ダッシュし素早い攻撃を繰り出し影に戻るグリニアマニックは、捕捉が難しいうえ、無視することはできないほどの致命的な敵である。ミッションでは数体しか出現しないが、そのスピードとダメージの高さから脅威となっている。
エクシマスが Oberonの部品設計図をドロップするのと同様にマニックは死亡時に
Ashの部品設計図をドロップすることがある。他のフレームと比較してかなり入手が困難である。
ファーミング場所[]
これらは意見に基づいたものであり、100%真実ではないかもしれません。より良い事実が証明されるまでの間、敵を見つけるためのアドバイスと見てください
- 通常マニック (これのみが
Ash 部品設計図をドロップする)
Target | Planet | Name | Type | Level | Tile Set |
---|---|---|---|---|---|
フォボス | Memphis | 脱出 (Dark Sector) | 15 - 25 | グリニア・アステロイド | |
土星 | Caracol | 脱出 (Dark Sector) | 26 - 36 | グリニア・アステロイド | |
海王星 | Yursa | 脱出 (Dark Sector) | 30 - 40 | 感染した船 |
- Drekar Manic
Target | Planet | Name | Type | Level | Tile Set |
---|---|---|---|---|---|
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天王星 | Titania | Assassination | 27 - 29 | グリニア海底研究所 |
スポーン[]
これらは試行錯誤に基づいており、完全に真実ではないかもしれません。より良い事実が証明されるまでは、それらをファームするためのアドバイスと見てください。
Manicは、最初からアラームが発動しているミッション(発掘や耐久など)を含む、レベルのアラームが発動している場合にのみスポーンし、大声で遠吠えするような笑い声でその存在を主張する:
- A Manic is guaranteed to spawn after a certain number of minutes in Defection depending on the location.
- Memphis on Phobos has a Manic spawn timer of 10-12 minutes after opening the door to the first Med Booster.
- Caracol on Saturn has a Manic spawn timer of 6-8 minutes after opening the door to the first Med Booster.
- Yursa on Neptune has a Manic spawn timer of 5-6 minutes after opening the door to the first Med Booster.
- Multiple Manics can spawn in a single Defection mission.
- The Lotus will comment on the Manic's presence, indicating it has come to kill the survivors.
- Manics will fight against, and can be killed by, the Infested.
- After completing the A Man of Few Words quest there is a high chance of a Manic spawning when helping Clem on Uranus. However, this is not guaranteed.
- There is a possibility for a Manic to spawn after 14 to 16 minutes in any Grineer Survival mission, or after about 5 Excavators in any Grineer Excavation mission. This is not guaranteed.
- Manics are guaranteed to spawn in Disruption Missions during an active Pack Hunters Effect.
There is a higher chance of Manics spawning when a squad member separates from the group as mentioned in Sanctuary Highlights.
Additionally, Drekar Manics and Manic Bombards will spawn during the Tyl Regor fight at Titania, Uranus (Assassination mission). There will be at least 4 Manics (of which one is a bombard), and the amount will increase with additional players.
Tactics[]
As its description implies, the Manic is a fast-striking and elusive melee unit, capable of cloaking to close in on foes and having an ability to Stealth Kill unsuspecting players (the player must be facing away from the Manic to have this happen).
- Manics are capable of cloaking for periods of time to close distance across open ground; their masks, however, will still shine, indicating their current position. When cloaked, they will move very fast and teleport in an unpredictable manner.
- They cannot teleport to a position that would not normally be accessible to default pathfinding, such as on top of boxes, or disconnected ledges.
- A Manic's attacks can inflict an extremely deadly Invalid proc which causes Bleed damage over time. Any Warframes without extensive health reserves can easily fall victim to this Bleed effect, which as usual ignores armor.
- Rolling will reduce each damage tick by 75%
- Manics can use Dispel to remove abilities, even if the ability they are dispelling does not directly affect it (tested with
Iron Skin, ファイル:Hysteria130xDark.png Hysteria, and
Blessing). Manics can only Dispel as part of their pouncing attack (see below).
- Manics will not Dispel a
Decoy, they will simply attack it.
