Wiki Warframe

Utilisation du Wiki

Pour une meilleure utilisation du Wiki Warframe FR, merci d'activer les scripts Javascript lors de la consultation de certains pages, pour assurer le fonctionnement de certaines fonctionnalités.
Si vous souhaitez contribuer au Wiki, rejoignez-nous sur le Discord Warframe FR (espace wiki)

- Yazu 17:00 01/10/2022

EN SAVOIR PLUS

Wiki Warframe
mAucun résumé des modifications
mAucun résumé des modifications
Ligne 233 : Ligne 233 :
 
["Dernier Combat"] = {
 
["Dernier Combat"] = {
 
Description = "Augmente les dégâts de toutes les tourelles quand l'état de la coque est sous les 20%.",
 
Description = "Augmente les dégâts de toutes les tourelles quand l'état de la coque est sous les 20%.",
Image = "Panel.png",
+
Image = "Dernier Combat.png",
 
Manufacturer = {
 
Manufacturer = {
 
["Lavan"] = {
 
["Lavan"] = {

Version du 21 janvier 2020 à 21:19


AvionicsSTABLE
Module:Avionics/dataModule "/data" permettant de traiter les données des Avioniques dans WARFRAME Dernière MAJ : mardi 21 janv. 2020 à 21:19:12 (UTC) par Noxamas

Cet espace "/data" contient les informations relatives aux Avioniques dans Warframe.
Les Avioniques étant un sujet Archivé au sein de WARFRAME, cet espace n'est uniquement présent pour repertorier ces dernières, sans besoin d'être mis à jour.

