Fecha de lanzamiento: 25 de Octubre de 2012.
Volt tiene el poder de manejar y someter la electricidad. El es muy versátil, armado con poderosas habilidades que pueden dañar enemigos, dar cobertura y complementar el combate a distancia y cuerpo a cuerpo. La naturaleza eléctrica de sus habilidades lo hacen muy eficaz contra los corpus, con sus robots en particular. Él es una de las tres opciones iniciales para los nuevos jugadores.
Adquisición[]
Volt es uno de los tres Warframes iniciales, junto a Excalibur y Mag, durante la aventura Despertar.
- El plano y los componentes de Volt se pueden investigar en el laboratorio Tenno del dojo. El costo de replicación para el plano principal es de 35,000 créditos, y para el plano de los componetes; chasis, neurópticas y sistemas es de 15,000 créditos cada uno.
- También se puede adquirir en el mercado del juego por 75 platinum.
Histórico[]
- Antes de la Actualización 12.0 (2014-02-05), los planos de los componentes de Volt se obtenían en las misiones de supervivencia.
- Antes de la Actualización 11.0 (2013-11-20), los planos de los componentes de Volt se obtenían matando a J3-Golem en Temisto, Júpiter.
Fabricación[]
Requisitos de fabricación | |||||
---|---|---|---|---|---|
25,000 |
1 |
1 |
1 |
1 |
Tiempo: 72 hrs |
Acelerar: 50 | |||||
Precio del : 75 | Precio del : 35,000 | ||||
Neurópticas | |||||
15,000 |
150 |
1 |
150 |
500 |
Tiempo: 12 hrs |
Acelerar: 25 | |||||
Chasis | |||||
15,000 |
1 |
1000 |
300 |
Tiempo: 12 hrs | |
Acelerar: 25 | |||||
Sistemas | |||||
15,000 |
1 |
1 |
500 |
220 |
Tiempo: 12 hrs |
Acelerar: 25 | |||||
Curiosidades[]
- El término Volt se deriva de Voltaje, es la unidad basica para la fuerza electrica, por lo que se ajusta con Volt, por sus poderes basados en electricidad.
- Antes de la Actualización 7.0, Loki fue uno de los 3 Warframes que se podían escoger al principio del juego. El fue reemplazado por Mag, debido a que los desarrolladores sentían la necesidad de que hubiera un Warframe mujer para escoger.
- Después de La Caza de Alad V, los componentes de Volt fueron cambiados a recompensas en misiones de Supervivencia, entonces hizo a Volt el segundo Warframe obtenible a traves de recompensas en misiones regulares, el primero fue Banshee, antes del evento sus componentes podían ser obtenidos matando a J3-Golem.
- En la Actualización 12.0, Volt fue cambiado al Laboratorio Tenno en el Dojo, junto con Banshee y Zephyr.
“Las fuerzas del mercado dictan que necesitas evolucionar o morir.” Las Reliquias del Vacío de este artículo han sido removidas y ya no están disponibles
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Fecha de lanzamiento: 24 de Marzo, 2015.
Volt Prime es la versión prime de Volt y cuenta con más armadura y capacidad de energía, además de una polaridad adicional. Volt Prime fue lanzado junto a las Odonata Prime.
Requisitos de fabricación | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
25,000 |
1 |
Tiempo: 72 hrs | |||||||||||||||||||||||||||
Acelerar: 50 | |||||||||||||||||||||||||||||
Precio del : N/A | Precio del : N/A | ||||||||||||||||||||||||||||
Neurópticas | |||||||||||||||||||||||||||||
15,000 |
150 |
2 |
1000 |
750 |
Tiempo: 12 hrs | ||||||||||||||||||||||||
Acelerar: 25 | |||||||||||||||||||||||||||||
Chasis | |||||||||||||||||||||||||||||
15,000 |
3 |
1000 |
400 |
Tiempo: 12 hrs | |||||||||||||||||||||||||
Acelerar: 25 | |||||||||||||||||||||||||||||
Sistemas | |||||||||||||||||||||||||||||
15,000 |
3 |
1 |
1000 |
500 |
Tiempo: 12 hrs | ||||||||||||||||||||||||
Acelerar: 25 | |||||||||||||||||||||||||||||
Obtención de componentes
(R) indica la condición de retirada para dicha reliquia. (B) indica la exclusividad por parte de Baro Ki'Teer. |
Notas[]
- Volt Prime, comparado con Volt:
- Como un Warframe Prime, Volt Prime tiene una habilidad especial pasiva donde al contacto con un Orbe de la Muerte del Vacío Orokin les hará soltar un pulso de energía que otorga 250 de Energía a todos los aliados cercanos. Este efecto solo puede ocurrir una vez por Orbe de la Muerte, y puede ocurrir incluso si el Orbe de la Muerte ha sido previamente destruido.
