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An Archwing energy weapon that sends waves of deadly plasma crashing into enemies.

Fluctusは高い貫通距離を持つ大きなエネルギー波動を発射するアークウイングガンで、戦場のクリアリングに優れている。

特徴[]

この武器は主に Slash b 切断ダメージを与える。

Advantages:

  • 高い Slash b 切断ダメージ – ヘルスに対して有効。
  • 高い クリティカル確率
  • 良い 状態異常確率
  • 生得的な無限の 貫通距離
  • Impact b 衝撃 procが保証されている。
  • 射出物は非常に幅広いヒットボックスを持っている。
  • 生得的な Naramon Pol 極性。

Disadvantages:

  • 低い Impact b 衝撃Puncture b 貫通シールドアーマーに対して有効でない。
  • 射出物は移動時間を持つ。
  • アークウイング:
    • 範囲は450メートルに限られる。
  • 重武器:
    • 範囲は 55 メートルに限られる。
    • Sub-par ammo efficiency, generating a medium-high cooldown for the Archgun Deployer for every second fired.

取得[]

Fluctusの設計図はDojoの テンノラボにて研究できる。パーツは様々なシンジケートから購入できる。部品はトレード可能。

Item Location
Blueprint Tenno Lab
ファイル:GenericGunBarrel.png Barrel Cephalon Suda Offering
Intelligent ReputationLargeBlack‍20,000
ファイル:GenericGunReceiver.png Stock Steel Meridian Offering
Defender ReputationLargeBlack‍20,000
ファイル:GenericGunStock.png Limbs Red Veil Offering
Esteemed ReputationLargeBlack‍20,000

Manufacturing Requirements
Credits64
45,000
バレル
1
リム
1
ストック
1
ArgonCrystal64
2
Time: 12 hrs
Rush: Platinum64 50
MarketIcon マーケット Price: Platinum64 210 Blueprint2 設計図 Price:Credits6415,000
Tenno Lab Research Invalid 3,000
Credits64
10,000
Oxium64
50
Gallium64
4
Salvage64
500
NanoSpores64
350
Time: 72 hrs
Prereq: N/A
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Notes[]

  • The Fluctus' large projectile hitbox makes it a good mid-ranged crowd-control weapon especially when doing Archwing Interception and Defense missions as enemies come in in waves.
  • The Fluctus' projectiles also bypass the barriers protecting Shield Dargyns (and their Hellion counterparts) from front attacks, giving the weapon an edge over most Arch-guns when dealing with such units.
    • This also allows players to safely defeat them from range instead of trying to go into melee, as getting into contact with their shields will cause Electricity damage that can become particularly fatal at higher levels.

Tips[]

Weapon Loadouts[]

  • See Category:Fluctus Build to see how players mod this weapon.
  • See Category:Fluctus Guides for guides on how to use this weapon effectively.
  • For more general help with weapons, you may wish to browse Category:Weapon Guides.

Trivia[]

  • ファイル:2014-12-12 00004.jpg

    The Fluctus Leak during Update 15.6.1.

    The Fluctus (along with the ファイル:Archswordandshield.png Centaur and the Itzal) were accidentally leaked in Hotfix 15.6.1 (12-11-2014), where a bundle called the "Itzal Raider Pack" visually replaced the Stealth Pack in the Market. The Stealth Bundle still functioned as normal, however.
    • Curiously the bundle referred to the Fluctus as a crossbow.
  • Fluctus is a Latin word, which is most commonly translated to "waves".
  • The Fluctus fires horizontal projectiles, despite having a vertical shape.
  • The Fluctus is tied with the Cyngas for the second-highest per-shot damage among Arch-guns, after the Velocitus.
  • At release, elemental mods didn't work on the Fluctus. This was fixed as of Update 15.10 (01-15-2015).

Media[]

テンプレート:SkinGallery

Patch History[]

Hotfix 29.6.2 (12-23-2020)
  • Fixed performance issues with the Fluctus.

Hotfix 29.5 (11-20-2020)

  • Reworked the Fluctus muzzle and projectile FX.

