Umm I made a post a while ago and it was about building voidrig and I never did it but I’m doing it now but what are requiem obelisks
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The team updated the lighting and it is fucking crisp. Some maps do look the same, but hell, the Orbiter alone is an eye candy enough.
15 Votes in Poll
I mainly use the fire ward and empower is the one you can automaticly get with the helmith sytem it increses abilty strength for your next cast
I know that a few people knew (mostly people that I showed it), but I never really brought attention to it because it was pretty fun and I didn't want it to get fixed.
With the old scarab armor, you could cancel any melee attack and after you are done channeling, the melee attack would play again from the start.
The fun part was replaying the strong attack at the end of a melee combo without needing to go through the combo again, but if you timed it right you could also get an infinite amount of 12x combo heavy attacks without ever consuming the combo counter. Not very mobile, but do that on a gunblade and you are a rather effective and immortal turret. That gave Inaros something pretty effective that no other frame could do for a long time.
But well, due to the rework changing how the abilities work, that funny interaction with melee attacks is gone.
Was that like a well known thing that no one ever talked about or was it a well guarded secret? Genuinely curious.
So my friend and I were discussing about characters we don't like.
I put 3 emojis for him so he had to guess. He did the same back.
🐦🗣️😵💫
✖️➕🤬
I think it's easy to recognize 'em
Like for nuke the map kinda build
What's a good AMP to put together?
Thank you!
Convectrix > Calibab
frfr ong
[Fragor] = [Qorvex]
Become cursed with knowledge, shitass mortals!
Should I sell on maxed weapons for primes included kuva tent and other varieties or nah
I just need on so insight on how to use these anybody... somebody 🥺
Hey everyone! I'm here to share some general news on what's going on at Fandom as of the middle of March 2024, including technical updates and some other announcements.
Technical Updates
A known issue with section editing by using the Visual Editor source mode (2017 source editor) is known - the entire page gets loaded instead of only the section being clicked on. The team is currently looking into a fix.
Issues with usage of <bloglist> tags causing faulty rendering of code for the "Create blog post" button have been solved, with the corresponding button now displaying correctly. Other issues with button interaction continue to be looked into, though!
An upgrade for CodeMirror (the syntax highlighting extension for the editors) will be tested by a few communities prior to being released to all wikis. There were many reported issues during our first update attempt last month, but local testing will help prevent more of those. (WARFRAME Wiki is not part of that early test. Only specific wikis that agreed to it beforehand are included.)
For more known issues, fixes and other details, feel free to visit the March 8 Technical Update (or also the previous one, from February 23).
Experiments and feature tests
Visual Editor performance: Following a successful experiment, we increased the loading speed of VE in a recent update.
Interactive Maps: Some experimenting has begun for Maps, with an option for visitors to mark in-game progress via checkboxes for collected items/visited locations. (For the wikis that are part of this, I have reached out to admin(s) already to give some details.)
Welcome messages: A beloved feature from years ago could be making a comeback soon, as testing is happening to figure out if this makes sense. Experimenting on this will be very limited to begin with, but we'll see what happens!
Other announcements
We have unleashed a new Community Culture blog series - a monthly post highlighting diverse people, programming, and entertainment topics. The February Community Culture post was the first post.
Also published was our first Transparency Report, which shows data relating to Trust & Safety actions in 2023. This includes things like the number of rejected JS edits, closed duplicate/spam wikis, and more. (See announcement and the 2023 report.)
That's all for now, hope y'all are having a wonderful month!
This is a painful farm