- Volt Prime ofrece una capacidad adicional de armadura de 85 y 100 de energía por encima de su contraparte no-Prime.
- Volt Prime posee la reserva de energía más alta de todos los Warframes en el juego – 200 al rango 0 y 300 al rango 30.
- Esta puede ser incrementada a 600 con Flujo al máximo, 850 con Flujo Prime.
Curiosidades[]
- Como todos los Prime, él puede usar los cascos alternativos de su respectiva contraparte no-Prime (Casco Storm de Volt y Casco Pulse de Volt).
- A diferencia de los primeros Warframes (Excalibur, Mag y Loki) con sus contrapartes Prime, él no posee por defecto un esquema de color blanco y oliva. Él tampoco tiene un esquema de color negro y oliva por parte de los Prime de color oscuros (Frost, Ember, Rhino), en lugar tiene su propio esquema de color negro y amarillo.
- Su apariencia fue vista por primera vez a través del mod de PvP, Asalto implacable antes de su lanzamiento.
- Al utilizar su habilidad Sacudida, Volt Prime convoca un rayo para golpear al enemigo desde arriba en lugar de soltarlo desde sus manos.
Bóveda Prime[]
- El 22 de Febrero del 2017, fue anunciado que Volt entrará a la Bóveda Prime y será retirado de las tablas de recompensas del 28 de Febrero del 2017. Todos los componentes o warframes construidos previamente se mantendrán. Sin embargo, reliquias exclusivas de Baro Ki'Teer estarán disponibles en raras ocasiones y contendrán estas partes.
- Volt Prime estuvo disponible, junto a Loki Prime, Odonata Prime, Bo Prime y Wyrm Prime desde el 30 de Abril de 2019 hasta el 2 de Julio de 2019.
ENERGÍA 25 TECLA 1 |
Sacudida (Habilidad) Lanza un proyectil electrizante. Aturde e inflige daño elevado a un solo objetivo y causa daño en cadena a los enemigos cercanos. |
Fuerza:75 / 100 / 125 / 200 2 / 3 / 4 / 5 Chain Links | |
Duración:N/A | |||
Rango:∞ Cast Range 7 / 10 / 12 / 15 m Chain Link Range |
- Volt releases an arc discharge at a specified location that can chain to enemies within 7 / 10 / 12 / 15 meters of each point of contact. The arc can chain a maximum of 2 / 3 / 4 / 5 times and inflicts 75 / 100 / 125 / 200 Eléctrico damage with a 100% status chance to each enemy.
- Damage is affected por la fuerza de habilidad.
- Enemies damaged by the arc will be briefly stunned, and 50% of the initial damage will chain to surrounding enemies in a small area of effect.
- Chain link range is affected por el rango de habilidad.
- Shock's first point of contact can either be a surface or an enemy:
- By aiming the arc at a surface within the vicinity of nearby enemies, Shock can be used to damage enemies without directly aiming at them.
- By aiming the arc directly at an enemy, Shock will have the potential to damage and stun a maximum of 3 / 4 / 5 / 6 enemies per cast.
- Shock can only chain to enemies within the arc's line of sight (e.g., Shock will not phase through obstacles in the environment to reach enemies within range).
- Can be used while performing many actions without interrupting them, including Velocidad de recargaing.
- Artículo principal: Tropa de choque
Tropa de choque es un mod de aumento de warframe para Volt que le permite lanzar Sacuidida en los aliados, lo que permite otorgar temporalmente daño Eléctrico adicional a los ataques.