Relations


--Author: ADDRMeridan

local AvionicData = {
--Intégrée
    ["Integrated"] = {
        ["Acier Ailé"] = {
            Description = "Augmente l'armure des archwings à proximité.",
            Image = "Acier Ailé.png",
            Manufacturer = {
                ["Lavan"] = {
                    InitialBonus = 0.06,
                    InitialDrain = 2,
                    MaxNaturalRank = 0,
                    Range = 90,
                },
                ["Vidar"] = {
                    InitialBonus = 0.05,
                    InitialDrain = 4,
                    MaxNaturalRank = 1,
                    Range = 60,
                },
                ["Zetki"] = {
                    InitialBonus = 0.45,
                    InitialDrain = 6,
                    MaxNaturalRank = 4,
                    Range = 100,
                },
            },
            Name = "Acier Ailé",
            NameEN = "Winged Steel",
            Target = "Archwing",
        },
        ["Amélioration Bricolée"] = {
            Description = "Réduit le temps de rechargement du tir Calamité.",
            Image = "Panel.png",
            Manufacturer = {
                ["Lavan"] = {
                    InitialBonus = 0.04,
                    InitialDrain = 4,
                    MaxNaturalRank = 4,
                },
                ["Vidar"] = {
                    InitialBonus = 0.05,
                    InitialDrain = 6,
                    MaxNaturalRank = 1,
                },
                ["Zetki"] = {
                    InitialBonus = 0.037,
                    InitialDrain = 10,
                    MaxNaturalRank = 7,
                },
            },
            Name = "Amélioration Bricolée",
            NameEN = "Ripload",
            Target = "Tir Calamité",
        },
        ["Bobine Polaire"] = {
            Description = "Augmente la capacité thermique des tourelles.",
            Image = "Panel.png",
            Manufacturer = {
                ["Lavan"] = {
                    InitialBonus = 0.07,
                    InitialDrain = 2,
                    MaxNaturalRank = 4,
                },
                ["Vidar"] = {
                    InitialBonus = 0.085,
                    InitialDrain = 2,
                    MaxNaturalRank = 1,
                },
                ["Zetki"] = {
                    InitialBonus = 0.06,
                    InitialDrain = 4,
                    MaxNaturalRank = 7,
                },
            },
            Name = "Bobine Polaire",
            NameEN = "Polar Coil",
            Target = "Tourelles",
        },
        ["Brûlure Ionique"] = {
            Description = "Augmente la vitesse de propulsion.",
            Image = "Panel.png",
            Manufacturer = {
                ["Lavan"] = {
                    InitialBonus = 0.036,
                    InitialDrain = 6,
                    MaxNaturalRank = 7,
                },
                ["Vidar"] = {
                    InitialBonus = 0.045,
                    InitialDrain = 4,
                    MaxNaturalRank = 1,
                },
                ["Zetki"] = {
                    InitialBonus = 0.042,
                    InitialDrain = 4,
                    MaxNaturalRank = 4,
                },
            },
            Name = "Brûlure Ionique",
            NameEN = "Ion Burn",
            Target = "Railjack",
        },
        ["Cartouche Ablative"] = {
            Description = "Réduit les dégâts chimiques.",
            Image = "Panel.png",
            Manufacturer = {
                ["Lavan"] = {
                    InitialBonus = 0.025,
                    InitialDrain = 2,
                    MaxNaturalRank = 0,
                },
                ["Vidar"] = {
                    InitialBonus = 0.04,
                    InitialDrain = 4,
                    MaxNaturalRank = 4,
                },
                ["Zetki"] = {
                    InitialBonus = 0.055,
                    InitialDrain = 4,
                    MaxNaturalRank = 4,
                },
            },
            Name = "Cartouche Ablative",
            NameEN = "Ablative Shell",
            Target = "Railjack",
        },
        ["Cellule d'Anode"] = {
            Description = "Augmente le rechargement de boucliers.",
            Image = "Cellule d'Anode.png",
            Manufacturer = {
                ["Lavan"] = {
                    InitialBonus = 0.06,
                    InitialDrain = 2,
                    MaxNaturalRank = 4,
                },
                ["Vidar"] = {
                    InitialBonus = 0.11,
                    InitialDrain = 2,
                    MaxNaturalRank = 1,
                },
                ["Zetki"] = {
                    InitialBonus = 0.07,
                    InitialDrain = 2,
                    MaxNaturalRank = 7,
                },
            },
            Name = "Cellule d'Anode",
            NameEN = "Anode Cell",
            Target = "Railjack",
        },
        ["Cloison"] = {
            Description = "Augmente la coque.",
