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La documentation pour ce module peut être créée à Module:Shared/doc

```local p = {}

-- Constante
local color = "white"
local bgColor = "#061D40D6"
local defaultImage = "Panel.png"

function p.getDefaultImg() return defaultImage end

function p.getColor() return color end

function p.getBgColor() return bgColor end

function p.getListSep() return ' • ' end

function p.getKeySet(table)

local ret = {}
for k in pairs(table) do ret[#ret + 1] = k end

return ret
end

function p.skpairs(t, noSort, revert)

local keys = p.getKeySet(t)
if (not noSort) then
if revert ~= nil then
table.sort(keys, function(a, b) return a > b end)
else
table.sort(keys)
end
end

local i = 0
local iterator = function()
i = i + 1
local key = keys[i]
if key then
return key, t[key]
else
return nil
end
end
return iterator
end

--- Returns the number of indexed elements in a table.
--  @function		p.indexCount
--  @param			{table} t A table with no explicit nil values
--  @return         {number} The number of indexed elements in a table;
--  						 if table is not of type 'table' then return nil
function p.indexCount(t)
if (type(t) == 'table') then
local count = 0
for _ in ipairs(t) do count = count + 1 end
return count
else
return nil
end
end

-- Loops through all the Relic types
-- Comes up a surprising amount
function p.relicLoop()
local tier = ""
local iterator = function()
if (tier == "") then
tier = "Lith"
elseif (tier == "Lith") then
tier = "Meso"
elseif (tier == "Meso") then
tier = "Neo"
elseif (tier == "Neo") then
tier = "Axi"
elseif (tier == "Axi") then
tier = "Requiem"
else
tier = nil
end

return tier
end
return iterator
end

function p.consoleLoop()
local console = ""
local iterator = function()
if (console == "") then
console = "PC"
elseif (console == "PC") then
console = "PS4"
elseif (console == "PS4") then
console = "XB1"
elseif (console == "XB1") then
console = "NSW"
else
console = nil
end

return console
end
return iterator
end

-- conveniently shifts BLAH to Blah
-- Handy when formatting data in ALL CAPS or all lower case
-- Originally snagged this from Module:VoidByReward written by User:NoBrainz
if tail == nil then
-- Split into two lines because don't want the other return from gsub
local result = string.gsub(head, "(%a)([%w_']*)", p.titleCase)
return result
else
end
end

-- Returns true if the given table is empty
function p.isTableEmpty(t)

local next = next
return next(t) == nil
end

-- Returns the number of rows in a table
-- Originally snagged this from Module:VoidByReward written by User:NoBrainz
function p.tableCount(t)
local count = 0
for _ in pairs(t) do count = count + 1 end
return count
end

-- Sorts theTable based on the listed column
function p.tableSort(theTable, sortCol, ascend)
local new
local function sorter(r1, r2)
if (ascend) then
return r1[sortCol] < r2[sortCol]
else
return r1[sortCol] > r2[sortCol]
end
end
table.sort(theTable, sorter)
end

-- Splits a string based on a sent in separating character
-- For example calling splitString ("Lith V1 Relic", " ") would return {"Lith", "V1", "Relic"}
function p.splitString(inputstr, sep)
if sep == nil then sep = "%s" end
local t = {}
for str in string.gmatch(inputstr, "([^" .. sep .. "]+)") do
table.insert(t, str)
end
return t
end

-- Returns 'true' if a string starts with something
-- For example calling startsWith ("Lith V1 Relic", "Lith") would return true
function p.startsWith(string1, start)
return string.sub(string1, 1, string.len(start)) == start
end

-- Stolen from Stack Overflow
function p.formatnum(number)
local i, j, minus, int, fraction = tostring(number):find(
'([-]?)(%d+)([.]?%d*)')

-- reverse the int-string and append a comma to all blocks of 3 digits
int = int:reverse():gsub("(%d%d%d)", "%1,")

-- reverse the int-string back remove an optional comma and put the
-- optional minus and fractional part back
return minus .. int:reverse():gsub("^,", "") .. fraction
end

function p.round(val, maxDigits, minDigits)
if (val == nil) then
return nil
else
if (type(maxDigits) == "table") then
minDigits = maxDigits[2]
maxDigits = maxDigits[1]
end

local result = val .. ""
local decimals = string.find(result, "%.")
