グリニア Weapons
Acrid fires an acidic-infused needle.
The Acrid is a グリニア weapon unlockable through Bio Lab Research in the dojo, firing 毒-filled flechettes.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
30,000 |
5 |
6,000 |
5,000 |
1 |
Time: 24 hrs |
Rush: 35 | |||||
マーケット Price: N/A | 設計図 Price:15,000 | ||||
Bio Lab Research Invalid 3,000 | |||||
7,500 |
10 |
150 |
1,000 |
500 |
Time: 72 hrs |
Prereq: Torid | |||||
Ghost Clan x1 Shadow Clan x3 Storm Clan x10 Mountain Clan x30 Moon Clan x100 |
特徴[]
メリット:
- 生得的な 毒ダメージ – 対して有効 Flesh and bypasses ShieldedとProto Shields.
- Guaranteed 毒 proc, in addition to procs from the weapon's 状態異常確率。
- 高いリロード速度。
- Pinpoint 精度 at close range.
- No recoil.
- Can use the Acrid-exclusive Toxic Sequence mod.
デメリット:
- 生得的な 毒ダメージ –対して有効でない Machinery, Robotics, and Fossilized。
- ダメージ増加できない with 切断, 衝撃 or 貫通 mods.
- 低いクリティカル率。
- 遅い状態異常確率。
- Projectiles have travel time.
- Additional projectiles from multishot begin to spread horizontally at 20 meters, spreading out considerably at longer ranges.
Weapon Loadouts[]
- See Category:Acrid Build to see how players mod this weapon.
- See Category:Acrid Guides for guides on how to use this weapon effectively.
- For more general help with weapons, you may wish to browse Category:Weapon Guides.
参考[]
- The Acrid leaves a stackable damage over time effect due to its 毒 proc, which ticks 9 times over 9 seconds.
- Enemies disintegrate when killed, similar to Saryn's Miasma. This effect is unique to the Acrid and is not shared with other 毒 weapons like the Torid or the Embolist.
- The toxin mixture in the バレル is affected by the Acrid's energy color and the tiny explosion effect on needle impact. Note that the explosion effect is purely cosmetic.
- The 毒 effect's damage over time scales with the Acrid's base damage, including 毒 damage mods. For example, Pathogen Rounds, Hornet Strike, Magnum Force, and Faction Damage Mods directly affect the damage over time. Damage per tick is 50% of this base damage.
- Even if the weapon is modded to no longer deal 毒 damage on-hit, 毒 mods like Pathogen Rounds still increase the 毒ダメージを与える。
- Despite its incredibly high base accuracy, the Acrid's accuracy value is heavily degraded by Magnum Force well beyond what the mod's penalty would suggest, making the weapon highly inaccurate as a result.
ヒント[]
- Semi-automatic firing can be countered by simply adding an alternative way of firing on 'scroll up' or 'scroll down' through the keybinding customization.
- Getting headshots will not only double the damage of the weapon but double the resulting damage ticks as well.
- Toxic Sequence can cause proc length to triple; stacking shots quickly on enemies will cause their health to quickly succumb to thousands of damage a second, with players able to stack many shots at once before the first damage tick expires.
- Lethal Momentum can help mitigate the travel time for projectiles to reach their targets.
トリビア[]
- Before Update 10.0 (09-13-2013), equipping Saryn, ファイル:MireInfestedSword.png Mire, Torid, and Acrid would give you the only loadout consisting solely of toxin-based attacks.
- As of Update 15.5 (11-27-2014) the Acrid is physically the largest handgun in Warframe.
- One definition for "acrid" is "sharp and harsh or unpleasantly pungent in taste or odor", likely owing to the gun's toxin-based damage.
- The Acrid has テンプレート:グリニアScript written in グリニア near the バレル, this translates to "Obey".
- The Acrid also has テンプレート:グリニアScript written in グリニア near the bottom of the weapon, this translates to "Rot".
- Inside of a Chem Lab, a holographic Acrid can be seen, similar to many other グリニア weapons.
- The Acrid is the only non-感染体 weapon available via the Bio Lab.
- A tiny グリニア emblem is visible on both sides of the weapon's レシーバー.
メディア[]
更新履歴[]
Update 25.1 (06-05-2019)
- Fixed the Acrid Energy color persisting as default.
Update 22.17 (03-28-2018)
- Fixed cases of the Teralyst literally dissolving when killed with the Acrid.
Update 21.0 (06-29-2017)
- Acrid is now available for use in Conclave.
Update 19.4.2 (12-20-2016)
- Fixed Acrid’s dissolve ending too early, preventing corpses from being destroyed.
Update 19.2 (12-01-2016)
- Fix an issue where the Acrid's dissolve would stop prematurely, preventing the corpses from being destroyed.
Update 18.0 (12-03-2015)
- Fixed the Acrid's Toxin DoT not applying to Osprey enemies.
Update 15.0 (10-24-2014)
- Acrid: Toxic Sequence: adds 50% status duration.
Update 14.2 (08-13-2014)
- Base damage 増加 from 20 to 35.
- クリティカル確率 増加 from 2.5% to 5%.
- Crit multiplier 増加 from 1.5x to 2x.
Hotfix 14.0.11 (07-30-2014)
- Reduced Acrid damage multiplier from 1 to 0.25
Hotfix 11.0.1 (11-20-2013)
- 増加 damage to compensate for Damage 2.0.
Update 11.0 (11-20-2013)
- Fixed Acrid weapon not doing damage over time.
Update 10.5 (10-23-2013)
- Corrupted Heavy Caliber mod now works with Acrid.
Update 10.3 (10-09-2013)
- Acrid now uses energy color.
Update 9.5 (08-09-2013)
- Added custom reload sound for Acrid.
Update 9.0 (07-13-2013)
- Fixed Acrid DOT numbers not showing up on capture target, and death affect not replicating.
Update 8.2 (06-28-2013)
- Fixed Acrid’s DOT not always working on client.
Hotfix 8.1.3 (06-19-2013)
- Fixed Hornet Strike not affecting DOT from the Acrid.
Hotfix 8.1.2 (06-13-2013)
- Fixed Acrid darts not disappearing.
Update 8.1 (06-07-2013)
- Fix for Capture Target being dissolved by Acrid, becoming un-capturable.
Update 8.0 (05-23-2013)
- 実装。
Last updated: Hotfix 24.1.3 (12-05-2018)
See also[]
テンプレート:ResearchNav