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“Market forces dictate that you need to evolve or die.” これらのパーツはプライム貯蔵庫(Prime Vault)というテンノの手の届かない場所に保管されている。
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Glaive Primeは Glaiveの Prime版で高いダメージ、 クリティカル確率, 状態異常確率、そして攻撃速度を持つ。
Ember Primeと
Sicarus Primeと共に実装された。
特徴[]
この武器は主に 切断ダメージを与える。
メリット:
- 高い
切断ダメージ – 対して有効 ヘルス。
- 高いクリティカル確率。
Falcorに次いでファイル:PunctureGlaive.png Cerataと
Pathocystに並び 全ての投擲近接の中で二番目に 状態異常確率 が高い。
- 全ての投擲近接の中で最も速い攻撃速度。
- Possesses momentum during regular swings, which resists interruption such as stagger or knockdown.
- 片手用のセカンダリ武器と同時装備して使用できる。
- 近接ボタンを長押しすると投てきを行い、3回まで反射するか30メートルまで移動し、軌道内の全てのものにダメージを与える。グレイブが飛行中に近接を行うと帰ってくる。
- プライマリとセカンダリの武器はグレイブを投げている間通常のように発射し、リロードできる。また、グレイブを受け取るときにはこれらのアクションを中断しない。また、追加の投擲は、飛行中にある間に "バッファリング "することができる。
- 投てきされたglaiveは
衝撃と
切断 procが保証されている。
- 投てきされたglaiveは平均以上のクリティカル倍率を持つ。
- 生得的な1メートルの貫通距離。
- 投てきされたglaiveのノイズはサイレントである。
- グレイブが飛行中にある間、ヘビーアタックまたはセカンダリ武器と同時装備をして近接攻撃を行うと4.8メートルの爆発を起こし、グレイブは強制的に戻ってくる。
- 投てき専用のMod
Combo Fury,
Power Throw,
Quick Return (
Volatile),
Rebound (
Volatile),と
Whirlwindを使用できる。
- 生得的な
と
極性を持つ。
デメリット:
- 低い
衝撃と
貫通ダメージ –対して有効ではない シールドとarmor。
- Thrown glaive has 生得的な
爆発ダメージ –対して有効ではない フェライトアーマーとInfested Sinew。
- Cannot use melee attacks while the glaive is in mid-flight.
- Explosion inflicts self-stagger。
- Explosion has linear damage falloff from 100% to 50% from central impact.
比較:
- Glaive Prime, compared to Glaive:
- Higher base damage (164 vs. 105)
- Higher critical chance (22% vs. 12%)
- Higher status chance (30% vs. 12%)
- Higher attack speed (2 vs. 2)
- Higher Mastery Rank required (10 vs. 1)
- Lower disposition (2 vs. 2)
Weapon Loadouts[]
- See Category:Glaive Prime Build to see how players mod this weapon.
- See Category:Glaive Prime Guides for guides on how to use this weapon effectively.
- For more general help with weapons, you may wish to browse Category:Weapon Guides.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 15,000 |
![]() 2 |
![]() 1 |
![]() 10 |
Time: 12 hrs | |
Rush: ![]() | |||||
![]() ![]() |
参考[]
- Thrown attack bounces off of enemy targets and can hit a theoretical infinite amount of targets on the way back to the user.
- Flies faster and thus farther than its original counterpart.
- Summoned weapons are not affected by whether thrown weapons are held or not. For example, Warframe abilities such as 切断 Dash or Exalted Blade can still be used even if the Glaive has not returned to the user.
- The Glaive can be thrown under a mining machine so that it ricochets back and forth between ground and the machine for a maximum amount of bounces, sometimes destroying it in a single throw.
- Against tougher enemies, the Glaive can hit more than once on the outward throw by aiming at the inside of their legs so that the first bounce will bounce into their other leg. Particularly useful on Ancients.
- Range is around 30 in-game meters.
Reach will not improve the flight range or the width of the projectile.
- In addition, range mods will not increase the blast radius of the Glaive's detonate.
- Beware that an airborne Glaive can break reinforced glass.
- Airborne Glaives will ricochet off Frost's Snow Globe.
- Cannot travel through
Volt's ファイル:ElectricShield130xDark.png Electric Shield and become electrically buffed.
- Throw cannot punch through Shield Lancer's shield without
Power Throw. However, if aimed at their exposed body parts, the Glaive is still able to damage them.
Saryn's Toxic Lash is applied on throw attacks as well, as of Hotfix 10.3.4 (10-12-2013).[1]
- If you are under the effect of an enemy's Magnetize or similar abilities, the Glaive cannot be thrown; it instantly returns to your hand without harming you.
- When U13 was first released, the throwing attack was changed to match the throwing attack in the stance. This was a bug、そしてhas since been reverted to Hold+E.
- Throws have an 生得的なpunch through against enemies. It will only bounce off terrain (and Frost's globe etc).
ヒント[]
- Catching the Glaive is considered a one-handed action. As such, it will not interrupt reloads.
- This is useful if you throw the Glaive before reloading allowing you to perform a long range attack even as you reload.
- Glaive will always return in a straight path toward the player. It will ignore all obstacles and punch through anything in its path on return.
- As for the regular
Glaive, when using the slide attack, it is possible to chain a second slide attack, for even more slide range and speed.
- Can be thrown whether stance mods are equipped or not.
