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H A B I L I D A D    P A S I V A:     Descarga Estática
El movimiento en el suelo genera una carga eléctrica que es liberada en el siguiente ataque.

Descarga Estática

Travelling along the ground between Volt's attacks (by walking, running, or sliding) will build up static energy, adding bonus

Electricity b Electricity damage toward Volt's next weapon attack or ability cast.

  • For every 1 meter traveled, 5 points of

Electricity b Electricity damage are added accumulating to a maximum of 1000 bonus damage.

  • Damage is additive and is not affected by Power Strength.
  • Static Discharge can proc elemental effects from weapons.

Habilidades

Sacudida(Habilidad)

Última edición, 20-09-2017 por JARVIII
Velocidad(H) Velocidad(S)
ENERGÍA
OrbeEnergía25
TECLA
2
Velocidad
Adquiere un breve impulso de velocidad de movimiento y coloca una bobina aceleradora lo que aplica lo mismo a los aliados.
AbilityStrengthBuffFuerza:10% / 15% / 25% / 50% Speed Buff
8% / 13% / 15% / 17% velocidad de recarga Buff
AbilityDurationBuffDuración:5 / 6 / 8 / 10 s
AbilityRangeBuffRango:15 / 20 / 22 / 25 m

  • Volt energizes the surrounding area, increasing the velocidad de ataque and mobility of his allies within 15 / 20 / 22 / 25 meters. Affected players will gain 8% / 13% / 15% / 17% weapon velocidad de recarga and 10% / 15% / 25% / 50% melee velocidad de ataque and movement speed bonuses. The effects last for 5 / 6 / 8 / 10 seconds.
    • Speed buff and Reload buff are affected por la fuerza de habilidad.
    • The velocidad de ataque buff grants an additive bonus that will stack with other velocidad de ataque modifiers. (e.g., Furia combined with Speed at max rank and +30% power strength will increase Volt's velocidad de ataque by 0.5 × 1.3 + 0.3= 95%).
    • The movement speed buff grants a multiplicative bonus that will stack with other movement speed modifiers. (e.g., Carrera combined with Speed at max rank and +30% power strength will increase Volt's sprint speed by (1 × 1.3) × (1 + (0.5 × 1.3)) − 1 = 114.5%).
    • The velocidad de recarga buff grants an additive bonus that will stack with other velocidad de recarga modifiers. (e.g., Agarre rápido combined with Speed at max rank and +30% power strength will increase Volt's velocidad de recarga by 0.17 × 1.3 + 0.48 = 70.1%).
    • Speed does not affect casting speed, knockdown recovery speed, or holster speed.
    • La duración se ve afectada por la duración de habilidad.
    • Radius is affected por el rango de habilidad.
  • The effects of Speed are applied to Volt and Tenno.
    • Allies only need to be in range when Speed is cast to be affected.
    • Allies can backflip to remove Speed if they wish to opt-out.
  • Increases the distance of combat maneuvers like the sliding front flip and wall run as a result of the faster sprint speed.
  • Can be used while performing many actions without interrupting them, including velocidad de recargaing.
  • Can be recast while active to refresh duration.

Velocidad electrizante
Artículo principal: Velocidad electrizante


  • Great for catching up with teammates that need to be revived, fleeing from tough enemies, or taking the lead.
  • Excellent skill to use for a cell looking to get through a mission quickly.
  • Can be combined with Carrera for unrivaled speeds.
  • Combine with Furia and Berserker for absurd velocidad de ataque on melee weapons.
  • Can be used to avoid enemy fire due to reduced enemy accuracy and to dodge almost all Corpus due to their weapons' projectile travel time.

