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LotusWhite Tenno TopWeapon Weapons

The double-barreled Tigris shotgun fires two bursts in rapid succession, easily taking down the toughest prey.

The Tigris is a テンノ double-barrel shotgun. Being a duplex-automatic weapon, it has a unique firing mechanism, in that pressing and holding the fire button will fire one shell, while releasing the fire button will also fire a shell; tapping the attack button will fire two shells in rapid succession, thus making this weapon flexible against heavy and light enemies. It deals massive damage per shot, but its 2-round magazine and duplex-auto nature forces a reload after every shot, limiting its effectiveness against groups of enemies.

この武器は次の値段で売却可能。 Credits64‍ 7,500。

Manufacturing Requirements
Credits64
25,000
OrokinCell64
3
Circuits64
900
Salvage64
1,200
Rubedo64
1,200
Time: 24 hrs
Rush: Platinum64 25
MarketIcon マーケット Price: Platinum64 150 Blueprint2 設計図 Price:Credits6440,000

特徴[]

この武器は主にSlash b 切断ダメージを与える。

メリット

  • Extremely 高い基礎ダメージ。
    • 高いSlash b 切断ダメージ – 対して有効 ヘルス。 
  • 全体的に非常に高い状態異常確率
  • High accuracy/low spread.
  • Unique trigger type allows for two rapid shots against tough targets, or careful shot management against many weaker opponents. First shot on button press, the second on button release.
  • Efficient ammunition economy.

デメリット

  • 低いImpact b 衝撃Puncture b 貫通ダメージ –対して有効でない シールドarmor
  • Has linear damage falloff from 100% to 47.62% from 10m to 20m target distance (distances are affected by projectile flight speed).
  • 低いクリティカル率
  • Inefficient against groups unless when using 貫通距離 mods.
  • Extremely low magazine size of just two rounds; requires frequent reloading.
  • Tied with ファイル:GrnDBSG.png Sobek for the second lowest pellet count of all shotguns, after ファイル:Exergis.png Exergis.

比較:

  • Tigris, compared to Sancti Tigris:
    • Lower base damage (1050 vs. 1260)
    • Lower critical chance (10% vs. 16%)
    • Higher critical multiplier (2x vs. 2x)
    • Higher status chance (16% vs. 14%)
    • Longer range before damage falloff starts (10m vs. 8m)
    • Smaller max damage reduction due to falloff (52% vs. 58%)
    • Slower reload speed (2 s vs. 2 s)
    • More accurate (9.1 vs. 6.5)
    • Lack of an innate Purity effect
    • Different polarities (None vs. Vazarin PolNaramon PolMadurai Pol)
    • Lower Mastery Rank required (7 vs. 12)
    • Higher disposition (2 vs. 0)
  • Tigris, compared to Tigris Prime:
    • Lower base damage (1050 vs. 1560)
    • Higher status chance (16% vs. 12%)
    • Larger max damage reduction due to falloff (52% vs. 48%)
    • Different polarities (None vs. Madurai PolNaramon Pol)
    • Lower Mastery Rank required (7 vs. 13)
    • Higher disposition (2 vs. 0)

Weapon Loadouts[]

  • See Category:Tigris Build to see how players mod this weapon.
  • See Category:Tigris Guides for guides on how to use this weapon effectively.
  • For more general help with weapons, you may wish to browse Category:Weapon Guides.

参考[]

  • Even if the weapon fires only one round, the reload animation is shown to eject two rounds, but will still draw one round from the ammo pool.

ヒント[]