Estadísticas[]
Rango | Daño Eléctrico | Duración | Coste de capacidad |
---|---|---|---|
0 | 50% | 28 | 6 |
1 | 65% | 32 | 7 |
2 | 80% | 36 | 8 |
3 | 100% | 40 | 9 |
- Shock stuns all affected enemies. This is especially useful against heavy units.
- Firing Shock directly at enemies may or may not be useful due to its targeting mechanics. Try instead to fire shock at the surfaces near the enemies (the ground, walls, ceiling, etc).
- Firing Shock at the wall behind a corner will chain damage to nearby enemies around said corner. This can be used to scout for enemies not in your line of sight.
- Deals 50% more damage to maquinaria y roboticos.
Maximización es una forma de especialización: los mods pueden ser mezclados para dar lugar a valores que varían entre los límites de gama alta listados aquí. Haga clic en cualquier enlace de maximización para aprender cómo construirla.
- Maximizar la duración de habilidad has no positive effect on this ability.
- Reduces chain link range to 5.1 meters.
- Reduces Volt's max shields by 5%.
- Maximizar la eficiencia de habilidad reduces the cost to 6.25 energy.
- Has no negative effect on this ability.
- Maximizar el rango de habilidad increases chain link range to 37.5 meters.
- Reduces damage to 80.
- Maximizar la fuerza de habilidad increases damage to 618.
- Increases cost to 38.75 energy.
ENERGÍA 25 TECLA 2 |
Velocidad Adquiere un breve impulso de velocidad de movimiento y coloca una bobina aceleradora lo que aplica lo mismo a los aliados. |
Fuerza:10% / 15% / 25% / 50% Speed Buff 8% / 13% / 15% / 17% velocidad de recarga Buff | |
Duración:5 / 6 / 8 / 10 s | |||
Rango:15 / 20 / 22 / 25 m |
- Volt energizes the surrounding area, increasing the velocidad de ataque and mobility of his allies within 15 / 20 / 22 / 25 meters. Affected players will gain 8% / 13% / 15% / 17% weapon velocidad de recarga and 10% / 15% / 25% / 50% melee velocidad de ataque and movement speed bonuses. The effects last for 5 / 6 / 8 / 10 seconds.
- Speed buff and Reload buff are affected por la fuerza de habilidad.
- The velocidad de ataque buff grants an additive bonus that will stack with other velocidad de ataque modifiers. (e.g., Furia combined with Speed at max rank and +30% power strength will increase Volt's velocidad de ataque by 0.5 × 1.3 + 0.3= 95%).
- The movement speed buff grants a multiplicative bonus that will stack with other movement speed modifiers. (e.g., Carrera combined with Speed at max rank and +30% power strength will increase Volt's sprint speed by (1 × 1.3) × (1 + (0.5 × 1.3)) − 1 = 114.5%).
- The velocidad de recarga buff grants an additive bonus that will stack with other velocidad de recarga modifiers. (e.g., Agarre rápido combined with Speed at max rank and +30% power strength will increase Volt's velocidad de recarga by 0.17 × 1.3 + 0.48 = 70.1%).
- Speed does not affect casting speed, knockdown recovery speed, or holster speed.
- La duración se ve afectada por la duración de habilidad.
- Radius is affected por el rango de habilidad.
- The effects of Speed are applied to Volt and Tenno.
- Allies only need to be in range when Speed is cast to be affected.
- Allies can backflip to remove Speed if they wish to opt-out.
- Increases the distance of combat maneuvers like the sliding front flip and wall run as a result of the faster sprint speed.
- Can be used while performing many actions without interrupting them, including velocidad de recargaing.
- Can be recast while active to refresh duration.
- Great for catching up with teammates that need to be revived, fleeing from tough enemies, or taking the lead.
- Excellent skill to use for a cell looking to get through a mission quickly.
- Can be combined with Carrera for unrivaled speeds.
- Combine with Furia and Berserker for absurd velocidad de ataque on melee weapons.
