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*La explosión produce [[Autoderribo]]s. |
*La explosión produce [[Autoderribo]]s. |
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*La explosión posee un decrecimiento del daño lineal del 100% al 40% desde el centro del impacto. |
*La explosión posee un decrecimiento del daño lineal del 100% al 40% desde el centro del impacto. |
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− | * |
+ | *Posee [[Velocidad de vuelo de proyectil]]. |
*Cargador pequeño de 7 cargas. |
*Cargador pequeño de 7 cargas. |
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Revisión del 18:37 29 may 2020
La Shedu es un cañón de brazo Consciente que dispara rayos que explotan al impactar en un radio de 6,6 metros con daño Eléctrico posee una recarga autmomática sin munición. También libera un pulso de 20 metros cuando se agota todo el cargador que aturde a los enemigos con un efecto de y también reinicia las resistencias al daño de los Conscientes.
Requisitos de fabricación | |||||
---|---|---|---|---|---|
30,000 |
1 |
1 |
1 |
1 |
Tiempo: 24 hrs |
Acelerar: 35 | |||||
Precio del : N/A | Precio del : N/A |
Características
Ventajas:
- Los disparos tienen daño de innato – efectivo contra Carne clonada, Infestada y Carne infestada.
- Probabilidad crítica y Probabilidad de estado altas.
- Multiplicador crítico en la media.
- Los disparos explotan en un radio de 6,6 metros después de impactar en una superficie o enemigo.
- La explosión causa daño innato – efectivo contra Maquinaria y Robótico.
- Vaciando el cargaor por completo produce un pulso de 20 metros que aturde a los enemigos cercanos con un efecto de garantizado y reinicia las resistencias al daño de los Conscientes y de Stalker Sombra.
- No usa recolectables de munición; la munición se regenera con el tiempo.
- Tiene 1 segundo de retraso después del pulso antes de que la munición empiece a regenerarse. Si queda cargas todavía, el retraso es 0,4 segundos en su lugar.
- Regenera 28 de munición por segundo; toma 0,25 segundos para regenerarse de un cargador vacío hasta el máximo excluyendo el retraso.
- Tiene 1 segundo de retraso después del pulso antes de que la munición empiece a regenerarse. Si queda cargas todavía, el retraso es 0,4 segundos en su lugar.
- Puede realizar funciones limitadas a armas secundarias, como transportar objetos o disparar durante el Desangrado.
- Dos polaridades innatas.
Desventajas:
- Los disparos causan daño de innato – menos efectivo contra Protoescudos.
- La explosión tiene daño innato – menos efectivo contra Armadura de aleación.
- La explosión produce Autoderribos.
- La explosión posee un decrecimiento del daño lineal del 100% al 40% desde el centro del impacto.
- Posee Velocidad de vuelo de proyectil.
- Cargador pequeño de 7 cargas.
Adquisición
El plano de este arma se obsequia al jugador al final de la aventura Erra (Aventura). Se pueden comprar planos adicionales en Céfalon Simaris por 100.000.
Los Symbilistas también pueden ser encontrados en la Operación: Lanza escarlata. Las partes pueden ser intercambiadas entre jugadores.
Los componentes de la Shedu son recompensas raras de los Symbilistas encontrados en la Anomalía consciente que aparece en Velo próxima en las misiones de Empíreo. La nave ocupa un nodo aleatorio durante 30 minutos, indicado por el símbolo rojo pulsante
, luego rota a un nodo diferente.
Parte | Probabilidad | Esperado | Casi garantizado |
---|---|---|---|
Cañón | 1% | 208-209 asesinatos | 825 ± 229 asesinatos |
Chasis | 1% | ||
Empuñadura | 1% | ||
Receptor | 1% |
Esperado se refiere al número total de repeticiones que un jugador puede esperar tener que realizar para recibir al menos una unidad del artículo asociado a dichos valores.
Casi garantizado se refiere al número total de repeticiones que un jugador debe realizar para obtener una probabilidad del 99%, 99,9% y 99,99% de recibir al menos una unidad del artículo asociado a dichos valores.
Notas
- The Shedu's particle effects can make it very difficult to aim. To offset this, players may either change the Shedu's energy color to black or reduce particle density altogether via the Options menu.
- Since the Shedu is a one-handed weapon, it can be used with one-handed actions, such as during desangrado or while carrying an object.
