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− | + | Les updates sont des correctifs et des ajouts occasionnels ou la suppression d'informations et / ou de fonctionnalités du jeu. |
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L'update suivante est la version 21:[[File:Chains_of_Harrow.png|660px|center|Chains of Harrow]] |
L'update suivante est la version 21:[[File:Chains_of_Harrow.png|660px|center|Chains of Harrow]] |
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* Correction d'un problème avec les capacités innées de Hirudo qui ne fonctionnent pas dans Conclave. |
* Correction d'un problème avec les capacités innées de Hirudo qui ne fonctionnent pas dans Conclave. |
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{{update |
{{update |
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|update number = 21.0.0 |
|update number = 21.0.0 |
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;New Weapons! |
;New Weapons! |
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;Scourge |
;Scourge |
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− | Harrow’s signature Primary weapon, the Scourge is a Corrosive spear gun that shoots wave projectiles with high Punch Through and guaranteed Status Effects. Thrown spears attach a bullet attractor to the heads of all enemies within 14 meters, and continues to pulse every 7 seconds and attaches bullet attractors for 3 seconds wherever it has landed. |
+ | Harrow’s signature Primary weapon, the Scourge is a Corrosive spear gun that shoots wave projectiles with high Punch Through and guaranteed Status Effects. Thrown spears attach a bullet attractor to the heads of all enemies within 14 meters, and continues to pulse every 7 seconds and attaches bullet attractors for 3 seconds wherever it has landed. |
− | ;Knell |
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− | Harrow’s signature Secondary weapon, the Knell, has the utility of a sniper with the sight and zoom with the convenience of a pistol. This single round magazine sidearm grants 100% ammo efficiency for 3 seconds (that can be refreshed when active) and 0.5x Critical Damage added per headshot with a maximum of 3 stacks. |
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− | ;New Customizations! |
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− | ;Nave Syandana |
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− | Harrow’s signature Syandana. |
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− | ;Suffragan Harrow Alt Helmet |
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− | An alternate helmet for Harrow. Find it in the Market or Alerts! |
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− | Return to Warframe’s first planet with a completely new look. Earth Remastered offers improved volumetric lighting, a conversion to PBR materials, and a new vegetation system, which create a mood and atmosphere far more advanced than the original January 2014 update did. |
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− | The new lush forests of Earth are yours to explore. This Update turns the formerly good-looking planet into a stunningly lush, beautifully lit, alive, organically structured environment. |
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− | ;Note from our Sound Design Team: |
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− | We’ve breathed life into Earth’s ambiance by adding a greater variety of unique sounds as you move between the different areas, connecting tunnels/paths, and between the day and night cycle. You can now experience the sounds of more unique wildlife in the lush forest heavy areas, while the overrun Grineer areas focus more on the clunking and chugging of their machinery. With performance gains and a clearer and more focused mix, Earth now offers a higher level of diversity, adding to the overall experience. |
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