            Image = "Cloison.png",
            Manufacturer = {
                ["Sigma"] = {
                    InitialBonus = 0.18,
                    InitialDrain = 2,
                    MaxNaturalRank = 1,    
                },
                ["Lavan"] = {
                    InitialBonus = 0.24,
                    InitialDrain = 4,
                    MaxNaturalRank = 1,
                },
                ["Vidar"] = {
                    InitialBonus = 0.32,
                    InitialDrain = 6,
                    MaxNaturalRank = 4,
                },
                ["Zetki"] = {
                    InitialBonus = 0.46,
                    InitialDrain = 10,
                    MaxNaturalRank = 7,
                },
            },
            Name = "Cloison",
            NameEN = "Bulkhead",
            Target = "Railjack",
        },
        ["Cyclone Ailé"] = {
            Description = "Augmente la vitesse des archwings à proximité.",
            Image = "Cyclone Ailé.png",
            Manufacturer = {
                ["Lavan"] = {
                    InitialBonus = 0.03125,
                    InitialDrain = 4,
                    MaxNaturalRank = 1,
                    Range = 90,
                },
                ["Vidar"] = {
                    InitialBonus = 0.03125,
                    InitialDrain = 2,
                    MaxNaturalRank = 4,
                    Range = 60,
                },
                ["Zetki"] = {
                    InitialBonus = 0.0272,
                    InitialDrain = 6,
                    MaxNaturalRank = 7,
                    Range = 100,
                },
            },
            Name = "Cyclone Ailé",
            NameEN = "Winged Cyclone",
            Target = "Archwing",
        },
        ["Densité de Section"] = {
            Description = "Augmente les dégâts critiques de toutes les tourelles.",
            Image = "Densitedesection.png",
            Manufacturer = {
                ["Lavan"] = {
                    InitialBonus = 0.085,
                    InitialDrain = 2,
                    MaxNaturalRank = 1,
                },
                ["Vidar"] = {
                    InitialBonus = 0.08,
                    InitialDrain = 4,
                    MaxNaturalRank = 4,
                },
                ["Zetki"] = {
                    InitialBonus = 0.07,
                    InitialDrain = 6,
                    MaxNaturalRank = 7,
                },
            },
            Name = "Densité de Section",
            NameEN = "Section Density",
            Target = "Tourelles",
        },
        ["Dernier Combat"] = {
            Description = "Augmente les dégâts de toutes les tourelles quand l'état de la coque est sous les 20%.",
            Image = "Dernier Combat.png",
            Manufacturer = {
                ["Lavan"] = {
                    InitialBonus = 0.19,
                    InitialDrain = 2,
                    MaxNaturalRank = 0,
                },
                ["Vidar"] = {
                    InitialBonus = 0.23,
                    InitialDrain = 4,
                    MaxNaturalRank = 0,
                },
                ["Zetki"] = {
                    InitialBonus = 0.19,
                    InitialDrain = 6,
                    MaxNaturalRank = 4,
                },
            },
            Name = "Dernier Combat",
            NameEN = "Last Stand",
            Target = "Tourelles",
        },
        ["Dissipateur de Chaleur"] = {
            Description = "Réduit les dégâts incendiaires.",
            Image = "Panel.png",
            Manufacturer = {
                ["Lavan"] = {
                    InitialBonus = 0.05,
                    InitialDrain = 2,
                    MaxNaturalRank = 0,
                },
                ["Vidar"] = {
                    InitialBonus = 0.07,
                    InitialDrain = 4,
                    MaxNaturalRank = 4,
                },
                ["Zetki"] = {
                    InitialBonus = 0.08,
                    InitialDrain = 6,
                    MaxNaturalRank = 1,
                },
            },
            Name = "Dissipateur de Chaleur",
            NameEN = "Heat Sink",
            Target = "Railjack",
        },
        ["Force Ailé"] = {
            Description = "Augmente les boucliers des archwings à proximité.",
            Image = "Panel.png",
            Manufacturer = {
                ["Lavan"] = {
                    InitialBonus = 0.05,
                    InitialDrain = 4,
                    MaxNaturalRank = 0,
                    Range = 96,
                },
                ["Vidar"] = {
                    InitialBonus = 0.038,
                    InitialDrain = 4,
                    MaxNaturalRank = 1,
                    Range = 64,
                },
                ["Zetki"] = {
                    InitialBonus = 0.03125,
                    InitialDrain = 4,
                    MaxNaturalRank = 4,
                    Range = 100,
                },
            },
            Name = "Force Ailé",
            NameEN = "Winged Force",