- When equipping the Glaive Prime, the player can throw it and then press the melee button to detonate the Glaive Prime on Punch through or impact with a solid surface, dealing high AoEダメージを与える。 The Glaive Prime then returns to the player immediately. This is true for all thrown melee weapons.
- This is very useful for regenerating ヘルス with
Life Strike.
- It can explode in this manner when not equipped and thrown, but the explosion timing cannot be controlled and will often damage the user in close quarters.
- It should be however noted that finisher attacks can still be executed while the weapon is in the air.
- This is very useful for regenerating ヘルス with
トリビア[]
- Added in Update 11.0 (11-20-2013).
- It could be seen in
Ember Prime's left hand during the artwork show of Livestream 18。 It was also seen in the splash screen in Update 11.0 (11-20-2013).
- The Glaive Prime shares the same sheath style with the other thrown melee weapons, where they retract and attach under the right arm.
- The word "Glaive" historically has referred to many different weapons, none of which refer to a returning throwing disk but more to a polearm or a sword. An exception to this can be found in the movie, Krull, in which a five-bladed throwing weapon which returns to the thrower is called a "Glaive" which is quested for and used by the protagonist.
- The Glaive Prime actually more closely resembles a Chakram, an Indian throwing disc.
- Update 11 teasers showed an
Ember Prime wielding Glaive Prime, along with a
Sicarus Prime.
- Oddly enough, though the Glaive Prime has 3 blades, only two are requested in the crafting process. It's possible that the disc has an in-built blade to begin with.
- Up until Update 12.0 (02-05-2014), the Glaive Prime only required 1 blade to construct, in spite of the blueprint needing 2.
- Like the Glaive, the Glaive Prime has a much smaller model when retracted under the arm.
バグ[]
- On very rare occasions after throwing the Glaive, it can get stuck somewhere and never come back. When this happens, the Glaive will shortly reappear in the player's hands but the player will be unable to throw the Glaive again or perform any melee attacks.
- As of Update 18.0 (12-03-2015) the Glaive now has a significant increase to charge time、そしてit is unclear if this is intended or not.
メディア[]
テンプレート:SkinGallery
貯蔵庫[]
- On September 29, 2015, it was announced that Glaive Prime would enter the Prime Vault and be retired from the reward tables on October 6, 2015. Any preexisting components or fully-built frames will remain as is.
- Glaive Prime was available from December 6, 2016 to January 3, 2017 as part of the Fire and Ice Prime Vault。
- Glaive Prime (along with
Sicarus Prime,
Ember Prime,
Frost Prime,
Latron Prime,
Reaper Prime,
Loki Prime,
Bo Prime、そしてWyrm Prime) were available from Cetus Bounties from February 6, 2018 to April 10, 2018.
- Glaive Prime, along with
Frost Prime,
Ember Prime,
Latron Prime,
Reaper Prime、そして
Sicarus Prime, were unvaulted from January 29, 2019.
更新履歴[]
Reduced the following AoE weapons Radial Damage Falloff from central impact that were all previously 90%:
- Glaive Prime: 50%
Update 27.2 (03-05-2020)
- Self Damage Changes
We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself、そしてinstead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful.
The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger.
With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing ‘Jump’ at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe.
In the original Dev Workshop, we said:
As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact.
This is no longer accurate after continued testing. What we are doing now is:
No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno.
Why: Several players brought up the history of the Tonkor and we want to make sure we ship this change in a place that’s conservative in its starting point from a balance perspective. The complete removal of Self Damage does change the pace of destruction with some of the game’s most powerful weapons, so we want to make sure we can iterate upwardly instead of releasing a bonanza of explosions with no other choices.
Update 26.0 (10-31-2019)
As a general note, self damage has been removed from Glaive power throws. As this decision made it through the testing pipeline, some mentioned this impacts a specific Chroma interaction, but positively impacts 41 other Warframes.
- ダメージ増加 from 50 to 164.
- 範囲増加 from 0.5 to 1.25.
- Critical Chance increased from 15% to 22%.
- スラムアタック増加 from 100 to 492.
- スライドアタック増加 from 250 to 328.
- Parry Angle set to 55.
- Follow Through increased from 0.5 to 0.7.
Hotfix 24.5.3 (03-19-2019)
- Changed the Glaive recall to be done with Melee instead of Melee Channel so its consistent again (Channel being a toggle-only messed up this function).
- Fixed an error where, after Dual-Wielding gun and Glaive, throwing the Glaive in the "normal" Melee only mode could result in a turbo throw that is only supposed to apply for Dual-Wield.
Update 22.4 (11-23-2017)
- Fixed a loss of functionality if you equip Whirlwind, Power Throw and Quick Return on your Glaive Prime and cause selfダメージを与える。
Update 21.0 (06-29-2017)
- Increased status chance from 20% to 30% for Melee hits and projectiles.
- Increased critical chance from 5% to 15% for Melee hits and projectiles.
- Increased Crit Multiplier from 1.5 to 2.
- Increased damage from 45 to 50.
- Knockdown added to recall discharge.
- Increased Mastery Rank requirement from 0 to 10.
Hotfix 11.0.3 (11-22-2013)
- Fixed Glaive mods not working on Glaive Prime.
Update 11.0 (11-20-2013)
- Introduced.
Last updated: Update 26.0 (10-31-2019)
See Also[]
Glaive, the original counterpart of this weapon.