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Última edición, 11-09-2018 por JARVIII


H A B I L I D A D    P A S I V A:     Descarga Estática
El movimiento en el suelo genera una carga eléctrica que es liberada en el siguiente ataque.
Nota: Trasladarse por el suelo entre los ataques de Volt (ya sea caminando, corriendo, o deslizandose) acumulara energía estática, añadiendo al daño del próximo ataque de Volt tanto si es un lanzamiento de habilidad o un ataque con arma.
  • Por cada 1 metro recorrido, 5 puntos de daño de serán añadidos al próximo ataque, acumulando hasta un máximo de 1000 de daño adicional.
  • Static Discharge can proc elemental effects from weapons.


Última edición, 11-09-2018 por JARVIII

Sacudida (Habilidad) Sacudida (Habilidad) simbolo
ENERGÍA
25
TECLA
1
Sacudida (Habilidad)
Lanza un proyectil electrizante. Aturde e inflige daño elevado a un solo objetivo y causa daño en cadena a los enemigos cercanos.
Fuerza:75 / 100 / 125 / 200

2 / 3 / 4 / 5 Chain Links

Duración:N/A
Rango:∞ Cast Range

7 / 10 / 12 / 15 m Chain Link Range

  • Volt releases an arc discharge at a specified location that can chain to enemies within 7 / 10 / 12 / 15 meters of each point of contact. The arc can chain a maximum of 2 / 3 / 4 / 5 times and inflicts 75 / 100 / 125 / 200 damage with a 100% status chance to each enemy.
    • Damage is affected by Fuerza de habilidades.
    • Enemies damaged by the arc will be briefly stunned, and 50% of the initial damage will chain to surrounding enemies in a small area of effect.
    • Chain link range is affected by Rango de habilidades.
    • Shock's first point of contact can either be a surface or an enemy:
      • By aiming the arc at a surface within the vicinity of nearby enemies, Shock can be used to damage enemies without directly aiming at them.
      • By aiming the arc directly at an enemy, Shock will have the potential to damage and stun a maximum of 3 / 4 / 5 / 6 enemies per cast.
    • Shock can only chain to enemies within the arc's line of sight (e.g., Shock will not phase through obstacles in the environment to reach enemies within range).
  • Can be used while performing many actions without interrupting them, including Velocidad de recargaing.

Tropa de choque
Artículo principal: Tropa de choque
Tropa de choque es un mod de aumento de warframe para Volt que le permite lanzar Sacuidida en los aliados, lo que permite otorgar temporalmente daño adicional a los ataques.

{{#lsth:Tropa de choque|Stats}}

  • Shock stuns all affected enemies. This is especially useful against heavy units.
  • Firing Shock directly at enemies may or may not be useful due to its targeting mechanics. Try instead to fire shock at the surfaces near the enemies (the ground, walls, ceiling, etc).
  • Firing Shock at the wall behind a corner will chain damage to nearby enemies around said corner. This can be used to scout for enemies not in your line of sight.
  • Deals 50% more damage to maquinaria y roboticos.

Maximización es una forma de especialización: los mods pueden ser mezclados para dar lugar a valores que varían entre los límites de gama alta listados aquí. Haga clic en cualquier enlace de maximización para aprender cómo construirla.


Última edición, 11-09-2018 por JARVIII

Velocidad(H) Velocidad(S)
ENERGÍA
25
TECLA
2
Velocidad
Adquiere un breve impulso de velocidad de movimiento y coloca una bobina aceleradora lo que aplica lo mismo a los aliados.
Fuerza:10% / 15% / 25% / 50% Speed Buff
8% / 13% / 15% / 17% velocidad de recarga Buff
Duración:5 / 6 / 8 / 10 s
Rango:15 / 20 / 22 / 25 m

  • Volt energizes the surrounding area, increasing the velocidad de ataque and mobility of his allies within 15 / 20 / 22 / 25 meters. Affected players will gain 8% / 13% / 15% / 17% weapon velocidad de recarga and 10% / 15% / 25% / 50% melee velocidad de ataque and movement speed bonuses. The effects last for 5 / 6 / 8 / 10 seconds.
  • The effects of Speed are applied to Volt and Tenno.
    • Allies only need to be in range when Speed is cast to be affected.
    • Allies can backflip to remove Speed if they wish to opt-out.
  • Increases the distance of combat maneuvers like the sliding front flip and wall run as a result of the faster sprint speed.
  • Can be used while performing many actions without interrupting them, including velocidad de recargaing.
  • Can be recast while active to refresh duration.