  • Due to its unique firing mode it is possible to reload straight after firing the first round, saving ammo when up against weak solo enemies.
  • Performing actions that would normally cancel charge attacks (ex. rolling, ledge grabs etc.) when the first shot has been expended will lock the second shot in place, preventing it from firing when the attack button is released; the shot will only be triggered upon tapping the attack button again. This can be used to conserve the second shot without constantly holding down the attack button.
  • The Tigris has a high chance of cutting corpses into pieces, making it an ideal candidate for a Desecrate130xDark Desecrate NekrosIcon272 Nekros to bring along, as the game considers the cut corpses as separate entities, essentially giving multiple corpses to desecrate from a single enemy and thus yielding more chances to create more drops.
  • Using the Tigris requires a very different mindset from other shotguns; whereas the other shotguns all allow quick follow-ups, the double-barrel Tigris has to pick and choose its shots more carefully. Similarly, the Tigris is not focused towards damage per second, instead focusing entirely on burst damage. Bear this in mind when using it and it quickly will become a valuable asset.
  • Whilst the Tigris normally fires both shots in rapid succession, holding down the attack button will fire only the first shot; releasing left-click will then fire the other. This can be used to manage and place shots more efficiently.*Due to the weapon's low magazine size and tight spread, consider using Seeking ForceMod TT 20px Seeking Force and/or Seeking FuryMod TT 20px Seeking Fury in order to deal with large groups more effectively.
  • The Tigris' high base damage makes it 対して有効 lightly armored/shielded enemies such as the 感染体。 When fighting heavily armored/shielded enemies, consider using Corrosive b 腐食Magnetic b 磁気 respectively to take advantage of the Tigris' 高い状態異常確率
    • Due to its low Impact b 衝撃Puncture b 貫通 damage, installing DisruptorMod TT 20px DisruptorFlechetteMod TT 20px Flechette or Accelerated BlastMod TT 20px Accelerated Blast is not recommended.
    • ShredderMod TT 20px ShredderSweeping SerrationMod TT 20px Sweeping Serration are highly effective at increasing the Slash b 切断ダメージを与える。
  • Whilst the Tigris is powerful and very accurate, its low pellet count means that even one projectile missing can significantly reduce the firepower of its shots. Hell's ChamberMod TT 20px Hell's Chamber is essential for maximizing the Tigris' firepower.
  • As the Tigris has an extremely low magazine capacity, upgrades such as Ammo StockMod TT 20px Ammo Stock at Rank 2 (+30%) will raise capacity to 3. For a 4-round magazine combine Ammo StockMod TT 20px Ammo Stock at Rank 5 (+60%) and a Burdened MagazineMod TT 20px Burdened Magazine at Rank 1 (+20% Capacity, -6% Reload). Since both of these mods max at 60% with a combined total of 120%, the Tigris cannot exceed a 4-round magazine capacity.
    • When having 3 shells per magazine however, the first 2 will fire normally but there will be a short delay before the extra one can be fired. This delay can be decreased by Shotgun SpazzMod TT 20px Shotgun Spazz, although this will have no effect to the already very fast burst of the first 2 shots. 
    • With a magazine size of 4, you can fire 2 bursts, with a short delay between them.
    • Using burst-cancelling (e.g. rolling, ledge-grabs) described above will cause the weapon to fire another two-shot burst pattern when fired again, if it has a capacity of 3 or 4. This allows for a much wider range of firing patterns (e.g. fire one, roll-cancel, fire two, fire one).
  • Reloading manually right after emptying the magazine skips the after-firing delay which is very useful for a 2-shot build.

トリビア[]

  • The Tigris is a break-action shotgun, which the バレルs can be hinged, and rotated perpendicular to the bore axis to expose the breech and allow loading and unloading of rounds.
  • The Tigris was first seen on a concept art sheet along with the ファイル:U10DesignCouncilTennoAR.png Somaファイル:DEVectis.png Vectis. Though it was one of the most popular of the three concepts, it was the last to be completed.
  • The name of this weapon has two possible sources;
    • tigris is the Hungarian and Latin word for "tiger", possibly reflecting this weapon's ブレードd design and high percentage of Slash b 切断 damage; or
    • The Tigris river, which was one of two rivers (the other being the Euphrates river) that served as the birthplace for Mesopotamia。 
  • The weapon's buff on Update 11.3 (12-12-2013) was suggested comically by Scott from Digital Extremes, claiming:

Damage and range buff for Tigris - 35-45 per pellet, firing mechanic has pretty hard draw back. - so this thing needs to hit like a truck!