            Target = "Archwing",
        },
        ["Hyperflux"] = {
            Description = "???",
            Image = "Panel.png",
            Manufacturer = {
                ["Lavan"] = {
                    InitialBonus = 0.09,
                    InitialDrain = 6,
                    MaxNaturalRank = 1,
                },
                ["Vidar"] = {
                    InitialBonus = 0.07,
                    InitialDrain = 4,
                    MaxNaturalRank = 4,
                },
                ["Zetki"] = {
                    InitialBonus = 0.09,
                    InitialDrain = 10,
                    MaxNaturalRank = 7,
                },
            },
            Name = "Hyperflux",
            NameEN = "Hyperflux",
            Target = "Railjack",
        },
        ["Hyperstrike"] = {
            Description = "Augmente les dégâts des tourelles.",
            Image = "Hyperstrike.png",
            Manufacturer = {
                ["Sigma"] = {
                    InitialBonus = 0.08,
                    InitialDrain = 4,
                    MaxNaturalRank = 1,
                },
                ["Lavan"] = {
                    InitialBonus = 0.095,
                    InitialDrain = 4,
                    MaxNaturalRank = 4,
                },
                ["Vidar"] = {
                    InitialBonus = 0.092,
                    InitialDrain = 6,
                    MaxNaturalRank = 7,
                },
                ["Zetki"] = {
                    InitialBonus = 0.11,
                    InitialDrain = 6,
                    MaxNaturalRank = 7,
                },
            },
            Name = "Hyperstrike",
            NameEN = "Hyperstrike",
            Target = "Tourelles",
        },
        ["Jet Conique"] = {
            Description = "Augmente la vitesse.",
            Image = "Panel.png",
            Manufacturer = {
                ["Lavan"] = {
                    InitialBonus = 0.023,
                    InitialDrain = 6,
                    MaxNaturalRank = 7,
                },
                ["Vidar"] = {
                    InitialBonus = 0.02,
                    InitialDrain = 4,
                    MaxNaturalRank = 1,
                },
                ["Zetki"] = {
                    InitialBonus = 0.024,
                    InitialDrain = 10,
                    MaxNaturalRank = 4,
                },
            },
            Name = "Jet Conique",
            NameEN = "Conic Nozzle",
            Target = "Railjack",
        },
        ["Maxima"] = {
            Description = "Augmente les boucliers max.",
            Image = "Panel.png",
            Manufacturer = {
                ["Lavan"] = {
                    InitialBonus = 0.06,
                    InitialDrain = 4,
                    MaxNaturalRank = 4,
                },
                ["Vidar"] = {
                    InitialBonus = 0.07,
                    InitialDrain = 4,
                    MaxNaturalRank = 4,
                },
                ["Zetki"] = {
                    InitialBonus = 0.065,
                    InitialDrain = 6,
                    MaxNaturalRank = 7,
                },
            },
            Name = "Maxima",
            NameEN = "Maxima",
            Target = "Railjack",
        },
        ["Ogive"] = {
            Description = "Augmente les dégâts du tir Calamité.",
            Image = "Ogive.png",
            Link = "Ogive (Avionique)",
            Manufacturer = {
                ["Lavan"] = {
                    InitialBonus = 0.07,
                    InitialDrain = 4,
                    MaxNaturalRank = 4,
                },
                ["Vidar"] = {
                    InitialBonus = 0.055,
                    InitialDrain = 6,
                    MaxNaturalRank = 7,
                },
                ["Zetki"] = {
                    InitialBonus = 0.065,
                    InitialDrain = 10,
                    MaxNaturalRank = 7,
                },
            },
            Name = "Ogive",
            NameEN = "Warhead (Avionic)",
            Target = "Tir Calamité",
        },
        ["Pièce Principale"] = {
            Description = "Augmente les dégâts de la pièce principale.",
            Image = "Panel.png",
            Manufacturer = {
                ["Lavan"] = {
                    InitialBonus = 0.065,
                    InitialDrain = 4,
                    MaxNaturalRank = 1,
                },
                ["Vidar"] = {
                    InitialBonus = 0.055,
                    InitialDrain = 6,
                    MaxNaturalRank = 4,
                },
                ["Zetki"] = {
                    InitialBonus = 0.085,
                    InitialDrain = 6,
                    MaxNaturalRank = 7,
                },
            },
            Name = "Pièce Principale",
            NameEN = "Forward Artillery",
            Target = "Railjack",
        },
        ["Prédateur"] = {
            Description = "Augmente les chances de critique de toutes les tourelles.",
            Image = "Panel.png",