Velocidad electrizante
Artículo principal: Velocidad electrizante

{{#lsth:Velocidad electrizante|Stats}}

  • Great for catching up with teammates that need to be revived, fleeing from tough enemies, or taking the lead.
  • Excellent skill to use for a cell looking to get through a mission quickly.
  • Can be combined with Carrera for unrivaled speeds.
  • Combine with Furia and Berserker for absurd velocidad de ataque on melee weapons.
  • Can be used to avoid enemy fire due to reduced enemy accuracy and to dodge almost all Corpus due to their weapons' projectile travel time.

Maximización is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.



Escudo eléctrico Escudo eléctrico simbolo
ENERGÍA
50
TECLA
3
Escudo eléctrico
Volt despliega un obstáculo de energía, proporcionando cobertura en cualquier situación.

Energy Drain: 5.0 s-1
Distance per Energy: 1.0 m

Fuerza:50% Damage Bonus
200% Critical Damage Bonus
Duración:10 / 15 / 20 / 25 s
Rango:6 m x 4.25 m Static Shield
2 m x 3 m Current Shield

  • Shots fired through Electric Shield by Volt and his allies will gain 50% damage, and critical damage will be multiplied by 200%.
    • Damage bonuses are not affected by fuerza de habilidades.
    • The damage bonus is an additive bonus that's applied to the weapon's base damage, similar to an elemental mod. For an unmodified weapon that inflicts 100 base damage, firing through a shield will increase the total damage to 100 × (1 + 0.5) = 150. The weapon now inflicts 100 base damage and 50 damage.
    • The damage bonus combines with other elemental types to create compound elements on weapons that have an elemental base damage type, but this does not apply to weapons with a physical base damage type or any continuous-trigger weapons.
    • Firing through multiple Shields will cause the damage bonus to stack additively (e.g., firing through 3 shields will grant a 150% damage bonus). The critical damage bonus does not stack with additional shields.

  • "Static" refers to static electricity, a stationary electrical charge where there is no flow of electrons.
  • Volt creates an energy barrier 4.25 meters high and 6 meters wide that absorbs enemy fire. The shield lasts for 10 / 15 / 20 / 25 seconds.
  • As a Static Shield will be centered near the HUD's target reticle when cast, the reticle will determine the shield's orientation as it spawns.
  • The Static Shield can only be cast a maximum of 6 times, casting after the maximum will remove the earliest Static Shield and create a new one where cast.
  • A Static Shield cannot be cast while a Current Shield is equipped.

  • "Current" refers to an electrical current, which is the flow or movement of electrons.
  • Volt has the ability to pickup one of his Static Shields through a context action. Doing so will cause the shield to decrease in size (2.0 m × 3.0 m) and become mobile. Activating the context action again will revert the Current Shield back into a Static Shield.
  • The position and movement of the Current Shield will be fixed to the target reticle, meaning the Shield will move with the camera while being within 1.5 meters of Volt.
  • When the Current Shield is equipped Volt will be limited to the use of only his secondary and melee weapons as well as have his speed and mobility reduced.
  • Enemies hit by the Current Shield while Volt is sprinting will be ragdoll-ed.
  • Volt will be drained 1 energy for every 1 meter he travels with the Current Shield equipped, on top of the 5.0 s-1 energy drain rate.
  • Only one Current Shield can be equipped at a time.

