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Última edición, 31-05-2019 por FOV-01

Invisible en el aire y veloz en el suelo, se mueve como el viento. Esta es Wisp. Invocadora de lo etéreo.

Su elegancia sólo es equiparable a su destrucción. No te pierdas en su estela, Tenno.

Fecha de lanzamiento: 22 de mayo de 2019

Misteriosa. Elusiva. Enigmática. Frecuentando las encrucijadas espaciales entre portales dimensionales, la hechicera etérea Wisp invoca extrañas apariciones desde más allá de la brecha. Se desliga de su alma para escapar de la muerte, despoja de la vista a los enemigos, y vaporiza todo ante el resplandor de nuestra luz celestial.

Requisitos de fabricación
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
3
Tiempo: 72 hrs
Acelerar: 50 Platinum64
Precio del MarketIcon: 325 Platinum64 Precio del Blueprint2: N/A Credits64
Neurópticas
Credits64
15.000
Hexenon64
300
Tellurium64
2
Plastids64
950
Paquete de polímero
2.200
Tiempo: 12 hrs
Acelerar: 25 Platinum64
Chasis
Credits64
15.000
Hexenon64
500
ArgonCrystal64
1
Oxium64
700
Placa de aleación
2.750
Tiempo: 12 hrs
Acelerar: 25 Platinum64
Sistemas
Credits64
15.000
Hexenon64
400
DENitainExtract
2
Rubedo64
950
Salvage64
10,000
Tiempo: 12 hrs
Acelerar: 25 Platinum64

Adquisición

El plano principal y los de los componentes de Wisp se pueden conseguir derrotando al Ropaloulista (El Ropaloulista, Júpiter).
Parte Probabilidad Esperado Casi garantizado
Plano principal 25.56% 5–6
Plano del chasis 25.81%
Plano de neurópticas 25.81%
Plano de sistemas 25.81%

Esperado se refiere al número "total" de carreras que un jugador puede esperar recibir al menos una de cada gota asociada con los valores respectivos.

Casi garantizado se refiere a la cantidad "total" de carreras que un jugador necesita para obtener un 99%, 99.9% y 99.99% de probabilidad de recibir al menos una de cada caída asociada con los valores respectivos.


Editar Pestaña

Última edición, 31-05-2019 por FOV-01

PhasedEditar

Wisp weaves between dimensions whilst she is airborne, gaining a cloak that renders her and her Compañeros completely invisible to enemies until she lands or fires a weapon. Wisp's cloak will reactivate briefly after the player stops firing provided they are still airborne.

  • The cloak does not wear off immediately after landing, allowing Wisp to constantly remain invisible.
    • Aterrizar will dissipate the cloak immediately.
  • Silenciado weapons will still remove her invisibility.
  • Invisibility is not affected by Melee weapon strikes, allowing Wisp to freely use them without making her visible.
  • While invisible, Wisp visually glows and emits energy particles that are affected by her chosen Energy color.
    • This happens with all forms of invisibility, not just with Phased

Habilidades Editar

Última edición, 31-05-2019 por FOV-01

Reservas Reservas simbolo
ENERGÍA
25
TECLA
1
Reservas
Escoge e invoca una Reserva llena de Trizas que se fijan y ayudan a Wisp y a sus aliados. Triza premura (verde) otorga incremento de movimiento y velocidad de ataque. Triza vitalidad (rojo) incrementa a salud máxima y cura con el tiempo. Triza descarga (azul) paraliza a enemigos cercanos.
Fuerza:N/A
Duración:N/A
Rango:N/A

