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+ | {{Codex|Estalla objetivos con proyectiles de plasma {{Icono/Proc|Corrosivo|texto|negro}} o lanza el cetro para inflingir a enemigos cercanos con un campo de energía que amplifica sus ondas cerebrales para atraer balas.}} |
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− | {{Codex|Blast targets with corrosive plasma projectiles, or toss the scepter to inflict nearby enemies with an energy field that amplifies their brain waves to attract bullets.}} |
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El '''Scourge''' es el arma de fuego característica de [[Harrow]]. |
El '''Scourge''' es el arma de fuego característica de [[Harrow]]. |
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Cuando se lanza, el Scourge inflige un campo [[Atractor de balas]] en la cabeza de todos los enemigos cerca del punto de impacto. |
Cuando se lanza, el Scourge inflige un campo [[Atractor de balas]] en la cabeza de todos los enemigos cerca del punto de impacto. |
Revisión del 23:50 14 mar 2018
Última edición, 14-03-2018 por JARVIII
Plantilla:Codex El Scourge es el arma de fuego característica de Harrow. Cuando se lanza, el Scourge inflige un campo Atractor de balas en la cabeza de todos los enemigos cerca del punto de impacto.
Requisitos de fabricación | |||||
---|---|---|---|---|---|
15,000 |
2 |
2,500 |
350 |
2,500 |
Tiempo: 12 hrs |
Acelerar: 35 | |||||
Precio del : 240 | Precio del : 15,000 | ||||
Laboratorio Tenno 3,000 | |||||
10,000 |
3 |
4,500 |
7,250 |
9,750 |
Tiempo: 72 hrs |
Prereq: Tonbo | |||||
x1 x3 x10 x30 x100 |
Caracteristicas
This weapon primarily deals Corrosivo damage.
Advantages:
- El daño corrosivo es efectivo contra las armaduras de Ferrite y la salud Fossilized.
- Projectiles explode upon contact.
- Does not deal self damage to the user.
- Projectile explosion damage is able to bypass Arctic Eximus and Nullifier Crewman bubbles, damaging enemies keeping refuge within.
- The weapon does not need to charge up before firing, unlike the Javlok and Ferrox.
- Secondary fire throws the Scourge to deal damage and cause Bullet Attractor-like fields on the heads of enemies near the impact point, allowing easier headshots with secondary weapons.
- High ammunition capacity.
- Very ammo efficient – uses rifle ammunition.
- High status chance.
Disadvantages:
- Projectiles have travel time.
- Once the Scourge is thrown, the player will not be able to use it until it is either picked up or when it returns to the player's hands.
- Very low critical chance.
Notes
- The Scourge's projectiles explode upon contact, and allows Firestorm to be equipped to increase the blast radius, although it will only increase by ~1 meter.
- The Scourge's alt-fire is a hurling move that sends the weapon towards enemies, impaling enemies along its path with physical damage and inflicting a large AoE that inflicts Corrosive damage on enemies as well as causing small Bullet Attractor-like fields to appear on their heads.
- Bullets fired at enemies will be drawn to the head. This does not guarantee a headshot.
- Bullet Attractor-like debuffs will be applied in pulses, while The Scourge stays in place, there is a bit of a pause between their expiration and the next pulse.
- Naturally, Knell will benefit greatly from the Scourge's alt-fire effects as it will easily gain its "Death Knell" buff.
- Dual Toxocyst will benefit from the alt-fire for the very same reason.
Tips
- Using dual-stat elemental and status chance mods, such as Fuerza maligna and Thermite Rounds, can make Scourge achieve 100% status chance.
- With its innate Corrosive damage that is effective against heavily armored targets like the Grineer, it is possible to add two more elemental damage types to maximize its status-based damage potential (such as adding Gas damage against the Infestation — and to some extent, against other enemies because of its Toxina gas procs — and Magnético damage against Corpus robotics to make Scourge a versatile weapon against most enemy types).
- The above Corrosive-Gas-Magnetic build on the Scourge is found to be surprisingly effective at dealing with Nullifier Crewmen, as the procs can bypass through the nullifier bubble and deal direct damage on the crewmen themselves (this was tested on a lvl100 Nullifier Crewman in the Simulacrum).
- With its innate Corrosive damage that is effective against heavily armored targets like the Grineer, it is possible to add two more elemental damage types to maximize its status-based damage potential (such as adding Gas damage against the Infestation — and to some extent, against other enemies because of its Toxina gas procs — and Magnético damage against Corpus robotics to make Scourge a versatile weapon against most enemy types).
- Primary fire bypasses Frost´s Globes from both sides.
- Tactical Reload works on this weapon while it is in a thrown state.
Trivia
- A Scourge refers to a whip with multiple thongs or "tails" (a Cat o' nine tails being a good example), and was often used for corporal punishment as well as for self-flagellation by religious penitents. In contemporary terminology, the term has been applied to people, groups, or events that resulted in great calamity.
Bugs
- Explosión adhesiva could be used to allow the projectiles to stick then explode, but this feature was disabled, making the mod do nothing when equipped.
Update History
Actualización 22.12
- El daño por golpes directos aumentó de 30 a 70 (Fuego primario)
- Se corrigió que Scourge no se viera afectado por la reducción de precisión de Calibre pesado.
- Se arregló que Scourge dañara o matara a los jugadores al recogerlos mientras se detenía en la grieta del Limbo antes de que tocara el suelo.
- Se corrigió el estado de Scourge y Cycron que duraba más tiempo para el Host.
- (indocumentado) Proyectil fijo que es capaz de evitar las burbujas del nulificador.
- Añadido al juego
Plantilla:WeaponNav