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Rift

Limbo tem acesso ao Plano Rift, uma dimensão alternativa ao ambiente normal ou plano material. Ao executar uma rolagem (padrão Shift ), um deslizamento lateral (A  ou D  + Shift ), ou um deslizamento para trás (RMB  + S  + Shift ), O Limbo entra e sai do plano do Rift à vontade. Várias das habilidades de Limbo impõem o Rift ao mundo ao redor dele, afetando a si mesmo, o ambiente, inimigos e até mesmo aliados.

  • O Limbo pode permanecer indefinidamente em qualquer dimensão, até que ele realize as manobras de disparo novamente ou viaje livremente entre os dois planos via Cataclysm.
    • O Rift Walk também afeta os Companheiros do Limbo, que andará no mesmo plano dimensional de seu dono, a menos que cruze os planos via Cataclysm..
    • Cuidado com o fato de entrar em contato com uma bolha Nullifier que levará o Limbo de volta ao plano material.
  • Ao deslizar para dentro do plano Rift, o Limbo deixa um portal para trás que dura 5 segundos. Jogadores aliados podem tocar o portal para entrar no Rift por 15 segundos, após o qual eles retornarão ao plano material.
    • Aliados podem realizar as manobras de gatilho para retornar ao plano material mais cedo.
    • O próprio Limbo pode usar o portal para entrar no Rift sem limite de tempo.
  • Além disso, enquanto o Limbo e os inimigos estão dentro do Rift, cada inimigo morto por Rift lhe concede 10 energia.
  • Se o Limbo está no plano do Rift, ele ainda pode causar dano a inimigos fora dele se eles estiverem atordoados.
    • Danificar inimigos no plano do Rift enquanto estiver no plano material também é possível, desde que os inimigos estejam atordoados.

Habilidades

Banish LimboBanish
ENERGIA
25
Atalho
1
Banish
Lança uma onda de energia Rift que prejudica os inimigos enquanto empurra inimigos e aliados para fora do atual plano de existência do Limbo.
Força:150 / 200 / 225 / 250 (dano)
Duração:10 / 15 / 20 / 25 s
Alcance:20 / 25 / 30 / 35 m (distância da onda)
Misc:5 m (raio inicial do cone)
? ° (ângulo de propagação)
2 (Regeneração de energia do Rift por segundo)
300 (Dano transitório Rift)

Informação
  • Limbo unleashes a wave of Rift energy toward the aiming reticle. Banish's wave envelops a 20 / 25 / 30 / 35 meters long area within a truncated cone, which begins with a base of 5 meter radius and a ?° spread angle. All enemies and allies caught in the wave's extent are banished out of Limbo's current plane of existence. If Limbo is in the material plane, only material-bound targets will be banished into the Rift plane for 10 / 15 / 20 / 25 seconds; if Limbo is in the Rift, then only Rift-bound targets will return to the material plane.
    • Duration is affected by Ability Duration.
    • Wave distance is affected by Ability Range.
    • Cone initial radius and spread angle are not affected by mods.
    • Wave bypasses obstacles in the environment and does not require line of sight with targets.
    • Cast animation of 0.7 seconds is not affected by Natural Talent or Speed Drift.
  • Banish exhibits various effects when applied to ally or enemy targets:

  • Targets banished into the Rift can be banished out of it by any Limbo.
  • Targets in different dimensional planes can still physically collide with each other.
  • Weapon attacks are only effective when the combatants are all present in the same dimensional plane. Otherwise, weapon damage, critical hits, and status effects have no effect on both parties; hit-scan and projectiles will phase through entities on different planes.
  • Warframe abilities can penetrate through the Rift to affect targets on different dimensional planes.
  • The following effects cannot affect targets on different planes: Infested Ancient and Eximus aura effects, most environmental and Infested Hive hazards, Grineer Arc Traps and Sensor Bar force fields, Corpus Laser Barriers, Orokin Death Orbs, and Spy laser sensors do not trip the data vault alarm.
  • For more information on Rift-related attributes, see the Rift Plane article.

  • Players affected by Banish can leave the Rift plane by performing a roll (default Shift ) or a backspring (default RMB  + S  + Shift ).
  • Warframes regenerate 2 energy per second. This energy recharge is constant and cannot be interrupted, except by some abilities or by exiting the Rift.
  • Banished players can still succumb to most bosses' special abilities, as well as ability nullifying effects from Nullifier Crewman, Comba, Scrambus, Datalyst, Isolator Bursa, Disruptor Drone and the Stalker.
  • Banished players cannot prompt the interact function (default X ) on most interactive objects in the environment.
    • Banished players can still revive and be revived by other players outside the Rift.
    • Portable items (datamasses, power cores and void keys) cannot be picked up, but will be carried through the Rift.
  • Banished players cannot collect pickups on the ground unless the items are located within Cataclysm. However, a Sentinel's Vacuum precept can gather pickups in midair until the player exits the Rift plane.
  • Players are visually coated in a layer of white energy while in the Rift plane.
  • For more information on Rift-related attributes, see the Rift Plane article.

