And they don't want players to discuss it! I tried posting this on their forum and got suspended for it, so now I can't even leave a feedback, and their Twitter account just cares for the Dog Days and proud month glyphs crap.
They're adding senseless and tasteless functions that serves only to lousy unappreciative players and leaving high importance adjustments undone.
It is understandable that they are giving themselves the luxury of incompetence, after all, the new coming clients are indeed brain dead mules as we can see in the comments.
I made a list of suggestions, bugs, things that are just getting worse and this list just kept getting larger and larger. They can do whatever they want cause it doesn't matter anymore, I already uninstalled the game and told the team to shovel it.
If there's one thing I hate more than incompetent people who value their glass made childish feelings over the quality of their work is people who are even proud of their incompetence.
Still, I am having fun with this now, so please do point out any bug or adjustment that haven't been mentioned below!
On PS4
1. Eidolon doesn't spawn needing to reset mission
2. 0nslaught stops spawning enemies after client migration or other users 'migrate' with the person leaving session, closing the session
3. Telepads have no need whatsoever to be visible. As they are, they only obstruct sighting of important objectives
4. Exploiter Orb's Arachnoids are getting spawned outside deck 12
5. Sister/Ghoul Al are getting stuck in corners
6. 0verlayed free-roam map should follow transparence configuration
7. 0verlay transparence configuration should work in absolutes and not relatives
8. Weapons and, more importantly, explosive weapons shouldn't hit your own specters/ astral twin/companion, especially sentinels
9. Angels, Eidolons, eximus, Eidolon lures should have proximity markers or appear on 'enemy radar’
10. Pressing jump bottom on a ledge should pull the character up, not making it let go as if it was a cancel button
11. Environmental grid is glitching making a door open while there's no room loaded, the character can just walk in and free fall
12. Scene limit/respawn area should be marked on the map, warning player from jumping or entering the area in search of hidden objects, avoiding needless respawn
13. Eximus should be affected in some level by Revenant's Enthrall
14. Reviving a squad memento should be activated if player keeps action key pressed before reaching target and taking action as soon as in range, just like stars and plumes are collected if you do so
15. Ping filter isn't working and it should warn the player if their own ping is below as their filter settings
16. 0nslaught node counter is counting 1 of total of entire session instead of 1 of that specific zone
17. Railjack navigation pin last planet you returned to Dojo from, but doesn't pin the last planet you just completed a mission and want to repeat it
18. Command to repeat mission doesn't work at Zariman
19. Most times, when you fast travel to Zariman elevator, the panel doesn't work until you step out the elevator and step in again... And that orb to quick travel to Quinn is ridiculous
20. Enemy Crewship markings should have a white border line, because when is wrecked and black it gets blended with dark backgrounds. I personally turn the camera to take it off view and make it white to have a better idea of where it moved to
21. Pressing R3 on a crew member could toggle between current and previous position. It's a pain in the a%s having to select the post every time
22. Transmissions, interacted dialog and proximity dialogs should have individual on/ off switches and with a shortcut in the options. It's also a pain in the a%s having to select the tag and slide the right volume everytime you imagine you might listen to a new dialogue
23. Gore isn't showing (and for a huge while) even if options is set to show
24. Bullet jump should consider movement input as well. Is a pain in the a%s having your character jumping towards the enemy you are trying to avoid or aim away to make a bullet jump then aim back to shoot
25. What a pain in the a%s is their Dojo items’ lable and description being vague
26. Trade system is a bad taste joke. You should be able to open store within the Market, in an exclusive tab, and have your items being showed in search results
27. When aiming down, you want to have a better view of your target, not a better view of your character blocking the view of your target. Atlas is just a disposable affinity farmer because of that matter
28. 0n Defection mission, defectors easily get stuck on corners and on ledges, being unreactive until they begin to die, then they begin to move properly again
29. Frequently over Railjack missions photon lance's sound get stuck, sounding constantly and ceasing only when returning to Dojo or when beginning main objective in non skirmish missions
30. Frequently, operator get stuck on void mode, returning only when energy runs out
31. A rare one, operator can get stuck in the graphic grid while stuck on void sling
32. Railjack crew Als stopped to react to exposed secondary targets, turning them useless for skirmish missions, which it was what they were ever useful and needed for in the first
33. Intermittently, glaive type weapons disappear from character's hand after respawn or mid mission, the character can prepare for full melee as if they had the weapon, but they act as if they were disarmed afterwards. Such effect only correct itself during a mission after the character's death, simulacrum included. If the character is revived by squad member, the character will remain unarmed
34. 0n Railjack missions, new wormhole animation looks pathetic. It needed better signalization, not an animation for 5 years old child's game... Dear lord, they are crumbling
35. Narmer missions and Railjack missions, they should take out Lotus communications, she sounds stoned with that standard vague speach
36. They should make the choice for Natah/Lotus/ Margulis worth something by making communications at least have the image of what you chose. It matters not if they mention Natah or Margulis as Lotus, but it's ridiculous to see usual lotus on communication as if nothing happened
37. Even though it was exhaustively requested by players and even announced by the team in December 2021, cross-save and cross-play is still 'on the way'