  • Casting Shock through an Electric Shield will electrify it, inflicting 100% of Shock's damage to enemies that pass through it (e.g., Electric Shield will deal 260 damage if Shock's modified damage is 260).
    • The bonus damage from Volt's passive will also be stacked onto the damage from Shock (e.g., Electric Shield will deal 810 damage if Shock's modified damage is 260 and the Passive bonus is 550 at the time Shock is cast).
  • The 50% damage buff can apply to Mesa's Regulator pistols as well.
  • Casting Ember's Fireball through an Electric Shield will change its damage type and proc to .
  • Electric Shield affects certain weapons differently
    • All primary and secondary weapons will gain damage and amplified critical damage. Thrown melee weapons, such as the Glaive, are not affected by Electric Shield.
    • Weapons that have additional sources of damage, such as the Quanta, will have their additional sources affected by Electric Shield so long as the damage can be modified. For example, firing a Torid grenade through a Shield will affect the projectile damage and the area damage. Firing a Quanta mutalítica orb through a Shield will not affect the orb's contact damage (which cannot be modified on the weapon), but it will affect the orb's explosion damage.
    • Until Revisión 17.4.2, hitscan weapons and Held-trigger weapons with limited range, would be given a fixed range of 70 meters when fired through an Electric Shield. Note: the Amprex or the Synapse do not gain the fixed range modifier.
    • Held-trigger weapons will gain hitscan properties (e.g., the Spectra's beam, which has a noticeable travel time, will damage enemies instantaneously after passing through a Shield).
  • While most hostile gunfire and AoE damage is blocked by Electric Shield, weapons with innate Atravesar, such as a Scorch's Ignis, can bypass Electric Shield and damage you.

Escudo de transistores
Artículo principal: Escudo de transistores

Escudo de transistores es un mod de aumento de warframe para Volt que le permite a los aliados recoger el escudo eléctrico. Además, un porcentaje del daño absorbido por el escudo eléctrico se añade a la pasiva de Volt, descarga estática.

{{#lsth:Escudo de transistores|Stats}}

  • Multiple instances of the Static Shield can provide a 360 degree wall of protection, or can be used once if backing up into a tight space, blocking enemy fire from all angles.
  • Note that this kind of shield does not protect its users from above and below attacks. However, as the Static Shield is centered at your reticle, you can place them above and below you to fix this.

Maximización es una forma de especialización: los mods pueden ser mezclados para dar lugar a valores que varían entre los límites de gama alta listados aquí. Haga clic en cualquier enlace de maximización para aprender cómo construirla.

  • Maximizar la duración de habilidades increases the duration of Static Shield to 73.0 seconds and reduces the energy drain rate of Current Shield to 1.71 s-1.
    • Has no negative effect on this ability.
  • Maximizar la eficiencia de habilidades reduces cost and drain rate to 12.5 and 3.13 s-1 respectively, and increases distance per energy to 4 m.
    • Reduces Static Shield duration to 10.0 seconds.
    • Increases energy drain rate to 3.13 s-1.
  • Maximizar el rango de habilidades has no positive effect on this ability.
    • Has no negative effect on this ability.
  • Maximizar la fuerza de habilidades has no positive effect on this ability.
    • Increases cost to 77.5.
    • Increases energy drain rate to 8.75 s-1.
    • Decreases distance per energy to .65 m.
    • Reduces Static Shield duration to 18.13 seconds.

  • The Penta does not gain any damage bonuses.
  • The Ignis, Embolist and Opticor lose their AoE properties.
  • If Shock is cast through Electric Shield with the max bonus damage from Static Discharge (1000) the total damage dealt may be slightly lower than expected (e.g., if Shock adds 100 damage to Electric Shield plus the 1000 bonus damage from passive, the amount of damage inflicted will only be 1098 instead of 1100).