- Can be used to avoid enemy fire due to reduced enemy accuracy and to dodge almost all Corpus due to their weapons' projectile travel time.
Maximización is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximizar la duración de habilidad increases the duration to 29.2 seconds.
- Reduces Speed's range to 8.5 meters.
- Reduces Volt's max shields by 5%.
- Maximizar la eficiencia de habilidad reduces the cost to 6.25 energy.
- Reduces the duration to 4 seconds.
- Maximizar el rango de habilidad increases Speed's range to 62.5 meters.
- Reduces speed buff to 20% and reload buff to 6.8%.
- Maximizar la fuerza de habilidad increases the speed buff to 154.5% and reload buff to 52.53%.
- Increases cost to 38.75 energy.
- Reduces the duration to 7.25 seconds.
- Reduces the duration of Aim Glide and Wall Latch by 5%.
ENERGÍA 50 TECLA 3 |
Escudo eléctrico Volt despliega un obstáculo de energía, proporcionando cobertura en cualquier situación. Energy Drain: 5.0 s-1 |
Fuerza:50% Eléctrico Damage Bonus 200% Critical Damage Bonus | |
Duración:10 / 15 / 20 / 25 s | |||
Rango:6 m x 4.25 m Static Shield 2 m x 3 m Current Shield |
- Shots fired through Electric Shield by Volt and his allies will gain 50% Eléctrico damage, and critical damage will be multiplied by 200%.
- Damage bonuses are not affected por la fuerza de habilidad.
- The Eléctrico damage bonus is an additive bonus that's applied to the weapon's base damage, similar to an elemental mod. For an unmodified weapon that inflicts 100 base damage, firing through a shield will increase the total damage to 100 × (1 + 0.5) = 150. The weapon now inflicts 100 base damage and 50 Eléctrico damage.
- The Eléctrico damage bonus combines with other elemental types to create compound elements on weapons that have an elemental base damage type, but this does not apply to weapons with a physical base damage type or any continuous-trigger weapons.
- Firing through multiple Shields will cause the Eléctrico damage bonus to stack additively (e.g., firing through 3 shields will grant a 150% Eléctrico damage bonus). The critical damage bonus does not stack with additional shields.
- "Static" refers to static electricity, a stationary electrical charge where there is no flow of electrons.
- Volt creates an energy barrier 4.25 meters high and 6 meters wide that absorbs enemy fire. The shield lasts for 10 / 15 / 20 / 25 seconds.
- Duration is affected by duración de habilidad.
- Height and width are not affected por el rango de habilidad.
- As a Static Shield will be centered near the HUD's target reticle when cast, the reticle will determine the shield's orientation as it spawns.
- The Static Shield can only be cast a maximum of 6 times, casting after the maximum will remove the earliest Static Shield and create a new one where cast.
- A Static Shield cannot be cast while a Current Shield is equipped.
- "Current" refers to an electrical current, which is the flow or movement of electrons.
- Volt has the ability to pickup one of his Static Shields through a context action. Doing so will cause the shield to decrease in size (2.0 m × 3.0 m) and become mobile. Activating the context action again will revert the Current Shield back into a Static Shield.
- The position and movement of the Current Shield will be fixed to the target reticle, meaning the Shield will move with the camera while being within 1.5 meters of Volt.
- When the Current Shield is equipped Volt will be limited to the use of only his secondary and melee weapons as well as have his speed and mobility reduced.
- Enemies hit by the Current Shield while Volt is sprinting will be ragdoll-ed.
- Volt will be drained 1 energy for every 1 meter he travels with the Current Shield equipped, on top of the 5.0 s-1 energy drain rate.
- Note that though the Current Shield has two drain rates it will still disappear when the 10 / 15 / 20 / 25 second time limit is reached.
- Duration is affected por la duración de habilidad.
- Energy drain rate is affected por la duración de habilidad y eficiencia de habilidad through the equation (DrainRate × (2 − PowerEfficiency)) ÷ PowerDuration.
- Distance Per Energy is affected por la eficiencia de habilidad through the equation DPE ÷ (2 − PowerEfficiency).
- Height and width are not affected por el rango de habilidad.
