Última edición, 28-10-2021 por JARVIII
Archivo:SeaSnaresModx256.png | Archivo:SeaSnares130xWhite.png ENERGÍA 25 TECLA 1 |
Trampas marinas Forma cinco glóbulos de agua que buscan enemigos y se expanden al contacto, dañando e inmovilizando simultáneamente a sus víctimas. |
Fuerza:100 / 150 / 200 / 250 /s (daño Frío per second) + 50 / 75 / 100 / 125 /s (daño Frío increase per second) |
Duración:6 / 8 / 10 / 12 s (ensnare duration) | |||
Rango:15 / 20 / 25 / 30 m (seek range) | |||
Misc:5 (globules per cast) 5 m (placement distance) 12.8 m/s (globule speed) 15 (active globules cap) 20 s (globule lifetime) 3.5 m (globule target radius) ∞ (snared enemy count) |
- Yareli flings out a cluster of 5 water globules that spread apart in front of her, then settle and float in place from 5 meters away. When cast with enemies in direct line-of-sight and within 15 / 20 / 25 / 30 meters in the direction of the aiming reticle, the globules travel at a speed of 12.8 meters per second to hone in on individual targets. Yareli may produce up to 15 globules with subsequent casts, with the new instances popping the oldest globules when passed the limit.
- Energy cost is affected by Eficiencia de habilidad.
- Globule seek range is affected by Rango de habilidad.
- Casting speed is affected by Talento natural y Derivación rápida.
- Globules per cast, placement distance, globule speed, and active globules cap are not affected by mods.
- Sea Snares without acquired targets are placed horizontally from Yareli's position. Globules will rebound away from walls before they settle in place.
- If the acquired targets die before their globules reach them, those globules will stop moving and lay in wait for other enemies.
- Sea Snares from the same cast will attempt to hone into different targets. Globules from subsequent casts can hone into targets of a previous cast.
- Globules will not hone into enemies already ensnared by Sea Snares.
- Sea Snares are floating proximity traps with a lifetime of 20 seconds that detect and respond to enemy presence in direct line-of-sight and within a radius of 3.5 meters around them; upon acquiring a target, each globule rapidly floats toward and splashes onto the nearest enemy in range. Once splashed onto an enemy, the globule bursts apart releasing bubbles that envelop the snared enemy to suspend it in aerial cryostasis for 6 / 8 / 10 / 12 seconds, while chilling it with lowering temperature that inflicts 100 / 150 / 200 / 250 Daño Frío per second, which further increases by 50 / 75 / 100 / 125 daño Frío for each second spent ensnared.
- Ensnare duration is affected by Duración de habilidad.
- When at least one enemy is ensnared by Sea Snares, the timer of the newest target appears on the ability icon.
- Damage and damage increase per second are affected by Fuerza de habilidad.
- Sea Snares' damage and damage increase per second benefit from Ability Strength and Ability Duration using the following expression:
- Total Damage = [(Ensnare DUR × Ability DUR) × (Cold Base DMG Per Sec × Ability STR)] + [(Modded DUR² - Modded DUR) ÷ 2] × (Cold DMG Increase Per Sec × Ability STR)
- At max ability rank with a rank 5 Intensificación y Continuidad equipped, Sea Snares will deal [(12 × 1.3) × (250 × 1.3)] + {[(12 × 1.3)² - (12 × 1.3)] ÷ 2} × (125 × 1.3) = 23,575.5 daño Frío.
- Globule lifetime and target radius are not affected by mods.
- Globules are untargetable and intangible to entities, allowing allies to move through them unhindered, and causing attacks from friend and foe alike to phase through them.
- Globules still experience collision with terrain geometry and certain objects, such as Arctic Eximus globes, causing the snares to burst and pop harmlessly against the obstacle.
- Each enemy can only be snared by a single globule at a time.
- Upon ensnaring an enemy, that globule is considered destroyed and removed from the active globule count. Yareli can capture an unlimited amount of enemies with her Sea Snares.
- Ensnare duration is affected by Duración de habilidad.
- Ability Synergy:
- Sea Snares' casting animation is faster while aboard Merulina.
- Sea Snares prevent snared enemies struck by Acuaespadas from being staggered away, allowing the blades to strike rapidly stacking multiple daño Cortante status effects.
- Aguas revueltas drags in and damages enemies ensnared by Sea Snares.
- Can be recast while active to create new globules. Sea Snares has no delay between recasts.
- Casting Sea Snares plays an upper-body animation whilst moving, or a full-body animation whilst standing, both allowing Yareli to continue movement but restricting other actions.
- Sea Snares floating as proximity traps are not dispelled by entering an ability nullifying sphere from special enemies such as the Tripulante Anulador; the globules merely float in place unable to detect and hone into nearby enemies, but can be harmlessly popped if they collide with enemies.
- Snared enemies will be released by the null sphere if they enter it.
- Globules will rebound away if cast by Yareli standing near the null sphere.
- Thrown globules cannot acquire nor hone into enemies within the coverage of a null sphere.
- Yareli visually flails her left arm to the side to fling out the globules, as her right leg lifts briefly for balance. Water and bubbles spew forth along with Void energy.
- Sea Snares globule visually resembles a large translucent water-filled bubble that glows brightly with Void energy and pulsates constantly to maintain its spherical shape, with water leaking from below. On contact with an enemy, the globule splashes water and splits into numerous other globules that move in constant fluctuating positions around the target, producing scores of smaller suds and bubbles.
- Over the course of the ensnarement, the cloned globules gradually shrink and speed up in their movement until they pop one by one.
- If the snared target is displaced away from their location, the cloned globules will quickly follow them and wrap around their target again.
- Targets are immobilized and lifted airborne emitting an upward stream of energy that resembles the Plantilla:D status effect, while liquid globs similar to the Bleeding Body Ephemera drip off from the targets' bodies.
Maximización es una forma de especialización: los mods pueden combinarse para dar como resultado valores que varían entre los límites superiores enumerados aquí. Haga clic en cualquier enlace maximizado para aprender cómo construirlo.
- More than one globule can hone in on the same enemy and pop on contact, potentially wasting globules due to a single enemy can only be ensnared by one globule.
- Globules will frequently pop and dissolve away if they collide into environmental obstacles (e.g. walls) or splash into an already snared enemy.
- Sea Snares' visual effect on snared enemies sometimes linger for a while after their victims died.
- Nautilus' {{Mod}} "Cordon" no encontrado causes snared enemies to launch high into the air as they are pulled together.