- Manics will not Dispel a
Manics are affected by the following effects and abilities, but suffer reduced effects from certain Warframes:
- Manics can be stunned by parrying them or abilities like ファイル:Teleport130xDark.png Teleport, although the former is very difficult to accomplish without the aid of mods like
Parry. However, they cannot be Finished, and will instead take a high damage multiplier.
- Manics can be knocked down by weapons with very high slam attack radius, such as the
Jat Kittag, and most fist weapons. They will get up at an extremely fast rate, but they are susceptible to ground finishers while in this state. Unlike ragdoll effects inflicted by Warframe abilities, Manics cannot recover mid-flight from slam attacks.
- Certain area of effect abilities such as ファイル:Inferno130xDark.png Inferno will deal area of effect damage and track the Manic killing them easily.
- Blinding effects, such as ファイル:RadialBlind130xDark.png Radial Blind, will prevent the Manic from attacking but not from cloaking or dodging.
Mesa's ファイル:ShootingGallery130xDark.png Shooting Gallery, however, stuns for its full duration.
- Abilities that can ragdoll will have greatly reduced effect on the Manic. The damage is unaffected.
Pull and
Crush will ragdoll the Manic, but similar to Stalker's reaction to the ability, the Manic will recover while flying and lose the momentum from the ability.
- ファイル:RhinoStomp130xDark.png Rhino Stomp is another affected ability: The Manic will be ragdolled and trapped in the time-slow for part of the ability's duration, but shortly after being hit will make a breaking-out motion and cease to be affected.
- ファイル:SoulPunch130xDark.png Soul Punch works normally and can be used to knock them down repeatedly with very little effort.
Landslide can target the manic even when invisible and can be used repeatedly to kill the manic with relatively little effort.
- ファイル:Tornado130xDark.png Tornado is also capable of ragdolling Manics, should the Manic be uncloaked.
- Manics can be
Mind Controlled for the full duration, although their actual usefulness is limited as they normally just jump around and teleport rather than directly attacking enemies.
- Certain Warframe abilities (tested with ファイル:RhinoStomp130xDark.png Rhino Stomp,
Rhino Charge, ファイル:Tornado130xDark.png Tornado, Dive Bomb, and ファイル:Shock130xDark.png Shock) can damage Manics normally but cannot kill the Manic, for unknown reasons. If the Manic does not have enough health to absorb the damage of these abilities, it takes no damage from it.
- Manics can be killed by
Saryn's Spore,
Miasma and Mesa's
Peacemaker.
- Manics are also affected by
Trinity's
Well Of Life and
Energy Vampire abilities. Because of this, the combo wherein both abilities are cast in complimentary intervals (such as to deal massive
True damage) works as normal against Manics.
- Manics can be killed by
Should the Manic successfully kill all the targets, it will flee much like Stalker, announcing its departure with another loud, howling laughter of satisfaction. Players can still revive if this happens, however, they have a chance to re-encounter the Manic later regardless of whether alarms are reset or not.
Variants
Drekar Manic | General | Miscellaneous | ||
---|---|---|---|---|
![]() |
Introduced | Update 17.0 (07-31-2015) | ||
Tileset | Grineer Sealab | コーデックス Scans | 3 | |
Weapon | Claws | Other Drops | None | |
Statistics | Mod Drops | |||
フェライトアーマー | 25 | |||
Affinity | 500 |
Nightwatch Manic | General | Miscellaneous | ||
---|---|---|---|---|
![]() |
Introduced | Undetermined | ||
Tileset | Tactical Alert | コーデックス Scans | 3 | |
Weapon | Claws | Other Drops | None | |
Statistics | Mod Drops | None | ||
フェライトアーマー | 25 | |||
Affinity | 500 |
Tips[]
Desecrate will work on the Manic, thus giving you an extra chance at obtaining
Four Riders,
Final Harbinger and
Ash component blueprints.
- Drekar Manics are valid targets for the Sands of Inaros quest, spawning in a minimum group of 3 during the assassination of Tyl Regor on Uranus.
- Due to their erratic movement, it can be very difficult to defeat in large rooms. Lure them into corridors or side rooms for an easier fight; they cannot travel through doors without opening them, Giving away their location.
