

The Ignis produces a stream of intense heat.
The Ignis is a グリニア flamethrower used by グリニア スコーチとハイエッカ マスターs, unlockable through Chem Lab Research in the Dojo。 The Ignis releases a long reaching continuous spray of flames in a frontal area of effect, making it exceptionally useful for handling large crowds, albeit at the cost of high ammo usage and a fixed range.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 30,000 |
![]() 2 |
![]() 5,000 |
![]() 5,000 |
![]() 1 |
Time: 24 hrs |
Rush: ![]() | |||||
![]() ![]() |
![]() | ||||
Chem Lab Research Invalid 3,000 | |||||
![]() 5,000 |
![]() 10 |
![]() 400 |
![]() 150 |
![]() 500 |
Time: 72 hrs |
Prereq: デトナイト インジェクター | |||||
Ghost Clan x1 Shadow Clan x3 Storm Clan x10 Mountain Clan x30 Moon Clan x100 |
特徴[]
メリット:
- 生得的な
火炎ダメージ – 対して有効 Cloned Flesh, Infested, and Infested Flesh。
- 非常に高い状態異常確率。
- ピンポイントの精度。
Heavy Caliber's accuracy penalty is minimal on this weapon.
- マガジンサイズが大きい、
- High ammo capacity.
- Beam has a thickness of 0.15 meters, and the zone of impact or maximum beam range has a spherical radius of 3 meters, allowing it to hit multiple enemies at once.
- Largest beam thickness of all continuous weapons.
- 生得的 infinite 貫通距離 against bodies.
- Consumes 0.5 ammo per tick of damage.
- Can equip the
Firestorm mod.
デメリット:
- 生得的な
火炎ダメージ –対して有効でない Proto Shields.
- ダメージ増加できない with
衝撃,
貫通 or
切断 mods.
- ダメージ増加できない with
- Damage ramps up from 35% to 100% over 0.6 seconds when firing. After firing stops for 0.8 seconds, the damage decays back to 35% over 2 seconds.
- 低いクリティカル率。
- Limited range of 20 meters.
- 生得的 貫通距離 does not apply to surfaces, requiring 貫通距離 mods.
比較:
- Ignis, compared to Ignis Wraith:
- Lower base damage (33 vs. 35)
- Lower critical chance (12% vs. 18%)
- Lower critical multiplier (2x vs. 2x)
- Lower status chance (28% vs. 28%)
- Smaller magazine (150 rounds vs. 200 rounds)
- Smaller max ammo capacity (750 rounds vs. 800 rounds)
- Slower reload speed (2 s vs. 2 s)
- Lower Mastery Rank required (5 vs. 9)
- Higher disposition (0 vs. 0)
- Lower range (20 meters vs 27 meters)
Weapon Loadouts[]
- See Category:Ignis Build to see how players mod this weapon.
- See Category:Ignis Guides for guides on how to use this weapon effectively.
- For more general help with weapons, you may wish to browse Category:Weapon Guides.
参考[]
- The Ignis' hit detection is composed of two parts:
- A perfectly accurate central beam that reaches up to 20 meters. This beam has a 0.15-meter thickness, unlike other beam weapons whose beams are very narrow.
- A 3-meter spherical radius that appears at the zone of impact or maximum range.
- Range of beam thickness and the area of effect are unaffected by
Sinister Reach.
- When combined with other elemental mods, such as
冷気, it will no longer deal the original fire damage, losing its high bonus versus Light Infested (+50%). Thus, it is advised to add
毒 damage to create Invalid damage to kill Light Infested. Add
電気 +
毒 to create
腐食 damage, and add
冷気 to create
爆発 damage to kill Heavy Infested.
- As of Hotfix 11.3.3 (12-13-2013), the fire rate is affected by mods.
- Shade's
Ghost can activate even if the Ignis is being fired, so long as the fire key is held down upon Ghost's activation.
- The Ignis' spherical AoE can destroy rockets launched from a Bombard's
Ogris.
- The Ignis can deal headshots and target enemy weakspots.
ヒント[]
Hellfireと
Wildfire apply fire elemental mod damage to the weapon. They do not act like base damage mods, but rather stack with the 生得的な
火炎 damage of the weapon.
- Adding
腐食,
磁気, or Invalid in addition to
火炎 damage makes the Ignis very effective versus グリニア / Corpus / 感染体, though対して有効でない Corpus Proto Shields.