  • Enemies affected by Banish are knocked down and dealt 150 / 200 / 225 / 250 Impact b Impact damage. Additionally, they take 300 Impact b Impact transitional damage upon entering or leaving the Rift plane.
    • Ability damage is affected by Ability Strength.
    • Rift transitional damage is not affected by mods.
  • Rift Walking causes Limbo to enter the Rift plane, allowing him to damage banished enemies. Allies can elect to enter the Rift via the portal created by Limbo's stride to damage banished enemies.
  • Cataclysm causes Limbo and his allies to enter the Rift plane while inside its influence, allowing them to damage banished enemies outside the Cataclysm.
  • Oxium Ospreys and Volatile Runners will charge and detonate regardless of whether they are in the same plane as their intended targets. However, the explosion will only deal damage to enemies on the same plane.
  • Enemies are visually coated in rippling energy and monochrome flames while in the Rift plane.
  • For more information on Rift-related attributes, see the Rift Plane article.

Ampliação
Haven2
Ver artigo principal: Haven

Haven Haven

Dicas e Truques
  • Before casting Banish, remind yourself which dimension you are currently in, either the material plane or the Rift plane. Banish only works on eligible targets that exist in the same dimension as you, and pushes them into the opposite dimension.
  • Enemies will be damaged and knocked down by Banish, allowing you and teammates to dispatch them with melee ground finisher attacks.
  • Ally Warframes will be pushed alongside nearby enemies into the opposite dimension if caught in Banish's area of effect. This enables ally players to immediately use weapon attacks on banished enemies that need to first recover from knockdown.
    • Rift-bound Warframes will regenerate energy per second and become immune to incoming enemy attacks from the material plane. However, their weapon attacks cannot affect material-bound enemies, they cannot collect Pickups unless inside a Cataclysm, and cannot interact with most objects.
    • To avoid confusion, give a friendly reminder to fellow players that they can perform a dodge (default Shift ) to end their Banish buff and exit the Rift.
  • Use Rift Walk (default Shift ) after casting Banish to enter the opposite dimension, allowing you to attack banished enemies with your weapons.
  • Toggle on Stasis before casting Banish. Enemies banished into the Rift plane while Stasis is active will immediately freeze in suspended animation, as they are receiving Banish's knockdown effect which will resume animation once Stasis ends.
    • Use this method to add a delayed crowd control effect to Rift-bound enemies, buying you time to recast Stasis or kill them before they fully recover from the knockdown.
  • Cast Rift Surge on rift-bound enemies, then push them with Banish's wave while you are in the Rift plane. Surged enemies will discharge their Rift energy to radially banish themselves and nearby material-bound enemies into the Rift. Repeat this ability combo to continuously draw enemies into the Rift while you stay safe inside its protection.
  • While you are in the Rift plane, cast Banish on enemies inside a Cataclysm to damage and knockdown your targets for additional crowd control. Those enemies will remain Rift-bound due to Cataclysm, allowing you to immediately strike them down with your weapons.
  • Banish a Rescue target to protect him/her from harm while you head toward extraction.
  • Can be used on Loki's Decoy, Saryn's Molt or Chroma's Effigy to make them immune to damage from enemies that are not in the Rift plane.
    • Can also be cast on Shield Osprey specters, which is very useful considering that Shield Ospreys often will simply wander into groups of enemies and die rather quickly, and because the shield link works through the Rift plane.

Maximização

Maximização é uma forma de especialização: os módulos podem ser misturados para resultar em valores que variam dentre os listados anteriormente. Clique em qualquer link para aprender como fazê-lo.


