A Warframe which draws their power from angsty teenagers, I mean manipulates shadows to terrorise enemies.
Passive: Natural Terrain
Gain additional movement speed when in dark areas, also procced by Blanket of Shadows.
1: Hostile Shadow
The shadow of a targeted enemy rises to attack them. The enemy is dealt Slash Damage.
Shadows are levelled according to the enemy affected.
Enemies attacked by their own shadow are periodically staggered and may be knocked down.
Augment: Lash Out
Hostile Shadows now have a small radius of 4m (affected by ranged mods) where they will deal 50% of their normal damage to nearby enemies.
2: Meld (channeled)
Meld with your own shadow, becoming invisible on the floor and gaining 20% additional movement speed (stacks with Passive).
Can perform stealth finishers from the shadow state with double damage.
Augment: Shadow Travel
Activate the ability again to jump to the nearest enemy within 30m (affected by ranged mods)
3: Shadow’s Hunger (channeled)
The Warframe’s own Shadow comes to life, dealing percent health damage to a single nearby enemy and restoring a portion of damage dealt to the player as health.
This ability continues to operate while in Shadow state but at 50% range.
Augment: Split Shadow
The ability now affects up to three enemies in exchange for dealing 80% of normal damage to each of them.
4: Blanket of Darkness
The area around the Warframe is covered in Darkness. Enemies have severely reduced targeting/vision range (affected by power strength). Enemies cannot see inside the blanket to target allies inside it.
Recast the ability to restore its uptime.
Shadows from killed enemies affected by Hostile Shadows remain for the duration of the Blanket ability, moving to new enemies and attacking them if they enter the Blanket’s radius. Shadows are spread evenly among all enemies inside the Blanket. These shadows deal a fraction of the damage the shadows active on enemies would deal, (15%).
For ease of programming and reducing lag the mechanism of the shadows is that the Blanket shadows are not counted individually. Instead they are just considered a number with total effective level of each shadow determined by the last enemy to have Hostile Shadow’s cast on them.
When inside the Blanket Shadow’s Hunger has 100% additional range on enemies also inside the Blanket not affected by the Meld reduction (so 150% base range when in Meld and also inside the Blanket).
When in the Blanket Meld has half energy cost.
Augment: Woken Shades
All enemies killed while inside the Blanket will produce a Hostile Shadow which will remain inside the Blanket as normal.
This was a theme I had in mind for a while now. I generally concentrate on making Frames with high tank and CC potential. This frame is not tanky st all and is instead built more for damage with a spreading damaging effect similar to Saryn’s spores when used properly.
Saryn’s immense range is avoided here as you’re limited to Blanket’s coverage to spread Hostile Shadows which individually might be weak but which can stack up quickly as more and more enemies are killed inside its range.
However even that stacking will fall off eventually due to enemy scaling and you would become reliant on the Shadow’s Hunger ability which deals percentage damage.
Meld was the first time I thought of an ability similar to Hydroid’s puddle and a fairly obvious one for a Shadow themed Warframe to have. I’m not sure it fits the overall play style but it works as a defensive tool and panic button. By using it with Shadow’s Maw you should be effectively invulnerable up to the point you get one shotted.