The Pyrana is a secondary automatic テンノ shotgun, available from the Tenno Lab。 With its fast 発射速度 and high 切断 damage, the Pyrana can easily decimate groups of lightly armored targets or the 感染体。 However, this is counterbalanced by its 高いrecoil and damage falloff.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 20,000 |
![]() 2 |
![]() 800 |
![]() 200 |
![]() 1 |
Time: 12 hrs |
Rush: ![]() | |||||
![]() ![]() |
![]() | ||||
Tenno Lab Research Invalid 3,000 | |||||
![]() 5,000 |
![]() 1 |
![]() 500 |
![]() 50 |
![]() 300 |
Time: 72 hrs |
Prereq: Akstiletto | |||||
Ghost Clan x1 Shadow Clan x3 Storm Clan x10 Mountain Clan x30 Moon Clan x100 |
特徴[]
この武器は主に 切断ダメージを与える。
メリット:
デメリット:
- 低い
衝撃と
貫通ダメージ –対して有効でない シールドとarmor。
- Has linear damage falloff from 100% to 27.27% from 15m to 30m target distance (distances are affected by projectile flight speed).
- Low overall 状態異常確率。
- 遅い精度。
- High recoil, especially on full auto.
- Shots goes to the right and up. Horizontally it hits rightmost side of the reticle at 3m, worsening at longer distances.
比較:
- Pyrana, compared to Pyrana Prime:
- Higher base damage (264 vs. 240)
- Lower critical chance (20% vs. 24%)
- Lower critical multiplier (2x vs. 2x)
- Lower status chance (2% vs. 4%)
- Higher fire rate (4 rounds/sec vs. 4 rounds/sec)
- Shorter range before damage falloff starts (16m vs. 18m)
- Shorter range before damage falloff ends (30m vs. 36m)
- Smaller max damage reduction due to falloff (72% vs. 76%)
- Smaller magazine (10 rounds vs. 12 rounds)
- Slower reload speed (2 s vs. 2 s)
- Less accurate (5 vs. 6.1)
- Different polarities (None vs.
)
- Lower Mastery Rank required (12 vs. 13)
- Higher disposition (0 vs. 0)
- Higher マルチショット count (12 vs. 10)
Weapon Loadouts[]
- See Category:Pyrana Build to see how players mod this weapon.
- See Category:Pyrana Guides for guides on how to use this weapon effectively.
- For more general help with weapons, you may wish to browse Category:Weapon Guides.
ヒント[]
- While more ammo-efficient than other full-auto secondaries like the ファイル:Viper.png Viper,
Pistol Ammo Mutation,
Pistol Scavenger or Squad Ammo Restores can still help counteract the Pyrana's heavy ammo expenditure if fired continuously in full auto.
- To reduce the massive amounts of recoil, use
Steady Hands.
Barrel Diffusion can greatly increase the amount of pellets per shot (a fully ranked バレル Diffusion can yield up to 26 pellets per shot). Although it can be paired with
Lethal Torrent for more pellets, it will increase your rate of fire tremendously and deplete your ammo very quickly.
- However, the net result is 33-34 pellets, the second highest amount of all shotguns, behind the ファイル:GrnQueenGuardDualPistols.png Twin Rogga. Coupled with its high crit chance, it can be a very deadly close-quarters weapon.
- Combining 貫通距離 mods such as
シーカー will make this weapon especially deadly against clustered enemies coming in too close.
トリビア[]
- The weapon's name, design and description are all derived from the piranha, an omnivorous freshwater fish that inhabits South American rivers. The piranha is well known for hunting its prey in packs and viciously tearing it apart.
メディア[]
更新履歴[]
- Greater than 100% Status having meaning
Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.
Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.
- (Undocumented) Status chance per projectile 増加 from 0.83333333333333% to 2.5%.
Update 25.8 (10-01-2019)
- October 2019 Riven Disposition Change
- Pyrana: 0.7->0.65
Hotfix 21.0.9 (07-17-2017)
- 増加 ammo capacity of Pyrana in Conclave.
Hotfix 21.0.4 (07-05-2017)
- Changed Pyrana’s Mag to 10 in Conclave to match PvE values.
Update 21.0 (06-29-2017)
- ダメージ増加 from 9 to 22.
- Damage fall off added starting from 15m and ending at 30 with a minimum damage of 6.
- 増加 mag size from 5 to 10.
- マスタリーランク 12 required.
Update 18.0 (12-03-2015)
- Pyrana is now available for use in Conclave.
Hotfix 15.1.2 (11-08-2014)
- Reduced the amount of reverb heard on the Pyrana sound effects.
- 増加 the volume of the Pyrana reload sound effect.
Update 13.6 (06-04-2014)
- 実装。
Last updated: Hotfix 23.10.8 (10-25-2018)