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LotusWhite Tenno TopWeapon Weapons

The Strun is a standard shotgun. Reliable, versatile and deadly.

The Strun is a powerful shotgun that is the successor to the ファイル:Strun.png MK1-Strun. The Strun bears good damage per shot and decent status potential, capable of killing most light enemies in a single shot.

The Strun can be purchased from the マーケット for Credits64‍ 25,000。 この武器は次の値段で売却可能。 Credits64‍ 7,500。

特徴[]

この武器は主にImpact b 衝撃ダメージを与える。

メリット:

  • 高いImpact b 衝撃ダメージ – 対して有効 シールド.
  • 全体的に高い状態異常確率
  • Good pellet spread/count ratio.
  • 良いammo efficiency
  • Reloads one bullet at a time, which can be interrupted at any point, allowing for planned reloading.
    • Reload time of 0.5 seconds for each shell, plus 0.75 seconds to begin/end reload.

デメリット:

比較:

  • Strun, compared to MK1-Strun:
    • Higher base damage (300 vs. 180)
    • Lower critical multiplier (2x vs. 2x)
    • Lower status chance (6% vs. 6%)
    • Higher fire rate (2 rounds/sec vs. 2 rounds/sec)
    • Shorter range before damage falloff starts (12m vs. 16m)
    • Smaller max damage reduction due to falloff (40% vs. 50%)
    • Higher Mastery Rank required (1 vs. 0)
    • Lower disposition (2 vs. 2)
  • Strun, compared to Strun Wraith:
    • Lower base damage (300 vs. 400)
    • Lower critical chance (8% vs. 18%)
    • Lower critical multiplier (2x vs. 2x)
    • Lower status chance (6% vs. 12%)
    • Shorter range before damage falloff starts (12m vs. 16m)
    • Shorter range before damage falloff ends (26m vs. 30m)
    • Smaller max damage reduction due to falloff (40% vs. 50%)
    • Smaller magazine (6 rounds vs. 10 rounds)
    • Faster reload speed (4 s vs. 6 s)
    • Less accurate (4 vs. 6.7)
    • Lower Mastery Rank required (1 vs. 10)
    • Higher disposition (2 vs. 2)

Weapon Loadouts[]

  • See Category:Strun Build to see how players mod this weapon.
  • See Category:Strun Guides for guides on how to use this weapon effectively.
  • For more general help with weapons, you may wish to browse Category:Weapon Guides.

参考[]

  • Reload time is 0.75s + 0.5s per round, coming to 3.75 total seconds to reload a completely empty mag.
    • This time will further increase if magazine mods such as Ammo StockMod TT 20px Ammo Stock are used.
  • Compared to the ファイル:Boar.png Boar, the Strun has a tighter pellet cone and a much more efficient ammunition economy. The ファイル:Hek.png Hek has an even smaller base magazine size than the Strun, but bears an even tighter pellet cone and a more efficient ammunition economy. The Strun can be considered the middle ground.
  • Before Update 12.0 (02-05-2014), the weapon's price in the market was Credits64‍ 75,000。

ヒント[]

  • Using the Shotgun Ammo MutationMod TT 20px Shotgun Ammo Mutation mod can help regain ammo when needed, although not as often as the full auto shotguns.
  • Weapon's spread cone can be shrunk by zooming in.

トリビア[]

  • The Strun appears to use a tubular magazine, presumably the cylindrical protrusion near the rear above the stock - the Warframe will push this section while reloading.
    • Assuming the Warframe is adding shells into this tube, or replacing it, it would imply that the shells used by Strun are extremely small, which is quite puzzling given the enormous choke.
  • When it was originally released, the Strun was magazine-fed, with the small knob on top of the weapon being its magazine. This was changed into the shell-feed system currently in use.
  • The regular グリニア Trooper used to use this weapon prior to Update 11.0 (11-20-2013), and currently wield ファイル:GrnDBSG.png Sobeks.
    • Corrupted Crewmen commonly use the Strun in Void missions, except that their versions fire a burst of yellow energy pellets instead of bullets.
  • The Strun is most likely a Tenno weapon, despite its augmentation the ファイル:WraithStrun.png Strun Wraith, a グリニア-focused customization. The Strun bears a faint Tenno marking on its stock as proof.
    • Additionally, the Strun shares many similarities to the Boar, which is a weapon that has received a Prime version, suggesting it as Orokin technology.
  • The Strun received a PBR (Physically Based Rendering) update in Update 16.7 (06-04-2015).

メディア[]

テンプレート:SkinGallery

更新履歴[]

Update 27.2 (03-05-2020)
Greater than 100% Status having meaning

Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.

Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.

  • (Undocumented) Status chance per projectile 増加 from 1.6666666666667% to 5%.

Update 17.0 (07-31-2015)
Several changes have been made to shotgun weapons across the board -- resulting in a list of changes similar from weapon to weapon. The following list of changes apply to all Primary Shotguns with exception to the Phage:

  • 増加 damage across all shotguns.
  • Damage after projectile falloff has been 増加 for all shotguns.
  • Some shotguns have been given improvements to reload speed.
  • Some shotguns have received improvements to their projectile speed.
  • Death at close to mid range will now toss enemies into a forceful ragdoll.
  • (Undocumented) Strun series changed from magazine-based reload to shell-by-shell reload.

Update 7.10 (05-03-2013)

  • Effective range 増加.

Update 7.x Weapon Balance (03-22-2013)

  • Tweaks to Recoil feel and Accuracy, generally sharper Rotation and Translation Springs, added Noise & better spread control when firing while aimed. Added force feedback to all firing sounds.
  • 増加 damage per pellet from 12 to 14.
  • Decreased reload time from 3.37 to 3.
  • 増加 Crit Chance from 5% to 7.5%

Vanilla (10-25-2012)

  • Introduced with game release.

See also[]

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