  • Birthed from Wisp's dimensional habitat, three species of Reservoir pods nursing friendly Motes can be selectively summoned by Wisp. Tap the ability key to freely cycle the selection wheel between the Vitality, Haste, and Shock reservoirs. Hold down the ability key to summon the selected reservoir from a portal above Wisp for 25 energy, placing the pod directly in front of her. The reservoir pods have a range of 5 meters and last indefinitely, while the motes retrieved from the pods lasts 19 / 22/ 26 / 30 seconds while outside of the reservoirs. Wisp can summon a maximum of 6 reservoir pods.
    • Reservoir pod range is affected by rango de habilidades.
    • Mote buff duration is affected by duración de habilidades.
    • Energy cost is affected by eficiencia de habilidades.
    • Number of reservoir pods is not affected by mods.
      • Casting additional reservoir pods will replace the oldest pod.
    • Up to three different reservoir types can be unlocked as the ability is ranked up:
      • Vitality: unlocked by default (Unranked Warframe)
      • Haste: unlocked at rank 1 (Warframe Rank 7)
      • Shock: unlocked at rank 2 (Warframe Rank 14)
    • Reservoir selection wheel is displayed above the ability icons. The icon for the currently selected type is enlarged and shown on the left of the wheel. Tapping the ability key (default 1 ) will cycle between the reservoir types, while holding the key will deploy the selected reservoir (tap/hold functions can be inverted in the Opciones).

  • Reservoir pods are invulnerable static floating objects that are permanently placed until removed by Wisp or by colliding with Tripulante Anulador bubbles.
  • Each reservoir pod spawns a floating Mote above it, which can be plucked an infinite amount of times by Wisp and any ally Warframe coming into the reservoir's range.
    • Motes attach to the player who plucked them, floating in orbit and following the player wherever they go.
  • Motes grant the affected player a specialized buff based on the reservoir type.
  • Motes respawn from their reservoirs after a brief cooldown if taken by a player.
  • Motes last for a duration, with their timers able to be refreshed and paused indefinitely while the buffed players are standing in range of the respective reservoir type.
  • Reservoir pods take on Wisp's fuerza de habilidades when placed, and will remain at that fuerza de habilidades indefinitely.
  • If there are multiple reservoir pods, the pod with the highest buff value will take effect, with its corresponding duration.
  • Each player is limited to 1 active Mote buff per reservoir type.

  • The Vitality Mote increases maximum salud by 300 and restores 30 health per second.
  • Vitality Mote appears made of Infested flesh and sinew, shaped similar to a beetle shell with a red U-shaped crown.
  • Vitality Reservoir appears as a three-petalled plant with a red crown at its base. It constantly emits a flame-like energy particle effect.

  • The Shock Mote stores an electrical charge that zaps up to 5 enemies within 15 meters with chain lightning, dealing 10 damage with 100% probabilidad de estado to stun enemies.
    • Shock damage is affected by fuerza de habilidades.
    • Shock range is affected by rango de habilidades.
    • Number of targets, stun duration and stun frequency are not affected by mods.
      • Stun duration and frequency cooldown are both 3 seconds long. The electric charge shows as electricity surging around the Shock Mote when ready to discharge.
  • Shock Mote appears made of Infested flesh and sinew, shaped similar to a beetle shell with a blue hammer-like crown.
  • Shock Reservoir appears as a three-petalled plant with a blue crown at its base. It constantly emits an electrical spark particle effect.

  • Ability Synergy:
    • Casting Brecha repentina on an active reservoir pod will teleport Wisp to its location and double Brecha repentina's range.
      • Targeting a reservoir pod with the reticle will encircle it with Wisp's chosen energy color to indicate Brecha repentina's ability to be cast on it and can be used at any range, provided there is line of sight.
      • Reservoir pods can be targeted through solid surfaces provided there is vision of them (e.g. windows).
      • Wisp cannot teleport to a pod while within less than 10 meters of it.
    • Currently obtained Motes provide additional properties to Portal al sol.
      • Vitality: Provides a 25% damage increase.
      • Haste: Allows Portal al sol to deal procs on every damage instance.
      • Shock: Provides a 25% damage increase.


