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LotusWhite Tenno TopWeapon Weapons

The Kestrel boomerang is a heavy throwing weapon that can knock down enemies at a distance.

The Kestrel is a melee throwing weapon similar to the DEGlaive Glaive, capable of bouncing off surfaces when thrown. Unlike the Glaive, the Kestrel can knock down any opponents that it hits at range.

Manufacturing Requirements
Credits64
15,000
Morphics64
8
Ferrite64
4,800
NanoSpores64
5,000
Salvage64
4,000
Time: 12 hrs
Rush: Platinum64 50
MarketIcon マーケット Price: Platinum64 150 Blueprint2 設計図 Price:Credits6420,000

この武器は次の値段で売却可能。 Credits64‍ 5,000。

特徴[]

この武器は主にImpact b 衝撃ダメージを与える。 

メリット

  • 高いImpact b 衝撃ダメージ – 対して有効 シールド.
  • スラムアタックhave 生得的なMagnetic b 磁気ダメージ – 対して有効 ShieldedProto Shields.
  • Possesses momentum during regular swings, which resists interruption such as stagger or knockdown.
  • ヘビーアタック throws the glaive, which can bounce up three times or travels up to 30 meters before returning to the user, damaging anyone in its path.
    • Thrown glaive has 生得的なBlast b 爆発ダメージ – 対して有効 MachineryRobotics.
    • Thrown glaive has a guaranteed Impact b 衝撃 proc.
    • Thrown glaive has good クリティカル率状態異常確率
    • Thrown glaive has above average クリティカル倍率
    • Primary and secondary weapons can be fired and reloaded normally with a thrown glaive, and retrieving the glaive does not interrupt these actions.
    • Thrown glaive is サイレント
    • Glaive can explode in a 3.6 meter radius mid-flight by pressing the melee button which also forces a return.
  • Can be wielded in-tandem with a single-handed secondary weapon.
  • Can use the Kestrel-exclusive Entropy FlightMod TT 20px Entropy Flight mod.
  • 生得的なMadurai PolNaramon Pol極性を持つ。

デメリット

  • Lowest base damage of all Glaives.
    • 低いPuncture b 貫通Slash b 切断 damage,対して有効でない armorヘルス
  • スラムアタックhave 生得的なMagnetic b 磁気ダメージ –対して有効でない アロイアーマー
  • Thrown glaive has 生得的なBlast b 爆発ダメージ –対して有効でない フェライト ArmorInfested Sinew
  • Low melee クリティカル率状態異常確率
  • Cannot use melee attacks while the glaive is in mid-flight.
  • Explosion inflicts self-stagger
  • Explosion has linear damage falloff from 100% to 50% from central impact.

Weapon Loadouts[]

  • See Category:Kestrel Build to see how players mod this weapon.
  • See Category:Kestrel Guides for guides on how to use this weapon effectively.
  • For more general help with weapons, you may wish to browse Category:Weapon Guides.

ヒント[]

  • When equipping the Kestrel, the player can throw it and then press the melee button to detonate the Kestrel, dealing high AoE damage and returns to the player immediately. This is true for all thrown melee weapons.
    • This is very useful for regenerating health with Life StrikeMod TT 20px Life Strike.
    • It can explode in this manner when not equipped and thrown, but the explosion timing cannot be controlled and will often damage the user in close quarters.
    • It should be however noted that finisher attacks can still be executed while the weapon is in the air.
  • The Ground Finisher's bleed proc damage is based on the Ground Finisher damage (which is 30 * 400% = 120 damage without mods). Therefore, the bleed damage can be 増加 with anything which affects the Ground Finisher, including the Finishing TouchMod TT 20px Finishing Touch mod.
    • For example, a Kestrel without any mods will deal 42 damage (= 120 * 35%) per bleed tick. With only a fully levelled Finishing TouchMod TT 20px Finishing Touch, this is 増加 to 67 damage and to 100 damage while channeling.
  • With Entropy FlightMod TT 20px Entropy Flight unique to it and WhirlwindMod TT 20px Whirlwind, the Kestrel can attain a higher flight speed than any other thrown melee weapon with Whirlwind. This also indirectly increases its maximum range.

 Notes[]

  • When used on a boss they can be permanently stunlocked if a Dethcube is firing at it, causing it to reset the recovery animation. This is fixed by shooting him directly. 
  • Can hit theoretically infinite targets on return.
  • Like with other thrown weapons, using WhirlwindMod TT 20px Whirlwind on the Kestrel will increase flight speed as well as distance traveled, because the flight time is constant. A fully leveled WhirlwindMod TT 20px Whirlwind will increase the maximum distance to ~63m.
  • When not in use, the Kestrel sheaths under your right arm.
  • Ragdolled enemies' health and shield bars are also concealed while ragdolled.  Although they usually display damage indicators while ragdolled, sometimes they will not display if you are not the host - giving the impression that the enemy is invulnerable (not the case).
  • Sometimes it will continuously fly around its user in a circular path indefinitely after bouncing off at least 2 objects, such as two adjacent walls, if the user stands back and stays still afterwards. (Possibly intended but its exact mechanics are unknown, however, ReboundMod TT 20px ReboundWhirlwindMod TT 20px Whirlwind were installed when this was discovered.)
    • Simply installing a max rank Entropy Flight mod will also cause this. The Kestrel is considered flying on a return path the entire time, so it punches through everything it hits. If the player moves too quickly, they will catch the Kestrel; however, if it is carefully maintained, it can continually fly around the player and deal large amounts of damage to everyone in the vicinity.
    • High flight speed, which causes this orbiting behavior, does carry some risk, as a current bug can cause the thrown weapon to disappear, disabling melee for the rest of the level or until the player has died & revived.

