A frame which has enhanced vision through better optical sensors.
Passive: can switch to 1st person view. In 1st person view , you can see through walls as if you had a wallhack in classic shooter games. The view is similar to codex scanner, but not so zoomed.
1. Predator's mark - using your 1st person view, you can mark any enemy you see within the duration of this skill. Marked enemies take 15% .more damage from all sources + it synergizes with other abilities
2. Hide - you gain invisibility as long as you don't move. Moving will remove the cloak, and you can re-conceal after 5s of being immobile. Duration based ability. Shooting or using other abilities won't remove the cloak. While cloaked, enemies marked via Predator's mark are more susceptible to critical hits (+30% static crit chance), and enemies marked will also be shown on the minimap for you and your allies.
3. Call of the hunter - marked enemies become visible for allies. Allies and you deal +50% damage as true damage against marked enemies. You and your allies also gain 1m punch through.
4. Implosion - using advanced optical devices, you can accelerate particles within marked enemies, which then burst outside, dealing 1000 blast damage + 10% of enemies max health as true damage.
Edit: to distinguish enemies in your line of sight from those behind walls, they will be marked with different colors.