Stasis LimboRiftWalk
ENERGIA
50
Atalho
2
Stasis
Congela inimigos que estão no Rift. Enquanto ativa, os disparos permanecem imóveis no ar, resumindo sua trajetória apenas quando a Statis acabar.
Força:N/A
Duração:8 / 10 / 12 / 15 s
Alcance:N/A
Misc:300 (limite)

Informação
  • Limbo halts all enemies in the Rift, freezing them in suspended animation for 8 / 10 / 12 / 15 seconds. Additionally, enemy weapon hit-scan gunfire, projectiles, and beams in flight within the Rift cease to move for the duration. While active, the Rift is able to contain 300 enemy weapon fire objects before it becomes unstable; exceeding this limit will end the ability prematurely to resume all Rift-bound enemy activity.
    • Duration is affected by Ability Duration.
    • Weapon fire object limit is not affected by mods.
    • While active, Stasis affects all enemies that enter the Rift at any time, regardless of distance from Limbo.
    • Cast and deactivation animations of 1 second, are affected by Natural Talent and Speed Drift.
  • Upon deactivation by pressing the ability key again (default 2 ), expiration, being dispelled, or reaching the limit, all Rift-bound enemies will resume their actions prior to Stasis, while all suspended objects will resume movement depending on priority:
    • All hit-scan bullets are released simultaneously.
    • Projectiles fly towards their set trajectory one by one, rather than simultaneously, by order of creation.
    • Beams appear to stretch into rectangular shapes if created during Stasis, and shrink toward the center once Stasis is deactivated while doing no damage (requires further testing)
    • Manual deactivation can be performed during other actions, such as reloading, shooting, casting abilities, sliding, while knocked-down or even during bleedout.
  • Stasis can be activated and deactivated, regardless of whether Limbo is in the Rift or not.
  • If there are multiple Limbo players on a squad, Stasis will not deactivate until either the weapon fire object limit is reached or the latest Stasis instance ends.
  • As the number of suspended objects approaches the limit, the Rift will visually distort and ripple with increasing intensity before Stasis ends prematurely.
  • For more information on Rift-related attributes, see the Rift Plane article.

Dicas e Truques
  • Status Effects inflicted upon enemies are indefinitely frozen while under Stasis.
    • Slash b Slash, Toxin b Toxin and Gas b Gas damage procs still ticks even when under Stasis. This allows status DoTs to infinitely ticks until the enemy dies/the ability ends.
  • Activating Stasis before banishing enemies is an effective way of protecting yourself whilst in the Rift.
  • Having Stasis active while your Cataclysm is active, will prevent you from taking any damage from new enemies that enter your Cataclysm's radius.
  • Synthesis targets and Feral Kavats can be put in Stasis, making it a lot easier to scan them.

Maximização

Maximização é uma forma de especialização: os módulos podem ser misturados para resultar em valores que variam dentre os listados anteriormente. Clique em qualquer link para aprender como fazê-lo.


Bugs
The effects of Stasis held by one Limbo cannot be deactivated by a different Limbo. If two different Limbos activate their Stasis, deactivating the one cast second will not resume action of suspended targets.


RiftSurge LimboVolatile
ENERGIA
50
Atalho
3
Rift Surge
Surto nas proximidades de inimigos com energia Rift. Quando morto, o Surto de Rift é transferido para um inimigo próximo fora da fenda. Inimigos atacados que deixam o Rift realizam um banimento radial.
Força:N/A
Duração:10 / 15 / 20 / 25 s (duração do surto)
6 / 10 / 14 / 18 s (duração do banimento)
Alcance:10 / 15 / 20 / 25 m (faixa de surto e transferência)
3 / 4 / 4 / 5 m (raio de banimento)
Misc:300 (Dano transitório Rift)

Informação
  • Limbo produces a surge of Rift energy in a 10 / 15 / 20 / 25 meters radius around him, charging all Rift-bound enemies in range for 10 / 15 / 20 / 25 seconds. Surged enemies that leave the Rift plane will discharge their Rift energy, ending their surge and resulting in a radial banishment; the enemy whose surge is discharged from and any material-bound enemies within 3 / 4 / 4 / 5 meters are forced into the Rift plane for 6 / 10 / 14 / 18 seconds.
  • Killing a surged enemy will transfer its charge to a nearby enemy within 10 / 15 / 20 / 25 meters in the material plane. Enemies banished by the effect of Rift Surge will be knocked-down and take 300 Impact b Impact transitional damage upon entering or leaving the Rift plane.
    • Surge transfer range is affected by Ability Range.
    • Rift transitional damage is not affected by mods.
  • Limbo does not need to be in any particular plane to activate Rift Surge, but at least one enemy must be in the Rift and within range to cast it.
  • Cannot be recast unless an unaffected enemy enters the Rift and comes within cast range.
  • For more information on Rift-related attributes, see the Rift Plane mechanic.

