Aucun résumé des modifications |
Aucun résumé des modifications |
||
Ligne 64 : | Ligne 64 : | ||
local primeParts = {} |
local primeParts = {} |
||
local foundryTable = '{| class="foundrytable" style="float:left;margin:auto"' |
local foundryTable = '{| class="foundrytable" style="float:left;margin:auto"' |
||
− | foundryTable = foundryTable..'\n!colspan=6|[[ |
+ | foundryTable = foundryTable..'\n!colspan=6|[[Fonderie|Fabrication]] Requis' |
foundryTable = foundryTable..'\n|-' |
foundryTable = foundryTable..'\n|-' |
||
foundryTable = foundryTable..rowStart |
foundryTable = foundryTable..rowStart |
Version du 5 septembre 2019 à 03:51
Erreur Lua dans Module:Docbunto à la ligne 922 : Documentation markup pour Docbunto introuvable dans Module:Cost.
- Documentation automatique créée à l'aide de Docbuntu (-> Modèle automatique)
Voir aussi
Modules and Lua Libraries | ||
---|---|---|
Standard Libraries (STL) | Inclusions | Scribunto (optional bit32 & libraryUtil) |
Extensions | M:Math • M:String • M:Table | |
Base de données | Général | M:Codex (/data) • M:Companions (/data) • M:Conservation (/data) • M:DamageTypes (/data) • M:DojoRoom/data • M:Ennemis (/data) • M:Factions/data • M:FactionScript (/data) • M:GuaranteedRewards/data • M:Icon (/data) • M:Keys/data • M:KeyBindings (/data) • M:Missions (/data) • M:Music/data • M:Upgrades/data • M:Version (/data) |
Warframes | M:Ability (/data) • M:Maximization (/data) • M:Warframes (/data) | |
Armes | M:Modular (/data) • M:Weapons (/data, /ppdata) | |
Améliorations | M:Arcane (/data) • M:Decrets (/data) • M:Focus (/data) • M:Mods (/data) • M:Stances (/data) | |
Tables de Drop | M:Acquisition (/data) • M:DropTables (/data) • M:Void (/data) | |
Marchands | M:Baro (/data) • M:Marchands (/data) | |
Fabrication | M:Blueprints/data • M:Research (/data) • M:Resources (/data) | |
Cosmétiques | M:Decorations (/data) • M:Cosmetics/data • M:Sigils/data • M:TennoGen (/data) | |
Infoboxes | M:Arcane/infobox • M:Conservation/infobox • M:Ennemi/infobox • M:Missions/infobox • M:Mods/infobox • M:Resources/infobox • M:Void/page • M:Warframes/infobox • M:Weapons/infobox | |
Wiki | Dev Wiki Fork | Module:Common (/i18n) • M:Docbunto (/cli, /i18n) • M:Entrypoint • M:I18n • M:Infobox (/i18n) • M:LanguageList • M:Mbox (/i18n) • M:ModuleTest • M:Reference • M:ReleaseStatus (/i18n) • M:TestHarness (/i18n) • M:WDSButton (/data) |
Wikipedia Fork | M:Arguments (/i18n) • M:FallbackList • M:Yesno | |
Third-Party Fork | M:Codec • M:CSV • M:Date • M:Inspect • M:JSON • M:Lexer • M:LuaClassSystem • M:LuaSerializer • M:Navbox • M:Navigation • M:Unindent | |
Wiki-Unique | M:Database • M:DatastoreManifest • M:Delay • M:DependencyGraph • M:InfoboxBuilder • M:Lua • M:Map • M:Placeholder • M:RemoveCategory • M:StatObject • M:Tooltips | |
Autres | M:Cost • M:Enum/data • M:InternalNames • M:MasteryRank • M:Polarity • M:Sandbox • M:WarframeUsageData2020/data | |
Archivés/Dépréciés | M:Avionics (/data) • M:BuildRequire • M:FormatingTool • M:Gallery • M:NightwaveActs • M:Shared • M:Syndicates/data • M:TennoScript • M:TranslationExamples • M:VoidByReward • M:WorldState (/data) | |
Bug Reports • Development Guide • Localization Guide (L10n Message Data Stores) • Programming Standards • Projects & Current Backlog • Updating Databases • Full Module List • Lua Reference Manual |
Code
--Source: https://warframe.fandom.com/wiki/Module:Cost
local p = {}
local WeaponModule = require( 'Module:Weapons' )
local Icon = require( "Module:Icon" )
local Shared = require( "Module:Shared" )
local Void = require( "Module:Void" )
local ResearchData = mw.loadData( "Module:Research/data" )
function p.getLabLink(factionName)
if(ResearchData["Labs"][factionName] == nil) then
return "[[Recherche]]"
else
local labName = ResearchData["Labs"][factionName].Name
return "[[Recherche#"..labName.."|Recherche "..labName.."]]"
