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LotusWhite Tenno TopWeapon Weapons

A Bronco equipped in each hand.

The Akbronco is the akimbo variant of the ファイル:Bronco.png Bronco, featuring higher fire rate and magazine size at the expense of slower reload speed.

この武器は次の値段で売却可能。 Credits64‍ 5,000。

Manufacturing Requirements
Credits64
20,000
ファイル:Bronco.png
1
ファイル:Bronco.png
1
OrokinCell64
1
Time: 12 hrs
Rush: Platinum64 25
MarketIcon マーケット Price: Platinum64 225 Blueprint2 設計図 Price:Credits6420,000

The total credit cost of crafting the Akbronco, including the 設計図 and crafting costs of its two constituent Broncos, is Credits64‍ 110,000。

特徴[]

この武器は主にImpact b 衝撃ダメージを与える。

メリット:

  • 高い基礎ダメージ。
    • 高いImpact b 衝撃ダメージ – 対して有効 シールド.
  • Highest 発射速度 of all secondary shotguns.
  • 弾薬効率が非常に良い。
  • 生得的なMadurai Pol極性を持つ。

デメリット:

  • 低いPuncture b 貫通Slash b 切断ダメージ –対して有効でない armorヘルス
  • Has linear damage falloff from 100% to 75% from 7m to 14m target distance (distances are affected by projectile flight speed).
  • 低いクリティカル率
  • Low overall 状態異常確率
  • Low magazine size.
  • Fairly low リロード速度
  • Wide pellet spread cone makes the weapon ineffective beyond medium range.

比較:

  • Akbronco, compared to Bronco:
    • Lower status chance (4% vs. 10%)
    • Higher fire rate (8 rounds/sec vs. 6 rounds/sec)
    • Larger magazine (4 rounds vs. 2 rounds)
    • Slower reload speed (2 s vs. 2 s)
    • Different polarities (Madurai Pol vs. None)
    • Higher Mastery Rank required (2 vs. 0)
    • Lower disposition (2 vs. 2)
  • Akbronco, compared to Akbronco Prime:
    • Lower base damage (280 vs. 350)
    • Lower status chance (4% vs. 12%)
    • Higher fire rate (8 rounds/sec vs. 4 rounds/sec)
    • Shorter range before damage falloff starts (8m vs. 10m)
    • Shorter range before damage falloff ends (14m vs. 18m)
    • Larger max damage reduction due to falloff (76% vs. 74%)
    • Smaller magazine (4 rounds vs. 8 rounds)
    • Different polarities (Madurai Pol vs. Madurai PolMadurai Pol)
    • Lower Mastery Rank required (2 vs. 10)
    • Higher disposition (2 vs. 2)

Weapon Loadouts[]

  • See Category:Akbronco Build to see how players mod this weapon.
  • See Category:Akbronco Guides for guides on how to use this weapon effectively.
  • For more general help with weapons, you may wish to browse Category:Weapon Guides.

ヒント[]

  • Even a maxed Slip MagazineMod TT 20px Slip Magazine can only give a maximum magazine size of 5.
    • It is recommended to use Ice StormMod TT 20px Ice Storm instead of Slip Magazine, as both mods have the same amount of mod capacities required, and that maxed Ice Storm can give a maximum magazine size of 6 (plus, you get 40% more cold damage).
  • The weapon's spread cone can be reduced by zooming in.

参考[]

  • Weapon will create six holes in scenery and objects such as walls, regardless of having multishot on, even though seven are actually registered on enemies, this includes multishot which shoots more pellets but only registers six holes regardless. Most likely to reduce lag.
  • Listed firing rate does not reflect the actual firing rate. The actual fire rate is lower than 8.33 shots/seconds.
  • The damage listed is actually the combination of all seven pellets' damage values. The actual damage per pellet is 32 impact, 4 puncture, and 4 slash.

トリビア[]

  • In closed beta, this weapon used to deal 204 damage and there was a glitch with reloading for an infinite magazine.
  • This weapon was previously named Dual Broncos.

メディア[]

更新履歴[]

Update 27.2 (03-05-2020)
Greater than 100% Status having meaning

Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.

Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.

  • (Undocumented) Status chance per projectile 増加 from 3.1428571428571% to 9.4285714285714%.

Update 22.12 (02-09-2018)

  • ダメージ増加 from 38 to 40 (per pellet).
  • 状態異常確率 増加 from 20% to 22%.
  • クリティカル確率 増加 from 2.5% to 6%.

Update 21.0 (06-29-2017)

  • ダメージ増加 from 15 to 38.
  • Damage fall off added starting from 7m and ending at 14 with a minimum damage of 10.
  • 状態異常確率 増加 from 14% to 20%.

Update 8.0 (05-23-2013)

  • 実装。

Last updated: Hotfix 24.1.4 (12-10-2018)

See also[]

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