  • This is technically the first shotgun to have a burst-fire feature.
  • Up until Hotfix 13.9.1.1 (07-03-2014), Specters wielding this weapon used it as a fully automatic weapon without the need to reload, resulting in incredible mid-range firepower.
  • The Tigris, along with the similar looking TnoBladedPistols Akjagaraファイル:TnoGunblade.png Redeemer, can be purchased from the Razor Gunplay Bundle

Bugs[]

  • When reloading the Tigris with 1 shell in the magazine, its user will be forced into an awkward reloading animation after its actual reload. This is purely visual.
  • On occasion when shooting both rounds at a target, said target's corpse will be duplicated.
  • The Tigris' metallic surface has been changed into a plastic material, though it is unknown if this is a bug or intended feature, as other weapons in the Tigris family (TnoBladedPistols Akjagaraファイル:TnoGunblade.png Redeemer) have kept their metallic material. It was changed in a recent patch without mention.

メディア[]

  

テンプレート:SkinGallery

更新履歴[]

Update 27.2 (03-05-2020)
Greater than 100% Status having meaning

Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.

Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.

  • (Undocumented) Status chance per projectile 増加 from 5.6% to 16.8%.

Update 23.10 (10-12-2018)

  • Fixed the Tigris firing when doing a roll animation.

Hotfix 22.20.2 (05-17-2018)

  • Fixed the Tigris no longer having its PBR textures.

Hotfix 22.12.3 (02-12-2018)

  • Minor sound remastering updates have been made to the Tigris.

Update 22.12 (02-09-2018)

  • Reduced aimed zoom for all shotguns apart from the Astilla.
  • マスタリーランク 増加 from 4 to 9.
  • 状態異常確率 増加 from 25% to 28%.
  • クリティカル確率 増加 from 5% to 10%.

Hotfix 22.10.3 (01-29-2018)

  • Fixed Specters not reloading when equipped with a Tigris as their loadout.

Update 21.0 (06-29-2017)

  • Added muzzle flash to shotguns.
  • Added Shotgun drop-off weapon stats to the Arsenal.

Update 20.7 (06-07-2017)

  • Changed Fatal Acceleration to allow fitting on all Shotguns since trace-hit shotguns have their falloff altered by projectile flight speed Mods (this was already happening from Riven drawbacks).

Update: The Silver Grove 1.0 (08-31-2016)

  • Removed a delay intended to fix frame rate when auto reloading a weapon. This primarily affected the Tigris due to frequent reloading.

Update 17.2 (08-19-2015)

Tigris Changes

The addition of alt-fire on the Tigris came as an unintended change during the split of alt-fire and aim. As a result, the alternative fire button on the Tigris has been removed. Players can now tap the attack button once for a both バレルs, or hold down the fire button to delay firing the second バレル. Please note that this does not change the DPS of the Tigris!

Update 17.0 (07-31-2015)

Shotgun Buffs

Several changes have been made to shotgun weapons across the board – resulting in a list of changes similar from weapon to weapon. The following list of changes apply to all Primary Shotguns with exception to the Phage:

  • 増加 damage across all shotguns.
  • Damage after projectile falloff has been 増加 for all shotguns.
  • Some shotguns have been given improvements to reload speed.
  • Some shotguns have received improvements to their projectile flight speed
  • Death at close to mid range will now toss enemies into a forceful ragdoll.

Hotfix 16.5.6 (05-19-2015)

  • 増加 the damage of the Tigris in PvP.

Update 16.4 (04-23-2015)

  • The Tigris has now been balanced for use in PvP.

Update 15.9 (01-08-2015)

  • Fixed shotgun weapons causing ‘glass’ impacts on the wrong materials.

Hotfix 14.0.11 (07-30-2014)

  • Damage multipliers for the Tigris have been normalized (no more arbitrary multipliers).

Hotfix 13.9.1.1 (07-03-2014)

  • Fixed an issue with Specter's firing rate on the Tigris being incorrect.

Update 12.0 (02-05-2014)

  • Tigris now has improved damage, critical chance, and proc rate.
  • Fixed an issue with the Tigris where having an odd number of bullets could cause the reload animation to play twice.

Update 11.3 (12-12-2013)

  • Damage and range buff for Tigris – 35-45 per pellet, firing mechanic has pretty hard draw back. – so this thing needs to hit like a truck! (Scott’s Words!)

Update 11.1 (11-27-2013)

  • Fixed issue with Tigris where second shot would be fired upon melee, weapon switch, landing a jump, or roll dodging. Performing any of these actions will now cancel the loaded shot from semi automatic behavior.

Update 11.0 (11-20-2013)

  • 実装。

Last updated: Hotfix 24.1.4 (12-10-2018)

See Also[]

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