if (decimals ~= nil) then
decimals = string.len(result) - decimals
else
decimals = 0
end

if (maxDigits ~= nil and decimals > maxDigits) then
result = tonumber(string.format("%." .. maxDigits .. "f", result))
elseif (minDigits ~= nil and decimals < minDigits) then
result = string.format("%." .. minDigits .. "f", result)
end

return result
end
end

function p.contains(List, Item, IgnoreCase)
if (List == nil or Item == nil) then return false end
if (IgnoreCase == nil) then IgnoreCase = false end

if (type(List) == "table") then
for i, listI in pairs(List) do
if (listI == Item) then
return true
elseif (IgnoreCase and string.upper(listI) == string.upper(Item)) then
return true
end
end
else
local start = string.find(List, Item)
return start ~= nil
end
return false
end

-- Stolen from http://lua-users.org/wiki/StringTrim
-- Trims whitespace. Not quite sure how it works.
function p.trim(str) return str:match '^()%s*\$' and '' or str:match '^%s*(.*%S)' end

-- Recup du module Weapon
function p.asPercent(val, digits, sign)

if (digits == nil) then digits = 2 end
if (val == nil) then val = 0 end
local result = val * 100
local ret = p.round(result, digits) .. "%"
if (sign ~= nil and result > 0) then ret = '+' .. ret end
return ret
end

-- Source = https://en.wikipedia.org/w/index.php?title=Module:Random
function p.randomizeArray(t, limit)
-- Randomizes an array. It works by iterating through the list backwards, each time swapping the entry
-- "i" with a random entry. Courtesy of Xinhuan at http://forums.wowace.com/showthread.php?p=279756
-- If the limit parameter is set, the array is shortened to that many elements after being randomized.
-- The lowest possible value is 0, and the highest possible is the length of the array.
local arrayLenght = p.tableCount(t)
math.randomseed(os.time())
for i = arrayLenght, 1, -1 do
local r = math.random(i)
t[i], t[r] = t[r], t[i]
end
if limit and limit < arrayLenght then
local ret = {}
for i, v in ipairs(t) do
if i > limit then break end
ret[i] = v
end
return ret
else
return t
end
end

-- Suppression des characteres qui foutent la merde en FR (aka l'apostrophe)
local char2Escape = {{"'", ""}, {"’", ""}}

function p.containsCharChiantFR(name)

local ret = false
local i = 0
while (i < #char2Escape and (not ret)) do
i = i + 1
ret = string.find(name, char2Escape[i][1]) ~= nil
end

return ret
end

function p.charChiantFR(name)

local ret = name
for i, c in pairs(char2Escape) do ret = ret:gsub(c[1], c[2]) end

return ret
end

function p.charChiantFRTab(tab)

local t = {}
for k, v in pairs(tab) do table.insert(t, p.charChiantFR(v)) end

return t
end

function p.printModuleError(str, functionName)

local ret = {}
table.insert(ret, '<span style="color:red; font-weight:bold;">Error: ')
if (functionName ~= nil) then
table.insert(ret, functionName)
table.insert(ret, ' - ')
end
table.insert(ret, str)
table.insert(ret, '</span>[[Category:') -- Separation pour eviter de faire apparaitre le module dans la category
table.insert(ret, 'Module Error]]')

return table.concat(ret)
end

function p.removeFRAccent(str2RemoveFrom)

local swapArray = {
{'è', 'e'}, {'é', 'e'}, {'â', 'a'}, {'ê', 'e'}, {'î', 'i'}
}
local ret = str2RemoveFrom
for _, swapper in ipairs(swapArray) do
ret = string.gsub(ret, swapper[1], swapper[2])
end

return ret
end

return p
```