- Only one Current Shield can be equipped at a time.
- Casting Shock through an Electric Shield will electrify it, inflicting 100% of Shock's damage to enemies that pass through it (e.g., Electric Shield will deal 260 damage if Shock's modified damage is 260).
- The bonus damage from Volt's passive will also be stacked onto the damage from Shock (e.g., Electric Shield will deal 810 damage if Shock's modified damage is 260 and the Passive bonus is 550 at the time Shock is cast).
- The 50% Eléctrico damage buff can apply to Mesa's Regulator pistols as well.
- Casting Ember's Fireball through an Electric Shield will change its damage type and proc to Radiación.
- Electric Shield affects certain weapons differently
- All primary and secondary weapons will gain Eléctrico damage and amplified critical damage. Thrown melee weapons, such as the Glaive, are not affected by Electric Shield.
- Weapons that have additional sources of damage, such as the Quanta, will have their additional sources affected by Electric Shield so long as the damage can be modified. For example, firing a Torid grenade through a Shield will affect the projectile damage and the area damage. Firing a Quanta mutalítica orb through a Shield will not affect the orb's contact damage (which cannot be modified on the weapon), but it will affect the orb's explosion damage.
- Until Revisión 17.4.2, hitscan weapons and Held-trigger weapons with limited range, would be given a fixed range of 70 meters when fired through an Electric Shield. Note: the Amprex or the Synapse do not gain the fixed range modifier.
- Held-trigger weapons will gain hitscan properties (e.g., the Spectra's beam, which has a noticeable travel time, will damage enemies instantaneously after passing through a Shield).
- While most hostile gunfire and AoE damage is blocked by Electric Shield, weapons with innate Atravesar, such as a Scorch's Ignis, can bypass Electric Shield and damage you.
- Artículo principal: Escudo de transistores
Escudo de transistores es un mod de aumento de warframe para Volt que le permite a los aliados recoger el escudo eléctrico. Además, un porcentaje del daño absorbido por el escudo eléctrico se añade a la pasiva de Volt, descarga estática.
- Multiple instances of the Static Shield can provide a 360 degree wall of protection, or can be used once if backing up into a tight space, blocking enemy fire from all angles.
- Note that this kind of shield does not protect its users from above and below attacks. However, as the Static Shield is centered at your reticle, you can place them above and below you to fix this.
Maximización es una forma de especialización: los mods pueden ser mezclados para dar lugar a valores que varían entre los límites de gama alta listados aquí. Haga clic en cualquier enlace de maximización para aprender cómo construirla.
- Maximizar la duración de habilidad increases the duration of Static Shield to 73.0 seconds and reduces the energy drain rate of Current Shield to 1.71 s-1.
- Has no negative effect on this ability.
- Maximizar la eficiencia de habilidad reduces cost and drain rate to 12.5 and 3.13 s-1 respectively, and increases distance per energy to 4 m.
- Reduces Static Shield duration to 10.0 seconds.
- Increases energy drain rate to 3.13 s-1.
- Maximizar el rango de habilidad has no positive effect on this ability.
- Has no negative effect on this ability.
- Maximizar la fuerza de habilidad has no positive effect on this ability.
- Increases cost to 77.5.
- Increases energy drain rate to 8.75 s-1.
- Decreases distance per energy to .65 m.
- Reduces Static Shield duration to 18.13 seconds.
ENERGÍA 100 TECLA 4 |
Descarga Paraliza a los hostiles cercanos con una carga eléctrica, esto también electrocuta a los enemigos que se acerquen. |
Fuerza:300 / 350 / 400 / 450 Daño 1000 / 2000 / 3000 / 4000 Health cap | |
Duración:6 / 8 / 10 / 12 s Efecto Duración 3 / 3 / 4 / 4 s duración de habilidad | |||
Rango:12 / 15 / 18 / 20 m rango de habilidad 4 m Ability Radius |
- Volt emite un poderoso pulso eléctrico, any enemies that are hit with the initial pulse or that enter the pulse's area in first 3 / 3 / 4 / 4 seconds after the cast will become stunned and emit arcs of electricity like Tesla Coils, shocking hostiles who come within 4 meters.
