Última edición, 18-02-2019 por JARVIII
Velocidad de vuelo de proyectil (also known as projectile velocity or flight speed) is an attribute of each Armas that defines how quickly its ammunition travels to a target after leaving the weapon. Projectile speed can be of huge consequence to player Precisión, because shooting at enemies directly on the reticle might result in bullets hitting nothing but air; players must instead "lead" the target, which means they should aim and shoot to where they think the enemy will be by the time the bullet crosses the distance.
Registro de Impacto vs ProyectilEditar
Hitscan weapons strike their targets instantly; the player does not need to lead the target at all. The word comes from a technical term based off how computers used to determine targets were struck on the pull of the trigger. It takes more effort for the computer to constantly watch the bullet as it flies through the air than it does to look where the barrel is pointed, see if anything is in the way, and assume the shot will hit or miss. Note that the presence of bullet animations, smoke trails, or flashes of light do not necessarily indicate that a weapon is projectile; the animations might be just for show.
Projectile in this context describes weaponry that actually do shoot out objects which fly through the air. These move at their projectile speeds from the weapons' barrels, and so the player must account for the distance between them and their target. This type of ammo is "tangible"—for example, Valkyr can successfully Cuerda mortal onto the rocket of an Ogris. Any non-hitscan weapon is a projectile weapon.
Decrecimiento de DañoEditar
The effective weapon range is determined by the two Damage Falloff distances. Hits will deal full damage if the target is closer than the first distance. The damage will decrease linearly with the distance to 50% at the second distance. Any hit further than the second distance will deal 50% of the damage.
Damage Falloff distances are affected by Projectile Speed Modifiers. Damage Falloff has been generalized to all weapons, including hit-scan weapons since Actualización 22.0.
Modificadores de velocidad de vueloEditar
These mods increase projectile speed for non-hitscan weapons as described. Note that they also increase damage falloff distance where applicable, such as most Shotguns, for both hitscan and non-hitscan weapons. Torbellino is listed as "melee" but only matters for thrown melee weapons.
In addition, there are some PvP-exclusive mods which affect flight speed:
Volt despliega un obstáculo de energía, proporcionando cobertura en cualquier situación.
Energy Drain: 5.0 s-1
200% Critical Damage Bonus
|Duración:10 / 15 / 20 / 25 s|
|Rango:6 m x 4.25 m Static Shield|
2 m x 3 m Current Shield
List of Projectile WeaponsEditar
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|Monedas||Créditos • Ducados • Platino • Reputación|
|General|| Afinidad • Atajos de teclado • Arsenal • Clan • Tributo diario • Enfoque • Fundición • Fusión|
Mods (Dañado) • Orbitador • Polarización • Rango de Maestría • Recoger
Comercio • Transmutación
|Modo de Juego||Misión||Cargas de apoyo aéreo • Alerta (Alerta táctica) • Archwing • Escuadrón • Recompensas por desafío • Muerte • Marcas de muerte • Comportamiento enemigo • HUD • Maniobras (Archwing) • Pescar • K-Drive • Conservación|
|Sigilo||Pirateo • Nivel de ruido • Sigilo|
|Atributos||Armas||Precisión • Munición • Velocidad de ataque • Daño crítico •|
|Warframe||Atributos (Armadura • Salud • Escudo) • Habilidades • Habilidad Pasiva • Nivel de amenaza|
|Matemática||Escalado de nivel del enemigo • Maximización (Duración • Eficiencia • Rango • Fuerza) •|