaught of enemies for a given period of time.  An attempt to leave the area will resuit in the screen fading to white, and the relocating of the player/attempted escapee to the center of the arena. There is no detrimental effect for attempting to flee, such as an automatic mission failure.  Enemies span the light to medium range, with no heavy or special units encountered to date.
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The test area is marked by six pillars encircling the center; it is possible to climb these pillars to gain higher ground at which to shoot from.  Keep in mind, however, that enemies can and will still reach you, regardless of height.  Thus, it would be wise to prioritize melee units first because of their high potential damage output.
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===Sidearm Test===
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The Sidearm Test bears striking resemblance to the Survival Test both in anatomy and mechanics, but the player is only allowed to use his or her sidearm.  The testing area is orange, with towers surrounding the central circle. Rather than surviving, the player is tasked with dispatching a certain number of enemies within a set time limit. The number of enemies that need to be dispatched is unclear, as they will continue spawning in until a certain limit is reached (when the last is killed, the test ends, regardless of how much time you have left).
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===Terminal Hacking Test===
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Mastery 4 advancement to 5. There are two to three waves of three Terminals which must each be successfully hacked within a time limit which is displayed onscreen by a countdown timer as the test begins.
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The player begins the test in the center of a circle surrounded by three terminals which are colored red and have the standard Locked symbol. The player must approach and hack each terminal which then turns green, displaying the unlocked symbol. When the 3rd terminal of the first wave is successfully hacked the terminals disappear and three new red locked terminals appear, each of which requires a slightly more complex hacking sequence to complete than the first wave. The third wave's three terminals feature the most complex patterns in the test, being more complicated even than those seen throughout normal gameplay. Note that if the player fails to hack an individual terminal they may still continue the test by re-hacking that terminal until successful, as long as time remains on the overall test countdown timer.
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===Target Tracking Test===
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So far only seen in the rank 6 mastery advancement test, 5 to 6.  (Confirmation on previous levels?)
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The player begins the test standing on a brightly lit circle on the floor of a dark room.  A large number of metallic spheres rise in all directions around the player, one of which will glow white. After shooting the white sphere, green lasers will hit the other spheres in succession for a short period of time before stopping at another sphere, designating it as the next target.  This process will be repeated a number of times in a single "round" with short pauses between each round.  The test completes after three rounds. 
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Edição das 17h58min de 6 de maio de 2013


Mastery é um método in-game de acompanhamento do nível de habilidade relativa de um jogador. Pontos de  Mastery são coletados para aumentar o nivel do equipamento ou warframe, aumentar a classificação de um jogador em certos checkpoints cumulativos (niveis de mastery). (Como uma medida "anti-exploradora" algumas armas exigem um nível mínimo de mastery antes da arma ou Warframe poder ser comprado Mastery .) Ranks de Mastery atualmente não dão quaisquer vantagens para os jogadores, além do desbloqueio de nível armas / warframe. Ao clicar no menu de perfil de, é possível dar uma olhada mais de perto em uma progressão de de Mastery: o número acima da barra de Mastery em si representa o ponto de total acumulado enquanto o número abaixo da barra exibe a quantidade de Mastery necessário para o próximo nível de Mastery.

Mastery Info

Conseguindo Mastery Points

Para ganhar pontos de Mastery, o jogador deve subir de nível do seu equipamento. Ou seja, suas  armas /, sentinelas e armas de sentinelas o jogador recebe  100 pontos de por nível Mastery e nivelando-se um warframe o jogador recebe  200 pontos de Mastery a cada nível. Completar os desafios/missões não dá Pontos de  Mastery e, sim  dá experiência do seus equipamentos. Como mencionado anteriormente, para evitar a exploração, determinadas armas têm um nível mínimo que deve-se atingir antes de desbloquear as novas armas e warframes para a compra. Quando uma arma, warframe, ou sentinela atinge a classificação máxima (rank 30), vender e recomprar o mesmo equipá-lo e evolui-lo não dará mais pontos Mastery quando aumentar o nivel novamente.


Tests

In order to be promoted to the next master level, a player must pass a short trial by combat. There are multiple tests available chosen at random, the complete listing of which is currently incomplete.  


Please help to improve this wiki by adding a test here as encountered.


The player will enter the trial equipped with whatever equipment is currently active in the arsenal.  The player cannot be in a party when testing meaning he or she must complete the trial alone. If the test is failed, the player will not be allowed to try again for 24 hours. Mastery points are still gained for later levels, even while maxed out for current level and having failed the test; these points simply go towards the next immediate mastery rank. 


[NOTE] Do Not take tests with sentinals equipped as they can fail you for the weapon specific tests if they have attacking precepts (e.g. Sidearm Test)


Standard Test

In the Standard Test, six enemy units must be dispatched within one minute. The environment is the same as the tutorial environment, marked by a bright white and flat landscape. The enemies currently consist of Grineer light and medium units.  It is recommended to stay inside or close to the starting circle as not to lose track of possible enemy spawns and risk failure. Turning bloom off in graphics options may make seeing the enemy a little easier.


Survival Test

When assigned the Survival Test, players must survive an unlimited onslaught of enemies for a given period of time.  An attempt to leave the area will resuit in the screen fading to white, and the relocating of the player/attempted escapee to the center of the arena. There is no detrimental effect for attempting to flee, such as an automatic mission failure.  Enemies span the light to medium range, with no heavy or special units encountered to date.


The test area is marked by six pillars encircling the center; it is possible to climb these pillars to gain higher ground at which to shoot from.  Keep in mind, however, that enemies can and will still reach you, regardless of height.  Thus, it would be wise to prioritize melee units first because of their high potential damage output.


Sidearm Test

The Sidearm Test bears striking resemblance to the Survival Test both in anatomy and mechanics, but the player is only allowed to use his or her sidearm.  The testing area is orange, with towers surrounding the central circle. Rather than surviving, the player is tasked with dispatching a certain number of enemies within a set time limit. The number of enemies that need to be dispatched is unclear, as they will continue spawning in until a certain limit is reached (when the last is killed, the test ends, regardless of how much time you have left).

Terminal Hacking Test

Mastery 4 advancement to 5. There are two to three waves of three Terminals which must each be successfully hacked within a time limit which is displayed onscreen by a countdown timer as the test begins.


The player begins the test in the center of a circle surrounded by three terminals which are colored red and have the standard Locked symbol. The player must approach and hack each terminal which then turns green, displaying the unlocked symbol. When the 3rd terminal of the first wave is successfully hacked the terminals disappear and three new red locked terminals appear, each of which requires a slightly more complex hacking sequence to complete than the first wave. The third wave's three terminals feature the most complex patterns in the test, being more complicated even than those seen throughout normal gameplay. Note that if the player fails to hack an individual terminal they may still continue the test by re-hacking that terminal until successful, as long as time remains on the overall test countdown timer.


Target Tracking Test

So far only seen in the rank 6 mastery advancement test, 5 to 6.  (Confirmation on previous levels?)


The player begins the test standing on a brightly lit circle on the floor of a dark room.  A large number of metallic spheres rise in all directions around the player, one of which will glow white. After shooting the white sphere, green lasers will hit the other spheres in succession for a short period of time before stopping at another sphere, designating it as the next target.  This process will be repeated a number of times in a single "round" with short pauses between each round.  The test completes after three rounds.