トリビア[]

  • The Kestrel is a carnivorous bird in the falcon family known for hovering.
  • The Kestrel shares the same sheath style with the other thrown melee weapons, where they retract and attach under the right forearm.

メディア[]

テンプレート:SkinGallery

更新履歴[]

Hotfix 27.2.2 (03-06-2020)

Reduced the following AoE weapons Radial Damage Falloff from central impact that were all previously 90%:

  • Kestrel: 50%

Update 27.2 (03-05-2020)

Self Damage Changes

We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful.

The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger.

With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing ‘Jump’ at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe.

In the original Dev Workshop, we said:
As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact.

This is no longer accurate after continued testing. What we are doing now is:

No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno.

Why: Several players brought up the history of the Tonkor and we want to make sure we ship this change in a place that’s conservative in its starting point from a balance perspective. The complete removal of Self Damage does change the pace of destruction with some of the game’s most powerful weapons, so we want to make sure we can iterate upwardly instead of releasing a bonanza of explosions with no other choices.

Update 26.0 (10-31-2019)
As a general note, self damage has been removed from Glaive power throws. As this decision made it through the testing pipeline, some mentioned this impacts a specific Chroma interaction, but positively impacts 41 other Warframes.

  • ダメージ増加 from 35 to 84.
  • Range 増加 from 0.5 to 1.2.
  • Slam Attack 増加 from 70 to 252.
  • Slide Attack decreased from 175 to 168.
  • Parry Angle set to 55.
  • Follow Through 増加 from 0.5 to 0.7.

Hotfix 24.5.3 (03-19-2019)

  • Changed the Glaive recall to be done with Melee instead of Melee Channel so its consistent again (Channel being a toggle-only messed up this function).
  • Fixed an error where, after Dual-Wielding gun and Glaive, throwing the Glaive in the "normal" Melee only mode could result in a turbo throw that is only supposed to apply for Dual-Wield.

Update 22.12 (02-09-2018)

  • Updates and sound additions to one handed secondaries when using Glaive type weapons.

Update 21.0 (06-29-2017)

  • 増加 クリティカル率 from 5% to 10% for Melee hits and projectiles.
  • 増加 damage from 30 to 35.
  • 増加 Crit Multiplier from 1.5 to 2.
  • Fixed issues with Glaive-style weapons being thrown through walls.

Update 19.4.2 (12-20-2016)

  • Fixed a crash that could occur when Glaives and similar Weapons hit ragdolled enemies.

Hotfix 19.0.7 (11-22-2016)

  • Reduced the Channeled explosion damage and radius of all Glaive weapons in Conclave.
  • 増加 projectile damage of Kestrel in Conclave.

Update: The Index Preview (10-20-2016)

  • Removed auto-targeting of Kestrel in Conclave.
  • Fixed Glaive type weapons with 増加 flight speed 'orbiting' players when attempting to recall it by channeling.

Hotfix: Specters of the Rail 1 (07-08-2016)

  • Fixed an instance of Glaive weapons causing the game to crash.

Update 17.9.1 (10-29-2015)

  • Fixed Glaive weapons not appearing for melee stealth attacks.

Update 17.5 (10-01-2015)

  • Reduced the radius of channeled explosions from Glaive projectiles in PvP.

Hotfix 17.0.3 (08-04-2015)

  • Fixed the Redeemer and Glaive weapons being unable to do a charge attack when the player had a fast enough attack speed.

Hotfix 16.5.1 (05-12-2015)

  • Fixed an issue causing Glaive weapons not to appear as full size when viewed in the Codex.

Update 16.5 (05-12-2015)

  • The Kestrel now available for use in Conclave.

Update 15.0 (10-24-2014)

  • Fixed an issue with Glaives/boomerangs staying scaled down/weapon trails off if you attack during the previous attack scaling down.

Update 14.8 (09-24-2014)

  • Fixed an issue with thrown melee weapons (Kestrel) losing weapon functionality if they perform a ground slam attack when they are already close to the ground while in melee mode.

Update 14.0 (07-18-2014)

  • Improved the positioning of melee accessories on Boomerang weapons (Kestrel).

Hotfix 13.9.1 (07-02-2014)

  • Fixed edge case of Glaive type weapons not being immediately throwable when holding Melee if you were in a Primary/Secondary weapon grip.

Hotfix 13.6.1 (06-06-2014)

  • Fixes self-inflicted death wounds being caused by throwing Glaives through Volt or Nyx's energy shields/bubbles.

Update 12.0 (02-05-2014)

  • Made the glaive type weapons shrink when "unfocused" in arsenal.

Update 11.0 (11-20-2013)

  • Fixed issue with Kestrel and Glaive animations for holstering.

Update 10.3 (10-09-2013)

  • Fix for Glaive mods to be shared between Glaive/Kestrel.

Update 9.2 (07-19-2013)

  • Fixed the Glaive and Kestrels charged attacks so that they take into account any power stored in the weapon from mods such as Melee Channel.

Hotfix 8.1.2 (06-13-2013)

  • Fixed 感染体 bosses disappearing after being damaged by Kestrel

Update 8.1 (06-07-2013)

  • 実装。

Last updated: Update 26.0 (10-31-2019)

See Also[]

  • Entropy FlightMod TT 20px Entropy Flight, a Kestrel exclusive Syndicate mod.
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