The Velocitus is an Arch-gun chargeable gauss rifle that inflicts high 磁気ダメージを与える。
製作 | |||||||||||||
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![]() 30,000 |
Barrel 1 |
Receiver 1 |
Stock 1 |
![]() 2 |
製作: 12 時間 | ||||||||
即時: ![]() | |||||||||||||
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Tenno Lab Research ?Invalid3,000 | |||||||||||||
![]() 5,000 |
![]() 1 |
Salvage 500 |
![]() 50 |
![]() 250 |
Time: 72 時間 | ||||||||
Prereq: N/A | |||||||||||||
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Drop Locations
* Denotes Vaulted Void Relics |
特徴[]
This weapon deals equal physical and 磁気ダメージを与える。
メリット:
- Near-equal physical damage – effective against all factions, SentientとShadow Stalker。
- Highest base damage of Archwing guns.
- Fully charged shots have the highest クリティカル倍率 of all Arch-guns and the highest クリティカル率 of all weapons in the game.
- 非常に高い状態異常確率。
- 高い精度。
- 生得的 5 meter 貫通距離。
- Good ammo efficiency when used charged, generating relatively small cooldown for the Archgun Deployer for every second fired.
デメリット:
- 生得的な
磁気ダメージ –対して有効でない アレイアーマー。
- 遅い発射速度。
- Projectiles have travel time.
- Shots that are not fully charged will always deal the same damage no matter how close to being fully charged.
- Atmosphere:
- Fully charged shots cause a heavy recoiling effect that breaks zoom.
- Terrible ammo efficiency when spammed uncharged, generating very high cooldown for the Archgun Deployer for every second fired.
Weapon Loadouts[]
- See Category:Velocitus Build to see how players mod this weapon.
- See Category:Velocitus Guides for guides on how to use this weapon effectively.
- For more general help with weapons, you may wish to browse Category:Weapon Guides.
参考[]
- The Velocitus is the first Archwing weapon whose 設計図 is acquired from Clan Research (Tenno Laboratory).
- Can be fired instantly without charging, though it will deal less damage.
- Despite operating as a long range rifle, the Velocitus has no scope or magnification. Combined with projectile travel time, this makes sniping difficult.
- The parts for Velocitus are given as syndicate rewards by Steel Meridian, Cephalon Suda, and Red Veil (Velocitus Stock).
- For Velocitus in Empyrean mission, the flight speed is ~1500 m/s, the fall-off range is from ? m to 6000 m.[要例証]
ヒント[]
- As the Velocitus already deals
磁気 生得的ly, it can accept other combination elemental damage types that use Invalid damage as a base. In particular, adding
放射線 damage makes the Velocitus highly 対して有効 Corpus spacecraft like the Gox that have both シールドとRobotic health.
- When strafing fast moving targets, the Velocitus can be fired rapidly akin to a semi-automatic weapon like the
Latron. While the resulting shots are less powerful than fully-charged shots, the larger number of shots fired is much more effective at hitting moving targets.
- Giving the fire key (default LMB) a secondary binding to the scroll wheel can allow for much faster rates of fire when shooting rapidly.
トリビア[]
- The Velocitus is the first weapon that deals
磁気 as its base damage type.
- The Velocitus' name is derived from the word "Velocity"; specifically, it is a corruption of the Latin spelling "velocitas". Velocity is the vector measurement of a change in distance over a change in time (). This not to be confused with speed, however, which is the scalar measurement of. In other words, velocity is speed with a particular direction associated with it.
- When charging the weapon, five hatches emitting flames on the right side of the weapon open up sequentially until the last one is open, denoting a full charge. These hatches close when the weapon is fired.
メディア[]
更新履歴[]
- Archwing Gun stats normalized - space combat now uses ground “Heavy Weapon” stats.
- 増加 size of Velocitus projectile in space.
- Quick shot Damage 増加 from 200 Magnetic to 150 Impact, 150 Puncture, 150 Slash and 150 Magnetic.
- Quick shot Critical Chance 増加 from 25 to 30%.
- Charged shot Damage 増加 from 1200 Magnetic to 400 Impact, 400 Puncture, 400 Slash and 400 Magnetic.
- Charged shot Critical Chance 増加 from 30 to 60%.
- Charged shot Critical Damage 増加 from 3 to 3.6x.
Hotfix 24.2.6 (12-20-2018)
- Shared Affinity gain now applies to Atmosphere Arch-Guns but only while equipped in the main hand.
- Fixed not having a Arch-Gun equipped by default (if they own an Archwing primary weapon with the Gravimag installed) when changing Loadouts.
- Fixed an issue where players with Arch-Guns in their loadout couldn't Wall Latch.
- Fixed Chroma not playing Arch-Gun equip/charged fire animations.
Hotfix 24.2.5 (12-20-2018)
- Changed the Arch-Gun Deployer cooldown timer to scale based on remaining Atmosphere Arch-Guns Ammo pool upon unequipping.
- Removed unintentional ability to summon Arch-Gun in Melee Only Sorties.
Hotfix 24.2.4 (12-19-2018)
- Arch-Gun Ammo pool 増加 by 2x for all Arch-Guns in Atmosphere mode.
- Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10.
- Fixed Clients not hearing the Atmosphere Arch-Gun equip sound.
Hotfix 24.2.1 (12-18-2018)
- Removed the dissolve FX when equipping your Atmosphere Arch-Gun.
Update 24.2 (12-18-2018)
‘ATMOSPHERE’ ARCH-GUN WEAPONS
It’s time we equipped some serious floor firepower! All Arch-Guns can be used on the ground - or as we like to call it ‘Atmosphere’ - with the use of a ‘Gravimag’. Gravimag is obtained from Clan Research, or as a one-time reward from the Orb Heist Phase 3 Bounty, and can be installed on any Arch-Gun (with an Orokin Catalyst installed) via the Upgrade Arsenal - similar to installing a Catalyst.
Comparable to the Archwing and K-Drive Launchers, a respective Gear item known as the Archweapon Deployer is required to activate your Atmosphere Arch-Gun. The Archweapon Deployer can be obtained by completing the Orb Heist Phase 3 Bounty.
Atmosphere Arch-Gun General Changes:
- Atmosphere Arch-Guns consume Ammo as opposed to unlimited Ammo/Battery in Archwing. Specifically new Heavy Ammo Drops which can be found from Corpus enemies in Orb Heist missions. Heavy Ammo Drops also reset the 10 minute cool-down when picked up, or replenish Ammo if needed.
- Atmosphere Arch-Gun can be summoned in normal missions with the Archweapon Deployer, but once Ammo has been depleted there is a 10 minute cool-down until you can summon again. The intent here is to allow you moments of beefy damage output, and not become just another Primary/Secondary weapon.
All stat changes are for Atmosphere Arch-Gun mode, マスタリーランク changes are global:
- マスタリーランク from 0 to 4.
- Damage reduced from 1800 to 1200.
- クリティカル確率 増加 from 25% to 30%.
- Magazine size decreased from 100 to 10.
- Ammo Capacity set at 30.
- Reload speed set at 2 seconds.
Update 15.2 (11-13-2014)
- 実装。
テンプレート:ArchwingNav