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Nós vermes, vivemos… não muito tempo. Temos esperança. Mais vida… Trabalho… Matar… Talvez as Rainhas notem… Talvez elas compartilham… O Sangue Ancestral. Nós somos vermes. Mas... eventualmente... até mesmo vermes... Podem voar.

—Introdução aos Kuva Liches

O Kuva Lich são super soldados Grineer que foram cravados com a sua Kuva das Rainhas, tornando-os todos, mas aparentemente imortal.

Servindo como inimigo pessoal de um jogador, os Liches caçarão Tenno e invadirão a navegação usando sua influência para roubar e aumentar os níveis de inimigos em territórios controlados. Um determinado Kuva Lich tem um nome único e resistências e equipamentos elementares atribuídos aleatoriamente. Eles são difíceis de matar, com o Tenno que criou o Lich sendo o único que pode derrotar o Lich para sempre. Para fazer isso, os jogadores precisarão modificar seu Parazon de acordo com a sequência correta de Mod Réquiem para purificar seu Kuva e interromper permanentemente sua continuidade.

Criação e Comportamento

Warframe0440

Tela de Perfil do Kuva Lich

Após a conclusão da jornada A Guerra Interior, o jogador pode encontrar uma missão Kuva Larvling em uma missão Grineer de nível 20+ regular - isso não inclui Incursão, Fendas do Void, Jornada ou Dark Sectors. A aprição de um Kuva Larvling em uma missão é anunciada ao jogador pela iluminação amarela do nível, junto com um Kuva Guardian anunciando sua presença, com sua localização sendo marcada por um waypoint vermelho. Isso não acontece necessariamente no início da missão.

Ao escolher matar o Kuva Larvling com um Misericórdia, o jogador faz com que um Kuva Lich surja no Sistema Origem, tornando-se o Progenitor desse Kuva Lich, e o Warframe usado para isso é reconhecido como o Progenitor Warframe. Em um esquadrão, apenas o último jogador que danificou o Larvling pode matar com o Misericórdia. Se ninguém realizar a ação de misericórdia, a larva desaparecerá após 15 segundos. Isso não interrompe o curso normal da missão. Ao retornar ao orbital, o jogador receberá comunicações do recém-criado Kuva Lich.

Influência Painel de Navegação e Imposto de Recompensa

Um Kuva Lich estabelece cada vez mais Influência em um conjunto de nodos no sistema, comandando Kuva Thralls, que aparecerá durante as missões. O Lich ganhará Influência cada vez que for aumentado de nível, e um nodo perderá sua influência depois que o jogador derrotar a missão do Território Controlado de Lich. Limpar a influência de cada nodo no painel de navegação fará com que o Lich suba de nível. A influência serve para diminuir as recompensas do jogador por concluir missões nos nodos afetados, pois parte da recompensa será reivindicada pelo Kuva Lich através de um Imposto de Recompensa '(isso inclui Créditos], Recursos, Diagramas, Relíquia Void, Tesouros Ayatan e Mods, mas não Relíquias Réquiem, Mod Réquiem ou Pigmentos). À medida que o número de nodo sob influência aumenta, o imposto de recompensa também aumenta. Tudo o que o jogador perde com o imposto de recompensa só será recuperado depois de derrotar o Kuva Lich.

Medidor de raiva

Um medidor de raiva pode ser visto na página de perfil do Kuva Lich, representando a probabilidade de o Lich aparecer nas missões do jogador. Quanto mais irritado for o Kuva Lich, maior a probabilidade de o jogador os encontrar. Somente matar escravos em nodos ocupados pelo Lich do jogador irritará ainda mais o Lich e aumentará o medidor. A conclusão da missão do nodo ocupado não aumentará o medidor nem matará escravos em diferentes nodos Lich, embora este último ainda dê progresso ao sopro. Existem cinco níveis de raiva: Indiferente → Irritado → Fumegante → Furioso → Enfurecido. O medidor será reiniciado toda vez que o Lich subir de nível.

Nível

Todo Lich começa no Nível 1, indicado acima do nome na tela de estatísticas. À medida que o jogador enche progressivamente o medidor de raiva do Lich, ele finalmente encontra o Lich em combate durante uma missão. Se o jogador falhar em um ataque de Misericórdia a qualquer momento durante a luta, o Lich executará um finalizador no jogador e os derrubará. Depois de fazer isso, o Lich irá desaparecer, embora não antes de aumentar de nível em um. À medida que um Lich aumenta de nível, também aumenta o nível de missões sob sua influência. Um Lich pode atingir um nível máximo de 5.

