A Warframe that operates under the presumption that the best defence is one that also serves as offence.
Appearance: Spikes or quills, in strategic locations around the body. In particular the back which should have many long quills.
Armour: very high
Passive: Weaponised Form
Enemies that come into physical contact with the Warframe are dealt damage, primarily Puncture with an additional chance to cause Slash/Bleed procs. Damage dealt is also affected by Modding on the Exalted ability.
As a result the modding for the Exalted slot is available from level 1 and work off of melee mods.
All abilities that deal damage are affected by the modding on the Exalted ability.
Spin and move forward dealing slash and puncture damage to enemies you come into contact with.
Holding the ability for a few seconds causes the player to continually spin and the player gains momentum over time, gaining knockdown resistance and increased damage.
2: Spike Field
Release spikes from the players body in front of them. Spike Field deals damage to enemies that walk over it and the damage dealt is affected by modding on the Exalted ability.
If the player is spinning with Gyro at time of cast this ability covers a wider area in a 360 decree angle but deals half damage to enemies that walk over it.
3: Sharpened Spines
Spines become harder and the player deals double damage with abilities while this ability is active, including the passive.
Gain double armour for the ability duration.
Crouch down and release volleys of spines in the direction facing from the player’s back. This ability deals primarily puncture damage with guaranteed Slash procs on hit.
If this ability is activated while spinning with Gyro the player continuously releases volleys of spikes around the player while it is active.
Just a random idea I had, trying to make a fairly basic and boring idea workable.
The interesting part of the kit is the fact that the Warframe themself is the weapon with their spikes or quills being the primary source of damage.
The overall kit is diary basic with different ways of dealing the same type of damage.
Damage itself should be fairly powerful with forced Slash procs. I wanted to include some sort of defensive effect but figured the armour bonus would be enough for a Warframe which is heavily geared towards damage which is also missable
Gyro allows for a bit of variation in execution, it’s a forced synergy through adding in interactions but it works.
Overall not my proudest idea, but there it is.