  • Última edición, 11-09-2018 por JARVIII

    Descarga(H) Descarga(S)
    ENERGÍA
    100
    TECLA
    4
    Descarga
    Paraliza a los hostiles cercanos con una carga eléctrica, esto también electrocuta a los enemigos que se acerquen.
    Fuerza:300 / 350 / 400 / 450 Daño

    1000 / 2000 / 3000 / 4000 Health cap

    Duración:6 / 8 / 10 / 12 s Efecto Duración

    3 / 3 / 4 / 4 s Duración de habilidades

    Rango:12 / 15 / 18 / 20 m Rango de habilidades

    4 m Ability Radius

    • Volt emite un poderoso pulso eléctrico, any enemies that are hit with the initial pulse or that enter the pulse's area in first 3 / 3 / 4 / 4 seconds after the cast will become stunned and emit arcs of electricity like Tesla Coils, shocking hostiles who come within 4 meters.
    • Tesla Coil-ed enemies will remain undamaged by Discharge for the first 4 seconds, then begin to damage themselves for 150 / 175 / 200 / 225 damage per tick for the remaining Effect Duration or until the 1000 / 2000 / 3000 / 4000 damage cap is met. damage ticks twice every second/once every .5 seconds.
      • Discharge damage and Health are affected by Fuerza de habilidades.
      • Enemies can still receive damage from outside sources during the initial 4 seconds of Discharge.
        • Note that while damage from most sources (shooting, melee-ing, abilities, etc.) does not contribute to the Health cap, damage from nearby enemies also under the Tesla effect will. That is, enemies are more likely to reach the Health cap if they are being shocked by other nearby targets effected by Discharge.
      • Loot crates can also undergo the Tesla effect, but can only be charged once.
      • The 4 second delay of damage is not affected by Duración de habilidades mods.
      • Volt's Passive does contribute to Discharge's total damage output. A rank-3 Discharge with max ranked Intensify and fully charged passive will deal a total of (450 × 1.3) × 7.5 + 1000 = 5387.5 damage as opposed to a total of 4387.5 damage without the passive.
    • The initial pulse of Discharge has a radius of 12 / 15 / 18 / 20 meters.
    • Casting Shock on a Tesla Coil-ed target will result in an overcharge, creating an AoE burst emitted from the target.
    • Can be used while sliding and clinging to a wall, but cannot be cast while in mid-air (e.g. jumping or executing a front flip).
    • Has a cast time of ~1 second, during which Volt is vulnerable to damage and energy drains, but immune to knockdowns and stuns.
    • Cannot be recast within the first 3 / 3 / 4 / 4 seconds of a previous cast, and recasting after said duration will not refresh the effect on already affected enemies.

    Capacitancia
    Artículo principal: Capacitancia

    Capacitancia es un mod de aumento de warframe para Volt que convierte un porcentaje del daño hecho por Descarga en escudos, que se dividen entre él y sus aliados.

    {{#lsth:Capacitancia|Stats}}

    • You should cast Discharge when targets are in a close proximity to one another (4 meters or less) rather than when they are far apart. This will ensure that enemies take more damage during the 4 second delay, as well create more damage sources if more than two enemies are present in each other's range.
    • Building for Fuerza de habilidades and Duración de habilidades is the best way to get the most out of Discharge against all enemy types while also complementing Volt's other 3 abilities.
      • Against unarmored targets, Discharge will deal damage equal to the value of the modded/unmodded Health Cap in time less than or equal to 7.33s / 9.71s / 11.5s / 12.89s (or until dead), so building Fuerza de habilidades as high as you can is important when dealing with high level, unarmored enemies.
      • Against armored targets, Discharge's stunlock will often last the entire modded/unmodded Effect Duration because the amount of damage dealt by Discharge will be reduced by the armor, so they will likely never reach the damage cap. Modding Duración de habilidades as high as you can is important when dealing with high level, armored enemies.

    Maximización is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.



    Mods de Fuerza

    Intensificar

    Mods de Duración

    Continuidad

    Mods de Rango

    Estirar

    Sacudida(S) Sacudida(S)
    Velocidad(S) Velocidad(S) Velocidad(S)
    EscudoEléctrico(S)
    Descarga(S) Descarga(S) Descarga(S)
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