Fandom


Carrier Dethcube Diriga Djinn Helios Shade Taxon Wyrm
Carrier
(Prime)
Dethcube Diriga Djinn Helios
(Prime)
Shade
(Prisma)
Taxon Wyrm
(Prime)

センチネル(Sentinel)はテンノに従う停空で飛翔するコンパニオン。
センチネルはWarframeのようにシールドやヘルス、装甲値を持ち、アフィニティを獲得してレベルアップする。また、彼ら専用の武器もある。 彼らはテンノの意志とは関係なく敵を狙い定め攻撃し、死んだときにはWarframeが死んで復活するか、Rgenを装備していない限りミッション中に復活することはない。 敵はWarframeを最初に狙ってくる傾向にあるが、センチネルがWarframeよりも先にヘイトを集めた場合はセンチネルを狙ってくることもある。


取得編集

一般的に、殆どのセンチネルはマーケットで本体をIcon-Platinum‍ 75で独自のイベントリスロットつきで購入できる。 TaxonCredits64‍ 5,000であるが、設計図はCredits64‍ 100,000で購入することが出来る。
この法則には例外もある;Taxonの設計図は地球にある金星ジャンクションの成功報酬であり、 DjinnHelios の設計図はクラン DojoリサーチPrisma ShadeBaro Ki'TeerCredits64‍ 300,000 と Ducats64‍500 で販売している(この場合はイベントリスロットは付いてこない)。 Wyrm PrimeCarrier PrimeVOIDレリックの報酬で, Prime Accessトレードでも入手できる。


センチネルの武器編集

All Sentinel weapons can use normal weapon mods, provided the mod is compatible with the Sentinel weapon in question (i.e. the Diriga's Vulklok can use Sniper Mods along with Rifle Mods, but the Dethcube's Deth Machine Rifle can only use Rifle mods). Mods that affect Fire Rate, base damage, Multishot, Critical Hits, Elemental Damage, and Status Chance all work as normal, whereas mods that affect Reload Speed will only affect the cooldown between bursts from the Shade's Burst Laser or the Wyrm's Laser Rifle, and mods that affect magazine size have no noticeable effect on any Sentinel weapon. However, a weapon mod cannot be used in both a player's active weapon and their sentinel's active weapon (for example, the Sweeper cannot use the same copy of Point Blank equipped on a Hek). For this reason, mod duplicates may be needed if one wishes to use the same type of mod for their sentinel and their primary weapon. In the event that there is such a conflict when swapping out weapons in the Arsenal, the game will ask if it can swap out the shared mod with a different copy of equal power or effect. Sentinels can equip other sentinels' weapons (With the exception of Helios's Deconstructor, which can only be equipped on Helios, though Helios can freely use other weapons) provided additional weapons are available. However, the only way to get another sentinel's weapon is to craft that particular sentinel to retrieve their specific weapon. Players may also opt to unequip a Sentinel weapon altogether if attacking enemies will be detrimental to the given mission. Though Sentinel weapons can be sold independent of their parent Sentinel, you cannot sell it if it is the only Sentinel weapon in your inventory.

センチネルのMOD編集

Aside from the pool of mods shared between all Sentinels, there are at least two exclusive Sentinel Mods for each Sentinel (including any available variants) that modifies its behavior during combat. Typically, these are obtained as soon as the player claims them from the Foundry, though some of them can drop from enemies, and others can be found from other sources.

MODの優先順位編集

センチネル-MOD優先順位


その他のコンパニオンと同様にMODの優先順位は左上から右下にかけて順番が決まっている。 このため、頻繁に使ってもらいたいアビリティは左上に配置し、優先度の低いアビリティは右下に配置するなどの工夫が必要である。



特筆事項編集

  • センチネル攻撃用MODを装備していなければ、敵を攻撃することはない。
  • プレイヤーが長時間放置状態になった場合放置判定を受け、センチネルも動作を停止しアビリティも発動しなくなる。
    • プレイヤーが数メートル移動すると放置判定が解除され、センチネルも活動を開始する。
  • NyxMind Control でコントロールされた敵に対しセンチネルが頻繁に攻撃することがある。
  • センチネルが敵を倒したとしても、プレイヤーが得られる経験値はWarframeだけになる。また、プレイヤーが敵を倒す事をアシストしても武器に経験値は得られない。アフィニティオーブとチャレンジリワードで得られる経験値はすべての装備に対して分配される。

Tips編集

  • Because of the aforementioned Priority system, it may be wise to equip utility-based Precept mods (be it Sentinel-specific or general Sentinel mods) at higher priorities over attack Precept mods, so Sentinels can assist players immediately when the situation calls for it.
    • Coolant Leak, Regen, Sanctuary, and Animal Instinct can be placed in any mod slot as their effects are inherently passive, thus they are not affected by Priority nor do they interfere with it. The same applies to mods that affect a Sentinel's stats directly.

Comparison to Kubrows and Kavats編集

The following comparison assumes that the player possesses all available mods for Sentinels, Kubrows and Kavats.

Advantages:

  • Easy to acquire — requires only blueprints and resources to build.
  • No maintenance costs.
  • Can engage enemies at range.
  • Can switch between different weapons.
  • Tethered to the player, keeping it from getting caught up on terrain or engaging in combat unrelated to their owner.
  • Wider array of crowd-control options.
  • If killed, can be resurrected with full health if a killed player uses a Revive, or if the Sentinel has Regen equipped.

Disadvantages:

  • Comparatively fragile in combat, vulnerable to Damage-over-Time effects and Area-of-Effect attacks.
    • Lower maximum shields overall.
    • Lower maximum health.
    • Weak armor rating (although Prime Sentinels have higher armor values compared to their regular counterparts).
    • Cannot regenerate health as effectively as organic Companions (however, Rejuvenation does affect Sentinels).
      • Though Regen does revive a Sentinel upon losing all its health, it only works once per life. If the Sentinel is destroyed a second time, it stays destroyed until the player uses a revive.

トリビア編集

  • Interestingly, data Fragments players can scan on Mars seem to suggest that most of the early Sentinels were perhaps an offshoot of the Sentients that were (fortunately) non-aggressive upon their discovery, and were subsequently used to assist the Tenno during missions. This is reflected in how most Sentinels, particularly those of Tenno origin, tend to be more organic in appearance compared to those built by other factions (such as the Grineer-built Diriga).


特に記載のない限り、コミュニティのコンテンツはCC-BY-SA ライセンスの下で利用可能です。