- Tesla Coil-ed enemies will remain undamaged by Discharge for the first 4 seconds, then begin to damage themselves for 150 / 175 / 200 / 225 Eléctrico damage per tick for the remaining Effect Duration or until the 1000 / 2000 / 3000 / 4000 damage cap is met. Eléctrico damage ticks twice every second/once every .5 seconds.
- Discharge damage and Health are affected por la Fuerza de habilidad.
- Enemies can still receive damage from outside sources during the initial 4 seconds of Discharge.
- Note that while damage from most sources (shooting, melee-ing, abilities, etc.) does not contribute to the Health cap, damage from nearby enemies also under the Tesla effect will. That is, enemies are more likely to reach the Health cap if they are being shocked by other nearby targets effected by Discharge.
- Loot crates can also undergo the Tesla effect, but can only be charged once.
- The 4 second delay of damage is not affected por la duración de habilidad mods.
- Volt's Passive does contribute to Discharge's total damage output. A rank-3 Discharge with max ranked Intensify and fully charged passive will deal a total of (450 × 1.3) × 7.5 + 1000 = 5387.5 damage as opposed to a total of 4387.5 damage without the passive.
- The initial pulse of Discharge has a radius of 12 / 15 / 18 / 20 meters.
- Arcs are not obstructed by the environment.
- Effect Duration is affected por la duración de habilidad, while duración de habilidad is not.
- Rango de habilidad and Ability Radius are affected por el rango de habilidad.
- Ability damage is not restricted within the Power Range. Ability Range is measured from each enemy, making it possible to damage enemies beyond the initial Power Range.
- Casting Shock on a Tesla Coil-ed target will result in an overcharge, creating an AoE burst emitted from the target.
- Can be used while sliding and clinging to a wall, but cannot be cast while in mid-air (e.g. jumping or executing a front flip).
- Has a cast time of ~1 second, during which Volt is vulnerable to damage and energy drains, but immune to knockdowns and stuns.
- Cannot be recast within the first 3 / 3 / 4 / 4 seconds of a previous cast, and recasting after said duration will not refresh the effect on already affected enemies.
- Artículo principal: Capacitancia
Capacitancia es un mod de aumento de warframe para Volt que convierte un porcentaje del daño hecho por Descarga en escudos, que se dividen entre él y sus aliados.
- You should cast Discharge when targets are in a close proximity to one another (4 meters or less) rather than when they are far apart. This will ensure that enemies take more damage during the 4 second delay, as well create more damage sources if more than two enemies are present in each other's range.
- Building por fuerza de habilidad y duración de habilidad is the best way to get the most out of Discharge against all enemy types while also complementing Volt's other 3 abilities.
- Against unarmored targets, Discharge will deal damage equal to the value of the modded/unmodded Health Cap in time less than or equal to 7.33s / 9.71s / 11.5s / 12.89s (or until dead), so building fuerza de habilidad as high as you can is important when dealing with high level, unarmored enemies.
- Against armored targets, Discharge's stunlock will often last the entire modded/unmodded Effect Duration because the amount of damage dealt by Discharge will be reduced by the armor, so they will likely never reach the damage cap. Modding duración de habilidad as high as you can is important when dealing with high level, armored enemies.
Maximización is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximizar la duración de habilidad Increases Effect Duration to 35.04 seconds.
- Reduces the rango de habilidad to 6.8 m and Ability Radius to 1.36 m.
- Reduces Shields by 5%.
- Maximizar la eficiencia de habilidad reduces cost to 25 energy.
- Reduces Effect Duration to 4.8 seconds.
- Maximizar el rango de habilidad increases the Power Range to 50 m and Ability Radius to 10 m.
- Reduces the Damage to 180 and Health to 1600.
- Maximizar la fuerza de habilidad increases the Damage to 1390.5 and Health to 12360.
- Increases cost to 155 energy.
- Decreases Effect Duration to 8.7 seconds.
- Decreases the duration of Aim Glide and Wall Latch by 5%.
Mods de Fuerza | Mods de Duración | Mods de Rango |
---|---|---|