- Unlike some other explosive/area-of-effect weapons such as Penta and Ogris, and more like Astilla, the explosions made by shots from Shedu do not penetrate obstacles such as walls, floors and objects. thus, making it a bit trickier to utilize the full potential of its high radial attack range.
- The discharge explosion can be exploited by tapping the fire button quickly after the weapon drains, allowing the player to emit 3 more pulses in quick succession before the auto regeneration starts. Increasing the fire rate will boost the amount of pulses able to be given off before the recharge happens, and increasing reload speed increases the window for when these extra pulses can be given off.
- It is unknown if this is a bug or intentional but is likely due to the fact that a pulse happens when you click the fire button and the weapon cannot be fired (aka the clip is empty), and since the weapon must fully regenerate before you can fire again there is a window where you can click again.
Consejos
- As the and damage portions are separate from one another, the Shedu can get a combination of and with only a damage mod.
- A max rank Manos rápidas with no additional fire rate sources will allow for a bottomless clip magazine due to the short delay on the battery recharge and prevent the radial pulse.
Errores
- For various reasons, the Shedu may end up unusable during a mission, and the only way to fix this is to use a Revive. Known bug triggers include:
- Attempting to shoot while the Shedu is recharging.
- Attempting to shoot the weapon semi-auto instead of going full-auto by holding the trigger.
- Getting grabbed by an enemy harpoon attack, such as a Escorpión or an Antiguo infestado.
- Loading into a public match that has already started. This particular trigger requires confirmation.
- Getting a host migration during the mission, losing the weapon entirely and becoming "unarmed" if no other weapons are carried.
Most if not all of the known bugs were fixed as of Update 27.0.9.
Curiosidades
- Shedu is an Assyrian guardian deity. The term also means demon or insanity in several other languages.
- After the Miter, the Shedu is the second ever weapon to use a Chassis as a component. Beyond these two, only Warframes use Chassis as a manufacturing requirement.
- Due to the way the Shedu is attached to the Warframe model, certain visual effects on the Warframe will also cover the Shedu. These include Piel de hierro, Enlace parasitario, and certain Efímeros.
- The Shedu is currently the only weapon that always appears invisible when holstered.
- Despite being of Consciente design the weapon does not actually deal any Tau damage.
- Curiously, it also has an ability to remove any Sentient's damage immunities.
Historial de actualizaciones
- Fixed ability to equip the Mending Shot Mod on the Shedu. Mending Shot is a Rifle (no AOE) Mod.
- Reduced Shedu’s projectile brightness FX.
- Fixed several script errors that could occur when transitioning to a new area while carrying the Shedu.
- The Shedu has been given explosion FX tweaks for visual and performance improvement.
- Fixed ability to trigger the Shedu’s radial explosion multiple times during its cooldown.
- Fixed the Shedu reload FX being visible while invisible.
- Fixed inability to Chat link Shedu and its parts.
Revisión 27.2.2
Reduced the following AoE weapons Radial Damage Falloff from central impact that were all previously 90%:
- Shedu: 60%
- Decreased the distance to point of impact that Self Stagger is inflicted with the Shedu due to having a large AoE range.
- Self Damage Changes
We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful.
The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger.
With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing ‘Jump’ at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe.
In addition to Self Damage being removed, some of the more powerful AOE weapons without Self Damage presently will have the Stagger added, but it should only be noticeable in cases of extreme inaccuracy on the player’s part. The Weapons include:
- Shedu
In the original Dev Workshop, we said:
As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact.
This is no longer accurate after continued testing. What we are doing now is:
No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno.
Why: Several players brought up the history of the Tonkor and we want to make sure we ship this change in a place that’s conservative in its starting point from a balance perspective. The complete removal of Self Damage does change the pace of destruction with some of the game’s most powerful weapons, so we want to make sure we can iterate upwardly instead of releasing a bonanza of explosions with no other choices.
- Fixed Wisp's Agile animation not idling properly when the Shedu is equipped.
- Removed the slight red tint that was always displayed on the Shedu glow, no matter your Energy color choices.
- The Shedu Blueprint has been added to Cephalon Simaris’ Lost & Found Offerings (only after acquisition Quest completion).
- Shedu now uses its clip mesh when disarmed (the whole gun is too big!)
- Added pickup text to Shedu.
- Fixed Wisp's movement when equipped with the Shedu.
- Fixed an issue where the Shedu would get stuck after regenerating ammo.
- Fixed the Shedu being unable to use Projectile-based Mods (Speed, etc).
- (Undocumented) Introducido.