I was bored and decided to come up with some potential Yareli buffs because i really like her gameplay but whilst fun.....she's not very useful. Let me know what you think about these:
Sea Snares:
• Hold the ability cast to throw out all Sea Snares at the same time.
• Maximum Sea Snares increased from 15 to 25
• Damage/ second increased from 250 to 500 cold
• Damage increase/ second increased from 125 to 200
• Now strip 20% of enemy armour per second
Merulina:
• Fixed a bug the prevented Merulina from being compatible with mods such as Enemy Sense and Fetch/Vacuum
• Yareli becomes immune to knock downs when riding Merulina
• Merulina leaves a trail of ice to deal cold damage and slow down enemies. Deals 300 cold damage/ second.
• Can now be modded with k drive mods
Aquablades:
• Now deflect 50% of incoming damage. Combine with Merulina to apply up to 90% damage resistance to Yareli
• Can now be cast on allies and defense objectives.
• Damage now scales with melee mods
• Deal an additional 200 cold damage and can apply the cold status effect.
Riptide:
• Hold the ability cast to pull enemies into the Riptide and trap them for a short duration (8s base) ((kind of like Nidus larva)) The Riptide will no longer explode but will deal damage over time to trapped enemies. Note: Tapping the ability cast creates a regular Riptide that pulls in enemies and explodes after a short delay.
• Range and radius increased from 12 to 15 meters.
• Combine with Sea Snares to instantly strip the armour of all trapped enemies.
• Cast Aquablades into the Riptide trap to continuously slice trapped enemies.