            Manufacturer = {
                ["Lavan"] = {
                    InitialBonus = 0.01,
                    InitialDrain = 2,
                    MaxNaturalRank = 0,
                },
                ["Vidar"] = {
                    InitialBonus = 0.095,
                    InitialDrain = 2,
                    MaxNaturalRank = 1,
                },
                ["Zetki"] = {
                    InitialBonus = 0.09,
                    InitialDrain = 4,
                    MaxNaturalRank = 4,
                },
            },
            Name = "Prédateur",
            NameEN = "Predator",
            Target = "Tourelles",
        },
        ["Tempête Ailée"] = {
            Description = "Augmente les dégâts des archwings à proximité.",
            Image = "Panel.png",
            Manufacturer = {
                ["Lavan"] = {
                    InitialBonus = 0.03,
                    InitialDrain = 4,
                    MaxNaturalRank = 1,
                    Range = 90,
                },
                ["Vidar"] = {
                    InitialBonus = 0.02,
                    InitialDrain = 4,
                    MaxNaturalRank = 4,
                    Range = 60,
                },
                ["Zetki"] = {
                    InitialBonus = 0.0181,
                    InitialDrain = 4,
                    MaxNaturalRank = 7,
                    Range = 100,
                },
            },
            Name = "Tempête Ailée",
            NameEN = "Winged Storm",
            Target = "Archwing",
        },
        ["Thermatique"] = {
            Description = "Réduit les dégâts de givre.",
            Image = "Panel.png",
            Manufacturer = {
                ["Lavan"] = {
                    InitialBonus = 0.065,
                    InitialDrain = 2,
                    MaxNaturalRank = 0,
                },
                ["Vidar"] = {
                    InitialBonus = 0.055,
                    InitialDrain = 4,
                    MaxNaturalRank = 4,
                },
                ["Zetki"] = {
                    InitialBonus = 0.04,
                    InitialDrain = 6,
                    MaxNaturalRank = 4,
                },
            },
            Name = "Thermatique",
            NameEN = "Thermatic",
            Target = "Railjack",
        },
        ["Tissage de Coque"] = {
            Description = "Augmente l'armure max.",
            Image = "Panel.png",
            Manufacturer = {
                ["Sigma"] = {
                    InitialBonus = 0.07,
                    InitialDrain = 2,
                    MaxNaturalRank = 1,
                },
                ["Lavan"] = {
                    InitialBonus = 0.14,
                    InitialDrain = 4,
                    MaxNaturalRank = 1,
                },
                ["Vidar"] = {
                    InitialBonus = 0.27,
                    InitialDrain = 4,
                    MaxNaturalRank = 4,
                },
                ["Zetki"] = {
                    InitialBonus = 0.23,
                    InitialDrain = 6,
                    MaxNaturalRank = 7,
                },
            },
            Name = "Tissage de Coque",
            NameEN = "Hull Weave",
            Target = "Railjack",
        },
        ["Tissage de Phase"] = {
            Description = "Réduit les dégâts ioniques.",
            Image = "Panel.png",
            Manufacturer = {
                ["Lavan"] = {
                    InitialBonus = 0.055,
                    InitialDrain = 2,
                    MaxNaturalRank = 0,
                },
                ["Vidar"] = {
                    InitialBonus = 0.045,
                    InitialDrain = 4,
                    MaxNaturalRank = 7,
                },
                ["Zetki"] = {
                    InitialBonus = 0.05,
                    InitialDrain = 6,
                    MaxNaturalRank = 4,
                },
            },
            Name = "Tissage de Phase",
            NameEN = "Phasic Weave",
            Target = "Railjack",
        },
    },
--Stratégique
    ["Tactical"] = {
        ["Brèche Quanta"] = {
            BonusTitle = nil,
            BonusScale = nil,
            BonusValues = nil,
            Cooldown = 300,
            Description = "Stabilise temporairement les brèches de la coque.",
            DurationScale = 5,
            DurationValues = nil,
            Image = "Panel.png",
            InitialBonus = nil,
            InitialDuration = 20,
            InitialDrain = 4,
            MaxNaturalRank = 4,
            Name = "Brèche Quanta",
            NameEN = "Breach Quanta",
        },
        ["Champs de Tir"] = {
            BonusTitle = nil,
            BonusScale = nil,
            BonusValues = nil,
            Cooldown = 300,
            Description = "Retire temporairement tout les temps de rechargement des tourelles.",
            DurationScale = nil,
            DurationValues = {15, 17, 20, 23, 25, 27, 30},
            Image = "Panel.png",
            InitialBonus = nil,
            InitialDuration = 10,