Maximización is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


Escudo Eléctrico

Última edición, 20-09-2017 por JARVIII
Descarga Descarga(S)
ENERGÍA
OrbeEnergía100
TECLA
4
Descarga
Paraliza a los hostiles cercanos con una carga eléctrica, esto también electrocuta a los enemigos que se acerquen.
AbilityStrengthBuffFuerza:300 / 350 / 400 / 450 Daño

1000 / 2000 / 3000 / 4000 Health cap

AbilityDurationBuffDuración:6 / 8 / 10 / 12 s Efecto Duración

3 / 3 / 4 / 4 s duración de habilidad

AbilityRangeBuffRango:12 / 15 / 18 / 20 m rango de habilidad

4 m Ability Radius

  • Volt emite un poderoso pulso eléctrico, any enemies that are hit with the initial pulse or that enter the pulse's area in first 3 / 3 / 4 / 4 seconds after the cast will become stunned and emit arcs of electricity like Tesla Coils, shocking hostiles who come within 4 meters.
  • Tesla Coil-ed enemies will remain undamaged by Discharge for the first 4 seconds, then begin to damage themselves for 150 / 175 / 200 / 225 Eléctrico n Eléctrico damage per tick for the remaining Effect Duration or until the 1000 / 2000 / 3000 / 4000 damage cap is met. Eléctrico n Eléctrico damage ticks twice every second/once every .5 seconds.
    • Discharge damage and Health are affected por la Fuerza de habilidad.
    • Enemies can still receive damage from outside sources during the initial 4 seconds of Discharge.
      • Note that while damage from most sources (shooting, melee-ing, abilities, etc.) does not contribute to the Health cap, damage from nearby enemies also under the Tesla effect will. That is, enemies are more likely to reach the Health cap if they are being shocked by other nearby targets effected by Discharge.
    • Loot crates can also undergo the Tesla effect, but can only be charged once.
    • The 4 second delay of damage is not affected por la duración de habilidad mods.
    • Volt's Passive does contribute to Discharge's total damage output. A rank-3 Discharge with max ranked Intensify and fully charged passive will deal a total of (450 × 1.3) × 7.5 + 1000 = 5387.5 damage as opposed to a total of 4387.5 damage without the passive.
  • The initial pulse of Discharge has a radius of 12 / 15 / 18 / 20 meters.
  • Casting Shock on a Tesla Coil-ed target will result in an overcharge, creating an AoE burst emitted from the target.
  • Can be used while sliding and clinging to a wall, but cannot be cast while in mid-air (e.g. jumping or executing a front flip).
  • Has a cast time of ~1 second, during which Volt is vulnerable to damage and energy drains, but immune to knockdowns and stuns.
  • Cannot be recast within the first 3 / 3 / 4 / 4 seconds of a previous cast, and recasting after said duration will not refresh the effect on already affected enemies.

Capacitancia
Artículo principal: Capacitancia

Capacitancia es un mod de aumento de warframe para Volt que convierte un porcentaje del daño hecho por Descarga en escudos, que se dividen entre él y sus aliados.


  • You should cast Discharge when targets are in a close proximity to one another (4 meters or less) rather than when they are far apart. This will ensure that enemies take more damage during the 4 second delay, as well create more damage sources if more than two enemies are present in each other's range.
  • Building por fuerza de habilidad y duración de habilidad is the best way to get the most out of Discharge against all enemy types while also complementing Volt's other 3 abilities.
    • Against unarmored targets, Discharge will deal damage equal to the value of the modded/unmodded Health Cap in time less than or equal to 7.33s / 9.71s / 11.5s / 12.89s (or until dead), so building fuerza de habilidad as high as you can is important when dealing with high level, unarmored enemies.
    • Against armored targets, Discharge's stunlock will often last the entire modded/unmodded Effect Duration because the amount of damage dealt by Discharge will be reduced by the armor, so they will likely never reach the damage cap. Modding duración de habilidad as high as you can is important when dealing with high level, armored enemies.

Maximización is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.



Mods de Fuerza

Intensificación

Mods de Duración

Continuidad

Mods de Rango

Estirar

Sacudida(S) Sacudida(S)
Velocidad(S) Velocidad(S) Velocidad(S)
EscudoEléctrico(S)
Descarga(S) Descarga(S) Descarga(S)
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