Since duviri realesed whith it's smooth terrains and exploitable verticality, i've encountered a pretty fun interaction with slam attack (may be patched and i didn't reasearch on how to consistantly perform the bug).
With some Slam attack abuse in circuit i happened multiple times (around 5 times in 2 hours) to perform it and yet not going down to the ground but going up with the speed of a normal slam attack (works with heavy slams too). It never was straigth up into the air always in diagonal slope with sometimes pretty sharp angles (from Z axes on top of us around 45° sometimes, easier for 60-85° angles). Also by jumping or rolling right before landing you happen to keep momentum and Zoop into the void.
I didn't see many people talk about this bug ( no one is appropriate so i wanted to share it here, don't hesitate to try it out. Even though i don't know the setup's for SATUP, i think overguarded enemy's can help for unkown reason and smooth border platform does a lot (Tubes, slope, C shape wall). You can also perform them quite literaly within 0-10° from X and Y axes to -z (down) which is easier)
List of places where i succesfully did it:
Sedna - Hydron : -Cryopod raised up TO Tenno spawn Doorway.
-Cover hall next to cryopod with three ennemy spawn room TO the dual plains stairs Wall before the in front of second spawn.
Duviri - (i dont know maps names) : -Pretty much anywhere you can see a higher smooth edge platform).
Have agreat day i'll try to provides image to show from where to where ^^