Última edición, 06-09-2020 por JARVIII

Velocidad de proyectil (also known as projectile velocity or flight speed) is an attribute of each Armas that defines how quickly its ammunition travels to a target after leaving the weapon. Projectile speed can be of huge consequence to player Precisión, because shooting at enemies directly on the reticle might result in bullets hitting nothing but air; players must instead "lead" the target, which means they should aim and shoot to where they think the enemy will be by the time the bullet crosses the distance.

Registro de Impacto vs Proyectil[editar | editar código]

Hitscan weapons strike their targets instantly; the player does not need to lead the target at all. The word comes from a technical term based off how computers used to determine targets were struck on the pull of the trigger. It takes more effort for the computer to constantly watch the bullet as it flies through the air than it does to look where the barrel is pointed, see if anything is in the way, and assume the shot will hit or miss. Note that the presence of bullet animations, smoke trails, or flashes of light do not necessarily indicate that a weapon is projectile; the animations might be just for show.

Projectile in this context describes weaponry that actually do shoot out objects which fly through the air. These move at their projectile speeds from the weapons' barrels, and so the player must account for the distance between them and their target. This type of ammo is "tangible"—for example, Valkyr can successfully Cuerda mortal onto the rocket of an Ogris. Any non-hitscan weapon is a projectile weapon.

Decrecimiento de Daño[editar | editar código]

The effective weapon range is determined by the two Damage Falloff distances. Hits will deal full damage if the target is closer than the first distance. The damage will decrease linearly with the distance to 50% at the second distance. Any hit further than the second distance will deal 50% of the damage.

Damage Falloff distances are affected by Projectile Speed Modifiers. Damage Falloff has been generalized to all weapons, including hit-scan weapons since Actualización 22.0.

Modificadores de velocidad de vuelo[editar | editar código]

These mods increase projectile speed for non-hitscan weapons as described. Note that they also increase damage falloff distance where applicable, such as most Shotguns, for both hitscan and non-hitscan weapons. Torbellino is listed as "melee" but only matters for Arrodadiza melee weapons.

Velocidad terminal.png
Aceleración fatal.png
Impulso letal.png
Trayectoria de entropía.png
Corriente en chorro.png

In addition, there are some Conclave Sigil Black.pngPvP-exclusive mods which affect flight speed:

Flechas emplumadas.png
Tiro a ciegas.png
Tiro de suerte.png
Ojiva pesada.png

Armas[editar | editar código]

Presteza estática.png
Aceleración concentrada.png
Munición de precisión.png

Along with the above mods, Volt's Escudo eléctrico converts all outgoing projectiles into hitscan.

Escudo eléctrico.png Escudo eléctrico simbolo.png
Escudo eléctrico
Volt despliega un obstáculo de energía, proporcionando cobertura en cualquier situación.

Energy Drain: 5.0 s-1
Distance per Energy: 1.0 m

Fuerza:50% Damage Bonus
200% Critical Damage Bonus
Duración:10 / 15 / 20 / 25 s
Rango:6 m x 4.25 m Static Shield
2 m x 3 m Current Shield

List of Projectile Weapons[editar | editar código]

Error : Wrong Class (use Primary, Secondary, Robotic, or Arch-Gun)

Error : Wrong Class (use Primary, Secondary, Robotic, or Arch-Gun)

Error : Wrong Class (usa Cuerpo a cuerpo o Archmelé)

Info pulled from Módulo:Weapons/data and build using Módulo:Weapons

Véase también[editar | editar código]

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