            InitialDrain = 6,
            MaxNaturalRank = 4,
            Name = "Champs de Tir",
            NameEN = "Death Blossom",
        },
        ["Flux Brûlant"] = {
            BonusTitle = "Bonus de Vitesse (%)",
            BonusScale = nil,
            BonusValues = {15, 17, 20, 23, 25, 28, 30, 30, 30, 30},
            Cooldown = 240,
            Description = "Augmente temporairement la vitesse de base et de propulsion.",
            DurationScale = nil,
            DurationValues = {5, 6, 6, 7, 7, 8, 9, 10, 10, 10, 10},
            Image = "Fluxbrulant.png",
            InitialBonus = 12,
            InitialDuration = 5,
            InitialDrain = 6,
            MaxNaturalRank = 7,
            Name = "Flux Brûlant",
            NameEN = "Flow Burn",
        },
        ["Forge de Combat"] = {
            BonusTitle = nil,
            BonusScale = nil,
            BonusValues = nil,
            Cooldown = 480,
            Description = "Réduit le temps de rechargement des forges.",
            DurationScale = nil,
            DurationValues = {35, 40, 60, 80, 100, 110, 120},
            Image = "Forge de Combat.png",
            InitialBonus = nil,
            InitialDuration = 30,
            InitialDrain = 4,
            MaxNaturalRank = 4,
            Name = "Forge de Combat",
            NameEN = "Battle Forge",
        },
        ["Rassemblement"] = {
            BonusTitle = "Soin (%)",
            BonusScale = nil,
            BonusValues = {35, 45, 55, 65, 75, 85, 100},
            Cooldown = 240,
            Description = "Rappelle tous les membres de l'équipage au Railjack et les soigne.",
            DurationScale = nil,
            DurationValues = nil,
            Image = "Rassemblement.png",
            InitialBonus = 25,
            InitialDuration = nil,
            InitialDrain = 6,
            MaxNaturalRank = 4,
            Name = "Rassemblement",
            NameEN = "Form Up",
        },
        ["Renouvellement d'Escouade"] = {
            BonusTitle = "Soin (%)",
            BonusScale = nil,
            BonusValues = {55, 60, 65, 70, 75, 80, 100},
            Cooldown = 300,
            Description = "Soigne tous les membres de l'équipage du Railjack.",
            DurationScale = nil,
            DurationValues = nil,
            Image = "Panel.png",
            InitialBonus = 50,
            InitialDuration = nil,
            InitialDrain = 6,
            MaxNaturalRank = 4,
            Name = "Renouvellement d'Escouade",
            NameEN = "Squad Renew",
        },
        ["Stase d'Intrus"] = {
            BonusTitle = nil,
            BonusScale = nil,
            BonusValues = nil,
            Cooldown = 300,
            Description = "Immobilise temporairement tout les ennemis à bord du Railjack.",
            DurationScale = 5,
            DurationValues = nil,
            Image = "Stase d'Intrus.png",
            InitialBonus = nil,
            InitialDuration = 10,
            InitialDrain = 6,
            MaxNaturalRank = 4,
            Name = "Stase d'Intrus",
            NameEN = "Intruder Stasis",
        },
        ["Stations de Combat"] = {
            BonusTitle = "Dégâts (%)",
            BonusScale = nil,
            BonusValues = {30, 50, 55, 60, 65, 70, 75},
            Cooldown = 240,
            Description = "Augmentation temporaire des dégâts des tourelles.",
            DurationScale = 2,
            DurationValues = nil,
            Image = "Panel.png",
            InitialBonus = 20,
            InitialDuration = 16,
            InitialDrain = 6,
            MaxNaturalRank = 4,
            Name = "Stations de Combat",
            NameEN = "Battle Stations",
        },
        ["Suppression d'Incendie"] = {
            BonusTitle = "Nbr. d'Incidents",
            BonusScale = 1,
            BonusValues = nil,
            Cooldown = 300,
            Description = "Eteint un certain nombre d'incendies ou de failles électriques.",
            DurationScale = nil,
            DurationValues = nil,
            Image = "Suppression d'Incendie.png",
            InitialBonus = 1,
            InitialDuration = nil,
            InitialDrain = 4,
            MaxNaturalRank = 4,
            Name = "Suppression d'Incendie",
            NameEN = "Fire Suppression",
        },
        ["Voile du Néant"] = {
            BonusTitle = "Ralentissement (%)",
            BonusScale = nil,
            BonusValues = {10, 15, 20, 25, 30, 35, 50},
            Cooldown = 120,
            Description = "Rend le Railjack temporairement invisible au détriment de sa vitesse.",
            DurationScale = nil,
            DurationValues = {15, 20, 25, 30, 35, 40, 50},
            Image = "Voile du Néant.png",
            InitialBonus = 5,
            InitialDuration = 10,
            InitialDrain = 6,
            MaxNaturalRank = 4,
            Name = "Voile du Néant",
            NameEN = "Void Cloak",
        },
    },
--De Combat
    ["Battle"] = {
        ["Bélier à Particules"] = {
            Bonus = {
                {
                    BonusScale = 200,
                    BonusValues = nil,
