Based on one of the world's oldest weapon designs, this Tenno-crafted weapon can be used both in stealth and in open combat. The Paris uses a chargeable magnetic field to launch arrows capable of impaling enemies to walls.
The Paris is a テンノ bow that focuses on 貫通ダメージを与える。
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 15,000 |
![]() 3 |
![]() 600 |
![]() 700 |
![]() 2,000 |
Time: 12 hrs |
Rush: ![]() | |||||
![]() ![]() |
![]() |
特徴[]
メリット:
- 高い
貫通ダメージ – 対して有効 armor。
- 良いクリティカル率。
- Charged shots have 生得的 1 meter 貫通距離。
- Pinpoint 精度 when aiming (RMB).
- サイレント。
- On kill, bodies will follow the arrow that killed them, damaging anyone in their path and pinning the corpse to walls.
- 生得的な
極性を持つ。
- Can use the bow-exclusive
Thunderbolt mod.
- 発射速度 mods apply double their bonuses.
デメリット:
- 低い
衝撃と
切断ダメージ –対して有効でない シールドとヘルス。
- Arrows have a travel time with slight arcing.
- 遅い状態異常確率。
- Draws from the rare sniper ammo pool.
比較:
- Paris, compared to MK1-Paris:
- Higher base damage (160 vs. 115)
- Lower charged status chance (10% vs. 16%)
- Higher charge attack damage (320 vs. 230)
- Lower base status chance (10% vs. 16%)
- Slower reload speed (0 s vs. 0 s)
- Higher Mastery Rank required (3 vs. 0)
- Lower disposition (2 vs. 2)
- Paris, compared to Paris Prime:
- Lower base damage (160 vs. 180)
- Lower charged critical chance (30% vs. 46%)
- Lower charged status chance (10% vs. 20%)
- Lower charge attack damage (320 vs. 360)
- Lower base critical chance (30% vs. 46%)
- Lower base status chance (10% vs. 20%)
- Faster reload speed (0 s vs. 0 s)
- Different polarities (
vs.
)
- Lower Mastery Rank required (3 vs. 8)
- Higher disposition (2 vs. 2)
Weapon Loadouts[]
- See Category:Paris Build to see how players mod this weapon.
- See Category:Paris Guides for guides on how to use this weapon effectively.
- For more general help with weapons, you may wish to browse Category:Weapon Guides.
ヒント[]
- Staying in cover while charging can help to reduce damage taken.
- Bows are most useful if you can kill the target in one shot.
- Lead targets both horizontally and vertically at greater distances in order to compensate for projectile travel time.
- Maintaining a charge at all times can make engaging a group of enemies easier.
- Charging can be cancelled without releasing the arrow using the reload button (Press the reload button while holding fire).
- All "charge weapons" (except ファイル:CorpusHandRocket.png Angstrumと
Opticor) are capable of holding their charge during a sprint。
- As long as the user starts charging a shot, they are able to finish charging while they are still sprinting.
- Using elevators and opening co-op doors does not cancel the charge, however hacking consoles and opening lockers will.
- Sliding when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by rolling。
- A rank 1
Arrow Mutation is usually more than enough to keep ammo topped off.
- Use
Speed Trigger to increase responsiveness when you get used to charged shots with bows. It is more effective than
Fast Hands in terms of increasing DPS.
- Enemies killed by Bows will be rag-dolled with the corpse acting as a projectile doing the same damage as the weapon. This can be used to kill multiple enemies with one shot.
- As with all Bows, the fully charged shots have 生得的 貫通距離 and therefore can penetrate multiple enemies in line, walls, doors and slim objects like a シールド ランサー's shield.
参考[]
- Enemies will notice missed arrows but arrows that hit are silent.
- Arrows have a large amount of momentum, allowing players to pin enemies to walls. However, a dead body will not lose its momentum if it hits a closed door, so the body will fly through it as soon as the door opens.
Bugs[]
- As of Update 7.8 (04-19-2013), Headshots will not be counted at the end of missions, when using the Paris.
- After charging an arrow and firing it while zooming, the next arrow you fire will not be drawn from the quiver, and instead the Paris and your hand will jerk very slightly. The next shot will show the reloading animation correctly.
トリビア[]
- Paris is most likely named for Paris of Troy in Homer's Iliad, who was a skilled archer and the one to have killed Achilles by firing an arrow into his heel.
- The Paris is the only bow that does not have a tension spring, as the arrow is held in place and launched by magnetic induction rather than physical force.
- The Paris is modeled after a decurve bow。
メディア[]
テンプレート:SkinGallery
更新履歴[]
Update 25.7 (08-29-2019)
- Normalized quick shots to have the same critical chance/damage and status chance as charged shots.
- While reviewing Bow stats the team has also refreshed all their FX (including the Lenz)!
- Quick Shot 増加 from 120 to 160
- Charged Shot 増加 from 180 to 320
Update 22.12 (02-09-2018)
- マスタリーランク 増加 from 0 to 3
- Charge speed 増加 from 1 to 0.5 secs
Update 19.10 (02-09-2017)
- Paris model reworked.
Update 7 (03-18-2013)
- 実装。
See also[]
- ファイル:Paris.png MK1-Paris, the MK1 counterpart.
Paris Prime, the primed counterpart.