- It is a wise idea to equip a long-ranged weapon in your secondary slot when using the Ignis.
- It is unwise to have Specters equip this gun as they only fire on targets when they are ~10m away from them.
Combustion Beam can also be equipped to the Ignis, causing enemies to deal damage on death to other nearby enemies. This aids in crowd control and quicker elimination of weaker and closely-grouped enemies.
Sinister Reach can also be equipped on the Ignis, greatly increasing the range of its central beam. This will also move the spherical AoE forward by the same distance.
- The radius of the spherical AoE can be 増加 with
Firestorm.
- Due to its nature of AoE, this weapon is particularly 対して有効 destructible projectiles.
- Adding
Heavy Caliber as a second
Serration results in an increase of damage. The reduction of accuracy will cause the beam to slightly waver, which is a negative for most weapons, but is arguably a benefit for the Ignis as the effective AoE spread will widen slightly.
- The Ignis is designed to deal with crowds, spreading low damage but hitting all enemies in range, where most other weapons (besides explosive dealing AoE weapons) are single or multi-target. In other words, the larger the crowd, the better the weapon becomes at distributing damage compared to most other weapons.
トリビア[]
- Ignis is Latin for "fire".
- Prior to Update 17.8 (10-21-2015), the Ignis' appearance was simply a modified
Grakata.
- Oddly it wasn't just the appearance, as the update that changed the model and reload animation of the Ignis made the Grakata reload as if it was the Ignis.
- The Ignis was first shown in the developer Livestream #5.
- The volume of fuel the Ignis carries would be impossible in the real world using today's technology, as the duration of continuous fire of the entire magazine lasts far longer than actual flamethrowers. This implies that the fuel used (possibly derived from Detonite) is extremely efficient.
- The front portion of the バレル heats up through continuous firing of the weapon, visible after roughly 25 units of ammo has been expended.
- Changing the default
火炎 damage of the Ignis modifies the visual effects of the flame released depending on the new element:
爆発 damage causes the バレル to emit sparks,
放射線 damage generates bolts of electricity within the flame, and Invalid damage changes the flame into a thick cloud.
- In earlier builds, this change overrode any color customizations to the Ignis' flame color.
メディア[]
テンプレート:SkinGallery
更新履歴[]
Update 27.2 (03-05-2020)
- Fixed Ignis’ Energy color appearing defaulted in reflections when in mission.
Update 25.7 (08-29-2019)
- Converted materials to PBR on the Ignis
Hotfix 25.4.3 (07-26-2019)
- Made a micro optimization to Ignis effect scripts.
Hotfix 25.0.8 (05-31-2019)
- Fixed the Ignis Energy color persisting as default.
Update 22.14 (03-01-2018)
- Fixed Beam weapons not being able to damage enemies (alive but in a ragdolled state) when being affected by certain ‘crowd control’ Abilities.
- Damage now ramps up over 0.6 seconds and after moving off target there is a delay of 0.8 seconds before it starts to decay over 2 seconds.
- All Beam weapons now start their Damage ramp up at 20% (instead of 10%).
- The Multishot chance should now apply more consistently with Beam weapons.
- Fixed Beam weapons continuously firing when quick Meleeing.
Hotfix 22.13.4 (02-22-2018)
- 増加 the Beam weapon Damage ramp up time from 0.8 to 1 second.
- Fixed Beam weapon Damage ramp up not happening per target.
Hotfix 22.13.3 (02-21-2018)
- Perfect accuracy and high fire rate is balanced by limited range and damage ramping up from 10% to 100% over 0.8 seconds when firing and decays back to 10% over 1 second after stopping.
- ダメージ増加 from 27 Heat per sec to 33 Heat per tick of damage.
- Fire Rate decreased from 10 to 8.
- 状態異常確率 増加 from 25% per sec to 27% per tick of damage.
- クリティカル確率 増加 from 5% to 11%.
- Flame passes through all avatars damaging them but will now be stopped by level geometry and require 貫通距離 Mods to penetrate.
- Aimed Zoom reduced from 2.23x to 1.2x.
Update 17.9 (10-28-2015)
- The Ignis will now char the corpses of enemies slain.
Update 17.8 (10-21-2015)
- The Ignis has received a visual overhaul and has received the following stat changes:
- 増加 fire range.
- 増加 生得的 multishot effect.
- Added 2m punchthrough.
- 増加 clip size and total ammo capacity.
See also[]
テンプレート:ResearchNav