                    InitialBonus = 100,
                    Name = "Dégâts",
                    Unit = nil,
                },
                {
                    BonusScale = nil,
                    BonusValues = {2.5, 3, 3.5, 4, 4.5, 5, 6},
                    InitialBonus = 2,
                    Name = "Durée Projection",
                    Unit = "s",
                },
            },
            Description = "Déploie un bélier à particules infligeant X dégâts/s. Désactiver pour projeter le bélier pendant Xs.",
            Image = "Belieraparticule.png",
            InitialDrain = 4,
            MaxNaturalRank = 4,
            Name = "Bélier à Particules",
            NameEN  = "Particle Ram",
            Slot = 2,
        },
        ["Contre-mesures"] = {
            Bonus = {
                {
                    BonusScale = nil,
                    BonusValues = {12, 14, 18, 20, 24, 26, 32},
                    InitialBonus = 10,
                    Name = "Leurres Produit",
                    Unit = nil,
                },
            },
            Description = "Déploie X fusées éclairantes détournant les projectiles guidés ennemis.",
            Image = "Contre-mesures.png",
            InitialDrain = 2,
            MaxNaturalRank = 4,
            Name = "Contre-mesures",
            NameEN  = "Countermeasures",
            Slot = 1,
        },
        ["Explosion Éclatante"] = {
            Bonus = {
                {
                    BonusScale = nil,
                    BonusValues = {300, 400, 300, 400, 300, 400, 500},
                    InitialBonus = 200,
                    Name = "Dégâts",
                    Unit = nil,
                },
                {
                    BonusScale = 0.5,
                    BonusValues = nil,
                    InitialBonus = 3.5,
                    Name = "Explosions/s",
                    Unit = nil,
                },
                {
                    BonusScale = nil,
                    BonusValues = {10, 10, 12, 14, 16, 18, 20},
                    InitialBonus = 10,
                    Name = "Durée",
                    Unit = "s",
                },
                {
                    BonusScale = 5,
                    BonusValues = nil,
                    InitialBonus = 20,
                    Name = "Portée",
                    Unit = "m",
                },
            },
            Description = "Crée un barrage de X explosions/s sur Xs, infligeant X de dégâts dans un rayon de Xm.",
            Image = "Explosioneclatante.png",
            InitialDrain = 4,
            MaxNaturalRank = 4,
            Name = "Explosion Éclatante",
            NameEN  = "Shatter Burst",
            Slot = 2,
        },
        ["Grelin"] = {
            Bonus = {
                {
                    BonusScale = nil,
                    BonusValues = {3, 4, 5, 6, 7, 8, 10},
                    InitialBonus = 2,
                    Name = "Nbr. Cibles",
                    Unit = nil,
                },
                {
                    BonusScale = nil,
                    BonusValues = {100, 110, 120, 140, 160, 180, 200},
                    InitialBonus = 75,
                    Name = "Portée Champ",
                    Unit = "m",
                },
                {
                    BonusScale = nil,
                    BonusValues = {12, 13, 14, 15, 16, 18, 20},
                    InitialBonus = 8,
                    Name = "Durée",
                    Unit = "s",
                },
                {
                    BonusScale = nil,
                    BonusValues = {1200, 1400, 1600, 1800, 2000, 2500, 3000},
                    InitialBonus = 1000,
                    Name = "Dégâts Explosion",
                    Unit = nil,
                },
                {
                    BonusScale = nil,
                    BonusValues = {50, 65, 75, 85, 95, 100, 220},
                    InitialBonus = 50,
                    Name = "Portée Explosion",
                    Unit = "m",
                },
            },
            Description = "Émet un champ qui restreint les mouvements de X cibles ennemies dans les Xm pendant Xs. Détone en infligeant X dégâts sur Xm.",
            Image = "Grelin.png",
            InitialDrain = 4,
            MaxNaturalRank = 4,
            Name = "Grelin",
            NameEN  = "Tether",
            Slot = 2,
        },
        ["Phénix Enragé"] = {
            Bonus = {
                {
                    BonusScale = nil,
                    BonusValues = {150, 175, 200, 225, 250, 275, 300},
                    InitialBonus = 100,
                    Name = "Dégâts/s Trace",
                    Unit = nil,  
                },
                {
                    BonusScale = nil,
                    BonusValues = {5, 7, 10, 12, 15, 18, 20},
                    InitialBonus = 3,
                    Name = "Bonus Vitesse",
                    Unit = "+%",  
                },
                {
                    BonusScale = nil,
                    BonusValues = {15, 20, 22, 24, 26, 28, 30},