Os Liches podem obter resistências e imunidades adicionais ao subir de nível.

Habilidades

Os Kuva Liches têm quatro habilidades únicas, três delas são variantes das habilidades existentes de Warframe e uma é uma habilidade de movimento. As três primeiras habilidades que eles possuem dependem do elemento associado ao Warframe Progenitor que os matou. Independentemente do Warframe Progenitor, a quarta habilidade pode ser uma das quatro habilidades a seguir: Lurch, Stampede, Teleport ou Vault. Thralls herdarão a habilidade de movimento de seu Kuva Lich.

Elemento Ability 1 Ability 2 Ability 3 Ability 4
Impact b Impacto Carapace
(Iron Skin)
Leash
(Rip Line)
Lich Storm
(Rhino Stomp)
Lurch,
Stampede,
Teleport,
or Vault
Heat b Calor Plasma Flare
(Fireball)
Ring of Fire
(Fire Blast)
Plasma Eruption
(unique ability)
Cold b Frio Ice Blast
(Freeze)
Frozen Surge
(Ice Wave)
Frozen Fortress
(Avalanche)
Electricity b Eletricidade Lightning Bolt
(unique ability)
Arc Mines
(unique ability)
Molecular Annihilation
(Molecular Prime)
Toxin b Toxina Overload
(Smite)
Cursed Ground
(Hallowed Ground)
Miasma
(Miasma)
Magnetic b Magnético Attractor Wave
(Pull)
Magnetic Snare
(Magnetize)
Magnetic Crunch
(Crush)
Radiation b Radiação Ruse
(Decoy)
Tactical Inversion
(Switch Teleport)
Decommission
(Radial Disarm)

Além das habilidades acima, os Liches podem realizar ataques de agarrar o Tenno. Eles são semelhantes aos ataques de finalizador instigados pelo Parazon (descritos abaixo), mas apenas causando dano, em vez de um abate instantâneo. O jogador será jogado e preso em uma animação de atordoamento após esses ataques. Durante a animação, outros jogadores podem danificar o Lich, embora causem dano reduzido.

Thralls

A Lich does not maintain their territory on their own. Aside from enlisting the aid of Grineer soldiers, a select few of these soldiers are turned them into Kuva Thralls, who are behaviorally identical to standard Grineer troops, but have various bonuses. Aside from inheriting Lich's movement Ability, they receive less damage compared to their standard counterparts and are immune to certain Status Effects. Additionally, should a Lich spawn in a mission they can convert nearby Grineer into Thralls as well. These Thralls are otherwise identical to "normal" Thralls, though their weapon colors are changed to match the general color scheme of their Lich. Up to 15 Thralls can spawn in a mission.Predefinição:Cite

Thralls are identified by a blue outline that surrounds them, similar to the one found on Synthesis Targets, their label changed to "(Lich Name) Thrall", and their presence is noted by a both a unique Mission Waypoint and a musical sting that plays when they spawn. Ironically enough, the Thralls themselves provide the means to defeat their Lich once and for all.

Efêmera

Kuva Liches have a 10%[1] chance to spawn with an Ephemera equipped that corresponds to the Progenitor Warframe that killed them. These Ephemeras can be equipped on Sentinels and Companions.

Veja Lista de Ephemera
Element Ephemera Visuals
Impact b Impact
VengefulShockwaveEphemera

Vengeful Shockwave

20
Heat b Heat
VengefulFlameEphemera

Vengeful Flame

16
Cold b Cold
VengefulChillEphemera

Vengeful Chill

21
Electricity b Electricity
VengefulChargeEphemera

Vengeful Charge

15.
Toxin b Toxin
VengefulToxinEphemera

Vengeful Toxin

18
Magnetic b Magnetic
VengefulPullEphemera

Vengeful Pull

17
Radiation b Radiation
VengefulTricksterEphemera

Vengeful Trickster

19


 

Strategy

ParazonMods

Requiem Mods

ParazonMercy

A Lich's Thrall that can be Mercied

To fight a Kuva Lich, the player must draw them out. To do this, nodes that the Lich has influence over must be completed and their Thralls destroyed. A Lich will also have specific resistances and immunities that are unique to the player. The player will know a Lich is after them when an icon appears in the Navigation and Menu screens. This icon will appear beside the Nightwave button and will allow the player to check details about their Lich, including Lich Level, Requiem Mod attempts, and more. 