Última edición, 31-05-2019 por FOV-01

Fuego fauto Fuego fauto simbolo
ENERGÍA
35
TECLA
2
Fuego fauto
Lanza al frente una imagen del espectro de Wisp para confundir y distraer a los enemigos. Reactiva para viajar a su posición. Sostén para que la imagen viaje más rápido y te teletransporte a su posición al soltar.
Fuerza:N/A
Duración:2.5 / 3 / 3.5 / 4 s
Rango:N/A
Misc:3 s (teleport invulnerability time)

  • Wisp fades between dimensions, cloaking herself and her Compañero from enemy eyes while spawning a spectral copy of herself that flies toward the last position of the reticle when activated. The spectral clone draws the attention and fire from nearby enemies. Wisp's cloak and clone both last for 2.5 / 3 / 3.5 / 4 seconds.
  • Casting the ability again while the clone is traveling will dissipate the cloak and clone, then instantly teleport Wisp to its location. Wisp gains invulnerability for 3 seconds after teleportation.
    • Invulnerability time is not affected by mods.
    • Tap the ability key (default 2 ) to summon a slow moving clone. Hold down the ability key to summon a fast moving clone, then instantly teleport to it upon releasing the button.
  • Ability Synergy:
    • Casting Brecha repentina while the spectral clone is traveling creates a second breach expansion around the clone.
    • Can be cast while Portal al sol is active to cloak, spawn a clone and teleport to it when desired.
  • Spectral clone is a flying object that attempts to continue its path when colliding with terrain.
    • Clone is capable of opening doors when in proximity.
  • Spectral clone is visually surrounded by flowing light particles and leaves an energy trail where it travels.
  • Spectral clone is affected by all Appearance customizations on Wisp.
  • Light particles, energy trail, and teleport portal colors are affected by Wisp's chosen energy color.

  • Using this ability, Wisp is able to open Friendship Doors alone.
  • The decoy can go through Espionaje laser barriers without tripping them, allowing Wisp to deploy the decoy through it and then teleport past it. However, the decoy can still be seen by guards.


Última edición, 31-05-2019 por FOV-01

Brecha repentina Brecha repentina simbolo
ENERGÍA
50
TECLA
3
Brecha repentina
Abre una brecha dimensional para abrumar enemigos cercanos y provocar que liberen chispas de sobrecargas agresivas cuando son dañados. Wisp también puede marcar como objetivo una Reserva para teletransportarse a él y duplicar el rango de la sobrecarga.
Fuerza:1 / 1.25 / 1.6 / 2 x (multiplicador crítico)
20 % (probabilidad de estado)
Duración:7 / 9 / 12 / 16 s (blind duration)
Rango:11 / 13 / 16 / 18 m
Misc:10 % (spark chance on hit)
100 % (spark chance on kill)
200 % (Reservoir surge range bonus)
10 m (Reservoir teleport min. range)
100 % (Sol Gate spark chance on hit)

  • Wisp fractures the dimensional divide into an energy explosion that rapidly expands over a 11 / 13 / 16 / 18 meter radius area around the cast location. Enemies in direct line of sight of Wisp and within range are blinded with unstable energy for 7 / 9 / 12 / 16 seconds. When struck by damage from weapons and abilities, blinded enemies have a 10% chance to release a surge spark in the form of a homing projectile that seeks the heads of nearby enemies, dealing damage with a 20% probabilidad de estado and inherits a multiplicador crítico of 1 / 1.25 / 1.6 / 2 received by the source enemy to inflict on the new target.
  • Ability Synergy:
    • Casting on Reservas will teleport Wisp to their location and double Breach Surge's range.
      • Targeting a reservoir pod with the reticle will encircle it with Wisp's chosen energy color to indicate Breach Surge's ability to be cast on it and can be used at any range, provided there is line of sight.
      • Reservoir pods can be targeted through solid surfaces provided there is vision of them (e.g. windows).
      • Wisp cannot teleport to a pod while within less than 10 meters of it.
    • Casting Breach Surge while Fuego fauto's clone is traveling will create a second surge around the clone.
      • Casting on Reservas will also double the range of the cast created by the clone.
    • Portal al sol's solar plasma beam has a 100% chance to trigger a surge spark on every hit.
  • Can be recast while active to blind new targets and refresh duration on previously blinded enemies in range.
  • Casting Breach Surge is a full-body animation that restricts all actions except directional movement.
  • Wisp visually conjures a sphere of dimensional energy and forcibly collapses it to release the energy explosion. Enemies blinded by the explosion have an orb of blinding light scorch their eyes for the duration of the debuff.
  • Energy explosion, blinding light, and surge sparks are affected by Wisp's chosen Energy colors.
  • Damage over Time effects such as Bleed, Poison, etc, can trigger sparks with a 10% chance on each damage tick.