                    InitialBonus = 10,
                    Name = "Réduction Dégâts",
                    Unit = "%",  
                },
                {
                    BonusScale = nil,
                    BonusValues = {40, 50, 60, 70, 80, 90, 100},
                    InitialBonus = 25,
                    Name = "Dégâts Accumulés/s",
                    Unit = nil,  
                },
                {
                    BonusScale = 25,
                    BonusValues = nil,
                    InitialBonus = 100,
                    Name = "Rayon Explosion",
                    Unit = "m",  
                },
            },
            Description = "Laisse une trace de feu infligeant X dégâts par seconde aux ennemis. Obtenez X% en vitesse et X% de réductions aux dégâts lorsqu'actif. Accumule X dégâts/s relâchés sur Xm lorsque désactivé.",
            Image = "Phenixenrage.png",
            InitialDrain = 6,
            MaxNaturalRank = 4,
            Name = "Phénix Enragé",
            NameEN  = "Fiery Phoenix",
            Slot = 3,
        },
        ["Impulsion Atonique"] = {
            Bonus = {
                {
                    BonusScale = nil,
                    BonusValues = {125, 150, 175, 200, 225, 250, 300},
                    InitialBonus = 100,
                    Name = "Dégâts",
                    Unit = nil,  
                },
                {
                    BonusScale = 0,
                    BonusValues = nil,
                    InitialBonus = 100,
                    Name = "Rayon Désactivation",
                    Unit = "m",  
                },
                {
                    BonusScale = nil,
                    BonusValues = {180, 180, 180, 190, 200, 230, 250},
                    InitialBonus = 150,
                    Name = "Rayon Explosion",
                    Unit = "m",  
                },
            },
            Description = "Déploie une impulsion électromagnétique, infligeant X de dégâts aux ennemis à moins de 100m de distance, les incapacitant temporairement. Détoner manuellement permet d'agrandir le rayon de l'explosion à Xm.",
            Image = "Impulsionatonique.png",
            InitialDrain = 4,
            MaxNaturalRank = 4,
            Name = "Impulsion Atonique",
            NameEN  = "Blackout Pulse",
            Slot = 1,
        },
        ["Salve de Missiles"] = {
            Bonus = {
                {
                    BonusScale = nil,
                    BonusValues = {20, 24, 30, 34, 38, 44, 50},
                    InitialBonus = 16,
                    Name = "Nbr. Missiles",
                    Unit = nil,
                },
            },
            Description = "Tire X missiles à tête chercheuse.",
            Image = "Salve de Missiles.png",
            InitialDrain = 6,
            MaxNaturalRank = 4,
            Name = "Salve de Missiles",
            NameEN  = "Seeker Volley",
            Slot = 3,
        },
        ["Trou du Néant"] = {
            Bonus = {
                {
                    BonusScale = nil,
                    BonusValues = {210, 220, 230, 240, 250, 280, 300},
                    InitialBonus = 200,
                    Name = "Dégâts/s",
                    Unit = nil,
                },
                {
                    BonusScale = nil,
                    BonusValues = {10, 13, 15, 17, 20, 23, 25},
                    InitialBonus = 8,
                    Name = "Durée",
                    Unit = "s",
                },
                {
                    BonusScale = nil,
                    BonusValues = {90, 100, 110, 120, 130, 140, 150},
                    InitialBonus = 75,
                    Name = "Rayon",
                    Unit = "m",
                },
            },
            Description = "Crée un trou noir de Xm aspirant les ennemis et leur infligeant X dégâts/s pendant Xs.",
            Image = "Trouduneant.png",
            InitialDrain = 6,
            MaxNaturalRank = 4,
            Name = "Trou du Néant",
            NameEN  = "Void Hole",
            Slot = 3,
        },
        ["Vortex de Munitions"] = {
            Bonus = {
                {
                    BonusScale = nil,
                    BonusValues = {5, 8, 9, 10, 12, 14, 15},
                    InitialBonus = 5,
                    Name = "Durée",
                    Unit = "s",
                },
                {
                    BonusScale = nil,
                    BonusValues = {75, 85, 100, 120, 130, 140, 150},
                    InitialBonus = 50,
                    Name = "Rayon",
                    Unit = "m",
                },
            },
            Description = "Déploie une bulle absorbant les tirs ennemis pendant Xs. Détone tous les dégâts accumulés sur une distance de Xm.",
            Image = "Vortexdemunitions.png",
            InitialDrain = 2,
            MaxNaturalRank = 4,
            Name = "Vortex de Munitions",
            NameEN  = "Munitions Vortex",
            Slot = 1,
        },
    },
}

return AvionicData