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Modèle:TennoTenno

Une réplique clonée d'une Warframe qui peut être déployée pour assister un Tenno dans ses missions.

– In-Game Description


Les Spectre sont des réplique Tenno controlé par l'IA. Les Spectre agissent indépendamment des joueur, et fournir un support en attaquent les ennemis avec leur arme et leur pouvoir de warframe. Il y a quatre rang de spectre. Sur une échelle de force et de pouvoir:

Les Spectre peuvent être personnalisé avec n'importe quelle Warframe et arme que je joueur possède, permettant un large éventail de polyvalence et de possibilité de personnalisation et de capacité

Les Spectre sont crafter à la fonderie en copient l'arsenal actuel du joueur, et vous devez obligatoirement avoir le Conclave nécessaire pour construire chacun d'entre eux. Leurs arsenal ne sont pas affecter par les mod originaux lors de la création des Spectre, par conséquent ils possède les statistique de base de leur armes et warframe ainsi que l’échelle de valeur accordé a leur niveau.

Exemple: Si vous modez +85% de chance de critique à votre Soma votre modèle de Spectre reproduira le Soma avec ces dégât de base sans prendre en compte les mod installé sur le Soma original, par conséquent avec cet exemple les chances de critique resterons inchangés, qui sont de 30.0% de base.

Notes

  • Les Spectre apparaisse à partir d'une boule d'argent similaire à celle des capacité de Vauban. Cela permet au Spectre d’apparaître à l'endroit désiré là ou vous lancez la balle.
    • Les Spectre ne peuvent pas apparaître si la balle est lancé hors limite, derrière un container ou dans le coin d'un couloir.
  • Un seul Spectre par joueur peut être activé a n'importe quel moment de la mission. Tenter de faire apparaître deux Spectre à la fois tueras le 1er apparus.
  • Un Spectre se téléporteras toujours si le joueur le laisse trop loin derrière.
  • Les kill de spectre ne rapporte aucune affinité au membres de l'équipe, il n'est pas recommandé de les utilisers si vous chercher à level-up votre equipement.
  • Specters are affected by the Rejuvenation Aura, but not by any healing abilities such as Blessing nor can they pick up Health Orbs.
    • Ancient Healers under Mind Control or Shadow Ancients can heal Specters.
  • Specters can revive other presently downed Specters, but cannot do so to a teammate.
  • Specters have different behavior towards different kinds of weapons.
    • Specters using Castanas will only detonate the grenade when the substance limit has been reached. They will however detonate the Penta's grenades when it is in proximity of an enemy. They aim the weapon so as to try to hit the enemy with the projectile. It does not seem that Specters are affected by self-inflicted damage due to close proximity detonation.
    • Specters cannot use charge-based weapons properly, as they will never charge their weapons completely and depending on the weapon, will shoot uncharged projectiles (Lanka, various bows) or not fire at all (Ogris).
  • Specters spawn with half of their total energy and can regenerate energy on their own. However, they cannot gain energy through any other means.
    • Energy Leech Eximus can quickly deplete any energy they have stored. 

Tips

  • The Auto-Install function in the Upgrade section of the Arsenal will often create loadouts that have the highest possible amount of Conclave points for a particular weapon or Warframe. This can be used to create loadouts that will satisfy the 1800 Conclave Point requirement for Cosmic Specters.
  • It is possible to revive your Specter if it hasn't bled out yet. However, a single blow will be lethal to the downed Specters, use caution when reviving.
  • A Specter's melee is far more deadly than its rifles. i.e: Whilst rifles requires several shots to kill an enemy, melee will often kill the enemy quicker. Some mods put on primary or secondary weapons thus may not always apply, depending on the Specter type.
  • Specters prefer to closely guard you, and rarely move out of close range to take on enemies itself, thus a specter never chooses to melee the enemies out of range.
  • Specters have instantaneous pinpoint accuracy, for this they benefit greatly from using sniper rifles even at long range.
    • This is untrue for non-hitscan weapons as the targeting AI is not calibrated to moving target (will miss most of the time). Putting any non-hitscan weapon is not recommended.

Trivia

  • Specters do not lose shield or health after life support runs out in Survival missions. 
  • Specters are not affected by the Shield loss from Cryogenic Leakage.
  • Specters are not affected by the No Shields challenge of Nightmare Mode.
  • Each Specter type can be visually distinguished from each other via their color:
    • Vapor Specters have an bronze energy glow.
    • Phase Specters have a silver energy glow.
    • Force Specters have a golden energy glow.
    • Cosmic Specters have a white energy glow, with thin rings emanating out of them
  • Before their release, specters were referred to as Bronze, Silver, Gold and Platinum specters, matching their current color distinctions.
  • Due to Specters being AI, the Dera isn't pinpoint accuracy on them, instead, it has some deviation per shot, much like a Crewman, altough the fire rate and overall damage output is still that of a players' Dera.

Bugs

  • Specters are not bound by normal ammo limitations due to being AI. This manifests in phenomenon like firing multiple shots with a Tigris beyond its two round magazine at full-auto.
  • Specters may be labeled as "Phantoms" to players who did not cast the hologram, perhaps due to lag or hidden code where Specters may have been originally called Phantoms. 
  • Specters may occasionally get stuck or hung over in such out-of-bounds place, like behind containers or trapped in obstacles. Leaving behind the stuck Specter will eventually cause it to respawn near the player who spawned it. 

Media

See Also

  • Tenno Specter, the AI-controlled enemy version.
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