end
end
function p.isResearch(itemName)
for i, val in pairs(ResearchData["Recherche"]) do
if(val.Name ~= nil and val.Name == itemName) then
return true, val
end
end
return false, nil
end
local function buildItemText(Item)
if(Item == nil) then
return " "
end
if(Item.Type == "Ressource" or Item.Type == nil) then
return Icon._Resource(Item.Name, nil, 'x32').."<br/>"..Shared.formatnum(Item.Count)
elseif(Item.Type == "Objet") then
return Icon._Item(Item.Name, nil, 'x32').."<br/>"..Shared.formatnum(Item.Count)
elseif(Item.Type == "PrimePart") then
return Icon._Item("Prime "..Item.Name, nil, 'x32').."<br/>"..Shared.formatnum(Item.Count)
elseif(Item.Type == "Arme") then
local itemWeapon = WeaponModule.getWeapon(Item.Name)
if(itemWeapon.Image ~= nil) then
return '[[File:'..itemWeapon.Image..'|36px|link='..itemWeapon.Name..']]<br/>'..Shared.formatnum(Item.Count)
else
return "[MISSING IMAGE: "..Item.Name.."]<br/>"..Shared.formatnum(Item.Count)
end
end
end
function p.buildWeaponCostBox(frame)
local WeaponName = frame.args ~= nil and frame.args[1] or frame
local Weapon = WeaponModule.getWeapon(WeaponName)
if(Weapon == nil) then
return "ERROR: "..WeaponName.." not found"
elseif(Weapon.Cost == nil) then
return "ERROR: "..WeaponName.." does not have Cost data"
end
local rowStart = '\n| rowspan="2" style="height:50px; width:50px;" |'
local smallPart = '\n| style="text-align:left; padding: 0em 0.25em;" |'
local lowRow = '\n| colspan="3" |<small>'
if(Weapon.Cost.Parts ~= nil) then
local primeParts = {}
local foundryTable = '{| class="foundrytable" style="float:left;margin:auto"'
foundryTable = foundryTable..'\n!colspan=6|[[Fonderie|Fabrication]] Requis'
foundryTable = foundryTable..'\n|-'
foundryTable = foundryTable..rowStart
--Adding Credit costs
if(Weapon.Cost.Credits ~= nil) then
foundryTable = foundryTable..Icon._Item("Crédits").."<br/>"..Shared.formatnum(Weapon.Cost.Credits)
else
foundryTable = foundryTable..'N/A'
end
--Adding part costs
for i=1, 4 do
foundryTable = foundryTable..rowStart..buildItemText(Weapon.Cost.Parts[i])
if(Weapon.Cost.Parts[i] ~= nil and Weapon.Cost.Parts[i].Type == "PrimePart") then
if(primeParts[Weapon.Cost.Parts[i].Name] == nil) then
primeParts[Weapon.Cost.Parts[i].Name] = 1
end
end
end
--Adding the time, market, and rush cost
foundryTable = foundryTable..smallPart
if(Weapon.Cost.Time ~= nil) then
foundryTable = foundryTable.."Temps : "..Weapon.Cost.Time.." h"
else
foundryTable = foundryTable..'N/A'
end
foundryTable = foundryTable..'\n|-'..smallPart
if(Weapon.Cost.Rush ~= nil) then
foundryTable = foundryTable..'Accélerer: '..Icon._Item("Platinum",nil, 20)..' '..Weapon.Cost.Rush
else
foundryTable = foundryTable..'N/A'
end
foundryTable = foundryTable..'\n|-'..lowRow..Icon._Item("Marché", "text", 22)..' Price: '..Icon._Item("Platinum", nil, 20)..' '
if(Weapon.Cost.MarketCost ~= nil) then
foundryTable = foundryTable..Weapon.Cost.MarketCost
else
foundryTable = foundryTable.."N/A"
end
foundryTable = foundryTable..'</small>'..lowRow..Icon._Item("Schéma", "text", 22)..' Prix:'
if(Weapon.Cost.BPCost ~= nil) then
foundryTable = foundryTable..Icon._Item("Crédits", nil, 22)
foundryTable = foundryTable..Shared.formatnum(Weapon.Cost.BPCost)
--This is for Heliocor and Simulor
elseif
(Weapon.Cost.BPStanding ~= nil) then
foundryTable = foundryTable..Icon._Item("Réputation", nil, 22)
foundryTable = foundryTable..Shared.formatnum(Weapon.Cost.BPStanding)
else
foundryTable = foundryTable.."N/A"
end
foundryTable = foundryTable..'</small>'
--Adding Prime drop locations if needed
if(Shared.tableCount(primeParts) > 0) then
local itemName = string.gsub(Weapon.Name, " Prime", "")
foundryTable = foundryTable..'\n|-\n| colspan="6" | '
foundryTable = foundryTable..'<div class="mw-collapsible mw-collapsed" style="width:100%;text-align:center;">'
foundryTable = foundryTable.."'''Drop Locations'''"
foundryTable = foundryTable..'\n<div class="mw-collapsible-content">'