Kuva Influence will be shown as a red cloud on the Navigation screen. It will start on one planet, clicking it in to view it will show which nodes the cloud is spreading over Nodes. These nodes will give the option to run the standard node mission, the Kuva Lich version, or any other active special version, such as Nightmares or Invasions. Kuva Liches can have Influence over nodes under other faction's control, making the thrall mission become similar to Crossfire missions.

All Defection missions in Lich controlled territories are changed to Exterminate missions.

Endless missions in Lich controlled territories only feature one "round", with Defense lasting five waves, Survival lasting five minutes before extraction is called, Interception lasts one wave, and Excavation requires 500 Cryotic before extraction is called.

Only one Kuva Lich can be after the player at any time, so the current Lich must be defeated before a new one can be made by the player.

Requiem Murmurs

To defeat a Lich, the player must use the Parazon with the correct Requiem mods. The Requiem Mods must be in the correct order to deliver the final blow. Other squad members can weaken a Lich, but only the player the Lich belongs to may kill it.

Murmur

Murmur progress; outer ring for Hint 1, middle ring for Hint 2, and inner ring for Hint 3

To find hints about the correct mods and combination the player will need to kill the Lich's Thralls. Any mission under a Lich's influence will spawn Thralls. Thralls will periodically spawn as the squad advances through the mission. There is a limit to the number of Thralls that will spawn in a given mission, approximately 15. Thralls are several levels higher than other enemies in the mission, are immune to most forms of crowd control, and can use their Lich's movement ability. Upon reaching 0% health, Thralls will stumble and become vulnerable to a Mercy Finisher. Upon the Thrall's death, all players in the mission are rewarded a Requiem Murmur, and the Thrall has a 5% chance to drop a Requiem Relic. Testing a Requiem Mod on a Lich also advances Murmur progress, roughly 10x more than a Thrall on average. A multitude of Requiem Murmurs will update the Lich's status screen, revealing part of the Requiem Mod combination that will prove fatal to the Lich; the first requiring 30 Murmurs, the second 50 Murmurs, and the third 70 Murmurs.

If a player joins a mission mid-progress, all killed Thralls are instantly added to the Murmur progress.

Note that Murmurs will only reveal the Requiem Mods required to kill the Lich, not the order they are needed to be in. The player will need to figure the order by trial-and-error.

Combat

If a Lich is sufficiently enraged, there is a chance they will appear in the mission for combat. It is entirely possible that a Lich will appear long before the player has deduced all three Requiem mods; because of this, killing or even fighting the Lich is not required for mission success (for example, waves in Defense missions will end even if the Lich is still active). A Lich has a shield bar and three health bars. Depleting a Lich's health bar to 5% will cause them to stumble and begin to gradually recover health for 10 seconds, giving the player a chance to use their Parazon for a Mercy attack. If the Requiem mods are in the correct sequence, the Lich's health bar will be destroyed, otherwise, the Lich will instead perform a finisher on the player. A Lich's finisher attack will instantly kill any Tenno, bypassing Bleedout entirely (even if other players are present), cause the Lich to despawn, and give the Lich a rank up.

Defeating the Kuva Lich

When the right combination of Requiem Mods is found the player will be given two choices: Vanquish the Kuva Lich or Convert it.

  • Whichever choice made, all "stolen" drops that they were responsible for will be returned to the player. If the Lich has an Ephemera equipped, the player is also guaranteed to get it. The Requiem mods used will lose a charge upon a successful kill/convert.
  • Vanquishing it will award the player a Kuva Weapon named after the defeated Lich. (e.g. "Ulogg Stakk Kuva Quartakk"). This weapon will be "Ready to Claim" in the Foundry.
  • Converting it will turn it to the player's side, allowing it to appear in fights beside as an ally.
    • The player can trade a converted Lich, allowing another player a chance to earn their weapon and/or Ephemera. The trade is performed inside a Clan Dojo's Crimson Branch room, and the recipient must not have any active Lich.
      • The stats of the Lich being traded can be previewed by right-clicking its token.
      • Once traded, the Lich will become the recipient's active Lich, and the Requiem Mod combination used to defeat them will change.
      • A converted Lich can only be traded once. If the recipient converts their received Lich, it will not be tradeable.