Ampliação
Rift Torrent 3
Ver artigo principal: Rift Torrent

Rift Torrent Rift Torrent

Dicas e Truques
  • Rift Surge is designed to keep enemies sealed inside the Rift by extending their Banish duration, as well as provide a way for Limbo to bring new enemies into the Rift without endangering himself by returning to the material plane.
  • The following techniques and occurrences can trigger Rift Surge's banish effect on charged enemies:
    • Recast Banish on banished enemies, causing them to momentarily leave the Rift plane.
    • Banish's debuff duration ends on affected enemies.
    • Rift Surge's banish debuff duration ends.
    • Detonating Cataclysm to expose enemies inside it to the material plane.
    • Enemies exiting Cataclysm by moving through its boundaries.
  • Casting Banish on a surged enemy in the Rift will allow you to take nearby enemies into the Rift as well, instead of having to exit the Rift or cast Cataclysm.
    • It's usually beneficial to have Stasis active before new enemies come in, so that you don't take unnecessary damage from the newly banished enemies.

Maximização

Maximização é uma forma de especialização: os módulos podem ser misturados para resultar em valores que variam dentre os listados anteriormente. Clique em qualquer link para aprender como fazê-lo.

  • Duração de Poder Maximizada aumenta duração de surto para 76.5 segundos e duração do banimento para 55.08 segundos.
    • Reduz o alcance do surto para 8.5 metros e raio de banimento para 1.7 metros.
  • Eficiência de Poder Maximizada reduz custo para 12.5 energia.
    • Reduz a duração do surto para 10 segundos e duração do banimento para 7.2 segundos.
  • Alcance de Poder Maximizada aumenta taxa de surto para 70 metros e raio de banimento para 14 metros.
    • Não tem efeitos negativos sobre essa habilidade.
  • Força de Poder Maximizada não tem efeitos positivos sobre essa habilidade.
    • Aumenta o custo para 77.5 energia.
    • Reduz a duração do surto para 18.13 segundos e duração do banimento para 13.05 segundos.


Cataclysm LimboTearInSpace
ENERGIA
100
Atalho
4
Cataclysm
Uma violenta explosão de energia Void abre uma bolha para outro plano que pode manter-se por um curto período de antes de colapsar em outra explosão letal..
Força:200 / 300 / 400 / 500 (dano)
Duração:15 / 20 / 25 / 30 s
Alcance:10 / 12 / 14 / 16 m (raio inicial)
2 / 3 / 4 / 5 m (raio final)
Misc:∞ (alcance de ativação)
2 (Regeneração de energia do Rift por segundo)
300 (Dano transitório Rift)

Informação
  • Limbo brings a dimensional nexus into existence that bridges the Material and Rift planes, forming a sphere of swirling void energy with an initial radius of 10 / 12 / 14 / 16 meters centered around the location on the aiming reticle over unrestricted range. The sphere continuously shrinks over a duration of 15 / 20 / 25 / 30 seconds to a final radius of 2 / 3 / 4 / 5 meters before collapsing on itself.
    • Radius reduction per second is affected by Ability Duration and Ability Range and uses the following formula:
      Reduction = 2 × Base Radius × (1 + Range Mods) ÷ (3 × Base Duration × (1 + Duration Mods))
    • Initial and final radius are affected by Ability Range.
    • Cast animation of 2 seconds is affected by Natural Talent and Speed Drift.
    • The sphere will be created wherever the reticle is aiming when the casting animation finishes, allowing time before then to fine-tune the sphere's placement.
  • Cataclysm will collapse when deactivated manually by pressing the ability key again (default 4 ), its duration expires, it is dispelled, or by coming in contact with a nullifying field (Nullifier Crewman, Isolator Bursa).
  • Cataclysm exhibits various effects on allies, enemies, and objects within its influence.

  • Allies can freely move between the material and Rift planes by entering and exiting the sphere.
  • Warframes regenerate 2 energy per second. This energy recharge is constant and cannot be interrupted, except by some abilities or by exiting the Rift.
  • Weapon attacks only apply when allies and their targets are both present in the Rift. Otherwise, weapon damage, critical hits, and status effects have no effect on both parties.
  • Warframe abilities can affect targets across the different dimensional planes.
  • Players can still revive teammates, but cannot interact with consoles or activate Life Support capsules.
  • Players are visually coated in a layer of white energy while in the Rift plane.
  • For more information on Rift-related attributes, see the Rift Plane mechanic.