- In large, open spaces such as those found in the Grineer settlement tileset, the Manic's erratic behavior plays to its disadvantage as it will often juke erratically rather than chase a player in a straight line. Should the Manic prove too difficult to fight, fleeing into other rooms is always an option; if the alarm has been reset since the Manic's appearance it will change to unalerted status once the player gets far enough away (usually into the next room).
- Speedrunners can ignore the Manic altogether: despite its speed, its movement pattern is erratic even when chasing a player, which slows Manics down.
- Manics can be killed with
Magnetize easily, as they are not immune to damage from weapons with an addition of a vastly increased hit area to compensate a Manic's erratic teleporting.
- Due to the Manic's sporadic and rapid movement, it can be exceedingly difficult to scan for the Codex. Freezing it with
Frost's ファイル:Freeze130xDark.png Freeze ability, or otherwise hitting it with a Invalid proc, slowing it down using
Molecular Prime, or other abilities make the scanning process easier. Additionally, a Helios can scan the Manic whilst the player defends against it.
- As Manics will only spawn after the level's alarm has been raised, completing a mission as stealthily as possible will prevent them from appearing.
- Manics can be tagged using the waypoint system. Though tricky, aiming directly at it and applying a waypoint (default key "G", on PC) will mark the Manic with an "Enemy" waypoint whenever it is not invisible. This can make it easier to track the Manic's movement.
- Fighting Manics while inside Frost's
Snow Globe, especially with
Chilling Globe augment, makes Manics much easier to fight.
- Manics are also vulnerable to
Nidus's ファイル:Larva130xDark.png Larva, pulling them in and locking them in place.
- The Manic's tackle can be blocked using melee.
- Interestingly enough, blocking the tackle will not damage Rhino's
Iron Skin, as blocking any other attack would.
- Interestingly enough, blocking the tackle will not damage Rhino's
- Casting
Saryn's
Miasma can be an effective method of tracking Manics, regardless of whether they are visible or not. All one needs to do is follow the particles emitted by the Manic due to Miasma, which can be seen even when the Manic is invisible.
- Manics can move fast and teleport or stay invisible, one way or the other if the Manic doesn't see you he will just stay invisible and you can still see it by the red lines he leaves on his way but you can't attack them.
- Manics will target
Loki's
Decoy over companions and Tenno, making it easier to predict where the Manic will attack from.
- Using explosive weapons like the ファイル:GrnGrenadeLauncher.png Tonkor, the
Penta, or
Castanas can help alleviate the need to accurately strike a Manic, especially if used in conjunction with Loki's Decoy.
Trinity's
Link ability will track a Manic even while invisible.
Nezha's ファイル:WardingHalo130xDark.png Warding Halo ability will prevent a Manic from attacking you as their AI actively avoids damage.
- Further, ファイル:DivineSpears130xDark.png Divine Spears will temporarily disable all Manics within range.
Ivara's Sleep Arrow can put a Manic to sleep.
Inaros' ファイル:Devour130xDark.png Devour can be used to temporarily remove a Manic from the fight, however, the Manic becomes invulnerable while marked for devour.
- In the Grineer Sealab. You can sometimes trick Manics into falling in the water. They will soon drown and be instantly killed with the loot intact.
Trivia[]
- The Manic is the first of the winning fan entries from the Enemies Of The Tenno Contest to be implemented, designed by player Kadabura.
- According to Kadabura's original concept art the masks on the Manic's back belong to its fallen comrades.
- Several of the masks feature elongated eye lenses, which did not correspond to any implemented Grineer units at the time the Manic was introduced. However, they closely match a mask worn by one of the Grineer concepts that later became Guardsmen, Bailiffs, and Artificers, and one of the masks would ultimately be used for Executioner Gorth.
- Manic describes a person suffering from mania, which is a mood of abnormally elevated arousal energy level and is often associated with bipolar disorder.
Media[]
- The laughter heard when the Manic spawns:
- Sound of a Manic dying:
Patch History[]
- Adjusted Grineer Manic to regen 2% of health a second, after a 7 second delay.
- Slightly lowered the damage of claw attack and the Manic’s Slash proc chance of his attacks.
Update 16.0 (03-19-2015)
- Introduced.
テンプレート:GrineerNav