Hotfix 27.4 (05-01-2020)

  • Archwing Gun stats normalized - space combat now uses ground “Heavy Weapon” stats.
  • Fixed the Fluctus Arch-Gun’s stats not indicating that it has ‘Infinite’ punch-through. Go forth and punch-through all of the things, Tenno!
  • Fixed the Rahk Fluctus skin on ground Arch-gun flickering between it and the default skin when being viewed by another player.

Update 27.2 (03-05-2020)

  • Increased the speed of Fluctus projectiles to fix them dying before reaching their intended falloff ranges.

Update 25.7 (08-29-2019)

  • Reduced particle FX on Fluctus’ projectiles.

Hotfix 24.2.7 (01-09-2018)

  • Fixed the Fluctus ignoring Nullifier bubbles when using it in Atmosphere mode.

Hotfix 24.2.6 (12-20-2018)

  • Shared Affinity gain now applies to Atmosphere Arch-Guns but only while equipped in the main hand.
  • Fixed not having a Arch-Gun equipped by default (if they own an Archwing primary weapon with the Gravimag installed) when changing Loadouts.
  • Fixed an issue where players with Arch-Guns in their loadout couldn't Wall Latch.
  • Fixed Chroma not playing Arch-Gun equip/charged fire animations.

Hotfix 24.2.5 (12-20-2018)

  • Changed the Arch-Gun Deployer cooldown timer to scale based on remaining Atmosphere Arch-Guns Ammo pool upon unequipping.
  • Removed unintentional ability to summon Arch-Gun in Melee Only Sorties.

Hotfix 24.2.4 (12-19-2018)

  • Arch-Gun Ammo pool increased by 2x for all Arch-Guns in Atmosphere mode.
  • Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10.
  • Fixed the Fluctus’ Atmosphere Arch-Gun FX appearing when in a Archwing mission, which was aggressively bright and overwhelming.
  • Fixed Clients not hearing the Atmosphere Arch-Gun equip sound.
  • Fixed missing Fluctus Atmosphere Arch-Gun summon sound.

Hotfix 24.2.1 (12-18-2018)

  • Removed the dissolve FX when equipping your Atmosphere Arch-Gun.

Update 24.2 (12-18-2018)
‘ATMOSPHERE’ ARCH-GUN WEAPONS
It’s time we equipped some serious floor firepower! All Arch-Guns can be used on the ground - or as we like to call it ‘Atmosphere’ - with the use of a ‘Gravimag’. Gravimag is obtained from Clan Research, or as a one-time reward from the Orb Heist Phase 3 Bounty, and can be installed on any Arch-Gun (with an Orokin Catalyst installed) via the Upgrade Arsenal - similar to installing a Catalyst.

Comparable to the Archwing and K-Drive Launchers, a respective Gear item known as the Archweapon Deployer is required to activate your Atmosphere Arch-Gun. The Archweapon Deployer can be obtained by completing the Orb Heist Phase 3 Bounty.

Atmosphere Arch-Gun General Changes:

  • Atmosphere Arch-Guns consume Ammo as opposed to unlimited Ammo/Battery in Archwing. Specifically new Heavy Ammo Drops which can be found from Corpus enemies in Orb Heist missions. Heavy Ammo Drops also reset the 10 minute cool-down when picked up, or replenish Ammo if needed.
  • Atmosphere Arch-Gun can be summoned in normal missions with the Archweapon Deployer, but once Ammo has been depleted there is a 10 minute cool-down until you can summon again. The intent here is to allow you moments of beefy damage output, and not become just another Primary/Secondary weapon.

All stat changes are for Atmosphere Arch-Gun mode, Mastery Rank changes are global:

  • Mastery Rank increased from 0 to 2.
  • Damage increased from 200 to 250.
  • Critical Chance increased from 15% to 22%.
  • Status Chance increased from 10% to 16%.
  • Ammo Capacity set at 80.
  • Reload speed set at 2 seconds.
  • Projectile width decreased from 30m to 10m.

Hotfix 15.7.2 (12-19-2014)

  • Introduced.

テンプレート:ArchwingNav テンプレート:ResearchNav

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