Última edición, 14-09-2020 por JARVIII

Torbellino cortante es un mod de guardia para espada pesada. It is a momentum-based stance whose slow, sweeping attacks deal high damage in coned or radial areas around the wielder.

Puede equiparse en:

✓ Marca las armas que tienen la misma polaridad que la guardia


Combos[editar | editar código]

Combo Name Tecla Combination
Crowd Fall EEEE 
Broken Bull* EE  Pause E400%2XE400%2XE400%2XE400%2XE400%2XE400%2XE400%2X
Sundered Tusk* EEEUparrow.png  + E3XE
Drifting Stampede* EEE  Hold E200%E
Crowd Fall Hold E400% , Release
Hell's Wave Slide + E
Mountain's Chisel In Air + E
Flaying Home Wall Dash + E 
Tunneling Spike Enemigo derribado + E1600%
Normal    All Targets   Slam/Ragdoll   Proc
  • PS4:     E  = Combops4circle.png   RMB  = R2
  • XBOX:  E  = B    RMB  = RTrigger

Combo Name Tecla Combination
Crowd Fall Default Melee AttackDefault Melee AttackDefault Melee AttackDefault Melee Attack
Broken Bull* Default Melee AttackDefault Melee AttackPause360° Attack2x400%360° Attack2x400%360° Attack2x400%360° Attack2x400%360° Attack2x400%360° Attack2x400%360° Attack2x400%
Sundered Tusk* Default Melee AttackDefault Melee AttackDefault Melee AttackUp+Default Melee Attack3xSlam
Drifting Stampede* Default Melee AttackDefault Melee AttackDefault Melee AttackChargeDefault Melee Attack200%Default Melee Attack
Ragdoll b.png 

Crowd Fall Charge
 
2x400%



Hell's Wave Deslizarse + 360° Attack



Mountain's Chisel Saltando + Slam



Flaying Home Parkour + Default Melee Attack



Tunneling Spike Enemigo Derribado + Default Melee Attack400%
360° Attack 360° Attack  Slam Slam Attack  Proc Proc

 Ataques cuerpo a cuerpo

Default Melee Attack   Cuerpo a cuerpo  
Block   Bloquear  
Up   Dirección (Up)  
Charge Hold  
Pause   Pausa  

 Multipliers and Hits

Default Melee Attack200%   Attack does double damage  
Default Melee Attack2x   Attack hits twice  

 Exclusive Procs

Knockdown b.png 
  Derribo  
 
  Muñeco  
Finisher b.png 
  Remate en suelo  

Notas[editar | editar código]

  • The Broken Bull Combo involves spinning the blade in a 360 arc around the Warframe while moving forward with each press of the melee key after the Pause. This can be used to hit multiple enemies in a large area.
    • Each spin deals 300% bonus damage.
    • Hits twice in each spin.
      • There is actually a third hit at the end portion of the spins animation, just before another spin is started.
    • Can be used while sprinting.
    • Attempting to continue the combo after the 7th spin results in the Warframe staggering.
  • Both Drifting Stampede and Sundered Tusk's final hits Pelele enemies rather than simply knocking them down.
  • Drifting Stampede's 4th dashing attack deals 100% bonus damage.

Consejos[editar | editar código]

  • Broken Bull punishes mindless mashing by causing the Tenno to lose their balance and stagger if they try to continue spinning after the 7th spin. Cancel the combo or chain into Crowd Fall to maintain combo momentum.
  • The stagger after the 7th swing is shortened dramatically with strong attack speed buffs such as Valkyr's Warcry and Volt's Speed. While under these buffs, spamming mindlessly is punished far less severely.
  • With careful timing, one could achieve the third hit within the Broken Bull spin by turning 90 degrees clockwise after the second hit has landed.

Curiosidades[editar | editar código]

  • The final strike in Drifting Stampede is identical to the final strike of Tormenta despedazadora's Falling Rock, without the ground slam.
  • Crowd Fall is the standard combo for most Heavy Blade melee weapons without a Stance mod on.
El contenido de la comunidad está disponible bajo CC-BY-SA a menos que se indique lo contrario.