The player has 20 seconds to choose. If no choice is made, the Lich is vanquished.

Kuva Weapons

These weapons are carried by a player's Lich and can be acquired once the Lich is killed. If the player has enough weapon slots and meets the required Mastery Rank, they can claim these weapons from their Foundry. The weapons vary in attributes, dependent on the Lich the player has slain. Kuva Liches are guaranteed to have a different weapon than its immediate predecessor, preventing players from generating Liches with two of the same weapon in a row.

Notably, certain Kuva weapons are not based on existing Grineer weapons, and exist solely in the Kuva variant:

Mechanics

A Kuva variant of a weapon will only provide mastery points once, a second weapon of the same variant but with a different Lich name will not provide extra mastery. These weapons have a max rank of 40. To obtain the maximum rank, the player must polarize the weapon five times, with each Forma increasing the maximum possible rank by 2 (similar to BallasSword Paracesis). The weapon's base damage is based on the Kuva Lich's percentage of elemental damage.

All Kuva weapons deal innate elemental damage in addition to physical damage. The amount of this damage is random, ranging from 25-60% of the Kuva weapon's base damage, while the type of element is determined by the Progenitor Warframe, as per the table below:

Elemento Warframe Progenitor
Impact b Impacto BaruukIcon272 BaruukGaussIcon64 GaussGrendelIcon272 GrendelRhinoIcon272 RhinoWukongIcon272 WukongZephyrIcon272 Zephyr
Heat b Calor ChromaIcon272 ChromaEmberIcon272 EmberInarosIcon272 InarosNezhaIcon272 NezhaVaubanIcon272 VaubanWispIcon272 Wisp
Cold b Frio FrostIcon272 FrostGaraIcon272 GaraHildrynIcon272 HildrynRevenantIcon272 RevenantTitaniaIcon272 TitaniaTrinityIcon272 Trinity
Electricity b Eletricidade BansheeIcon272 BansheeExcaliburIcon272 ExcaliburLimboIcon272 LimboNovaIcon272 NovaValkyrIcon272 ValkyrVoltIcon272 Volt
Toxin b Toxina AtlasIcon272 AtlasIvaraIcon272 IvaraKhoraIcon272 KhoraNekrosIcon272 NekrosNidusIcon272 NidusOberonIcon272 OberonSarynIcon272 Saryn
Magnetic b Magnético HarrowIcon272 HarrowHydroidIcon272 HydroidMagIcon272 MagMesaIcon272 Mesa
Radiation b Radiação AshIcon272 AshEquinoxIcon272 EquinoxGarudaIcon272 GarudaLokiIcon272 LokiMirageIcon272 MirageNyxIcon272 NyxOctaviaIcon272 Octavia


Valence Transfer

Valence Transfer is a feature unique to Kuva Lich weapons. Players can replace a Kuva weapon’s innate damage bonus with one from another Kuva weapon of the same kind. This process destroys the donor weapon and overrides the previous Kuva weapon's damage bonus while retaining applied Formas, Orokin Catalyst, Focus Lens, Mod configurations, Appearance configuration, Lich name, and etc.

For example, KuvaSeer Kuva Seer A has 25% Cold b Cold bonus and a Catalyst installed, and the player who owns it receives a new Kuva Seer B with a 55% Heat b Heat bonus. Performing a valence transfer from Kuva Seer B to A will override the 25% Cold b Cold from A with the 55% Heat b Heat buff from B, while A will still retain the installed Catalyst, and B will cease to exist from the player's inventory.

Note that this can only happen if the donor weapon has a higher damage bonus than the weapon the bonus is being transferred to. Valence Transfer can be accessed in the Action tab at the bottom of the Upgrade screen of the desired Kuva Weapon.

Notes

  • The Lich will despawn without gaining a level nor spread its influence if all Tenno in it's vicinity become downed or die.
  • Successfully completing all available Lich mission nodes without dying during the requiem mini-game (or by just ignoring it) will automatically rank the Lich up and spread their influence to another planet.

Tips

  • When a Kuva Lich invades a mission, enemies near it will start turning into thralls. This can be used to "farm" Requiem Murmur fragments up to the mission's Thrall cap.
  • Once you get the first Requiem Mod identified, consider attempting a Mercy with it in the first slot. Whether you manage to destroy a health bar or not, you'll still get a considerable amount of Requiem Murmur progress for the next Requiem Mod.
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