A classic Tenno sniper rifle, the Vectis is ideal for ranged takedowns.
The Vectis is a high-powered, single-shot, breech-loading sniper rifle. Its single shot behavior provides a bolt-action feel. With significantly less zoom compared to other sniper rifles, it is much better suited for medium-range combat.
Manufacturing Requirements | |||||
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![]() 25,000 |
![]() 4 |
![]() 4 |
![]() 3,000 |
![]() 2,500 |
Time: 24 hrs |
Rush: ![]() | |||||
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特徴[]
メリット:
- 高い
貫通と
衝撃 damage - 対して有効 armorとシールド.
- 高いクリティカル率。
- Tied with
Vectis Prime for the second highest 状態異常確率 of all sniper rifles, behind
Komorex.
- Second fastest リロード速度 of all sniper rifles, behind Vectis Prime.
- 良いammo economy.
- Pinpoint 精度 while zoomed in; shots will hit exactly on the reticle dot, perfect for headshots。
- 生得的 1 meter 貫通距離。
- Two zoom modes:
- First zoom has 3.0x zoom distance and +30% headshot damage.
- Second zoom has 4.5x zoom distance and +50% headshot damage.
- Zoom is not cancelled during reload.
- 生得的な
極性を持つ。
- Good candidate for
Charged Chamber and/or
Primed Chamber due to its magazine size of one round.
デメリット:
- 低い
切断ダメージ –対して有効でない ヘルス。
- Has linear damage falloff from 100% to 50% from 400m to 600m target distance (distances are affected by projectile flight speed).
- Extremely low magazine size of one round; must reload after every shot.
- 高いrecoil, which may make it difficult to fire a follow-up shot, especially at higher zoom levels.
- Draws from the rare sniper ammo pool.
比較:
- Vectis, compared to Vectis Prime:
- Lower base damage (225 vs. 350)
- Lower critical chance (26% vs. 30%)
- Lower fire rate (2 rounds/sec vs. 2 rounds/sec)
- Smaller magazine (1 round vs. 2 rounds)
- Slower reload speed (2 s vs. 0 s)
- Different polarities (
vs.
)
- Lower Mastery Rank required (2 vs. 14)
- Higher disposition (2 vs. 0)
- Lower zoom distance (3x/4.5x vs. 3.5x/6x)
- Lower zoom headshot damage (30%/50% vs. 40%/60%)
Weapon Loadouts[]
- See Category:Vectis Build to see how players mod this weapon.
- See Category:Vectis Guides for guides on how to use this weapon effectively.
- For more general help with weapons, you may wish to browse Category:Weapon Guides.
ヒント[]
- Equipping
Charged Chamber and/or
Primed Chamber provides a bonus damage on every shot, since technically every round is the first of the single-round magazine.
- Due to reloading after every shot (or every 2 shots if using Wildfire and Magazine Warp), improving the reload speed will be of more use than fire rate.
- A magazine size of 2 can be reached by equipping both a max rank
Wildfire and a max rank
Magazine Warp.
- Due to the Vectis' single-shot firing mechanism,
Heavy Caliber can be equipped with little noticeable effect on its long-range accuracy. Heavy Caliber will affect the trajectory of additional bullets created by
Split Chamber however.
- The Vectis automatically reloads once the weapon finishes its recoil animation. However pressing the reload key immediately after each shot can start the reload early. With practice, this method can shorten the downtime between shots significantly.
- The Vectis shines when used in larger, more open maps where the player can position themselves in spots with a good overview.
- This makes the Vectis a really good weapon to use in the Plains of Eidolon.
- Due to the Vectis having the lowest zoom of any sniper rifle, the use of
Eagle Eye is recommended for long range combat.
参考[]
- Unlike other sniper rifles, such as the
Lanka or the ファイル:Vulkar.png Vulkar, the Vectis can reload while zoomed in, allowing for continuous shots without having to re-sight the target.
- The Vectis has to reload after each shot, which resembles the way a bolt-action sniper rifle works in other shooters.
- Cannot use
Emergent Aftermath.
- Vectis requires only 2 shots to activate its Shot Combo Counter, giving it an immediate 1.5x total damage bonus on the first hit if Multishot mods like
Split Chamber trigger a 2nd shot that also lands on the target.
トリビア[]
- Despite the fact that this came in last place in the Primary Weapon Content Development poll held in the Design Council, it has come out before the ファイル:DETigris.png Tigris, which had come in second place (the ファイル:U10DesignCouncilTennoAR.png Soma was the primary weapon that came in first place in that poll).
- There is some contention in regards to how the Vectis' action works, but it appears to be classifiable as a breach-loading, single-shot rifle.
- The weapon apparently fires caseless rounds.
- When reloading, the Tenno appears to insert something (likely a new round) into the レシーバー of the Vectis. The rear portion of the upper assembly appears to automatically rise after firing. The Tenno will smack this assembly down after loading the round.
- The series of hoops along the top of the rifle are a sighting system, but how it works is not obvious, suggesting a sensor and neural link is used to provide zoom.
- The Vectis is the first true Tenno-made sniper rifle, the others being made by either the Corpus or the グリニア.
- Vectis is Latin for "Bar" or "Pole", referring to a locking bar (or bolt), a leveraging bar such as a Crowbar, or possibly referring to a carrying pole.
- When
Depleted Reload was first introduced, equipping it on the Vectis would reduce the magazine size to zero, causing the Vectis to draw directly from its ammo reserves and allowing it to fire very quickly. This was fixed in Hotfix 17.0.3 (08-04-2015); now the Vectis is the only sniper rifle unaffected by the mod's penalty.
メディア[]
テンプレート:SkinGallery
更新履歴[]
Update 22.12 (02-09-2018)
- マスタリーランク decreased from 3 to 2.
Hotfix 22.0.6 (10-18-2017)
- Reduced the headshot damage of the Vectis series in Conclave.
Update 22.0 (10-12-2017)
- General Sniper Changes
- Reticle sway removed from all zoom levels!
- 1 meter 貫通距離 added to all snipers without any to start with (snipers with 生得的 貫通距離 unchanged).
- 1 combo count removed at a time when duration runs out instead of all of them (decay vs. cooldown).
- 1 combo count removed on miss instead of all of them.
- Additional bullets from multishot will each count as their own hits and misses in the combo counter.
- Combo duration reduced to 2 seconds for all snipers apart from Lanka which is reduced to 6.
- Damage fall off begins at 400 meters and ends at 600 meters with damage reduced to 50% past 600 meters.
- Specific Sniper Weapon Changes
- Vectis
- First level zoom +10% Damage replaced with +30% Head Shot Damage.
- Second level zoom 15% Damage replaced with +50% Head Shot Damage.
Update 10.7 (11-06-2013)
- Removed .25 second delay for auto reloading the Vectis.
Update 10.6 (10-30-2013)
- 実装。