  • Enemies can freely move between the material and Rift planes by entering and exiting the sphere.
  • Cataclysm's formation and collapse each deal 200 / 300 / 400 / 500 Blast b Blast damage and staggers all enemies caught within the area of effect; enemies caught in either explosion or crossing the sphere's borders will also take 300 Impact b Impact transitional damage upon entering or leaving the Rift plane. Additionally, collapsing deals bonus damage based on the average health and shields of enemies caught in the explosion:
    • Bonus Damage = 0.05 × ((Sum of Enemies' Current Health + Sum of Enemies' Current Shields) ÷ Number of Enemies) when an un-modded Cataclysm expires after its full duration. Predefinição:Cite
      • Bonus damage further scales with Cataclysm's current range/duration, dealing 25% of its total when at its maximum and ranking up to 100% when at its minimum.
    • Base damage from either explosion is affected by Ability Strength.
      • Damage does not diminish with distance and bypasses obstacles in the environment.
    • Collapse bonus and Rift transitional damage are not affected by mods.
  • Weapon attacks only apply when enemies and their targets are both present in the Rift. Otherwise, weapon damage, critical hits, and status effects have no effect on both parties.
  • Warframe abilities can affect targets across the different dimensional planes.
  • Rift Walking causes Limbo to enter the Rift plane, allowing him to damage enemies within Cataclysm.
  • Cataclysm affects most bosses and objectives that are otherwise not affected by Banish, causing them to enter the Rift plane while within its influence.
  • Enemies are visually coated in rippling energy and monochrome flames while in the Rift plane.
  • For more information on Rift-related attributes, see the Rift Plane mechanic.

  • Cataclysm will pull Cryopods and Excavators into the Rift plane. These objects will remain in the Rift as long as the bottom center part of their in-game model is within the Cataclysm sphere.
  • Cataclysm's forming explosion can break Reinforced Glass, while the collapsing explosion can break the former as well as Storage Containers.
  • Portable items like datamasses, power cores and void keys within the Cataclysm can be picked up and carried, and will not be dropped by transitioning between planes.
  • Pickups within Cataclysm can be collected by players.
  • For more information on Rift-related attributes, see the Rift Plane mechanic.

  • Cataclysm's sphere void energy is affected by Limbo's chosen energy color.

Dicas e Truques
  • Because Cataclysm prevents enemy fire outside the sphere from damaging objects inside it, this ability can be used as an alternative to Snow Globe in protecting Defense, Mobile Defense and Excavation objectives.
    • Power Cores can be picked up and delivered to Excavators safely, all within the Cataclysm.
  • Kuva Guardians will remain in the material plane, even inside a Cataclysm, while retaining their Keshegs.
    • This can help in Kuva Siphon missions to ignore them completely, or disarm them through the Rift since Operator powers work across planes.
  • While Cataclysm can be used to protect an objective or team members from harm directly, it is also possible to manage ranged threats by surrounding them with the skill instead of the players, then eliminating them individually as they are revealed by the shrinking sphere.
    • Generally, this is disadvantageous when facing high concentrations of melee enemies, as it effectively provides them cover from the team until outside the sphere.
      • Allies can be Banished so they can attack enemies within Cataclysm without them needing to go inside it.
    • Using Cataclysm in this way is most effective when enemies are in open spaces or stationary. In particular, Corpus MOAs and the heavy units from several factions exhibit the tendency to stand in the open and fire while relatively stationary, leaving them vulnerable to this technique.
      • Stasis can also be activated to keep enemies inside the Cataclysm.
    • This method offers an alternative means of managing scattered groups of enemies without denying the use of datamasses in Mobile Defense, since players in the Rift cannot interact with consoles, even if they are carrying a datamass.
  • When debating whether to emphasize Duration or Range mods in a Cataclysm-oriented build, consider that the Range will often dictate the "effective duration" of the ability, since it can often become smaller than is useful in the latter stages of its duration.
    • Narrow Minded is a mod to consider carefully before equipping at high level, since it will not only decrease the maximum size of the sphere, but also the minimum size. This is especially important since Narrow Minded will also serve to prolong the skill's later stages in which it has shrunken considerably and may be less useful.
      • This mod can also be highly advantageous when size is of less importance than duration, such as screening Defense, Mobile Defense, or Excavation missions objectives from harm.
    • Since Range mods improve both the initial AND final range of the skill, it is possible to create a Cataclysm which never becomes too small to fight inside before it ends naturally, never requiring an early recast.
  • The darkest black energy color from the Smoke color palette can greatly increase visibility within the sphere.
  • Cataclysm can break loot containers over a large area, and building for range and efficiency is very effective for activities such as farming resources in the Plains of Eidolon.

Maximização

Maximização é uma forma de especialização: os módulos podem ser misturados para resultar em valores que variam dentre os listados anteriormente. Clique em qualquer link para aprender como fazê-lo.


Força

IntensifyModU145

Duração

ContinuityModU145

Alcance

StretchModU145

LimboBanish LimboBanish LimboBanish
LimboRiftWalk
LimboVolatile LimboVolatile
LimboTearInSpace LimboTearInSpace LimboTearInSpace