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{{M|Tambour de Munitions}}
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<onlyinclude>{{AbilityU10.3
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| name = Fireball
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| gameimage = Fireball130xWhite.png
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| cardimage = FireballModx256.png
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| hotkey = 1
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| energy = 25
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| description = Charge and release a fiery projectile that ignites enemies on contact.
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| damage = 150 / 275 / 300 / 400 ({{Icon|Proc|Heat|text|white}} damage on impact)<br/>50 / 100 / 125 / 150 ({{Icon|Proc|Heat|text|white}} area damage)
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| range = 2 - 2.4 m (radius)
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| duration = 1.5 s (combo window)
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| misc = 100% ({{Icon|Proc|Heat|text|white}} status chance on impact)<br/>50% ({{Icon|Proc|Heat|text|white}} status chance in area)<br/>8.0x (combo damage multiplier cap)<br/>+1%/s (heat generation rate bonus for Immolation)
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| cardonly = {{{1|}}}
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|info =
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*Ember launches a fiery projectile that inflicts '''150 / 275 / 300 / 400''' {{Icon|Proc|Heat|text}} damage on impact with a 100% [[status chance]]. The projectile also inflicts '''50 / 100 / 125 / 150''' {{Icon|Proc|Heat|text}} damage in a '''2''' meter area of effect around the target with a 50% [[status chance]].
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**All damage is affected by [[Ability Strength]].
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**The blast radius is affected by [[Ability Range]].
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**The combo window is affected by [[Ability Duration]]
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**Area damage affects the initial target, does '''not''' decrease with distance, and can also perform headshots.
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*Fireball can be charged before launch.
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**Launching with a full charge '''doubles''' both the initial and area damage, in addition to increasing the range to '''2.4''' meters.
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**A charge circle will be displayed when charging, showing the progress of the charge.
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**A full charge takes '''2.5''' seconds.
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**Charge rate is affected by mods that increase casting speed (e.g. {{M|Natural Talent}}). The charge rate can be reduced to a minimum cap of '''1.5''' seconds.
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*Casting another Fireball within the combo window multiplies both the initial damage and the DoT by the combo number, doubles the combo counter (with a maximum of 8x) and resets the combo window.
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*Fireball may be cast multiple times on the same target, with cast stacking its damage over time.
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*Projectile has flight time and will continue to travel until it hits a solid object or enemy.
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*'''Ability Synergy:'''
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**Each cast of Fireball increases {{A|Immolation}}'s heat generation by '''1%''' per second.
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**Immolation reduces Fireball's charge rate based on the amount of heat stored.
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*Will '''not''' disrupt [[Shade]]'s cloak.
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*Will break reinforced [[Corpus]] ship windows.
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*Casting Fireball is a [[One-Handed Action]] that allows the player to perform attacks, movement and parkour [[Maneuvers]].
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*Has a delay of '''0.5''' seconds between uses.
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|augment =
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[[File:FireballFrenzyMod.png|200px|left]]
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{{main|Fireball Frenzy}}
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{{#lst:Fireball Frenzy|intro}}
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{{#lsth:Fireball Frenzy|Stats}}
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{{clr}}
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|tips =
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*Can be used as a cheap form of crowd control.
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*Modding for high efficiency through the use of {{M|Fleeting Expertise}} can allow for this ability to be spammed, quickly building up the combo multiplier and damage over time.
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<noinclude>
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|max = {{WFmax|main|ember1}}
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</noinclude>
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}}</onlyinclude>
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==See Also==
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* {{WF|Ember}}
 
[[Catégorie:Billets de blog]]
 
[[Catégorie:Billets de blog]]

Version du décembre 6, 2019 à 22:54

FireballModx256 Fireball130xWhite
ENERGY
25
KEY
1
Fireball
Charge and release a fiery projectile that ignites enemies on contact.
Strength:150 / 275 / 300 / 400 (Non valide damage on impact)
50 / 100 / 125 / 150 (Non valide area damage)
Duration:1.5 s (combo window)
Range:2 - 2.4 m (radius)
Misc:100% (Non valide status chance on impact)
50% (Non valide status chance in area)
8.0x (combo damage multiplier cap)
+1%/s (heat generation rate bonus for Immolation)
Expand


See Also

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