Última edición, 31-05-2019 por FOV-01

Portal al sol Portal al sol simbolo
ENERGÍA
25
TECLA
4
Portal al sol
Abre un portal al sol para irradiar a los enemigos con un rayo devastador de puro plasma solar. Mantén para duplicar el daño a costa del consumo de energía incrementado. Mientras dura el ataque, los enemigos dañados por Portal al sol se vuelven cada vez más vulnerables a este.

Energy Drain: 12 s-1
Boosted Energy Drain 24 s-1

Fuerza:1,000 / 1,100 / 1,250 / 1,500 (base beam damage per half second)
2,000 / 2,200 / 2,500 / 3,000 (boosted beam damage per half second)
Duración:N/A
Rango:40 m (beam length)
Misc:500 % (base beam max damage ramp-up)
1,000 % (boosted beam max damage ramp-up)
-50 % (boosted beam move speed penalty)
25 % (Vitality Mote damage bonus)
100 % (Haste Mote probabilidad de estado)
25 % (Shock Mote damage bonus)
100 % (Breach Surge spark chance on hit)

  • Wisp tears open and sustains a portal to the sun to harness its destructive power. While sustaining the portal, Wisp focuses the solar plasma into a single beam with curving flares over a length of 40 meters; the beam possesses infinite Atravesar against enemy bodies, and inflicts 1,000 / 1,100 / 1,250 / 1,500 and damage per 0.5 seconds with a ?% probabilidad de estado to all enemies it contacts. Each enemy that receives damage from the beam becomes more vulnerable to it, with beam damage increasing by 50% per half second up to a maximum of 500% damage bonus per damage instance. Press the ability key (default 4 ) while active to deactivate this ability.
    • Damage per half second is affected by fuerza de habilidades.
    • Beam length is affected by rango de habilidades.
    • Beam damage ramp-up is not affected by mods.
    • Wisp is able to move and cast Fuego fauto while Sol Gate is active.
    • While Sol Gate is active, Reservas Motes orbiting Wisp will instead orbit around the portal. When Sol Gate is deactivated, Motes will return to Wisp again.
    • Wisp recoils backward when the ability deactivates.
  • Holding the fire button (default LMB ) increases the beam's damage to 2,000 / 2,200 / 2,500 / 3,000, probabilidad de estado to ?%, damage ramp-up per half second to 100% up to a maximum of 1,000% damage bonus, while also increasing energy drain to 24 energy per second. Wisp's movement speed is slowed by 50% while boosting Sol Gate.
  • Sol Gate consumes 12 energy per second while active and will remain active until Wisp's energy is depleted, or the ability is deactivated by pressing the ability key again.
  • Ability Synergy:
    • Currently obtained Motes from Reservas provide additional properties to Sol Gate.
      • Vitality: Provides a 25% damage increase.
      • Haste: Allows Sol Gate to deal procs on every damage instance.
      • Shock: Provides a 25% damage increase.
    • Has a 100% chance to trigger Brecha repentina's surge spark.
  • Wisp cannot cast Reservas o Brecha repentina, perform parkour Maniobra except sprinting and dodge rolls, or other general interactions while channeling this ability.
  • Wisp is immune to Derribo while channeling this ability.
  • Energy beams, energy particles, and energy surge color tinting are affected by Wisp's chosen Warframe energy color.


Mods de Fuerza

Intensificar

Mods de Duración

Continuidad

Mods de Rango

Estirar

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Wisp puede equiparse con los siguientes objetos:

CosméticosEditar

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