foundryTable = foundryTable..'\n{| style="width:100%;"\n|-\n|Blueprint||'..Void.item({args = {"PC", itemName, "Blueprint"}})
for partName, i in Shared.skpairs(primeParts) do
foundryTable = foundryTable..'\n|-\n|'..Icon._Item("Prime "..partName, "text")..'||'..Void.item({args = {"PC", itemName, partName}})
end
foundryTable = foundryTable..'\n|}'
foundryTable = foundryTable..'\nLith/Meso/Neo/Axi refer to [[Void Relic]]s<br />([[Prime Vault|V]]) Denotes [[Prime Vault|Vaulted]] Void Relics<br />([[Baro Ki%27Teer|B]]) Denotes [[Baro Ki%27Teer]] Exclusive Void Relic</div></div>'
end
--Adding Research costs if needed
local isResearch, weapRes = p.isResearch(Weapon.Name)
if(isResearch) then
foundryTable = foundryTable..'\n|-\n! colspan=6| '..p.getLabLink(weapRes.Lab)
if(weapRes.Affinity ~= nil) then
foundryTable = foundryTable..' '..Icon._Affinity("Clan").." "..Shared.formatnum(weapRes.Affinity)
end
foundryTable = foundryTable..'\n|-'..rowStart
--Adding Credit costs
if(weapRes.Credits ~= nil) then
foundryTable = foundryTable..Icon._Item("Crédits").."<br/>"..Shared.formatnum(weapRes.Credits)
else
foundryTable = foundryTable..'N/A'
end
--Adding part costs
for i=1, 4 do
foundryTable = foundryTable..rowStart..buildItemText(weapRes.Resources[i])
end
--Adding the time, market, and rush cost
foundryTable = foundryTable..smallPart
if(weapRes.Time ~= nil) then
foundryTable = foundryTable.."Temps: "..Shared.formatnum(weapRes.Time).." hrs"
else
foundryTable = foundryTable..'N/A'
end
foundryTable = foundryTable..'\n|-'..smallPart
if(weapRes.Prereq ~= nil) then
foundryTable = foundryTable..'Prereq: [['..weapRes.Prereq..']]'
else
foundryTable = foundryTable..'Prereq: N/A'
end
--Adding notes about clan sizes
foundryTable = foundryTable..'\n|-\n| colspan = 6 |<small>'
foundryTable = foundryTable..'[[File:LeaderBadgeFantômeHolo.png|x26px|link=Clan#Niveaux de Clan|Clan Fantôme]] [[Clan#Multiplicateur de Niveau de Clan|<span title="Multiplicateur de Niveau de Clan">x1</span>]] '
foundryTable = foundryTable..'[[File:LeaderBadgeOmbreHolo.png|x26px|link=Clan#Niveaux de Clan|Clan Ombre]] [[Clan#Multiplicateur de Niveau de Clan|<span title="Multiplicateur de Niveau de Clan">x3</span>]] '
foundryTable = foundryTable..'[[File:LeaderBadgeTempêteHolo.png|x26px|link=Clan#Niveaux de Clan|Clan Tempête]] [[Clan#Multiplicateur de Niveau de Clan|<span title="Multiplicateur de Niveau de Clan">x10</span>]] '
foundryTable = foundryTable..'[[File:LeaderBadgeMontagneHolo.png|x26px|link=Clan#Niveaux de Clan|Clan Montagne]] [[Clan#Multiplicateur de Niveau de Clan|<span title="Multiplicateur de Niveau de Clan">x30</span>]] '
foundryTable = foundryTable..'[[File:LeaderBadgeLuneHolo.png|x26px|link=Clan#Niveaux de Clan|Clan Lune]] [[Clan#Multiplicateur de Niveau de Clan|<span title="Multiplicateur de Niveau de Clan">x100</span>]]'
foundryTable = foundryTable..'</small>'
end
foundryTable = foundryTable..'\n|}<div style="clear:left; margin:0; padding:0;"></div>'--[[Category:Automatic Cost Table]]
return foundryTable
end
end
function p.getResourceCostRows(frame)
local ResName = frame.args ~= nil and frame.args[1] or frame
local Weapons = WeaponModule.getWeapons(function() return true end)
local result = ""
for key, weap in Shared.skpairs(Weapons) do
--Adding Research costs if needed
local resNum = 0
local mainNum = 0
if(weap.Cost ~= nil and weap.Cost.Parts ~= nil) then
for i, val in pairs(weap.Cost.Parts) do
if(val.Name == ResName) then
mainNum = val.Count
end
end
end
local isResearch, weapRes = p.isResearch(weap.Name)
if(isResearch and weapRes.Resources ~= nil) then
for i, val in pairs(weapRes.Resources) do
if(val.Name == ResName) then
resNum = val.Count
end
end
end
if(resNum > 0 or mainNum > 0) then
result = result..'\n|-\n| [['..weap.Name..']] || '..weap.Type..' || '
if(mainNum > 0) then
result = result..Shared.formatnum(mainNum)
end
if(resNum > 0) then
result = result..' ('..Shared.formatnum(resNum)..')'
end
end
end
return result
end
return p